5-18 Different values: 5 ===================================== object {5-18} _id : string {5-18._id} (all different values) folder : string {5-18.folder} (same value: 'UmUvZqYMsUZpLYt1') img : string {5-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-18.items} Length: min=6 max=36 Value type: object {5-18.items.[]} _id : string {5-18.items.[]._id} (55 different values) img : string {5-18.items.[].img} (39 different values) name : string {5-18.items.[].name} (52 different values) sort : integer {5-18.items.[].sort} (36 different values) system : object {5-18.items.[].system} [actionType] : object {5-18.items.[].system.actionType} value : string {5-18.items.[].system.actionType.value} (2 different values) 'passive' (x12) 'action' (x5) [actions] : object {5-18.items.[].system.actions} [value] : integer {5-18.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x1) [area] : object {5-18.items.[].system.area} [details] : string {5-18.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder') type : string {5-18.items.[].system.area.type} (3 different values) 'burst' (x6) 'emanation' (x2) 'cone' (x1) value : integer {5-18.items.[].system.area.value} (2 different values) 10 (x6) 30 (x3) [attackEffects] : object {5-18.items.[].system.attackEffects} value : array {5-18.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-18.items.[].system.attackEffects.value.[]} (2 different values) 'guardian-naga-venom' (x4) 'drain-potential' (x2) [autoHeightenLevel] : object {5-18.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {5-18.items.[].system.bonus} value : integer {5-18.items.[].system.bonus.value} (4 different values) 26 (x3) 17 (x2) 22 (x2) 29 (x1) [category] : string {5-18.items.[].system.category} (3 different values) 'offensive' (x9) 'interaction' (x5) 'defensive' (x3) [cost] : object {5-18.items.[].system.cost} value : string {5-18.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-18.items.[].system.counteraction} (2 different values) False (x50) True (x13) [damage] : object {5-18.items.[].system.damage} [0] : object {5-18.items.[].system.damage.0} [applyMod] : mixed string {5-18.items.[].system.damage.0.applyMod} (same value: '0') boolean {5-18.items.[].system.damage.0.applyMod} (2 different values) False (x13) True (x2) [category] : empty formula : string {5-18.items.[].system.damage.0.formula} (9 different values) '1d8' (x4) '5d6' (x3) '4d8' (x2) '8d6' (x2) '2d10' (x2) '0' (x2) '2d4' (x2) '16d6' (x1) '12d6' (x1) kinds : array {5-18.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {5-18.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x17) 'healing' (x6) materials : array<> {5-18.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-18.items.[].system.damage.0.type} (8 different values) 'fire' (x5) 'vitality' (x4) 'untyped' (x2) 'sonic' (x2) 'mental' (x2) 'cold' (x2) 'spirit' (x1) 'void' (x1) [9k8ayqgvgultdghx] : object {5-18.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {5-18.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {5-18.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {5-18.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {5-18.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageRolls] : object {5-18.items.[].system.damageRolls} [4s9mssbao9ibwqpz830k] : object {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} damage : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d10+7') damageType : string {5-18.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing') l8c27dgu5rb09hg01s3r : object {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r} damage : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damage} (2 different values) '3d8 + 14' (x1) '3d8+11' (x1) damageType : string {5-18.items.[].system.damageRolls.l8c27dgu5rb09hg01s3r.damageType} (same value: 'slashing') [uzw2c90f7a88rx6pdiky] : object {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky} damage : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (2 different values) '2d8+8' (x1) '3d6+9' (x1) damageType : string {5-18.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: 'piercing') [zrgzv4npig5r7aqbqvbp] : object {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} damage : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7') damageType : string {5-18.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing') [deathNote] : boolean {5-18.items.[].system.deathNote} (same value: True) description : object {5-18.items.[].system.description} value : string {5-18.items.[].system.description.value} (50 different values) [duration] : object {5-18.items.[].system.duration} sustained : boolean {5-18.items.[].system.duration.sustained} (2 different values) False (x59) True (x4) value : string {5-18.items.[].system.duration.value} (7 different values) '' (x38) '1 minute' (x9) '10 minutes' (x9) '5 minutes' (x2) '1 round' (x2) 'until the next time you make your daily preparations' (x2) 'varies' (x1) publication : object {5-18.items.[].system.publication} license : string {5-18.items.[].system.publication.license} (2 different values) 'OGL' (x87) 'ORC' (x6) remaster : boolean {5-18.items.[].system.publication.remaster} (2 different values) False (x87) True (x6) title : string {5-18.items.[].system.publication.title} (4 different values) 'Pathfinder Core Rulebook' (x52) '' (x34) 'Pathfinder Player Core' (x6) 'Pathfinder Bestiary' (x1) rules : ignored (Foundry rules object) {5-18.items.[].system.rules} [defense] : object {5-18.items.[].system.defense} save : object {5-18.items.[].system.defense.save} basic : boolean {5-18.items.[].system.defense.save.basic} (2 different values) True (x10) False (x7) statistic : string {5-18.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x9) 'will' (x6) 'reflex' (x2) [heightening] : object {5-18.items.[].system.heightening} [damage] : object {5-18.items.[].system.heightening.damage} [0] : string {5-18.items.[].system.heightening.damage.0} (all different values) [9k8ayqgvgultdghx] : string {5-18.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [interval] : integer {5-18.items.[].system.heightening.interval} (2 different values) 1 (x17) 2 (x2) type : string {5-18.items.[].system.heightening.type} (2 different values) 'interval' (x19) 'fixed' (x4) [levels] : object {5-18.items.[].system.heightening.levels} 3 : object {5-18.items.[].system.heightening.levels.3} target : object {5-18.items.[].system.heightening.levels.3.target} value : string {5-18.items.[].system.heightening.levels.3.target.value} (2 different values) '1 unattended object with a Bulk of 1 or less' (x2) '10 objects' (x2) [5] : object {5-18.items.[].system.heightening.levels.5} range : object {5-18.items.[].system.heightening.levels.5.range} value : string {5-18.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') [6] : object {5-18.items.[].system.heightening.levels.6} target : object {5-18.items.[].system.heightening.levels.6.target} value : string {5-18.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {5-18.items.[].system.heightening.levels.7} target : object {5-18.items.[].system.heightening.levels.7.target} value : string {5-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [level] : object {5-18.items.[].system.level} value : integer {5-18.items.[].system.level.value} (7 different values) 1 (x24) 2 (x13) 3 (x9) 4 (x7) 5 (x6) 6 (x3) 8 (x1) [location] : object {5-18.items.[].system.location} [heightenedLevel] : integer {5-18.items.[].system.location.heightenedLevel} (6 different values) 5 (x8) 4 (x8) 3 (x8) 2 (x8) 1 (x8) 6 (x4) value : string {5-18.items.[].system.location.value} (2 different values) 'bcGhVPJyGDyUGvLK' (x58) '5rxGka9M6pYlIoVb' (x5) [mod] : object {5-18.items.[].system.mod} value : integer {5-18.items.[].system.mod.value} (same value: 21) [overlays] : object {5-18.items.[].system.overlays} 37gy7l19tik74o4s : object {5-18.items.[].system.overlays.37gy7l19tik74o4s} _id : string {5-18.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {5-18.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {5-18.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) 7qdtetowq348s9oc : object {5-18.items.[].system.overlays.7qdtetowq348s9oc} _id : string {5-18.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {5-18.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {5-18.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {5-18.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) lfxcoz2d3f8j2zq1 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {5-18.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [prepared] : object {5-18.items.[].system.prepared} flexible : boolean {5-18.items.[].system.prepared.flexible} (same value: False) value : string {5-18.items.[].system.prepared.value} (2 different values) 'spontaneous' (x2) 'innate' (x1) [proficiency] : object {5-18.items.[].system.proficiency} value : integer {5-18.items.[].system.proficiency.value} (same value: 0) [proficient] : object {5-18.items.[].system.proficient} value : integer {5-18.items.[].system.proficient.value} (same value: 0) [range] : object {5-18.items.[].system.range} value : string {5-18.items.[].system.range.value} (8 different values) 'touch' (x21) '30 feet' (x14) '120 feet' (x11) '' (x7) '60 feet' (x4) 'varies' (x4) 'unlimited' (x1) 'emanation up to 40-feet' (x1) [requirements] : string {5-18.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {5-18.items.[].system.showSlotlessLevels} value : boolean {5-18.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {5-18.items.[].system.slots} slot1 : object {5-18.items.[].system.slots.slot1} max : integer {5-18.items.[].system.slots.slot1.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {5-18.items.[].system.slots.slot2} max : integer {5-18.items.[].system.slots.slot2.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {5-18.items.[].system.slots.slot3} max : integer {5-18.items.[].system.slots.slot3.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot3.value} (same value: 4) slot4 : object {5-18.items.[].system.slots.slot4} max : integer {5-18.items.[].system.slots.slot4.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot4.value} (same value: 4) slot5 : object {5-18.items.[].system.slots.slot5} max : integer {5-18.items.[].system.slots.slot5.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot5.value} (same value: 4) slot6 : object {5-18.items.[].system.slots.slot6} max : integer {5-18.items.[].system.slots.slot6.max} (same value: 4) value : integer {5-18.items.[].system.slots.slot6.value} (same value: 4) [slug] : string {5-18.items.[].system.slug} (36 different values) [spelldc] : object {5-18.items.[].system.spelldc} dc : integer {5-18.items.[].system.spelldc.dc} (3 different values) 21 (x1) 29 (x1) 33 (x1) [item] : integer {5-18.items.[].system.spelldc.item} (same value: 0) mod : integer {5-18.items.[].system.spelldc.mod} (same value: 0) value : integer {5-18.items.[].system.spelldc.value} (3 different values) 11 (x1) 21 (x1) 26 (x1) [target] : object {5-18.items.[].system.target} value : string {5-18.items.[].system.target.value} (14 different values) [time] : object {5-18.items.[].system.time} value : string {5-18.items.[].system.time.value} (all different values) [tradition] : object {5-18.items.[].system.tradition} value : string {5-18.items.[].system.tradition.value} (2 different values) 'divine' (x2) 'occult' (x1) traits : object {5-18.items.[].system.traits} [rarity] : string {5-18.items.[].system.traits.rarity} (2 different values) 'common' (x77) 'uncommon' (x3) [traditions] : array {5-18.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {5-18.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x56) 'occult' (x40) 'primal' (x35) 'arcane' (x25) [value] : array {5-18.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-18.items.[].system.traits.value.[]} (33 different values) type : string {5-18.items.[].type} (all different values) [_stats] : object {5-18.items.[]._stats} compendiumSource : string {5-18.items.[]._stats.compendiumSource} (34 different values) name : string {5-18.name} (all different values) system : object {5-18.system} abilities : object {5-18.system.abilities} cha : object {5-18.system.abilities.cha} mod : integer {5-18.system.abilities.cha.mod} (2 different values) 4 (x4) 2 (x1) con : object {5-18.system.abilities.con} mod : integer {5-18.system.abilities.con.mod} (4 different values) 5 (x2) 2 (x1) 7 (x1) 6 (x1) dex : object {5-18.system.abilities.dex} mod : integer {5-18.system.abilities.dex.mod} (2 different values) 6 (x3) 7 (x2) int : object {5-18.system.abilities.int} mod : integer {5-18.system.abilities.int.mod} (4 different values) 5 (x2) 6 (x1) 3 (x1) 4 (x1) str : object {5-18.system.abilities.str} mod : integer {5-18.system.abilities.str.mod} (4 different values) 5 (x2) 4 (x1) 8 (x1) 7 (x1) wis : object {5-18.system.abilities.wis} mod : integer {5-18.system.abilities.wis.mod} (2 different values) 4 (x3) 5 (x2) attributes : object {5-18.system.attributes} ac : object {5-18.system.attributes.ac} details : string {5-18.system.attributes.ac.details} (same value: '') value : integer {5-18.system.attributes.ac.value} (4 different values) 31 (x2) 25 (x1) 35 (x1) 34 (x1) [adjustment] : string {5-18.system.attributes.adjustment} (same value: 'elite') allSaves : object {5-18.system.attributes.allSaves} value : string {5-18.system.attributes.allSaves.value} (same value: '') hp : object {5-18.system.attributes.hp} details : string {5-18.system.attributes.hp.details} (same value: '') max : integer {5-18.system.attributes.hp.max} (all different values) temp : integer {5-18.system.attributes.hp.temp} (same value: 0) value : integer {5-18.system.attributes.hp.value} (all different values) [immunities] : array {5-18.system.attributes.immunities} Length: min=2 max=2 Value type: object {5-18.system.attributes.immunities.[]} type : string {5-18.system.attributes.immunities.[].type} (2 different values) 'controlled' (x1) 'emotion' (x1) [resistances] : array {5-18.system.attributes.resistances} Length: min=2 max=2 Value type: object {5-18.system.attributes.resistances.[]} type : string {5-18.system.attributes.resistances.[].type} (2 different values) 'mental' (x1) 'poison' (x1) value : integer {5-18.system.attributes.resistances.[].value} (same value: 10) speed : object {5-18.system.attributes.speed} otherSpeeds : array {5-18.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-18.system.attributes.speed.otherSpeeds.[]} type : string {5-18.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {5-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {5-18.system.attributes.speed.value} (3 different values) 25 (x2) 35 (x2) 30 (x1) details : object {5-18.system.details} blurb : string {5-18.system.details.blurb} (4 different values) 'Variant Morrowkin' (x2) '' (x1) 'Variant Elite Guardian Naga' (x1) 'Variant Guardian Naga' (x1) languages : object {5-18.system.details.languages} details : string {5-18.system.details.languages.details} (same value: '') value : array {5-18.system.details.languages.value} Length: min=0 max=3 Value type: string {5-18.system.details.languages.value.[]} (4 different values) 'aklo' (x4) 'empyrean' (x2) 'elven' (x2) 'common' (x1) level : object {5-18.system.details.level} value : integer {5-18.system.details.level.value} (all different values) privateNotes : string {5-18.system.details.privateNotes} (same value: '') publicNotes : string {5-18.system.details.publicNotes} (3 different values) publication : object {5-18.system.details.publication} license : string {5-18.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-18.system.details.publication.remaster} (same value: False) title : string {5-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-18: Equal Exchanges-Tapestry of the Mind') initiative : object {5-18.system.initiative} statistic : string {5-18.system.initiative.statistic} (same value: 'perception') perception : object {5-18.system.perception} details : string {5-18.system.perception.details} (same value: '') mod : integer {5-18.system.perception.mod} (all different values) senses : array {5-18.system.perception.senses} Length: min=0 max=1 Value type: object {5-18.system.perception.senses.[]} type : string {5-18.system.perception.senses.[].type} (2 different values) 'darkvision' (x2) 'greater-darkvision' (x1) resources : object {5-18.system.resources} [focus] : object {5-18.system.resources.focus} max : integer {5-18.system.resources.focus.max} (same value: 1) value : integer {5-18.system.resources.focus.value} (same value: 1) saves : object {5-18.system.saves} fortitude : object {5-18.system.saves.fortitude} saveDetail : string {5-18.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-18.system.saves.fortitude.value} (all different values) reflex : object {5-18.system.saves.reflex} saveDetail : string {5-18.system.saves.reflex.saveDetail} (same value: '') value : integer {5-18.system.saves.reflex.value} (4 different values) 25 (x2) 17 (x1) 21 (x1) 22 (x1) will : object {5-18.system.saves.will} saveDetail : string {5-18.system.saves.will.saveDetail} (same value: '') value : integer {5-18.system.saves.will.value} (4 different values) 22 (x2) 15 (x1) 26 (x1) 25 (x1) skills : object {5-18.system.skills} [acrobatics] : object {5-18.system.skills.acrobatics} base : integer {5-18.system.skills.acrobatics.base} (3 different values) 17 (x1) 22 (x1) 27 (x1) [athletics] : object {5-18.system.skills.athletics} base : integer {5-18.system.skills.athletics.base} (3 different values) 15 (x1) 26 (x1) 23 (x1) deception : object {5-18.system.skills.deception} base : integer {5-18.system.skills.deception.base} (4 different values) 18 (x1) 23 (x1) 24 (x1) 21 (x1) [occultism] : object {5-18.system.skills.occultism} base : integer {5-18.system.skills.occultism.base} (3 different values) 17 (x1) 25 (x1) 22 (x1) stealth : object {5-18.system.skills.stealth} base : integer {5-18.system.skills.stealth.base} (all different values) [diplomacy] : object {5-18.system.skills.diplomacy} base : integer {5-18.system.skills.diplomacy.base} (2 different values) 21 (x1) 26 (x1) intimidation : object {5-18.system.skills.intimidation} base : integer {5-18.system.skills.intimidation.base} (2 different values) 28 (x1) 25 (x1) [survival] : object {5-18.system.skills.survival} base : integer {5-18.system.skills.survival.base} (same value: 13) special : array {5-18.system.skills.survival.special} Length: min=1 max=1 Value type: object {5-18.system.skills.survival.special.[]} base : integer {5-18.system.skills.survival.special.[].base} (same value: 17) label : string {5-18.system.skills.survival.special.[].label} (same value: 'to Track') predicate : array {5-18.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {5-18.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') traits : object {5-18.system.traits} rarity : string {5-18.system.traits.rarity} (3 different values) 'uncommon' (x2) 'unique' (x2) 'rare' (x1) size : object {5-18.system.traits.size} value : string {5-18.system.traits.size.value} (2 different values) 'med' (x3) 'lg' (x2) value : array {5-18.system.traits.value} Length: min=3 max=3 Value type: string {5-18.system.traits.value.[]} (all different values) type : string {5-18.type} (same value: 'npc')