6-03 Different values: 10 ===================================== object {6-03} _id : string {6-03._id} (all different values) folder : string {6-03.folder} (same value: 'VNN0L7ET5WbY15zD') img : string {6-03.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x8) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {6-03.items} Length: min=1 max=13 Value type: object {6-03.items.[]} _id : string {6-03.items.[]._id} (40 different values) img : string {6-03.items.[].img} (11 different values) name : string {6-03.items.[].name} (31 different values) sort : integer {6-03.items.[].sort} (14 different values) system : object {6-03.items.[].system} [acBonus] : integer {6-03.items.[].system.acBonus} (same value: 1) [actionType] : object {6-03.items.[].system.actionType} value : string {6-03.items.[].system.actionType.value} (4 different values) 'passive' (x21) 'action' (x10) 'reaction' (x9) 'free' (x1) [actions] : object {6-03.items.[].system.actions} [value] : integer {6-03.items.[].system.actions.value} (2 different values) 2 (x6) 1 (x4) [attackEffects] : object {6-03.items.[].system.attackEffects} value : array {6-03.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-03.items.[].system.attackEffects.value.[]} (2 different values) 'gnash' (x2) 'improved-grab' (x1) [baseItem] : string {6-03.items.[].system.baseItem} (3 different values) 'scimitar' (x4) 'leather-armor' (x4) 'kukri' (x2) [bonus] : object {6-03.items.[].system.bonus} value : integer {6-03.items.[].system.bonus.value} (all different values) [checkPenalty] : integer {6-03.items.[].system.checkPenalty} (same value: -1) description : object {6-03.items.[].system.description} value : string {6-03.items.[].system.description.value} (29 different values) [bonusDamage] : object {6-03.items.[].system.bonusDamage} value : integer {6-03.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-03.items.[].system.bulk} value : mixed float {6-03.items.[].system.bulk.value} (same value: 0,1) integer {6-03.items.[].system.bulk.value} (same value: 1) [category] : string {6-03.items.[].system.category} (5 different values) 'offensive' (x19) 'defensive' (x19) 'martial' (x6) 'light' (x4) 'interaction' (x3) [containerId] : empty [damage] : object {6-03.items.[].system.damage} damageType : string {6-03.items.[].system.damage.damageType} (same value: 'slashing') dice : integer {6-03.items.[].system.damage.dice} (same value: 1) die : string {6-03.items.[].system.damage.die} (same value: 'd6') [damageRolls] : object {6-03.items.[].system.damageRolls} [6pq3f4mu9zajnbuvgy9x] : object {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x} damage : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: '1d8+2') damageType : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: 'piercing') [7HZOlPysbam6i48W] : object {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W} damage : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values) '1d8+3' (x1) '2d8+4' (x1) damageType : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: 'piercing') [AJ4WA5fHqRGqhK6C] : object {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C} damage : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values) '2d10+6' (x1) '1d10+5' (x1) damageType : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: 'piercing') [HqWDIZMzlnPJb3ng] : object {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng} category : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: 'persistent') damage : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: '1d6') damageType : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: 'bleed') [L89PV9Ij3Ryx6JjN] : object {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN} damage : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values) '2d6+7' (x1) '2d6+8' (x1) damageType : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: 'slashing') [Rn6CqkGoYqi1Ceaw] : object {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw} damage : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values) '1d6+7' (x1) '2d6+4' (x1) damageType : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: 'slashing') [a827krwglquk9o97ugks] : object {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks} damage : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: '2d6+6') damageType : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: 'bludgeoning') [al1WTaTonPfWOdNy] : object {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy} damage : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values) '2d6+7' (x1) '2d6+8' (x1) damageType : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: 'slashing') [dolajswnb8y50jmygog1] : object {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1} damage : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: '2d8+6') damageType : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: 'bludgeoning') [k9ndsg2n7ee8w2ch6689] : object {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689} damage : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: '1d6') damageType : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: 'acid') [dexCap] : integer {6-03.items.[].system.dexCap} (same value: 4) [equipped] : object {6-03.items.[].system.equipped} carryType : string {6-03.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {6-03.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {6-03.items.[].system.frequency} max : integer {6-03.items.[].system.frequency.max} (same value: 1) per : string {6-03.items.[].system.frequency.per} (same value: 'round') [group] : string {6-03.items.[].system.group} (3 different values) 'sword' (x4) 'leather' (x4) 'knife' (x2) [hardness] : integer {6-03.items.[].system.hardness} (same value: 0) [hp] : object {6-03.items.[].system.hp} max : integer {6-03.items.[].system.hp.max} (same value: 0) value : integer {6-03.items.[].system.hp.value} (same value: 0) [level] : object {6-03.items.[].system.level} value : integer {6-03.items.[].system.level.value} (2 different values) 0 (x8) 6 (x2) [material] : object {6-03.items.[].system.material} [grade] : empty [type] : empty [price] : object {6-03.items.[].system.price} value : object {6-03.items.[].system.price.value} gp : integer {6-03.items.[].system.price.value.gp} (3 different values) 1 (x4) 2 (x4) 240 (x2) publication : object {6-03.items.[].system.publication} license : string {6-03.items.[].system.publication.license} (2 different values) 'OGL' (x43) 'ORC' (x23) remaster : boolean {6-03.items.[].system.publication.remaster} (2 different values) False (x43) True (x23) title : string {6-03.items.[].system.publication.title} (5 different values) '' (x43) 'Pathfinder Monster Core' (x9) 'Pathfinder Player Core' (x8) 'Pathfinder Bestiary' (x4) 'Pathfinder GM Core' (x2) rules : ignored (Foundry rules object) {6-03.items.[].system.rules} traits : object {6-03.items.[].system.traits} [rarity] : string {6-03.items.[].system.traits.rarity} (2 different values) 'common' (x22) 'uncommon' (x2) [value] : array {6-03.items.[].system.traits.value} Length: min=0 max=4 Value type: string {6-03.items.[].system.traits.value.[]} (16 different values) [mod] : object {6-03.items.[].system.mod} value : integer {6-03.items.[].system.mod.value} (2 different values) 7 (x1) 8 (x1) [proficient] : object {6-03.items.[].system.proficient} value : integer {6-03.items.[].system.proficient.value} (same value: 0) [quantity] : integer {6-03.items.[].system.quantity} (same value: 1) [range] : empty [reload] : object {6-03.items.[].system.reload} value : string {6-03.items.[].system.reload.value} (same value: '') [runes] : object {6-03.items.[].system.runes} potency : integer {6-03.items.[].system.runes.potency} (2 different values) 1 (x8) 0 (x2) property : array<> {6-03.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {6-03.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-03.items.[].system.runes.striking} (2 different values) 1 (x4) 0 (x2) [size] : string {6-03.items.[].system.size} (same value: 'med') [slug] : string {6-03.items.[].system.slug} (all different values) [specific] : object {6-03.items.[].system.specific} material : object {6-03.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {6-03.items.[].system.specific.runes} potency : integer {6-03.items.[].system.specific.runes.potency} (same value: 1) property : array<> {6-03.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {6-03.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {6-03.items.[].system.speedPenalty} (same value: 0) [splashDamage] : object {6-03.items.[].system.splashDamage} value : integer {6-03.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {6-03.items.[].system.strength} (same value: 0) [usage] : object {6-03.items.[].system.usage} value : string {6-03.items.[].system.usage.value} (same value: 'held-in-one-hand') type : string {6-03.items.[].type} (5 different values) 'action' (x41) 'melee' (x13) 'weapon' (x6) 'armor' (x4) 'lore' (x2) [_stats] : object {6-03.items.[]._stats} compendiumSource : string {6-03.items.[]._stats.compendiumSource} (3 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI' (x1) [flags] : object {6-03.items.[].flags} pf2e : object {6-03.items.[].flags.pf2e} linkedWeapon : string {6-03.items.[].flags.pf2e.linkedWeapon} (3 different values) 'dA9ja4nE5mwYhHh5' (x2) 'pgGlnZE5nJCgD5ig' (x2) 'W6zReJyufzJ5HYkL' (x2) name : string {6-03.name} (all different values) system : object {6-03.system} attributes : object {6-03.system.attributes} ac : object {6-03.system.attributes.ac} [details] : string {6-03.system.attributes.ac.details} (same value: '') value : integer {6-03.system.attributes.ac.value} (7 different values) 0 (x2) 18 (x2) 20 (x2) 22 (x1) 24 (x1) 27 (x1) 23 (x1) [emitsSound] : string {6-03.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-03.system.attributes.hardness} (same value: 0) hp : object {6-03.system.attributes.hp} details : string {6-03.system.attributes.hp.details} (same value: '') max : integer {6-03.system.attributes.hp.max} (7 different values) 0 (x2) 78 (x2) 48 (x2) 100 (x1) 50 (x1) 140 (x1) 190 (x1) temp : integer {6-03.system.attributes.hp.temp} (same value: 0) value : integer {6-03.system.attributes.hp.value} (7 different values) 0 (x2) 78 (x2) 48 (x2) 100 (x1) 50 (x1) 140 (x1) 190 (x1) [adjustment] : empty [allSaves] : object {6-03.system.attributes.allSaves} value : string {6-03.system.attributes.allSaves.value} (2 different values) '' (x4) '+2 on all saves against divine magic' (x4) [immunities] : array {6-03.system.attributes.immunities} Length: min=0 max=1 Value type: object {6-03.system.attributes.immunities.[]} exceptions : array<> {6-03.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-03.system.attributes.immunities.[].type} (same value: 'fear-effects') [resistances] : array {6-03.system.attributes.resistances} Length: min=1 max=2 Value type: object {6-03.system.attributes.resistances.[]} type : string {6-03.system.attributes.resistances.[].type} (3 different values) 'bludgeoning' (x1) 'piercing' (x1) 'acid' (x1) value : integer {6-03.system.attributes.resistances.[].value} (same value: 5) [speed] : object {6-03.system.attributes.speed} otherSpeeds : array<> {6-03.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {6-03.system.attributes.speed.value} (4 different values) 25 (x4) 35 (x2) 20 (x1) 15 (x1) [stealth] : object {6-03.system.attributes.stealth} details : string {6-03.system.attributes.stealth.details} (2 different values) '
  1. (trained)

' (x1) '

(trained)

' (x1) value : integer {6-03.system.attributes.stealth.value} (2 different values) 10 (x1) 12 (x1) [weaknesses] : array {6-03.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {6-03.system.attributes.weaknesses.[]} type : string {6-03.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x2) 'axe-vulnerability' (x1) value : integer {6-03.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 10 (x1) details : object {6-03.system.details} [description] : string {6-03.system.details.description} (2 different values) '

A fruit merchant\'s cart has been poorly secured. The slightest careless bump on the way past is enough to knock it over and topple the fruit it carries all over the street.

' (x1) '

A portion of Manaket\'s sewer system is under construction and has been left covered by only a few planks of wood since the Godsrain. After two weeks of wear, they\'re ready to collapse.

' (x1) [disable] : string {6-03.system.details.disable} (2 different values) '

If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they\'re able to pass by that cart without triggering it. There\'s not enough time for PCs who succeed on this check to warn PCs who fail.

' (x1) '

If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they\'re able to detour around the weakened boards without triggering it. There\'s not enough time for PCs who succeed on this check to warn PCs who fail.

' (x1) [isComplex] : boolean {6-03.system.details.isComplex} (same value: False) level : object {6-03.system.details.level} value : integer {6-03.system.details.level.value} (4 different values) 3 (x5) 5 (x3) 7 (x1) 9 (x1) publication : object {6-03.system.details.publication} license : string {6-03.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-03.system.details.publication.remaster} (same value: True) title : string {6-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-03: Godsrain in a Godless Land') [blurb] : string {6-03.system.details.blurb} (2 different values) '' (x7) 'Variant snapping flytrap' (x1) [languages] : object {6-03.system.details.languages} details : string {6-03.system.details.languages.details} (2 different values) '' (x7) '(can\'t speak any language)' (x1) value : array {6-03.system.details.languages.value} Length: min=0 max=1 Value type: string {6-03.system.details.languages.value.[]} (2 different values) 'common' (x2) 'arboreal' (x1) [privateNotes] : string {6-03.system.details.privateNotes} (same value: '') [publicNotes] : string {6-03.system.details.publicNotes} (3 different values) [reset] : string {6-03.system.details.reset} (same value: '') [routine] : string {6-03.system.details.routine} (same value: '') saves : object {6-03.system.saves} fortitude : object {6-03.system.saves.fortitude} saveDetail : string {6-03.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-03.system.saves.fortitude.value} (6 different values) 15 (x3) 0 (x2) 12 (x2) 16 (x1) 10 (x1) 18 (x1) reflex : object {6-03.system.saves.reflex} saveDetail : string {6-03.system.saves.reflex.saveDetail} (same value: '') value : integer {6-03.system.saves.reflex.value} (7 different values) 0 (x2) 9 (x2) 8 (x2) 12 (x1) 18 (x1) 21 (x1) 11 (x1) will : object {6-03.system.saves.will} saveDetail : string {6-03.system.saves.will.saveDetail} (same value: '') value : integer {6-03.system.saves.will.value} (7 different values) 0 (x2) 9 (x2) 6 (x2) 13 (x1) 7 (x1) 15 (x1) 18 (x1) [statusEffects] : array<> {6-03.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {6-03.system.traits} rarity : string {6-03.system.traits.rarity} (same value: 'common') size : object {6-03.system.traits.size} value : string {6-03.system.traits.size.value} (3 different values) 'med' (x6) 'lg' (x2) 'sm' (x2) value : array {6-03.system.traits.value} Length: min=0 max=4 Value type: string {6-03.system.traits.value.[]} (9 different values) 'human' (x4) 'humanoid' (x4) 'plant' (x2) 'animal' (x2) 'aiuvarin' (x2) 'elf' (x2) 'wood' (x1) 'mindless' (x1) 'environmental' (x1) [abilities] : object {6-03.system.abilities} cha : object {6-03.system.abilities.cha} mod : integer {6-03.system.abilities.cha.mod} (5 different values) -1 (x2) 3 (x2) 1 (x2) 0 (x1) -2 (x1) con : object {6-03.system.abilities.con} mod : integer {6-03.system.abilities.con.mod} (4 different values) 3 (x4) 5 (x2) 6 (x1) 4 (x1) dex : object {6-03.system.abilities.dex} mod : integer {6-03.system.abilities.dex.mod} (3 different values) 3 (x5) 2 (x2) -1 (x1) int : object {6-03.system.abilities.int} mod : integer {6-03.system.abilities.int.mod} (4 different values) -5 (x2) -4 (x2) 1 (x2) 0 (x2) str : object {6-03.system.abilities.str} mod : integer {6-03.system.abilities.str.mod} (4 different values) 4 (x4) 6 (x2) 2 (x1) 5 (x1) wis : object {6-03.system.abilities.wis} mod : integer {6-03.system.abilities.wis.mod} (4 different values) 3 (x3) 0 (x2) 1 (x2) 2 (x1) [initiative] : object {6-03.system.initiative} statistic : string {6-03.system.initiative.statistic} (same value: 'perception') [perception] : object {6-03.system.perception} details : string {6-03.system.perception.details} (2 different values) '' (x6) 'bloodscent' (x2) mod : integer {6-03.system.perception.mod} (8 different values) 13 (x1) 7 (x1) 15 (x1) 12 (x1) 18 (x1) 8 (x1) 21 (x1) 11 (x1) senses : array {6-03.system.perception.senses} Length: min=0 max=2 Value type: object {6-03.system.perception.senses.[]} [acuity] : string {6-03.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {6-03.system.perception.senses.[].range} (same value: 30) type : string {6-03.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x3) 'scent' (x2) 'tremorsense' (x1) [resources] : object {6-03.system.resources} [skills] : object {6-03.system.skills} athletics : object {6-03.system.skills.athletics} base : integer {6-03.system.skills.athletics.base} (6 different values) 11 (x2) 13 (x2) 14 (x1) 10 (x1) 15 (x1) 19 (x1) special : array<> {6-03.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [acrobatics] : object {6-03.system.skills.acrobatics} base : integer {6-03.system.skills.acrobatics.base} (4 different values) 12 (x1) 8 (x1) 11 (x1) 16 (x1) diplomacy : object {6-03.system.skills.diplomacy} base : integer {6-03.system.skills.diplomacy.base} (4 different values) 14 (x1) 6 (x1) 16 (x1) 9 (x1) special : array<> {6-03.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty intimidation : object {6-03.system.skills.intimidation} base : integer {6-03.system.skills.intimidation.base} (5 different values) 10 (x2) 13 (x1) 17 (x1) 9 (x1) 19 (x1) special : array<> {6-03.system.skills.intimidation.special} Length: min=0 max=0 Value type: empty society : object {6-03.system.skills.society} base : integer {6-03.system.skills.society.base} (4 different values) 14 (x1) 5 (x1) 16 (x1) 6 (x1) special : array<> {6-03.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {6-03.system.skills.stealth} base : integer {6-03.system.skills.stealth.base} (6 different values) 9 (x1) 10 (x1) 12 (x1) 8 (x1) 13 (x1) 16 (x1) [special] : array {6-03.system.skills.stealth.special} Length: min=1 max=1 Value type: object {6-03.system.skills.stealth.special.[]} base : integer {6-03.system.skills.stealth.special.[].base} (2 different values) 14 (x1) 13 (x1) label : string {6-03.system.skills.stealth.special.[].label} (2 different values) 'in forests' (x1) 'in undergrowth' (x1) predicate : array {6-03.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {6-03.system.skills.stealth.special.[].predicate.[]} (2 different values) 'terrain:forest' (x1) 'terrain:undergrowth' (x1) [survival] : object {6-03.system.skills.survival} base : integer {6-03.system.skills.survival.base} (4 different values) 8 (x1) 5 (x1) 11 (x1) 13 (x1) type : string {6-03.type} (2 different values) 'npc' (x8) 'hazard' (x2)