6-01 Different values: 7 ===================================== object {6-01} _id : string {6-01._id} (all different values) folder : string {6-01.folder} (same value: 'oZg7KHxbc9wDmrPO') img : string {6-01.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {6-01.items} Length: min=1 max=20 Value type: object {6-01.items.[]} _id : string {6-01.items.[]._id} (40 different values) img : string {6-01.items.[].img} (23 different values) name : string {6-01.items.[].name} (35 different values) sort : integer {6-01.items.[].sort} (21 different values) system : object {6-01.items.[].system} [acBonus] : integer {6-01.items.[].system.acBonus} (same value: 1) [actionType] : object {6-01.items.[].system.actionType} value : string {6-01.items.[].system.actionType.value} (3 different values) 'passive' (x8) 'reaction' (x3) 'action' (x1) [actions] : object {6-01.items.[].system.actions} [value] : integer {6-01.items.[].system.actions.value} (same value: 2) [area] : empty [attackEffects] : object {6-01.items.[].system.attackEffects} value : array {6-01.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-01.items.[].system.attackEffects.value.[]} (2 different values) 'homunculus-poison' (x1) 'rasping-cicada-poison' (x1) [autoHeightenLevel] : object {6-01.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-01.items.[].system.baseItem} (3 different values) 'dagger' (x3) 'composite-shortbow' (x1) 'leather-armor' (x1) [bonus] : object {6-01.items.[].system.bonus} value : integer {6-01.items.[].system.bonus.value} (4 different values) 0 (x4) 6 (x4) 9 (x4) 7 (x2) [bonusDamage] : object {6-01.items.[].system.bonusDamage} value : integer {6-01.items.[].system.bonusDamage.value} (same value: 0) [cost] : object {6-01.items.[].system.cost} value : string {6-01.items.[].system.cost.value} (same value: '') [damageRolls] : object {6-01.items.[].system.damageRolls} [0] : object {6-01.items.[].system.damageRolls.0} damage : string {6-01.items.[].system.damageRolls.0.damage} (same value: '1d8+3') damageType : string {6-01.items.[].system.damageRolls.0.damageType} (same value: 'piercing') 0FfSbNeUIaRIuJbc : object {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc} damage : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damage} (same value: '1d6+1') damageType : string {6-01.items.[].system.damageRolls.0FfSbNeUIaRIuJbc.damageType} (same value: 'bludgeoning') [49yt97hqjo70bke63nxy] : object {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy} damage : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damage} (same value: '1d4') damageType : string {6-01.items.[].system.damageRolls.49yt97hqjo70bke63nxy.damageType} (same value: 'piercing') [5Azt6neQDtngtgXr] : object {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr} damage : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damage} (same value: '1d6+1') damageType : string {6-01.items.[].system.damageRolls.5Azt6neQDtngtgXr.damageType} (same value: 'piercing') [6P2qyhEdjziqBkmJ] : object {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ} damage : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damage} (2 different values) '1d4+2' (x1) '2d4+2' (x1) damageType : string {6-01.items.[].system.damageRolls.6P2qyhEdjziqBkmJ.damageType} (same value: 'piercing') [Zb5LtdW0wJOroj8d] : object {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d} damage : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damage} (2 different values) '1d4+2' (x1) '2d4+2' (x1) damageType : string {6-01.items.[].system.damageRolls.Zb5LtdW0wJOroj8d.damageType} (same value: 'piercing') [Zm2LQXzSNJVdhLsZ] : object {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ} damage : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damage} (same value: '1d4+2') damageType : string {6-01.items.[].system.damageRolls.Zm2LQXzSNJVdhLsZ.damageType} (same value: 'piercing') [idelfdOFjrIDbiah] : object {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah} damage : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damage} (same value: '1d4+2') damageType : string {6-01.items.[].system.damageRolls.idelfdOFjrIDbiah.damageType} (same value: 'piercing') description : object {6-01.items.[].system.description} value : string {6-01.items.[].system.description.value} (30 different values) [bulk] : object {6-01.items.[].system.bulk} value : mixed integer {6-01.items.[].system.bulk.value} (same value: 1) float {6-01.items.[].system.bulk.value} (same value: 0,1) [category] : string {6-01.items.[].system.category} (8 different values) 'offensive' (x9) 'simple' (x3) 'interaction' (x2) 'scroll' (x2) 'martial' (x1) 'light' (x1) 'ammo' (x1) 'defensive' (x1) [checkPenalty] : integer {6-01.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [counteraction] : boolean {6-01.items.[].system.counteraction} (same value: False) [damage] : object {6-01.items.[].system.damage} [0] : object {6-01.items.[].system.damage.0} applyMod : boolean {6-01.items.[].system.damage.0.applyMod} (same value: False) [category] : string {6-01.items.[].system.damage.0.category} (same value: 'persistent') formula : string {6-01.items.[].system.damage.0.formula} (3 different values) '1d6' (x2) '2d4' (x2) '2d6' (x1) kinds : array {6-01.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-01.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-01.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-01.items.[].system.damage.0.type} (3 different values) 'mental' (x2) 'void' (x2) 'bleed' (x1) [damageType] : string {6-01.items.[].system.damage.damageType} (same value: 'piercing') [dice] : integer {6-01.items.[].system.damage.dice} (same value: 1) [die] : string {6-01.items.[].system.damage.die} (2 different values) 'd4' (x3) 'd6' (x1) [defense] : object {6-01.items.[].system.defense} save : object {6-01.items.[].system.defense.save} basic : boolean {6-01.items.[].system.defense.save.basic} (2 different values) False (x5) True (x4) statistic : string {6-01.items.[].system.defense.save.statistic} (2 different values) 'will' (x7) 'fortitude' (x2) [dexCap] : integer {6-01.items.[].system.dexCap} (same value: 4) [duration] : object {6-01.items.[].system.duration} sustained : boolean {6-01.items.[].system.duration.sustained} (2 different values) False (x19) True (x4) value : string {6-01.items.[].system.duration.value} (all different values) [equipped] : object {6-01.items.[].system.equipped} carryType : string {6-01.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {6-01.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {6-01.items.[].system.group} (3 different values) 'knife' (x3) 'bow' (x1) 'leather' (x1) [hardness] : integer {6-01.items.[].system.hardness} (same value: 0) [heightening] : object {6-01.items.[].system.heightening} [levels] : object {6-01.items.[].system.heightening.levels} [3] : object {6-01.items.[].system.heightening.levels.3} target : object {6-01.items.[].system.heightening.levels.3.target} value : string {6-01.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [5] : object {6-01.items.[].system.heightening.levels.5} target : object {6-01.items.[].system.heightening.levels.5.target} value : string {6-01.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') type : string {6-01.items.[].system.heightening.type} (2 different values) 'interval' (x5) 'fixed' (x4) [damage] : object {6-01.items.[].system.heightening.damage} 0 : string {6-01.items.[].system.heightening.damage.0} (3 different values) '1d6' (x2) '1d4' (x2) '2d6' (x1) [interval] : integer {6-01.items.[].system.heightening.interval} (2 different values) 2 (x3) 1 (x2) [hp] : object {6-01.items.[].system.hp} max : integer {6-01.items.[].system.hp.max} (same value: 0) value : integer {6-01.items.[].system.hp.value} (same value: 0) [level] : object {6-01.items.[].system.level} value : integer {6-01.items.[].system.level.value} (5 different values) 1 (x21) 0 (x6) 2 (x2) 3 (x1) 5 (x1) [location] : object {6-01.items.[].system.location} [value] : string {6-01.items.[].system.location.value} (2 different values) 'nqa0wqmYHvB4mlV3' (x16) 'VzMMpcZjYFQLM62w' (x5) [material] : object {6-01.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {6-01.items.[].system.prepared} [flexible] : boolean {6-01.items.[].system.prepared.flexible} (same value: False) value : string {6-01.items.[].system.prepared.value} (2 different values) 'prepared' (x2) 'focus' (x2) [price] : object {6-01.items.[].system.price} [per] : integer {6-01.items.[].system.price.per} (same value: 10) value : object {6-01.items.[].system.price.value} [gp] : integer {6-01.items.[].system.price.value.gp} (4 different values) 14 (x1) 2 (x1) 12 (x1) 30 (x1) [sp] : integer {6-01.items.[].system.price.value.sp} (2 different values) 2 (x3) 1 (x1) publication : object {6-01.items.[].system.publication} license : string {6-01.items.[].system.publication.license} (2 different values) 'ORC' (x34) 'OGL' (x23) remaster : boolean {6-01.items.[].system.publication.remaster} (2 different values) True (x34) False (x23) title : string {6-01.items.[].system.publication.title} (6 different values) 'Pathfinder Player Core' (x27) '' (x24) 'Pathfinder Monster Core' (x2) 'Pathfinder GM Core' (x2) 'Pathfinder Core Rulebook' (x1) 'Pathfinder Bestiary' (x1) [quantity] : integer {6-01.items.[].system.quantity} (3 different values) 1 (x6) 5 (x1) 30 (x1) [range] : mixed integer {6-01.items.[].system.range} (same value: 60) object {6-01.items.[].system.range} value : string {6-01.items.[].system.range.value} (4 different values) '30 feet' (x12) '' (x5) '60 feet' (x4) '10 feet' (x2) [requirements] : string {6-01.items.[].system.requirements} (2 different values) '' (x22) 'You can bleed' (x1) [ritual] : object {6-01.items.[].system.ritual} primary : object {6-01.items.[].system.ritual.primary} check : string {6-01.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)') secondary : object {6-01.items.[].system.ritual.secondary} casters : integer {6-01.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {6-01.items.[].system.ritual.secondary.checks} (same value: '') rules : ignored (Foundry rules object) {6-01.items.[].system.rules} [proficiency] : object {6-01.items.[].system.proficiency} value : integer {6-01.items.[].system.proficiency.value} (same value: 1) [reload] : object {6-01.items.[].system.reload} value : string {6-01.items.[].system.reload.value} (2 different values) '-' (x3) '0' (x1) [runes] : object {6-01.items.[].system.runes} potency : integer {6-01.items.[].system.runes.potency} (same value: 0) property : array<> {6-01.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {6-01.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-01.items.[].system.runes.striking} (same value: 0) [size] : string {6-01.items.[].system.size} (same value: 'med') [speedPenalty] : integer {6-01.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {6-01.items.[].system.spelldc} dc : integer {6-01.items.[].system.spelldc.dc} (2 different values) 18 (x2) 21 (x2) value : integer {6-01.items.[].system.spelldc.value} (2 different values) 10 (x2) 13 (x2) [splashDamage] : object {6-01.items.[].system.splashDamage} value : integer {6-01.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {6-01.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {6-01.items.[].system.strength} (same value: 0) [tradition] : object {6-01.items.[].system.tradition} value : string {6-01.items.[].system.tradition.value} (same value: 'divine') traits : object {6-01.items.[].system.traits} [rarity] : string {6-01.items.[].system.traits.rarity} (2 different values) 'common' (x28) 'uncommon' (x7) [traditions] : array {6-01.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {6-01.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x16) 'arcane' (x13) 'occult' (x13) 'primal' (x6) [value] : array {6-01.items.[].system.traits.value} Length: min=0 max=5 Value type: string {6-01.items.[].system.traits.value.[]} (34 different values) [slots] : object {6-01.items.[].system.slots} [slot0] : object {6-01.items.[].system.slots.slot0} max : integer {6-01.items.[].system.slots.slot0.max} (same value: 5) prepared : array {6-01.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {6-01.items.[].system.slots.slot0.prepared.[]} id : string {6-01.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'T5saQZNGZWEJTldc' (x2) 'k7Y7yBP4Nu9HWQsI' (x2) 'bBWzYEobJXRg62l5' (x2) 'vjXIaSTLEx9HilP5' (x2) 'mct4gkzloEtgoDeY' (x2) [slot1] : object {6-01.items.[].system.slots.slot1} max : integer {6-01.items.[].system.slots.slot1.max} (same value: 2) prepared : array {6-01.items.[].system.slots.slot1.prepared} Length: min=2 max=2 Value type: object {6-01.items.[].system.slots.slot1.prepared.[]} id : string {6-01.items.[].system.slots.slot1.prepared.[].id} (2 different values) 'WCQoaeiLAukOxe1R' (x2) 'zhbt13ymYgFgFKbd' (x2) [slot2] : object {6-01.items.[].system.slots.slot2} max : integer {6-01.items.[].system.slots.slot2.max} (same value: 2) prepared : array {6-01.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {6-01.items.[].system.slots.slot2.prepared.[]} id : string {6-01.items.[].system.slots.slot2.prepared.[].id} (2 different values) '4BfvQ0cCdPLOKiEj' (x1) 'RX1wBQsXdZfPkWW0' (x1) [slug] : string {6-01.items.[].system.slug} (22 different values) [spell] : object {6-01.items.[].system.spell} _id : string {6-01.items.[].system.spell._id} (2 different values) 'e3hmRs3cSNHceJDO' (x1) 'DRWdzCpLgzgglCIF' (x1) flags : object {6-01.items.[].system.spell.flags} core : object {6-01.items.[].system.spell.flags.core} sourceId : string {6-01.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG') img : string {6-01.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/dispel-magic.webp') name : string {6-01.items.[].system.spell.name} (same value: 'Dispel Magic') sort : integer {6-01.items.[].system.spell.sort} (same value: 0) system : object {6-01.items.[].system.spell.system} [area] : empty cost : object {6-01.items.[].system.spell.system.cost} value : string {6-01.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {6-01.items.[].system.spell.system.counteraction} (same value: True) damage : object {6-01.items.[].system.spell.system.damage} description : object {6-01.items.[].system.spell.system.description} value : string {6-01.items.[].system.spell.system.description.value} (same value: '

You unravel the magic behind a spell or effect. Attempt a counteract check against the target. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn\'t change the item\'s non-magical properties. If the target is an artifact or similar item, you automatically fail.

') duration : object {6-01.items.[].system.spell.system.duration} sustained : boolean {6-01.items.[].system.spell.system.duration.sustained} (same value: False) value : string {6-01.items.[].system.spell.system.duration.value} (same value: '') level : object {6-01.items.[].system.spell.system.level} value : integer {6-01.items.[].system.spell.system.level.value} (same value: 2) location : object {6-01.items.[].system.spell.system.location} heightenedLevel : integer {6-01.items.[].system.spell.system.location.heightenedLevel} (2 different values) 2 (x1) 3 (x1) [value] : empty publication : object {6-01.items.[].system.spell.system.publication} license : string {6-01.items.[].system.spell.system.publication.license} (same value: 'ORC') remaster : boolean {6-01.items.[].system.spell.system.publication.remaster} (same value: True) title : string {6-01.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core') range : object {6-01.items.[].system.spell.system.range} value : string {6-01.items.[].system.spell.system.range.value} (same value: '120 feet') requirements : string {6-01.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-01.items.[].system.spell.system.rules} slug : string {6-01.items.[].system.spell.system.slug} (same value: 'dispel-magic') target : object {6-01.items.[].system.spell.system.target} value : string {6-01.items.[].system.spell.system.target.value} (same value: '1 spell effect or unattended magic item') time : object {6-01.items.[].system.spell.system.time} value : string {6-01.items.[].system.spell.system.time.value} (same value: '2') [defense] : empty traits : object {6-01.items.[].system.spell.system.traits} rarity : string {6-01.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {6-01.items.[].system.spell.system.traits.traditions} Length: min=4 max=4 Value type: string {6-01.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x2) 'divine' (x2) 'occult' (x2) 'primal' (x2) value : array {6-01.items.[].system.spell.system.traits.value} Length: min=2 max=2 Value type: string {6-01.items.[].system.spell.system.traits.value.[]} (2 different values) 'concentrate' (x2) 'manipulate' (x2) type : string {6-01.items.[].system.spell.type} (same value: 'spell') [target] : object {6-01.items.[].system.target} value : string {6-01.items.[].system.target.value} (all different values) [time] : object {6-01.items.[].system.time} value : string {6-01.items.[].system.time.value} (5 different values) '2' (x13) '1' (x4) 'reaction' (x3) '1 day' (x2) 'free' (x1) [usage] : object {6-01.items.[].system.usage} [canBeAmmo] : boolean {6-01.items.[].system.usage.canBeAmmo} (same value: False) value : string {6-01.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x6) 'held-in-one-plus-hands' (x1) [uses] : object {6-01.items.[].system.uses} autoDestroy : boolean {6-01.items.[].system.uses.autoDestroy} (same value: True) max : integer {6-01.items.[].system.uses.max} (same value: 1) value : integer {6-01.items.[].system.uses.value} (same value: 1) type : string {6-01.items.[].type} (all different values) [_stats] : object {6-01.items.[]._stats} compendiumSource : string {6-01.items.[]._stats.compendiumSource} (21 different values) [flags] : object {6-01.items.[].flags} pf2e : object {6-01.items.[].flags.pf2e} linkedWeapon : string {6-01.items.[].flags.pf2e.linkedWeapon} (3 different values) 'a7fo6Ysl5YQf5z6c' (x4) 'FYDoVX41hxwE058t' (x2) 'VGMy5lzeSKLhNlWa' (x1) name : string {6-01.name} (all different values) [prototypeToken] : object {6-01.prototypeToken} name : string {6-01.prototypeToken.name} (2 different values) 'Crushing Crowd' (x2) 'Norvix' (x2) system : object {6-01.system} abilities : object {6-01.system.abilities} cha : object {6-01.system.abilities.cha} mod : integer {6-01.system.abilities.cha.mod} (3 different values) 3 (x2) 2 (x2) -2 (x1) con : object {6-01.system.abilities.con} mod : integer {6-01.system.abilities.con.mod} (2 different values) 0 (x4) 5 (x1) dex : object {6-01.system.abilities.dex} mod : integer {6-01.system.abilities.dex.mod} (4 different values) 2 (x2) 3 (x1) 1 (x1) 4 (x1) int : object {6-01.system.abilities.int} mod : integer {6-01.system.abilities.int.mod} (4 different values) 0 (x2) 4 (x1) 5 (x1) -5 (x1) str : object {6-01.system.abilities.str} mod : integer {6-01.system.abilities.str.mod} (3 different values) 2 (x2) 0 (x2) -1 (x1) wis : object {6-01.system.abilities.wis} mod : integer {6-01.system.abilities.wis.mod} (3 different values) 1 (x2) 2 (x2) 3 (x1) attributes : object {6-01.system.attributes} ac : object {6-01.system.attributes.ac} details : string {6-01.system.attributes.ac.details} (same value: '') value : integer {6-01.system.attributes.ac.value} (5 different values) 15 (x2) 18 (x2) 19 (x1) 16 (x1) 14 (x1) [emitsSound] : string {6-01.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-01.system.attributes.hardness} (same value: 0) hp : object {6-01.system.attributes.hp} details : string {6-01.system.attributes.hp.details} (same value: '') max : integer {6-01.system.attributes.hp.max} (6 different values) 45 (x2) 30 (x1) 27 (x1) 15 (x1) 25 (x1) 16 (x1) temp : integer {6-01.system.attributes.hp.temp} (same value: 0) value : integer {6-01.system.attributes.hp.value} (6 different values) 45 (x2) 30 (x1) 27 (x1) 15 (x1) 25 (x1) 16 (x1) [adjustment] : empty allSaves : object {6-01.system.attributes.allSaves} value : string {6-01.system.attributes.allSaves.value} (same value: '') [immunities] : array {6-01.system.attributes.immunities} Length: min=0 max=1 Value type: object {6-01.system.attributes.immunities.[]} exceptions : array<> {6-01.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-01.system.attributes.immunities.[].type} (same value: 'poison') speed : object {6-01.system.attributes.speed} otherSpeeds : array {6-01.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {6-01.system.attributes.speed.otherSpeeds.[]} type : string {6-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {6-01.system.attributes.speed.otherSpeeds.[].value} (2 different values) 40 (x1) 30 (x1) value : integer {6-01.system.attributes.speed.value} (2 different values) 25 (x3) 15 (x2) [stealth] : object {6-01.system.attributes.stealth} details : string {6-01.system.attributes.stealth.details} (same value: '') value : integer {6-01.system.attributes.stealth.value} (2 different values) 8 (x1) 11 (x1) details : object {6-01.system.details} blurb : string {6-01.system.details.blurb} (4 different values) 'Male human witch' (x2) 'Variant homunculus' (x1) '' (x1) 'Variant crying cicada' (x1) [description] : string {6-01.system.details.description} (same value: '

The crowd rushes forward, risking a stampede as everyone tries to fnd a safe exit.

') [disable] : string {6-01.system.details.disable} (2 different values) '

@Check[diplomacy|dc:15] to calm the crowd, or @Check[intimidation|dc:18] or @Check[society|dc:18] to control the crowd\'s behavior

' (x1) '

@Check[diplomacy|dc:18] to calm the crowd, or @Check[intimidation|dc:21] or @Check[society|dc:21] to control the crowd\'s behavior

' (x1) [isComplex] : boolean {6-01.system.details.isComplex} (same value: True) languages : object {6-01.system.details.languages} details : string {6-01.system.details.languages.details} (2 different values) '' (x4) '(Can\'t Speak Any Language), Master Link' (x1) value : array {6-01.system.details.languages.value} Length: min=0 max=4 Value type: string {6-01.system.details.languages.value.[]} (4 different values) 'common' (x4) 'elven' (x3) 'chthonian' (x2) 'hallit' (x2) level : object {6-01.system.details.level} value : integer {6-01.system.details.level.value} (4 different values) 2 (x2) 4 (x2) 1 (x2) 0 (x1) privateNotes : string {6-01.system.details.privateNotes} (same value: '') publicNotes : string {6-01.system.details.publicNotes} (3 different values) publication : object {6-01.system.details.publication} license : string {6-01.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-01.system.details.publication.remaster} (same value: True) title : string {6-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-01: Intro to the Year of Immortal Influence') [reset] : string {6-01.system.details.reset} (same value: '') [routine] : string {6-01.system.details.routine} (2 different values) '

(1 action) On its initiative, the crowd moves 5 feet toward the exit in area A1, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(2d6+2)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:18|basic] save.

Failure The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

' (x1) '

(1 action) On its initiative, the crowd moves 5 feet toward the exit in area A1, then crushes any creature in a @Template[emanation|distance:10], dealing @Damage[(4d6)[bludgeoning]] damage. All targets must attempt a @Check[reflex|dc:21|basic] save.

Failure The target takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Critical Failure The target takes double damage, becomes prone, and is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} for 1 round.

' (x1) initiative : object {6-01.system.initiative} statistic : string {6-01.system.initiative.statistic} (same value: 'perception') perception : object {6-01.system.perception} details : string {6-01.system.perception.details} (same value: '') mod : integer {6-01.system.perception.mod} (4 different values) 5 (x2) 9 (x1) 8 (x1) 7 (x1) senses : array {6-01.system.perception.senses} Length: min=0 max=1 Value type: object {6-01.system.perception.senses.[]} type : string {6-01.system.perception.senses.[].type} (same value: 'darkvision') resources : object {6-01.system.resources} [focus] : object {6-01.system.resources.focus} max : integer {6-01.system.resources.focus.max} (2 different values) 1 (x1) 2 (x1) value : integer {6-01.system.resources.focus.value} (2 different values) 1 (x1) 2 (x1) saves : object {6-01.system.saves} fortitude : object {6-01.system.saves.fortitude} saveDetail : string {6-01.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-01.system.saves.fortitude.value} (5 different values) 5 (x2) 8 (x2) 4 (x1) 3 (x1) 6 (x1) reflex : object {6-01.system.saves.reflex} saveDetail : string {6-01.system.saves.reflex.saveDetail} (same value: '') value : integer {6-01.system.saves.reflex.value} (4 different values) 9 (x3) 11 (x2) 14 (x1) 8 (x1) will : object {6-01.system.saves.will} saveDetail : string {6-01.system.saves.will.saveDetail} (same value: '') value : integer {6-01.system.saves.will.value} (6 different values) 0 (x2) 5 (x1) 6 (x1) 11 (x1) 14 (x1) 3 (x1) skills : object {6-01.system.skills} [acrobatics] : object {6-01.system.skills.acrobatics} base : integer {6-01.system.skills.acrobatics.base} (same value: 7) special : array<> {6-01.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty deception : object {6-01.system.skills.deception} base : integer {6-01.system.skills.deception.base} (3 different values) 7 (x2) 6 (x1) 10 (x1) special : array<> {6-01.system.skills.deception.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {6-01.system.skills.diplomacy} base : integer {6-01.system.skills.diplomacy.base} (same value: 6) [intimidation] : object {6-01.system.skills.intimidation} base : integer {6-01.system.skills.intimidation.base} (2 different values) 7 (x1) 10 (x1) [medicine] : object {6-01.system.skills.medicine} base : integer {6-01.system.skills.medicine.base} (2 different values) 5 (x1) 7 (x1) [religion] : object {6-01.system.skills.religion} base : integer {6-01.system.skills.religion.base} (2 different values) 8 (x1) 12 (x1) [stealth] : object {6-01.system.skills.stealth} base : integer {6-01.system.skills.stealth.base} (3 different values) 7 (x1) 5 (x1) 6 (x1) [special] : array<> {6-01.system.skills.stealth.special} Length: min=0 max=0 Value type: empty survival : object {6-01.system.skills.survival} base : integer {6-01.system.skills.survival.base} (same value: 4) special : array<> {6-01.system.skills.survival.special} Length: min=0 max=0 Value type: empty [thievery] : object {6-01.system.skills.thievery} base : integer {6-01.system.skills.thievery.base} (same value: 5) [statusEffects] : array<> {6-01.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {6-01.system.traits} rarity : string {6-01.system.traits.rarity} (3 different values) 'unique' (x3) 'common' (x2) 'uncommon' (x2) size : object {6-01.system.traits.size} value : string {6-01.system.traits.size.value} (3 different values) 'med' (x5) 'tiny' (x1) 'sm' (x1) value : array {6-01.system.traits.value} Length: min=1 max=5 Value type: string {6-01.system.traits.value.[]} (8 different values) 'human' (x3) 'humanoid' (x3) 'environmental' (x2) 'construct' (x1) 'aiuvarin' (x1) 'elf' (x1) 'unholy' (x1) 'animal' (x1) type : string {6-01.type} (2 different values) 'npc' (x5) 'hazard' (x2)