5-19 Different values: 17 ===================================== object {5-19} _id : string {5-19._id} (all different values) folder : string {5-19.folder} (same value: 'I28iBbupsOJAi2M0') img : string {5-19.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x9) 'systems/pf2e/icons/default-icons/hazard.svg' (x8) items : array {5-19.items} Length: min=0 max=23 Value type: object {5-19.items.[]} _id : string {5-19.items.[]._id} (46 different values) img : string {5-19.items.[].img} (26 different values) name : string {5-19.items.[].name} (40 different values) sort : integer {5-19.items.[].sort} (24 different values) system : object {5-19.items.[].system} [acBonus] : integer {5-19.items.[].system.acBonus} (2 different values) 0 (x2) 1 (x2) [actionType] : object {5-19.items.[].system.actionType} value : string {5-19.items.[].system.actionType.value} (3 different values) 'action' (x10) 'reaction' (x9) 'passive' (x6) [actions] : object {5-19.items.[].system.actions} [value] : integer {5-19.items.[].system.actions.value} (3 different values) 1 (x7) 2 (x2) 3 (x1) [area] : object {5-19.items.[].system.area} type : string {5-19.items.[].system.area.type} (2 different values) 'burst' (x3) 'emanation' (x2) value : integer {5-19.items.[].system.area.value} (3 different values) 20 (x2) 30 (x2) 10 (x1) [attackEffects] : object {5-19.items.[].system.attackEffects} value : array<> {5-19.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {5-19.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-19.items.[].system.baseItem} (5 different values) 'dagger' (x4) 'sickle' (x2) 'explorers-clothing' (x2) 'leather-armor' (x2) 'scythe' (x2) [bonus] : object {5-19.items.[].system.bonus} value : integer {5-19.items.[].system.bonus.value} (9 different values) 0 (x8) 10 (x2) 9 (x2) 16 (x2) 13 (x2) 12 (x1) 11 (x1) 17 (x1) 14 (x1) traits : object {5-19.items.[].system.traits} [rarity] : string {5-19.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {5-19.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-19.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x23) 'primal' (x18) 'occult' (x14) 'divine' (x10) [value] : array {5-19.items.[].system.traits.value} Length: min=0 max=5 Value type: string {5-19.items.[].system.traits.value.[]} (26 different values) [bonusDamage] : object {5-19.items.[].system.bonusDamage} value : integer {5-19.items.[].system.bonusDamage.value} (same value: 0) [category] : string {5-19.items.[].system.category} (7 different values) 'offensive' (x18) 'simple' (x6) 'defensive' (x5) 'unarmored' (x2) 'light' (x2) 'martial' (x2) 'interaction' (x2) description : object {5-19.items.[].system.description} value : string {5-19.items.[].system.description.value} (40 different values) [bulk] : object {5-19.items.[].system.bulk} value : mixed float {5-19.items.[].system.bulk.value} (same value: 0,1) integer {5-19.items.[].system.bulk.value} (2 different values) 1 (x2) 2 (x2) [checkPenalty] : integer {5-19.items.[].system.checkPenalty} (2 different values) 0 (x2) -1 (x2) [containerId] : empty [cost] : object {5-19.items.[].system.cost} value : string {5-19.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-19.items.[].system.counteraction} (same value: False) [damage] : object {5-19.items.[].system.damage} [0] : object {5-19.items.[].system.damage.0} applyMod : boolean {5-19.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x2) [category] : empty formula : string {5-19.items.[].system.damage.0.formula} (4 different values) '3d8' (x2) '1d6' (x2) '0' (x2) '6d6' (x1) kinds : array {5-19.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-19.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-19.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.damage.0.type} (3 different values) 'acid' (x4) 'mental' (x2) 'fire' (x1) [damageType] : string {5-19.items.[].system.damage.damageType} (2 different values) 'slashing' (x4) 'piercing' (x4) [dice] : integer {5-19.items.[].system.damage.dice} (same value: 1) [die] : string {5-19.items.[].system.damage.die} (2 different values) 'd4' (x6) 'd10' (x2) [gcovwqxwitqchoin] : object {5-19.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {5-19.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-19.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-19.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {5-19.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {5-19.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {5-19.items.[].system.damageRolls} [3NmRchhZXk4cvZgF] : object {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF} damage : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damage} (2 different values) '1d4+8' (x1) '1d4+5' (x1) damageType : string {5-19.items.[].system.damageRolls.3NmRchhZXk4cvZgF.damageType} (same value: 'piercing') [61wiYmcynV1BMvyU] : object {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU} damage : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damage} (same value: '1d6+5') damageType : string {5-19.items.[].system.damageRolls.61wiYmcynV1BMvyU.damageType} (same value: 'slashing') [AVtUaLRUtMcSmKrk] : object {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk} damage : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damage} (2 different values) '1d4+5' (x1) '2d4+7' (x1) damageType : string {5-19.items.[].system.damageRolls.AVtUaLRUtMcSmKrk.damageType} (same value: 'piercing') [G13LNVd5oHk5O0wz] : object {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz} damage : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damage} (2 different values) '1d4+5' (x1) '2d4+7' (x1) damageType : string {5-19.items.[].system.damageRolls.G13LNVd5oHk5O0wz.damageType} (same value: 'piercing') [L2RSjS2UDPiOXEhF] : object {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF} damage : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damage} (2 different values) '1d4+8' (x1) '1d4+5' (x1) damageType : string {5-19.items.[].system.damageRolls.L2RSjS2UDPiOXEhF.damageType} (same value: 'piercing') [NstIjMd2qlnkz4qU] : object {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU} damage : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damage} (2 different values) '2d6+8' (x1) '2d6+5' (x1) damageType : string {5-19.items.[].system.damageRolls.NstIjMd2qlnkz4qU.damageType} (same value: 'slashing') [defense] : object {5-19.items.[].system.defense} save : object {5-19.items.[].system.defense.save} basic : boolean {5-19.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {5-19.items.[].system.defense.save.statistic} (3 different values) 'will' (x5) 'reflex' (x2) 'fortitude' (x2) [dexCap] : integer {5-19.items.[].system.dexCap} (2 different values) 5 (x2) 4 (x2) [duration] : object {5-19.items.[].system.duration} sustained : boolean {5-19.items.[].system.duration.sustained} (2 different values) False (x22) True (x1) value : string {5-19.items.[].system.duration.value} (5 different values) '' (x10) '1 minute' (x7) '1 round' (x2) 'varies' (x2) 'until the next time you make your daily preparations' (x2) [equipped] : object {5-19.items.[].system.equipped} carryType : string {5-19.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-19.items.[].system.equipped.handsHeld} (2 different values) 0 (x8) 1 (x4) [inSlot] : boolean {5-19.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {5-19.items.[].system.group} (4 different values) 'knife' (x6) 'cloth' (x2) 'leather' (x2) 'polearm' (x2) [hardness] : integer {5-19.items.[].system.hardness} (same value: 0) [heightening] : object {5-19.items.[].system.heightening} [damage] : object {5-19.items.[].system.heightening.damage} 0 : string {5-19.items.[].system.heightening.damage.0} (3 different values) '2d8' (x2) '1d6' (x2) '2d6' (x1) [interval] : integer {5-19.items.[].system.heightening.interval} (2 different values) 2 (x4) 1 (x1) type : string {5-19.items.[].system.heightening.type} (2 different values) 'interval' (x5) 'fixed' (x4) [levels] : object {5-19.items.[].system.heightening.levels} 3 : object {5-19.items.[].system.heightening.levels.3} damage : object {5-19.items.[].system.heightening.levels.3.damage} 0 : object {5-19.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-19.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {5-19.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [4] : object {5-19.items.[].system.heightening.levels.4} area : object {5-19.items.[].system.heightening.levels.4.area} areaType : string {5-19.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst') value : string {5-19.items.[].system.heightening.levels.4.area.value} (same value: '20') range : object {5-19.items.[].system.heightening.levels.4.range} value : string {5-19.items.[].system.heightening.levels.4.range.value} (same value: '60 feet') 5 : object {5-19.items.[].system.heightening.levels.5} damage : object {5-19.items.[].system.heightening.levels.5.damage} 0 : object {5-19.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-19.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {5-19.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {5-19.items.[].system.heightening.levels.6} target : object {5-19.items.[].system.heightening.levels.6.target} value : string {5-19.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') 7 : object {5-19.items.[].system.heightening.levels.7} damage : object {5-19.items.[].system.heightening.levels.7.damage} 0 : object {5-19.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-19.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {5-19.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {5-19.items.[].system.heightening.levels.9} damage : object {5-19.items.[].system.heightening.levels.9.damage} 0 : object {5-19.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-19.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {5-19.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-19.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {5-19.items.[].system.hp} max : integer {5-19.items.[].system.hp.max} (same value: 0) value : integer {5-19.items.[].system.hp.value} (same value: 0) [level] : object {5-19.items.[].system.level} value : integer {5-19.items.[].system.level.value} (4 different values) 0 (x16) 1 (x14) 2 (x6) 3 (x3) [location] : object {5-19.items.[].system.location} value : string {5-19.items.[].system.location.value} (same value: 'X8NQcsCgEiQHiZj6') [material] : object {5-19.items.[].system.material} [grade] : empty [type] : empty publication : object {5-19.items.[].system.publication} license : string {5-19.items.[].system.publication.license} (2 different values) 'OGL' (x69) 'ORC' (x17) remaster : boolean {5-19.items.[].system.publication.remaster} (2 different values) False (x69) True (x17) title : string {5-19.items.[].system.publication.title} (4 different values) '' (x43) 'Pathfinder Core Rulebook' (x26) 'Pathfinder Player Core' (x13) 'Pathfinder Monster Core' (x4) [mod] : object {5-19.items.[].system.mod} value : integer {5-19.items.[].system.mod.value} (6 different values) 9 (x2) 7 (x2) 10 (x1) 14 (x1) 13 (x1) 11 (x1) [prepared] : object {5-19.items.[].system.prepared} flexible : boolean {5-19.items.[].system.prepared.flexible} (same value: False) value : string {5-19.items.[].system.prepared.value} (same value: 'prepared') [price] : object {5-19.items.[].system.price} value : object {5-19.items.[].system.price.value} [gp] : integer {5-19.items.[].system.price.value.gp} (2 different values) 2 (x4) 1 (x2) [sp] : integer {5-19.items.[].system.price.value.sp} (3 different values) 2 (x6) 1 (x2) 5 (x2) [proficiency] : object {5-19.items.[].system.proficiency} value : integer {5-19.items.[].system.proficiency.value} (same value: 0) [proficient] : object {5-19.items.[].system.proficient} value : integer {5-19.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-19.items.[].system.quantity} (same value: 1) [range] : object {5-19.items.[].system.range} value : string {5-19.items.[].system.range.value} (6 different values) '30 feet' (x9) 'touch' (x4) '' (x4) '120 feet' (x3) '60 feet' (x2) '500 feet' (x1) [reload] : object {5-19.items.[].system.reload} value : string {5-19.items.[].system.reload.value} (2 different values) '' (x4) '-' (x4) rules : ignored (Foundry rules object) {5-19.items.[].system.rules} [requirements] : string {5-19.items.[].system.requirements} (same value: '') [runes] : object {5-19.items.[].system.runes} [potency] : integer {5-19.items.[].system.runes.potency} (2 different values) 0 (x9) 1 (x1) property : array<> {5-19.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-19.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-19.items.[].system.runes.striking} (2 different values) 0 (x7) 1 (x1) [size] : string {5-19.items.[].system.size} (same value: 'med') [slots] : object {5-19.items.[].system.slots} slot0 : object {5-19.items.[].system.slots.slot0} max : integer {5-19.items.[].system.slots.slot0.max} (same value: 5) prepared : array {5-19.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {5-19.items.[].system.slots.slot0.prepared.[]} id : string {5-19.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'VQMmBpPnwliUOTxR' (x2) 'USH2AhOO9I2oFgOJ' (x2) '6lJ85g95WUTYQopp' (x2) 'v6YtekneYI3G5Yn8' (x2) 'OtruhRv4hHPV6nxs' (x2) slot1 : object {5-19.items.[].system.slots.slot1} max : integer {5-19.items.[].system.slots.slot1.max} (same value: 3) prepared : array {5-19.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {5-19.items.[].system.slots.slot1.prepared.[]} [id] : string {5-19.items.[].system.slots.slot1.prepared.[].id} (2 different values) 'tVFFbAEJXy9hKFTB' (x4) 'XrlxxU9rUEYAAvKg' (x2) slot2 : object {5-19.items.[].system.slots.slot2} max : integer {5-19.items.[].system.slots.slot2.max} (2 different values) 4 (x1) 2 (x1) prepared : array {5-19.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {5-19.items.[].system.slots.slot2.prepared.[]} [id] : string {5-19.items.[].system.slots.slot2.prepared.[].id} (4 different values) 'fspiQGQCUM0q3Abb' (x2) 'owdVRBueyrm4PZsR' (x2) 'F8566UVNCwAGv3gK' (x1) 'EdHhzzjAVJrNx7BS' (x1) slot3 : object {5-19.items.[].system.slots.slot3} [max] : integer {5-19.items.[].system.slots.slot3.max} (same value: 3) prepared : array {5-19.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {5-19.items.[].system.slots.slot3.prepared.[]} [id] : string {5-19.items.[].system.slots.slot3.prepared.[].id} (3 different values) 'zxu1yiZwwJpEBtCn' (x1) 'Gci648tpR0zeX3Lj' (x1) 'V7m56yZlvT8Z6DB8' (x1) slot4 : object {5-19.items.[].system.slots.slot4} prepared : array {5-19.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {5-19.items.[].system.slots.slot4.prepared.[]} [id] : empty [slug] : string {5-19.items.[].system.slug} (24 different values) [speedPenalty] : integer {5-19.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {5-19.items.[].system.spelldc} dc : integer {5-19.items.[].system.spelldc.dc} (2 different values) 24 (x1) 20 (x1) mod : integer {5-19.items.[].system.spelldc.mod} (same value: 0) value : integer {5-19.items.[].system.spelldc.value} (2 different values) 14 (x1) 12 (x1) [splashDamage] : object {5-19.items.[].system.splashDamage} value : integer {5-19.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {5-19.items.[].system.strength} (same value: 0) [target] : object {5-19.items.[].system.target} value : string {5-19.items.[].system.target.value} (5 different values) '1 creature' (x11) '' (x7) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2) '1 object' (x2) '1 living creature' (x1) [time] : object {5-19.items.[].system.time} value : string {5-19.items.[].system.time.value} (3 different values) '2' (x20) '1 minute' (x2) '3' (x1) [tradition] : object {5-19.items.[].system.tradition} value : string {5-19.items.[].system.tradition.value} (same value: 'arcane') [usage] : object {5-19.items.[].system.usage} [canBeAmmo] : boolean {5-19.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-19.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x2) type : string {5-19.items.[].type} (8 different values) 'action' (x25) 'spell' (x23) 'melee' (x12) 'weapon' (x8) 'lore' (x8) 'armor' (x4) 'equipment' (x4) 'spellcastingEntry' (x2) [_stats] : object {5-19.items.[]._stats} compendiumSource : string {5-19.items.[]._stats.compendiumSource} (23 different values) [flags] : object {5-19.items.[].flags} pf2e : object {5-19.items.[].flags.pf2e} linkedWeapon : string {5-19.items.[].flags.pf2e.linkedWeapon} (4 different values) 'HSiKpgX9KdDjotCA' (x4) 'LxuLcnlvTt1DCAXa' (x4) 'EdcL8aWznZESCBqL' (x2) '2MhtMN2TRke1AYLg' (x2) name : string {5-19.name} (all different values) system : object {5-19.system} [abilities] : object {5-19.system.abilities} cha : object {5-19.system.abilities.cha} mod : integer {5-19.system.abilities.cha.mod} (4 different values) 3 (x3) 0 (x3) -4 (x2) 2 (x1) con : object {5-19.system.abilities.con} mod : integer {5-19.system.abilities.con.mod} (5 different values) 2 (x3) 4 (x2) 3 (x2) 1 (x1) 0 (x1) dex : object {5-19.system.abilities.dex} mod : integer {5-19.system.abilities.dex.mod} (6 different values) 3 (x3) 1 (x2) 2 (x1) 0 (x1) 4 (x1) 5 (x1) int : object {5-19.system.abilities.int} mod : integer {5-19.system.abilities.int.mod} (5 different values) 1 (x3) 0 (x2) -5 (x2) 4 (x1) 3 (x1) str : object {5-19.system.abilities.str} mod : integer {5-19.system.abilities.str.mod} (6 different values) 5 (x3) 0 (x2) 1 (x1) 6 (x1) 2 (x1) 3 (x1) wis : object {5-19.system.abilities.wis} mod : integer {5-19.system.abilities.wis.mod} (6 different values) 0 (x3) -1 (x2) 4 (x1) 3 (x1) 2 (x1) 1 (x1) attributes : object {5-19.system.attributes} ac : object {5-19.system.attributes.ac} [details] : string {5-19.system.attributes.ac.details} (same value: '') value : integer {5-19.system.attributes.ac.value} (7 different values) 21 (x5) 19 (x4) 18 (x2) 16 (x2) 22 (x2) 24 (x1) 20 (x1) [allSaves] : object {5-19.system.attributes.allSaves} value : string {5-19.system.attributes.allSaves.value} (2 different values) '' (x7) '-2 will vs. higher-ranking members of the cult' (x2) hp : object {5-19.system.attributes.hp} details : string {5-19.system.attributes.hp.details} (same value: '') max : integer {5-19.system.attributes.hp.max} (12 different values) temp : integer {5-19.system.attributes.hp.temp} (same value: 0) value : integer {5-19.system.attributes.hp.value} (12 different values) [adjustment] : empty [emitsSound] : string {5-19.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-19.system.attributes.hardness} (5 different values) 7 (x2) 10 (x2) 0 (x2) 11 (x1) 14 (x1) [immunities] : array {5-19.system.attributes.immunities} Length: min=2 max=3 Value type: object {5-19.system.attributes.immunities.[]} exceptions : array<> {5-19.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-19.system.attributes.immunities.[].type} (4 different values) 'precision' (x10) 'critical-hits' (x8) 'object-immunities' (x2) 'swarm-mind' (x2) [resistances] : array {5-19.system.attributes.resistances} Length: min=3 max=3 Value type: object {5-19.system.attributes.resistances.[]} doubleVs : array<> {5-19.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-19.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-19.system.attributes.resistances.[].type} (3 different values) 'bludgeoning' (x2) 'piercing' (x2) 'slashing' (x2) value : integer {5-19.system.attributes.resistances.[].value} (3 different values) 3 (x3) 6 (x2) 2 (x1) [speed] : object {5-19.system.attributes.speed} otherSpeeds : array {5-19.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {5-19.system.attributes.speed.otherSpeeds.[]} type : string {5-19.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x2) 'fly' (x2) value : integer {5-19.system.attributes.speed.otherSpeeds.[].value} (2 different values) 20 (x2) 15 (x2) value : integer {5-19.system.attributes.speed.value} (2 different values) 25 (x7) 20 (x2) [stealth] : object {5-19.system.attributes.stealth} details : string {5-19.system.attributes.stealth.details} (3 different values) '

(trained)

' (x4) '

(trained); DC 0 to notice the mirror without noting it is a trap

' (x2) '

(expert) to notice the floor sensor; DC 0 to notice the sphere

' (x2) value : integer {5-19.system.attributes.stealth.value} (8 different values) 8 (x1) 10 (x1) 13 (x1) 12 (x1) 22 (x1) 25 (x1) 23 (x1) 20 (x1) [weaknesses] : array {5-19.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {5-19.system.attributes.weaknesses.[]} exceptions : array<> {5-19.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-19.system.attributes.weaknesses.[].type} (2 different values) 'area-damage' (x2) 'splash-damage' (x2) value : integer {5-19.system.attributes.weaknesses.[].value} (2 different values) 3 (x2) 6 (x2) details : object {5-19.system.details} [blurb] : string {5-19.system.details.blurb} (2 different values) '' (x7) 'Male human variant demonologist' (x2) [languages] : object {5-19.system.details.languages} details : string {5-19.system.details.languages.details} (same value: '') value : array {5-19.system.details.languages.value} Length: min=0 max=2 Value type: string {5-19.system.details.languages.value.[]} (2 different values) 'chthonian' (x6) 'common' (x6) level : object {5-19.system.details.level} value : integer {5-19.system.details.level.value} (6 different values) 4 (x4) 3 (x4) 1 (x3) 5 (x2) 2 (x2) 6 (x2) [privateNotes] : string {5-19.system.details.privateNotes} (same value: '') [publicNotes] : string {5-19.system.details.publicNotes} (2 different values) publication : object {5-19.system.details.publication} license : string {5-19.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-19.system.details.publication.remaster} (same value: False) title : string {5-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-19: Demonic Afterparty') [description] : string {5-19.system.details.description} (4 different values) '

A dark shape moves in the surface of an ornate mirror, its eyes wide as blood seeps down its tormented face.

' (x2) '

A statuette of the deceased demon lord creates frightening illusions of insect swarms.

' (x2) '

A book unfurls and its case forms into a leathery locust, its pages folding into an overwhelming swarm.

' (x2) '

A gilded armillary sphere spins in place, shooting jeweled stars and planets at intruders.

' (x2) [disable] : string {5-19.system.details.disable} (8 different values) '

@Check[thievery|dc:16] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18) to dispel the mirror.

' (x1) '

@Check[arcana|dc:17] (expert) or @Check[religion|dc:17] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to dispel the statuette

' (x1) '

@Check[arcana|dc:20] (expert) or @Check[religion|dc:20] (trained) to deactivate the effigy or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 23) to dispel the statuette

' (x1) '

@Check[thievery|dc:20] (trained) to fully cover the mirror or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to dispel the mirror.

' (x1) '

@Check[thievery|dc:20] to tear up the leather locust, or @Check[arcana|dc:18] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 22) to render the magic inert.

' (x1) '

@Check[thievery|dc:23] to tear up the leather locust, or @Check[arcana|dc:21] (trained) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 25) to render the magic inert.

' (x1) '

@Check[thievery|dc:21] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3nd rank; counteract DC 23) to remove the enchantment.

' (x1) '

@Check[thievery|dc:18] (expert) to disable the sphere from rotating or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 20) to remove the enchantment.

' (x1) [isComplex] : boolean {5-19.system.details.isComplex} (2 different values) True (x6) False (x2) [reset] : string {5-19.system.details.reset} (5 different values) '

1 minute if no fresh blood has been spilled.

' (x2) '

1 minute as the illusory insects harass intruders before scuttling into the earth.

' (x2) '

The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.

' (x2) '

The paper locust swarm resets after 1 minute if there are no creatures to target.

' (x1) '

The paper locust tornado resets after 1 minute if there are no creatures to target.

' (x1) [routine] : string {5-19.system.details.routine} (7 different values) '' (x2) '

(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:18|traits:arcane,mental] save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature bleeds from their mouth or nose.

Failure The creature bleeds from their eyes, mouth, and nose, and takes @Damage[1d10[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

' (x1) '

(2 actions; arcane, mental) The bloody figure in the mirror transforms to reflect a creature within 30 feet. The reflection bleeds profusely from the eyes, nose, and mouth, and the reflected creature must attempt a @Check[will|dc:21|traits:arcane,mental] save.


Critical Success The creature is unaffected and temporarily immune for 1 minute.

Success The creature bleeds from their mouth or nose.

Failure The creature bleeds from their eyes, mouth, and nose, and takes @Damage[2d8[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

' (x1) '

(1 action) The swarm moves up to 30 feet to share the nearest creature\'s space, slicing into them with their paper wings and spurs. The targeted creature must attempt a @Check[reflex|dc:21] save.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(2d8+5)[slashing]] damage.

Failure The creature takes @Damage[2d8[slashing]] damage and @Damage[1d6[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.

' (x1) '

(2 actions) The tornado uses each action to move up to 30 feet and share a creature\'s space, slicing into them with their paper wings and spurs. The targeted creatures must attempt a @Check[reflex|dc:24] save.


Critical Success The creature is unaffected.

Success The creature takes @Damage[(2d8+9)[slashing]] damage.

Failure The creature takes @Damage[2d8[slashing]] damage and @Damage[1d10[persistent,bleed]] damage.

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.

' (x1) '

(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(2d8+7)[bludgeoning]] damage (@Check[reflex|dc:22|basic] save).

' (x1) '

(1 action) A jeweled planet shoots from the sphere, targeting a random creature within 30 feet. The creature takes @Damage[(1d10+6)[bludgeoning]] damage (@Check[reflex|dc:20|basic] save).

' (x1) [initiative] : object {5-19.system.initiative} statistic : string {5-19.system.initiative.statistic} (same value: 'perception') [perception] : object {5-19.system.perception} details : string {5-19.system.perception.details} (same value: '') mod : integer {5-19.system.perception.mod} (8 different values) 12 (x2) 14 (x1) 5 (x1) 8 (x1) 11 (x1) 0 (x1) 9 (x1) 10 (x1) senses : array {5-19.system.perception.senses} Length: min=0 max=2 Value type: object {5-19.system.perception.senses.[]} [acuity] : string {5-19.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {5-19.system.perception.senses.[].range} (same value: 60) type : string {5-19.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x2) 'darkvision' (x2) 'scent' (x2) [resources] : object {5-19.system.resources} [focus] : object {5-19.system.resources.focus} max : integer {5-19.system.resources.focus.max} (same value: 1) value : integer {5-19.system.resources.focus.value} (same value: 1) saves : object {5-19.system.saves} fortitude : object {5-19.system.saves.fortitude} saveDetail : string {5-19.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-19.system.saves.fortitude.value} (10 different values) 8 (x4) 11 (x3) 10 (x2) 14 (x2) 9 (x1) 7 (x1) 17 (x1) 0 (x1) 15 (x1) 12 (x1) reflex : object {5-19.system.saves.reflex} saveDetail : string {5-19.system.saves.reflex.saveDetail} (same value: '') value : integer {5-19.system.saves.reflex.value} (9 different values) 9 (x4) 5 (x2) 6 (x2) 8 (x2) 11 (x2) 14 (x2) 3 (x1) 12 (x1) 0 (x1) will : object {5-19.system.saves.will} saveDetail : string {5-19.system.saves.will.saveDetail} (same value: '') [value] : integer {5-19.system.saves.will.value} (8 different values) 0 (x7) 12 (x2) 5 (x1) 8 (x1) 9 (x1) 15 (x1) 11 (x1) 14 (x1) [skills] : object {5-19.system.skills} acrobatics : object {5-19.system.skills.acrobatics} base : integer {5-19.system.skills.acrobatics.base} (2 different values) 7 (x1) 10 (x1) [arcana] : object {5-19.system.skills.arcana} base : integer {5-19.system.skills.arcana.base} (2 different values) 13 (x1) 10 (x1) [athletics] : object {5-19.system.skills.athletics} base : integer {5-19.system.skills.athletics.base} (2 different values) 15 (x1) 12 (x1) [deception] : object {5-19.system.skills.deception} base : integer {5-19.system.skills.deception.base} (4 different values) 4 (x1) 7 (x1) 11 (x1) 8 (x1) [diplomacy] : object {5-19.system.skills.diplomacy} base : integer {5-19.system.skills.diplomacy.base} (2 different values) 12 (x1) 9 (x1) special : array {5-19.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {5-19.system.skills.diplomacy.special.[]} base : integer {5-19.system.skills.diplomacy.special.[].base} (2 different values) 14 (x1) 11 (x1) label : string {5-19.system.skills.diplomacy.special.[].label} (same value: 'with demons') predicate : array {5-19.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {5-19.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:trait:demon') [intimidation] : object {5-19.system.skills.intimidation} base : integer {5-19.system.skills.intimidation.base} (4 different values) 4 (x1) 7 (x1) 13 (x1) 10 (x1) [occultism] : object {5-19.system.skills.occultism} base : integer {5-19.system.skills.occultism.base} (2 different values) 4 (x1) 7 (x1) [religion] : object {5-19.system.skills.religion} base : integer {5-19.system.skills.religion.base} (3 different values) 9 (x2) 12 (x1) 7 (x1) [society] : object {5-19.system.skills.society} base : integer {5-19.system.skills.society.base} (2 different values) 5 (x1) 8 (x1) [stealth] : object {5-19.system.skills.stealth} base : integer {5-19.system.skills.stealth.base} (2 different values) 7 (x2) 10 (x2) traits : object {5-19.system.traits} rarity : string {5-19.system.traits.rarity} (3 different values) 'uncommon' (x8) 'rare' (x6) 'common' (x3) size : object {5-19.system.traits.size} value : string {5-19.system.traits.size.value} (2 different values) 'med' (x15) 'lg' (x2) value : array {5-19.system.traits.value} Length: min=0 max=4 Value type: string {5-19.system.traits.value.[]} (10 different values) 'humanoid' (x6) 'magical' (x6) 'trap' (x6) 'chaotic' (x4) 'evil' (x4) 'human' (x4) 'fleshwarp' (x2) 'animal' (x2) 'swarm' (x2) 'mechanical' (x2) [statusEffects] : array<> {5-19.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-19.type} (2 different values) 'npc' (x9) 'hazard' (x8)