5-20 Different values: 12 ===================================== object {5-20} _id : string {5-20._id} (all different values) folder : string {5-20.folder} (same value: 'HkW1uL8wytD0ccvh') img : string {5-20.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x8) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {5-20.items} Length: min=1 max=29 Value type: object {5-20.items.[]} _id : string {5-20.items.[]._id} (87 different values) img : string {5-20.items.[].img} (45 different values) name : string {5-20.items.[].name} (66 different values) sort : integer {5-20.items.[].sort} (30 different values) system : object {5-20.items.[].system} [actionType] : object {5-20.items.[].system.actionType} value : string {5-20.items.[].system.actionType.value} (3 different values) 'action' (x15) 'reaction' (x10) 'passive' (x7) [actions] : object {5-20.items.[].system.actions} [value] : integer {5-20.items.[].system.actions.value} (2 different values) 1 (x14) 2 (x1) [area] : object {5-20.items.[].system.area} type : string {5-20.items.[].system.area.type} (4 different values) 'burst' (x10) 'cone' (x6) 'emanation' (x5) 'line' (x2) value : integer {5-20.items.[].system.area.value} (5 different values) 30 (x7) 20 (x6) 60 (x4) 5 (x4) 15 (x2) [attackEffects] : object {5-20.items.[].system.attackEffects} value : array {5-20.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-20.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {5-20.items.[].system.autoHeightenLevel} [value] : integer {5-20.items.[].system.autoHeightenLevel.value} (same value: 1) [baseItem] : string {5-20.items.[].system.baseItem} (2 different values) 'wish-knife' (x2) 'kukri' (x2) [bonus] : object {5-20.items.[].system.bonus} value : integer {5-20.items.[].system.bonus.value} (all different values) [bonusDamage] : object {5-20.items.[].system.bonusDamage} value : integer {5-20.items.[].system.bonusDamage.value} (same value: 0) [category] : string {5-20.items.[].system.category} (3 different values) 'offensive' (x23) 'defensive' (x9) 'martial' (x4) [containerId] : empty description : object {5-20.items.[].system.description} value : string {5-20.items.[].system.description.value} (60 different values) [bulk] : object {5-20.items.[].system.bulk} value : float {5-20.items.[].system.bulk.value} (same value: 0,1) [cost] : object {5-20.items.[].system.cost} value : string {5-20.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-20.items.[].system.counteraction} (2 different values) False (x76) True (x6) [damage] : object {5-20.items.[].system.damage} [0] : object {5-20.items.[].system.damage.0} [category] : empty formula : string {5-20.items.[].system.damage.0.formula} (6 different values) '6d6' (x6) '2d6' (x4) '2d4' (x4) '12d6' (x2) '4d6' (x2) '0' (x1) kinds : array {5-20.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {5-20.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.0.type} (5 different values) 'fire' (x8) 'cold' (x4) 'bludgeoning' (x4) 'void' (x2) 'mental' (x1) [applyMod] : boolean {5-20.items.[].system.damage.0.applyMod} (2 different values) False (x14) True (x1) [1Yh5PCqtUHHVKkOd] : object {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd} applyMod : boolean {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) [category] : empty formula : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6') kinds : array {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage') materials : array<> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning') [C34n7XTpCLCXJWwt] : object {5-20.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : empty formula : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6') kinds : array {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage') materials : array<> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning') [KCA7zyzlqSK9qPCG] : object {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: '1d6') kinds : array {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: 'damage') materials : array<> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [damageType] : string {5-20.items.[].system.damage.damageType} (2 different values) 'piercing' (x2) 'slashing' (x2) [dice] : integer {5-20.items.[].system.damage.dice} (same value: 1) [die] : string {5-20.items.[].system.damage.die} (2 different values) 'd4' (x2) 'd6' (x2) [pUo5MJsp9Gefqth4] : object {5-20.items.[].system.damage.pUo5MJsp9Gefqth4} applyMod : boolean {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False) [category] : empty formula : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10') kinds : array {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage') materials : array<> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning') [rrgCumtxsY2Gaxqv] : object {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv} applyMod : boolean {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False) [category] : empty formula : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: '2d4') kinds : array {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds} Length: min=1 max=1 Value type: string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: 'damage') materials : array<> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: 'slashing') [damageRolls] : object {5-20.items.[].system.damageRolls} [0] : object {5-20.items.[].system.damageRolls.0} damage : string {5-20.items.[].system.damageRolls.0.damage} (same value: '2d6+5') damageType : string {5-20.items.[].system.damageRolls.0.damageType} (same value: 'piercing') [1] : object {5-20.items.[].system.damageRolls.1} category : string {5-20.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {5-20.items.[].system.damageRolls.1.damage} (same value: '1d8') damageType : string {5-20.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [1mjhzrn0h44bnh8joic0] : object {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} damage : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (2 different values) '2d12+6' (x1) '2d12+8' (x1) damageType : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: 'piercing') [24n5cqBM1YsKEntq] : object {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq} damage : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values) '3d10+11' (x1) '2d12+10' (x1) damageType : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: 'piercing') [5qaw1otz8t3esrq6hmyf] : object {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} damage : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (2 different values) '2d8+6' (x1) '2d8+8' (x1) damageType : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: 'slashing') [DAoHLo7i4eu5Xvxo] : object {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} damage : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: '2d10+8') damageType : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: 'bludgeoning') [KT2TfU2LsVbgSCzv] : object {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv} damage : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values) '3d8+10' (x1) '2d8+10' (x1) damageType : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: 'slashing') [NuOiaaH98N32dF7c] : object {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c} damage : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values) '2d6+10' (x1) '2d8+10' (x1) damageType : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: 'piercing') [TxW1SRoB7laYYSt6] : object {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6} damage : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values) '3d6+10' (x1) '2d6+10' (x1) damageType : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: 'piercing') aocqzbhfibm62sk68x09 : object {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09} damage : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: '2d4+6') damageType : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: 'slashing') [mmxy65315xovz6vca7p4] : object {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4} damage : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (2 different values) '2d6+6' (x1) '2d6+8' (x1) damageType : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: 'slashing') [voqwUaOnJleuoFJW] : object {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW} damage : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values) '2d6+8' (x1) '2d8+9' (x1) damageType : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: 'bludgeoning') [y21PbT5yu8bAyXRC] : object {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC} damage : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: '2d8+4') damageType : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: 'sonic') [defense] : object {5-20.items.[].system.defense} [passive] : empty save : object {5-20.items.[].system.defense.save} basic : boolean {5-20.items.[].system.defense.save.basic} (2 different values) False (x16) True (x15) statistic : string {5-20.items.[].system.defense.save.statistic} (3 different values) 'will' (x13) 'reflex' (x12) 'fortitude' (x6) [duration] : object {5-20.items.[].system.duration} sustained : boolean {5-20.items.[].system.duration.sustained} (2 different values) False (x71) True (x11) value : string {5-20.items.[].system.duration.value} (10 different values) '' (x39) '1 minute' (x14) '10 minutes' (x11) '1 hour' (x5) '1 round or sustained up to 1 minute' (x3) 'unlimited' (x3) 'until the start of your next turn' (x2) 'varies' (x2) '8 hours' (x2) '1 round' (x1) [equipped] : object {5-20.items.[].system.equipped} carryType : string {5-20.items.[].system.equipped.carryType} (2 different values) 'worn' (x4) 'held' (x2) [handsHeld] : integer {5-20.items.[].system.equipped.handsHeld} (2 different values) 0 (x2) 1 (x2) [invested] : empty [frequency] : object {5-20.items.[].system.frequency} max : integer {5-20.items.[].system.frequency.max} (same value: 1) per : string {5-20.items.[].system.frequency.per} (same value: 'round') [hp] : object {5-20.items.[].system.hp} max : integer {5-20.items.[].system.hp.max} (same value: 0) value : integer {5-20.items.[].system.hp.value} (same value: 0) publication : object {5-20.items.[].system.publication} license : string {5-20.items.[].system.publication.license} (2 different values) 'OGL' (x133) 'ORC' (x17) remaster : boolean {5-20.items.[].system.publication.remaster} (2 different values) False (x121) True (x29) title : string {5-20.items.[].system.publication.title} (9 different values) 'Pathfinder Core Rulebook' (x56) '' (x55) 'Pathfinder Player Core' (x14) 'Pathfinder Rage of Elements' (x12) 'Pathfinder Bestiary' (x4) 'Pathfinder Monster Core' (x3) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Secrets of Magic' (x2) 'Pathfinder Lost Omens Ancestry Guide' (x2) rules : ignored (Foundry rules object) {5-20.items.[].system.rules} [group] : string {5-20.items.[].system.group} (same value: 'knife') [hardness] : integer {5-20.items.[].system.hardness} (same value: 0) [heightening] : object {5-20.items.[].system.heightening} [damage] : object {5-20.items.[].system.heightening.damage} [0] : string {5-20.items.[].system.heightening.damage.0} (3 different values) '2d6' (x10) '1d6' (x5) '1d4' (x4) [pUo5MJsp9Gefqth4] : string {5-20.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10') [rrgCumtxsY2Gaxqv] : string {5-20.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: '1d4') [interval] : integer {5-20.items.[].system.heightening.interval} (2 different values) 1 (x22) 2 (x1) type : string {5-20.items.[].system.heightening.type} (2 different values) 'interval' (x23) 'fixed' (x17) [levels] : object {5-20.items.[].system.heightening.levels} [2] : object {5-20.items.[].system.heightening.levels.2} [3] : object {5-20.items.[].system.heightening.levels.3} [area] : object {5-20.items.[].system.heightening.levels.3.area} type : string {5-20.items.[].system.heightening.levels.3.area.type} (same value: 'burst') value : string {5-20.items.[].system.heightening.levels.3.area.value} (same value: '10') [damage] : object {5-20.items.[].system.heightening.levels.3.damage} KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: '4d6') materials : array<> {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [range] : object {5-20.items.[].system.heightening.levels.3.range} value : string {5-20.items.[].system.heightening.levels.3.range.value} (2 different values) '60 feet' (x3) '40 feet' (x2) [target] : object {5-20.items.[].system.heightening.levels.3.target} value : string {5-20.items.[].system.heightening.levels.3.target.value} (2 different values) '1 unattended object with a Bulk of 1 or less' (x3) '10 objects' (x2) [4] : object {5-20.items.[].system.heightening.levels.4} [5] : object {5-20.items.[].system.heightening.levels.5} [area] : object {5-20.items.[].system.heightening.levels.5.area} type : string {5-20.items.[].system.heightening.levels.5.area.type} (same value: 'burst') value : string {5-20.items.[].system.heightening.levels.5.area.value} (same value: '15') [damage] : object {5-20.items.[].system.heightening.levels.5.damage} KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: '7d6') materials : array<> {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') range : object {5-20.items.[].system.heightening.levels.5.range} value : string {5-20.items.[].system.heightening.levels.5.range.value} (3 different values) '120 feet' (x3) '60 feet' (x3) '50 feet' (x2) [6] : object {5-20.items.[].system.heightening.levels.6} [target] : object {5-20.items.[].system.heightening.levels.6.target} value : string {5-20.items.[].system.heightening.levels.6.target.value} (2 different values) 'up to 5 creatures' (x2) 'any number of objects' (x2) [7] : object {5-20.items.[].system.heightening.levels.7} [area] : object {5-20.items.[].system.heightening.levels.7.area} type : string {5-20.items.[].system.heightening.levels.7.area.type} (same value: 'burst') value : string {5-20.items.[].system.heightening.levels.7.area.value} (same value: '20') [damage] : object {5-20.items.[].system.heightening.levels.7.damage} KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: '10d6') materials : array<> {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [range] : object {5-20.items.[].system.heightening.levels.7.range} value : string {5-20.items.[].system.heightening.levels.7.range.value} (same value: '60 feet') target : object {5-20.items.[].system.heightening.levels.7.target} value : string {5-20.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [8] : object {5-20.items.[].system.heightening.levels.8} target : object {5-20.items.[].system.heightening.levels.8.target} value : string {5-20.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {5-20.items.[].system.heightening.levels.9} area : object {5-20.items.[].system.heightening.levels.9.area} type : string {5-20.items.[].system.heightening.levels.9.area.type} (same value: 'burst') value : string {5-20.items.[].system.heightening.levels.9.area.value} (same value: '25') damage : object {5-20.items.[].system.heightening.levels.9.damage} KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: '13d6') materials : array<> {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') range : object {5-20.items.[].system.heightening.levels.9.range} value : string {5-20.items.[].system.heightening.levels.9.range.value} (same value: '70 feet') [level] : object {5-20.items.[].system.level} value : integer {5-20.items.[].system.level.value} (6 different values) 1 (x39) 3 (x20) 4 (x11) 2 (x10) 5 (x4) 0 (x4) [location] : object {5-20.items.[].system.location} [heightenedLevel] : integer {5-20.items.[].system.location.heightenedLevel} (5 different values) 3 (x20) 1 (x14) 4 (x13) 2 (x6) 5 (x4) value : string {5-20.items.[].system.location.value} (6 different values) '20rnB59A7ShaRC2n' (x36) 'bUU1KfxXXO7HYdvq' (x32) 'zlPeMmaUBpOYNjEw' (x7) 'iuyu0qM1TjakNK8f' (x3) '0mhlaoQXJ6cYacbt' (x2) 'eEwJYKPQM7YTAFt4' (x2) [material] : object {5-20.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {5-20.items.[].system.prepared} flexible : boolean {5-20.items.[].system.prepared.flexible} (same value: False) value : string {5-20.items.[].system.prepared.value} (2 different values) 'spontaneous' (x5) 'innate' (x5) [price] : object {5-20.items.[].system.price} value : object {5-20.items.[].system.price.value} [gp] : integer {5-20.items.[].system.price.value.gp} (2 different values) 2 (x2) 60 (x2) sp : integer {5-20.items.[].system.price.value.sp} (same value: 6) [proficiency] : object {5-20.items.[].system.proficiency} value : integer {5-20.items.[].system.proficiency.value} (2 different values) 0 (x6) 1 (x4) [quantity] : integer {5-20.items.[].system.quantity} (same value: 1) [range] : object {5-20.items.[].system.range} value : string {5-20.items.[].system.range.value} (7 different values) '30 feet' (x24) '' (x16) 'touch' (x13) '120 feet' (x12) '500 feet' (x10) '60 feet' (x5) '10 feet' (x2) [reload] : object {5-20.items.[].system.reload} value : string {5-20.items.[].system.reload.value} (same value: '') [requirements] : string {5-20.items.[].system.requirements} (2 different values) '' (x80) 'You have at least one free hand.' (x2) [runes] : object {5-20.items.[].system.runes} potency : integer {5-20.items.[].system.runes.potency} (same value: 1) property : array<> {5-20.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {5-20.items.[].system.runes.striking} (same value: 1) [selfEffect] : object {5-20.items.[].system.selfEffect} name : string {5-20.items.[].system.selfEffect.name} (same value: 'Effect: Asper\'s Elemental Aura') uuid : string {5-20.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Asper\'s Elemental Aura') [showSlotlessLevels] : object {5-20.items.[].system.showSlotlessLevels} value : boolean {5-20.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-20.items.[].system.size} (same value: 'med') [slots] : object {5-20.items.[].system.slots} [slot1] : object {5-20.items.[].system.slots.slot1} max : integer {5-20.items.[].system.slots.slot1.max} (same value: 4) value : integer {5-20.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {5-20.items.[].system.slots.slot2} max : integer {5-20.items.[].system.slots.slot2.max} (same value: 4) value : integer {5-20.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {5-20.items.[].system.slots.slot3} max : integer {5-20.items.[].system.slots.slot3.max} (same value: 4) value : integer {5-20.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {5-20.items.[].system.slots.slot4} max : integer {5-20.items.[].system.slots.slot4.max} (2 different values) 4 (x2) 3 (x2) value : integer {5-20.items.[].system.slots.slot4.value} (2 different values) 4 (x2) 3 (x2) [slot5] : object {5-20.items.[].system.slots.slot5} max : integer {5-20.items.[].system.slots.slot5.max} (same value: 3) value : integer {5-20.items.[].system.slots.slot5.value} (same value: 3) [slug] : string {5-20.items.[].system.slug} (43 different values) [spelldc] : object {5-20.items.[].system.spelldc} dc : integer {5-20.items.[].system.spelldc.dc} (5 different values) 34 (x2) 31 (x2) 27 (x2) 29 (x2) 25 (x2) mod : integer {5-20.items.[].system.spelldc.mod} (same value: 0) value : integer {5-20.items.[].system.spelldc.value} (5 different values) 26 (x2) 23 (x2) 19 (x2) 21 (x2) 18 (x2) [splashDamage] : object {5-20.items.[].system.splashDamage} [value] : integer {5-20.items.[].system.splashDamage.value} (same value: 0) [target] : object {5-20.items.[].system.target} value : string {5-20.items.[].system.target.value} (9 different values) '' (x41) '1 creature' (x17) '1 creature or object' (x5) '1 object' (x4) '1 living creature' (x4) '1 spell effect or unattended magic item' (x4) '1 unattended object of light Bulk or less' (x3) '1 or 2 creatures' (x2) '1 object no more than 10 feet by 10 feet by 10 feet' (x2) [tradition] : object {5-20.items.[].system.tradition} value : string {5-20.items.[].system.tradition.value} (2 different values) 'occult' (x6) 'primal' (x4) traits : object {5-20.items.[].system.traits} [rarity] : string {5-20.items.[].system.traits.rarity} (2 different values) 'common' (x94) 'uncommon' (x9) [traditions] : array {5-20.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-20.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x82) 'primal' (x52) 'occult' (x50) 'divine' (x20) [value] : array {5-20.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-20.items.[].system.traits.value.[]} (39 different values) [time] : object {5-20.items.[].system.time} value : string {5-20.items.[].system.time.value} (4 different values) '2' (x64) '3' (x8) '1 minute' (x8) '10 minutes' (x2) [usage] : object {5-20.items.[].system.usage} value : string {5-20.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x4) 'wornheadwear' (x2) type : string {5-20.items.[].type} (6 different values) 'spell' (x82) 'action' (x32) 'melee' (x20) 'spellcastingEntry' (x10) 'weapon' (x4) 'equipment' (x2) [_stats] : object {5-20.items.[]._stats} compendiumSource : string {5-20.items.[]._stats.compendiumSource} (43 different values) [flags] : object {5-20.items.[].flags} pf2e : object {5-20.items.[].flags.pf2e} linkedWeapon : string {5-20.items.[].flags.pf2e.linkedWeapon} (2 different values) 'M6nqkhtZfpXl3tFG' (x2) 'd4dYU7PgAI7RkI0w' (x2) name : string {5-20.name} (all different values) system : object {5-20.system} [abilities] : object {5-20.system.abilities} cha : object {5-20.system.abilities.cha} mod : integer {5-20.system.abilities.cha.mod} (4 different values) 4 (x3) 3 (x2) -4 (x2) 5 (x1) con : object {5-20.system.abilities.con} mod : integer {5-20.system.abilities.con.mod} (3 different values) 3 (x4) 6 (x2) 4 (x2) dex : object {5-20.system.abilities.dex} mod : integer {5-20.system.abilities.dex.mod} (3 different values) 4 (x3) 6 (x3) 5 (x2) int : object {5-20.system.abilities.int} mod : integer {5-20.system.abilities.int.mod} (4 different values) 3 (x2) 1 (x2) 2 (x2) -4 (x2) str : object {5-20.system.abilities.str} mod : integer {5-20.system.abilities.str.mod} (4 different values) 2 (x3) 4 (x3) 3 (x1) 1 (x1) wis : object {5-20.system.abilities.wis} mod : integer {5-20.system.abilities.wis.mod} (4 different values) 1 (x4) 6 (x2) 0 (x1) 2 (x1) attributes : object {5-20.system.attributes} ac : object {5-20.system.attributes.ac} [details] : string {5-20.system.attributes.ac.details} (same value: '') value : integer {5-20.system.attributes.ac.value} (6 different values) 28 (x3) 26 (x3) 29 (x2) 25 (x2) 32 (x1) 23 (x1) [allSaves] : object {5-20.system.attributes.allSaves} value : string {5-20.system.attributes.allSaves.value} (2 different values) '' (x5) '+2 status to all saves vs. magic, +3 status to all saves vs. divine magic' (x3) hp : object {5-20.system.attributes.hp} details : string {5-20.system.attributes.hp.details} (same value: '') max : integer {5-20.system.attributes.hp.max} (11 different values) temp : integer {5-20.system.attributes.hp.temp} (same value: 0) value : integer {5-20.system.attributes.hp.value} (11 different values) [adjustment] : empty [emitsSound] : string {5-20.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-20.system.attributes.hardness} (4 different values) 16 (x1) 18 (x1) 20 (x1) 17 (x1) [immunities] : array {5-20.system.attributes.immunities} Length: min=2 max=4 Value type: object {5-20.system.attributes.immunities.[]} exceptions : array<> {5-20.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-20.system.attributes.immunities.[].type} (6 different values) 'critical-hits' (x2) 'precision' (x2) 'bleed' (x1) 'paralyzed' (x1) 'poison' (x1) 'sleep' (x1) [resistances] : array {5-20.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-20.system.attributes.resistances.[]} doubleVs : array<> {5-20.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array {5-20.system.attributes.resistances.[].exceptions} Length: min=0 max=1 Value type: string {5-20.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing') type : string {5-20.system.attributes.resistances.[].type} (2 different values) 'physical' (x5) 'poison' (x1) value : integer {5-20.system.attributes.resistances.[].value} (3 different values) 10 (x2) 5 (x2) 8 (x2) [speed] : object {5-20.system.attributes.speed} otherSpeeds : array {5-20.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-20.system.attributes.speed.otherSpeeds.[]} type : string {5-20.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'swim' (x2) 'fly' (x1) 'climb' (x1) value : integer {5-20.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x3) 50 (x1) value : integer {5-20.system.attributes.speed.value} (3 different values) 30 (x4) 35 (x3) 0 (x1) [stealth] : object {5-20.system.attributes.stealth} details : string {5-20.system.attributes.stealth.details} (3 different values) '

(expert)

' (x2) '

(trained); @Check[perception|dc:28] (expert) to find the precise location of the steam vents

' (x1) '

(trained); @Check[perception|dc:32] (expert) to find the precise location of the steam vents

' (x1) value : integer {5-20.system.attributes.stealth.value} (3 different values) 18 (x2) 22 (x1) 31 (x1) [weaknesses] : array {5-20.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {5-20.system.attributes.weaknesses.[]} exceptions : array<> {5-20.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-20.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {5-20.system.attributes.weaknesses.[].value} (3 different values) 10 (x2) 5 (x2) 6 (x1) details : object {5-20.system.details} [blurb] : string {5-20.system.details.blurb} (4 different values) '' (x3) 'Female rakshasa lieutenant' (x2) 'Variant raja rakshasa' (x2) 'Variant dandasuka' (x1) [languages] : object {5-20.system.details.languages} details : string {5-20.system.details.languages.details} (same value: '') value : array {5-20.system.details.languages.value} Length: min=0 max=3 Value type: string {5-20.system.details.languages.value.[]} (4 different values) 'common' (x5) 'diabolic' (x5) 'sakvroth' (x5) 'sussuran' (x1) level : object {5-20.system.details.level} value : integer {5-20.system.details.level.value} (7 different values) 8 (x3) 10 (x2) 7 (x2) 9 (x2) 12 (x1) 6 (x1) 11 (x1) [privateNotes] : string {5-20.system.details.privateNotes} (same value: '') [publicNotes] : string {5-20.system.details.publicNotes} (4 different values) publication : object {5-20.system.details.publication} license : string {5-20.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-20.system.details.publication.remaster} (same value: False) title : string {5-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-20: The Rakshasa\'s Court') [description] : string {5-20.system.details.description} (2 different values) '

Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.

' (x2) '

Four animal statues sit on pillars, one in each corner of the statuary, with decorated tiles between them in a seemingly random arrangement.

' (x2) [disable] : string {5-20.system.details.disable} (4 different values) '

@Check[thievery|name:disable|dc:29] (trained) to block a vent, or @Check[crafting|name:disable|dc:27] (trained) to disable the heating element within the vent that turns the liquid into steam

' (x1) '

@Check[thievery|name:disable|dc:33] (expert) to block a vent, or @Check[crafting|name:disable|dc:31] (expert) to disable the heating element within the vent that turns the liquid into steam

' (x1) '

@Check[thievery|dc:31] (expert) or @Check[stealth|dc:32] (expert) to disarm the statue while adjacent to it

' (x1) '

@Check[thievery|dc:28] (expert) or @Check[stealth|dc:31] (expert) to disarm the statue while adjacent to it

' (x1) [isComplex] : boolean {5-20.system.details.isComplex} (2 different values) True (x2) False (x2) [reset] : string {5-20.system.details.reset} (2 different values) '

The steam vents cease to operate 1 minute after all creatures have left the area and go into a maintenance cycle for 1 hour. After this time, they can be triggered again.

' (x2) '

Each statue resets immediately after being triggered.

' (x2) [routine] : string {5-20.system.details.routine} (3 different values) '' (x2) '

(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d10+11)[untyped]] damage to each creature in their range (@Check[fortitude|dc:26] save). For each disabled vent, the trap loses 1 action each turn.

' (x1) '

(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d12+13)[untyped]] damage to each creature in their range (@Check[fortitude|dc:29] save). For each disabled vent, the trap loses 1 action each turn.

' (x1) [initiative] : object {5-20.system.initiative} statistic : string {5-20.system.initiative.statistic} (same value: 'perception') [perception] : object {5-20.system.perception} details : string {5-20.system.perception.details} (same value: '') mod : integer {5-20.system.perception.mod} (7 different values) 15 (x2) 24 (x1) 21 (x1) 17 (x1) 14 (x1) 16 (x1) 19 (x1) senses : array {5-20.system.perception.senses} Length: min=1 max=1 Value type: object {5-20.system.perception.senses.[]} type : string {5-20.system.perception.senses.[].type} (2 different values) 'darkvision' (x6) 'low-light-vision' (x2) [resources] : object {5-20.system.resources} [focus] : object {5-20.system.resources.focus} max : integer {5-20.system.resources.focus.max} (same value: 1) value : integer {5-20.system.resources.focus.value} (same value: 1) saves : object {5-20.system.saves} fortitude : object {5-20.system.saves.fortitude} saveDetail : string {5-20.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-20.system.saves.fortitude.value} (6 different values) 15 (x4) 17 (x3) 21 (x2) 24 (x1) 20 (x1) 18 (x1) reflex : object {5-20.system.saves.reflex} saveDetail : string {5-20.system.saves.reflex.saveDetail} (same value: '') value : integer {5-20.system.saves.reflex.value} (6 different values) 19 (x4) 15 (x2) 17 (x2) 18 (x2) 22 (x1) 16 (x1) will : object {5-20.system.saves.will} saveDetail : string {5-20.system.saves.will.saveDetail} (same value: '') [value] : integer {5-20.system.saves.will.value} (8 different values) 13 (x2) 0 (x2) 24 (x1) 21 (x1) 14 (x1) 10 (x1) 11 (x1) 16 (x1) [skills] : object {5-20.system.skills} [deception] : object {5-20.system.skills.deception} base : integer {5-20.system.skills.deception.base} (3 different values) 18 (x2) 15 (x1) 21 (x1) [diplomacy] : object {5-20.system.skills.diplomacy} base : integer {5-20.system.skills.diplomacy.base} (2 different values) 17 (x1) 19 (x1) [intimidation] : object {5-20.system.skills.intimidation} base : integer {5-20.system.skills.intimidation.base} (3 different values) 19 (x2) 22 (x1) 17 (x1) [nature] : object {5-20.system.skills.nature} base : integer {5-20.system.skills.nature.base} (2 different values) 24 (x1) 21 (x1) [occultism] : object {5-20.system.skills.occultism} base : integer {5-20.system.skills.occultism.base} (3 different values) 20 (x2) 14 (x1) 16 (x1) [occultism+23] : object {5-20.system.skills.occultism+23} [base] : empty [performance] : object {5-20.system.skills.performance} base : integer {5-20.system.skills.performance.base} (2 different values) 15 (x1) 17 (x1) [religion] : object {5-20.system.skills.religion} base : integer {5-20.system.skills.religion.base} (2 different values) 21 (x1) 18 (x1) [society] : object {5-20.system.skills.society} base : integer {5-20.system.skills.society.base} (2 different values) 21 (x1) 18 (x1) stealth : object {5-20.system.skills.stealth} base : integer {5-20.system.skills.stealth.base} (5 different values) 18 (x2) 16 (x1) 12 (x1) 15 (x1) 17 (x1) [special] : array {5-20.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-20.system.skills.stealth.special.[]} base : integer {5-20.system.skills.stealth.special.[].base} (2 different values) 14 (x1) 16 (x1) label : string {5-20.system.skills.stealth.special.[].label} (same value: 'in water') predicate : array {5-20.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-20.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water') [acrobatics] : object {5-20.system.skills.acrobatics} base : integer {5-20.system.skills.acrobatics.base} (2 different values) 18 (x1) 17 (x1) [athletics] : object {5-20.system.skills.athletics} base : integer {5-20.system.skills.athletics.base} (3 different values) 18 (x1) 14 (x1) 17 (x1) special : array<> {5-20.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [survival] : object {5-20.system.skills.survival} base : integer {5-20.system.skills.survival.base} (2 different values) 23 (x1) 20 (x1) thievery : object {5-20.system.skills.thievery} base : integer {5-20.system.skills.thievery.base} (same value: 17) traits : object {5-20.system.traits} rarity : string {5-20.system.traits.rarity} (2 different values) 'common' (x10) 'unique' (x2) size : object {5-20.system.traits.size} value : string {5-20.system.traits.size.value} (3 different values) 'med' (x8) 'lg' (x3) 'sm' (x1) value : array {5-20.system.traits.value} Length: min=1 max=5 Value type: string {5-20.system.traits.value.[]} (11 different values) [statusEffects] : array<> {5-20.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-20.type} (2 different values) 'npc' (x8) 'hazard' (x4)