6-04 Different values: 11 ===================================== object {6-04} _id : string {6-04._id} (all different values) folder : string {6-04.folder} (same value: 'NuVHwxcvn8Ax0ot0') img : string {6-04.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {6-04.items} Length: min=1 max=12 Value type: object {6-04.items.[]} _id : string {6-04.items.[]._id} (41 different values) img : string {6-04.items.[].img} (12 different values) name : string {6-04.items.[].name} (32 different values) sort : integer {6-04.items.[].sort} (13 different values) system : object {6-04.items.[].system} [attackEffects] : object {6-04.items.[].system.attackEffects} value : array {6-04.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-04.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x4) 'moldy-meat' (x2) [bonus] : object {6-04.items.[].system.bonus} value : integer {6-04.items.[].system.bonus.value} (6 different values) 8 (x4) 10 (x2) 17 (x2) 14 (x2) 15 (x2) 11 (x2) [damageRolls] : object {6-04.items.[].system.damageRolls} [32s2Abv6amH9qL7O] : object {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O} damage : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damage} (2 different values) '2d4+10' (x1) '2d4+7' (x1) damageType : string {6-04.items.[].system.damageRolls.32s2Abv6amH9qL7O.damageType} (same value: 'piercing') [5gyt9361vlgk0oa54i93] : object {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values) '1d4+1' (x1) '1d8+3' (x1) damageType : string {6-04.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing') [6j9m9maszhvs1yn7ucuq] : object {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq} damage : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damage} (2 different values) '1d10+3' (x1) '1d6+2' (x1) damageType : string {6-04.items.[].system.damageRolls.6j9m9maszhvs1yn7ucuq.damageType} (same value: 'slashing') [UR4k9iuPBl7lt4LH] : object {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH} damage : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damage} (2 different values) '2d4+10' (x1) '2d4+7' (x1) damageType : string {6-04.items.[].system.damageRolls.UR4k9iuPBl7lt4LH.damageType} (same value: 'piercing') [h93snjqhv0gmnq3yitdy] : object {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} damage : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d8+9') damageType : string {6-04.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning') [p36zyj2o94q5m2av6t6a] : object {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values) '1d6+1' (x1) '1d8+3' (x1) damageType : string {6-04.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing') [qxw1q3m9vgbanw3w7dlp] : object {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp} damage : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damage} (2 different values) '2d8+3' (x1) '1d8+2' (x1) damageType : string {6-04.items.[].system.damageRolls.qxw1q3m9vgbanw3w7dlp.damageType} (same value: 'piercing') [zng6jp2eorphiyyhpzd0] : object {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} damage : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+7') damageType : string {6-04.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning') description : object {6-04.items.[].system.description} value : string {6-04.items.[].system.description.value} (28 different values) [actionType] : object {6-04.items.[].system.actionType} value : string {6-04.items.[].system.actionType.value} (3 different values) 'passive' (x18) 'action' (x12) 'reaction' (x4) [actions] : object {6-04.items.[].system.actions} [value] : integer {6-04.items.[].system.actions.value} (2 different values) 1 (x9) 2 (x3) [area] : empty [autoHeightenLevel] : object {6-04.items.[].system.autoHeightenLevel} [value] : empty [category] : string {6-04.items.[].system.category} (3 different values) 'offensive' (x20) 'defensive' (x11) 'interaction' (x3) [cost] : object {6-04.items.[].system.cost} value : string {6-04.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-04.items.[].system.counteraction} (same value: False) [damage] : object {6-04.items.[].system.damage} [0] : object {6-04.items.[].system.damage.0} applyMod : boolean {6-04.items.[].system.damage.0.applyMod} (same value: False) [category] : string {6-04.items.[].system.damage.0.category} (same value: 'persistent') formula : string {6-04.items.[].system.damage.0.formula} (2 different values) '2d6' (x4) '2d4' (x2) kinds : array {6-04.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-04.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-04.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-04.items.[].system.damage.0.type} (3 different values) 'bleed' (x2) 'untyped' (x2) 'void' (x2) [defense] : object {6-04.items.[].system.defense} save : object {6-04.items.[].system.defense.save} basic : boolean {6-04.items.[].system.defense.save.basic} (2 different values) False (x2) True (x2) statistic : string {6-04.items.[].system.defense.save.statistic} (2 different values) 'will' (x2) 'fortitude' (x2) [duration] : object {6-04.items.[].system.duration} [sustained] : boolean {6-04.items.[].system.duration.sustained} (2 different values) False (x8) True (x2) value : mixed string {6-04.items.[].system.duration.value} (2 different values) '' (x8) 'varies' (x2) integer {6-04.items.[].system.duration.value} (same value: 0) [expiry] : empty unit : string {6-04.items.[].system.duration.unit} (same value: 'unlimited') [group] : empty [heightening] : object {6-04.items.[].system.heightening} damage : object {6-04.items.[].system.heightening.damage} 0 : string {6-04.items.[].system.heightening.damage.0} (3 different values) '2d6' (x2) '1d6' (x2) '1d4' (x2) interval : integer {6-04.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x2) type : string {6-04.items.[].system.heightening.type} (same value: 'interval') [level] : object {6-04.items.[].system.level} value : integer {6-04.items.[].system.level.value} (2 different values) 1 (x6) 2 (x4) [location] : object {6-04.items.[].system.location} [heightenedLevel] : integer {6-04.items.[].system.location.heightenedLevel} (same value: 2) value : string {6-04.items.[].system.location.value} (2 different values) 'AEQewVYOqlqT2tMJ' (x5) 'XKNzNiFYvwz6a8mL' (x5) [overrides] : array<> {6-04.items.[].system.overrides} Length: min=0 max=0 Value type: empty [slots] : object {6-04.items.[].system.slots} publication : object {6-04.items.[].system.publication} license : string {6-04.items.[].system.publication.license} (2 different values) 'ORC' (x43) 'OGL' (x18) remaster : boolean {6-04.items.[].system.publication.remaster} (2 different values) True (x43) False (x18) title : string {6-04.items.[].system.publication.title} (3 different values) '' (x34) 'Pathfinder Monster Core' (x17) 'Pathfinder Player Core' (x10) rules : ignored (Foundry rules object) {6-04.items.[].system.rules} [overlays] : object {6-04.items.[].system.overlays} 2I469pfbYcmFvzOA : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {6-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') cUFX7ExSLeoa3vIF : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {6-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') zFWsMjoeCnLxqJaV : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {6-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {6-04.items.[].system.prepared} value : string {6-04.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {6-04.items.[].system.proficiency} value : integer {6-04.items.[].system.proficiency.value} (same value: 1) [range] : object {6-04.items.[].system.range} value : string {6-04.items.[].system.range.value} (3 different values) '30 feet' (x6) '60 feet' (x2) '10 feet' (x2) [references] : object {6-04.items.[].system.references} children : array<> {6-04.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {6-04.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {6-04.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {6-04.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [requirements] : string {6-04.items.[].system.requirements} (2 different values) '' (x8) 'You can bleed' (x2) [showSlotlessLevels] : object {6-04.items.[].system.showSlotlessLevels} value : boolean {6-04.items.[].system.showSlotlessLevels.value} (same value: False) [slug] : string {6-04.items.[].system.slug} (12 different values) [spelldc] : object {6-04.items.[].system.spelldc} dc : integer {6-04.items.[].system.spelldc.dc} (2 different values) 25 (x1) 23 (x1) value : integer {6-04.items.[].system.spelldc.value} (2 different values) 17 (x1) 15 (x1) [target] : object {6-04.items.[].system.target} value : string {6-04.items.[].system.target.value} (4 different values) '1 creature' (x4) 'The triggering creature' (x2) '1 object (cook, lift, or tidy only)' (x2) '1 living creature' (x2) [time] : object {6-04.items.[].system.time} value : string {6-04.items.[].system.time.value} (2 different values) '2' (x8) 'reaction' (x2) [tradition] : object {6-04.items.[].system.tradition} value : string {6-04.items.[].system.tradition.value} (same value: 'occult') traits : object {6-04.items.[].system.traits} [rarity] : string {6-04.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {6-04.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {6-04.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x10) 'occult' (x10) 'divine' (x6) 'primal' (x2) [value] : array {6-04.items.[].system.traits.value} Length: min=0 max=4 Value type: string {6-04.items.[].system.traits.value.[]} (22 different values) [value] : object {6-04.items.[].system.value} isValued : boolean {6-04.items.[].system.value.isValued} (same value: True) value : integer {6-04.items.[].system.value.value} (same value: 1) type : string {6-04.items.[].type} (5 different values) 'action' (x34) 'melee' (x14) 'spell' (x10) 'spellcastingEntry' (x2) 'condition' (x1) [_stats] : object {6-04.items.[]._stats} compendiumSource : string {6-04.items.[]._stats.compendiumSource} (10 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x2) 'Compendium.pf2e.spells-srd.Item.TaaMEYdZXQXF0Sks' (x2) 'Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25' (x2) 'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x2) 'Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7' (x2) 'Compendium.pf2e.spells-srd.Item.mAMEt4FFbdqoRnkN' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2) 'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x1) name : string {6-04.name} (all different values) system : object {6-04.system} [abilities] : object {6-04.system.abilities} cha : object {6-04.system.abilities.cha} mod : integer {6-04.system.abilities.cha.mod} (3 different values) -2 (x3) 2 (x2) 4 (x2) con : object {6-04.system.abilities.con} mod : integer {6-04.system.abilities.con.mod} (6 different values) 0 (x2) 5 (x1) 3 (x1) 1 (x1) 4 (x1) 2 (x1) dex : object {6-04.system.abilities.dex} mod : integer {6-04.system.abilities.dex.mod} (4 different values) 4 (x4) 1 (x1) 2 (x1) -1 (x1) int : object {6-04.system.abilities.int} mod : integer {6-04.system.abilities.int.mod} (4 different values) -4 (x2) 1 (x2) 0 (x2) -5 (x1) str : object {6-04.system.abilities.str} mod : integer {6-04.system.abilities.str.mod} (5 different values) 3 (x2) -5 (x2) 2 (x1) 1 (x1) 7 (x1) wis : object {6-04.system.abilities.wis} mod : integer {6-04.system.abilities.wis.mod} (4 different values) 1 (x2) 2 (x2) 5 (x2) 0 (x1) attributes : object {6-04.system.attributes} ac : object {6-04.system.attributes.ac} [details] : string {6-04.system.attributes.ac.details} (same value: '') value : integer {6-04.system.attributes.ac.value} (6 different values) 0 (x4) 17 (x3) 18 (x1) 24 (x1) 21 (x1) 19 (x1) [adjustment] : empty [allSaves] : object {6-04.system.attributes.allSaves} value : string {6-04.system.attributes.allSaves.value} (2 different values) '' (x5) '-1 status to all saves vs. death effects' (x2) hp : object {6-04.system.attributes.hp} details : string {6-04.system.attributes.hp.details} (2 different values) '' (x8) 'void healing' (x3) max : integer {6-04.system.attributes.hp.max} (8 different values) 0 (x4) 59 (x1) 40 (x1) 13 (x1) 71 (x1) 45 (x1) 140 (x1) 28 (x1) temp : integer {6-04.system.attributes.hp.temp} (same value: 0) value : integer {6-04.system.attributes.hp.value} (8 different values) 0 (x4) 59 (x1) 40 (x1) 13 (x1) 71 (x1) 45 (x1) 140 (x1) 28 (x1) [emitsSound] : string {6-04.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-04.system.attributes.hardness} (same value: 0) [immunities] : array {6-04.system.attributes.immunities} Length: min=5 max=6 Value type: object {6-04.system.attributes.immunities.[]} exceptions : array<> {6-04.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-04.system.attributes.immunities.[].type} (7 different values) 'disease' (x5) 'paralyzed' (x5) 'poison' (x5) 'bleed' (x5) 'death-effects' (x3) 'unconscious' (x3) 'precision' (x2) [resistances] : array {6-04.system.attributes.resistances} Length: min=1 max=1 Value type: object {6-04.system.attributes.resistances.[]} doubleVs : array {6-04.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {6-04.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {6-04.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {6-04.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x2) 'ghost-touch' (x2) 'spirit' (x2) type : string {6-04.system.attributes.resistances.[].type} (same value: 'all-damage') value : integer {6-04.system.attributes.resistances.[].value} (same value: 3) [speed] : object {6-04.system.attributes.speed} otherSpeeds : array {6-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {6-04.system.attributes.speed.otherSpeeds.[]} type : string {6-04.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x2) 'fly' (x2) value : integer {6-04.system.attributes.speed.otherSpeeds.[].value} (2 different values) 20 (x2) 25 (x2) value : integer {6-04.system.attributes.speed.value} (3 different values) 25 (x3) 35 (x2) 0 (x2) [stealth] : object {6-04.system.attributes.stealth} details : string {6-04.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {6-04.system.attributes.stealth.value} (3 different values) 22 (x2) 8 (x1) 5 (x1) [weaknesses] : array {6-04.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {6-04.system.attributes.weaknesses.[]} type : string {6-04.system.attributes.weaknesses.[].type} (2 different values) 'vitality' (x1) 'slashing' (x1) value : integer {6-04.system.attributes.weaknesses.[].value} (same value: 10) details : object {6-04.system.details} [blurb] : string {6-04.system.details.blurb} (4 different values) 'Variant grizzly bear' (x2) 'Variant ghoul' (x2) 'Variant phantom knight' (x2) '' (x1) [languages] : object {6-04.system.details.languages} details : string {6-04.system.details.languages.details} (same value: '') value : array {6-04.system.details.languages.value} Length: min=0 max=2 Value type: string {6-04.system.details.languages.value.[]} (2 different values) 'common' (x4) 'necril' (x2) level : object {6-04.system.details.level} value : integer {6-04.system.details.level.value} (6 different values) 2 (x4) 4 (x3) 3 (x1) 0 (x1) 6 (x1) 5 (x1) [privateNotes] : string {6-04.system.details.privateNotes} (same value: '') [publicNotes] : string {6-04.system.details.publicNotes} (4 different values) publication : object {6-04.system.details.publication} license : string {6-04.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-04.system.details.publication.remaster} (same value: True) title : string {6-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-04: An Enkindled Carnival') [description] : string {6-04.system.details.description} (2 different values) '

Deceased Puddles residents lash out at living creatures.

' (x2) '

A crowd of carnival goers are spurred to panic by supernatural rain.

' (x2) [disable] : string {6-04.system.details.disable} (4 different values) '

@Check[religion|dc:18] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:22] (trained) once to commune with the spirits and convince them to pass on

' (x1) '

@Check[religion|dc:15] (trained) three times to banish the apparitions with prayers, or @Check[occultism|dc:18] (trained) once to commune with the spirits and convince them to pass on

' (x1) '

@Check[diplomacy|dc:21] (trained) to calm them down, @Check[intimidation|dc:22] (trained) to cow them, @Check[athletics|dc:24] (trained) to force them back

' (x1) '

@Check[diplomacy|dc:17] (trained) to calm them down, @Check[intimidation|dc:18] (trained) to cow them, @Check[athletics|dc:20] (trained) to force them back

' (x1) [isComplex] : boolean {6-04.system.details.isComplex} (2 different values) True (x2) False (x2) [reset] : string {6-04.system.details.reset} (2 different values) '

The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t reform 1 minute after the Puddles phantom is slain.

' (x2) '' (x2) [routine] : string {6-04.system.details.routine} (3 different values) '' (x2) '

(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[4d6[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:21|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round (or 1 minute on a critical failure).

' (x1) '

(1 action) The haunt\'s screams send biting supernatural rain around the area, dealing @Damage[(2d6+2)[piercing]] damage to all living creatures within 90 feet (@Check[reflex|dc:18|basic] save). Creatures who fail the save are @UUID[Compendium.pf2e.conditionitems.Item.Blinded] by a red haze for 1 round.

' (x1) [initiative] : object {6-04.system.initiative} statistic : string {6-04.system.initiative.statistic} (same value: 'perception') [perception] : object {6-04.system.perception} details : string {6-04.system.perception.details} (same value: '') mod : integer {6-04.system.perception.mod} (6 different values) 8 (x2) 10 (x1) 6 (x1) 16 (x1) 13 (x1) 7 (x1) senses : array {6-04.system.perception.senses} Length: min=1 max=2 Value type: object {6-04.system.perception.senses.[]} [acuity] : string {6-04.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {6-04.system.perception.senses.[].range} (same value: 30) type : string {6-04.system.perception.senses.[].type} (3 different values) 'darkvision' (x5) 'low-light-vision' (x2) 'scent' (x2) [resources] : object {6-04.system.resources} saves : object {6-04.system.saves} fortitude : object {6-04.system.saves.fortitude} saveDetail : string {6-04.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-04.system.saves.fortitude.value} (7 different values) 0 (x4) 11 (x2) 12 (x1) 3 (x1) 8 (x1) 14 (x1) 6 (x1) reflex : object {6-04.system.saves.reflex} saveDetail : string {6-04.system.saves.reflex.saveDetail} (same value: '') value : integer {6-04.system.saves.reflex.value} (6 different values) 0 (x4) 8 (x3) 6 (x1) 15 (x1) 12 (x1) 10 (x1) will : object {6-04.system.saves.will} saveDetail : string {6-04.system.saves.will.saveDetail} (same value: '') value : integer {6-04.system.saves.will.value} (8 different values) 0 (x4) 8 (x1) 5 (x1) 4 (x1) 16 (x1) 13 (x1) 10 (x1) 6 (x1) [skills] : object {6-04.system.skills} [acrobatics] : object {6-04.system.skills.acrobatics} base : integer {6-04.system.skills.acrobatics.base} (2 different values) 6 (x1) 8 (x1) [athletics] : object {6-04.system.skills.athletics} base : integer {6-04.system.skills.athletics.base} (5 different values) 10 (x1) 8 (x1) 7 (x1) 16 (x1) 9 (x1) [intimidation] : object {6-04.system.skills.intimidation} base : integer {6-04.system.skills.intimidation.base} (2 different values) 15 (x1) 12 (x1) [stealth] : object {6-04.system.skills.stealth} base : integer {6-04.system.skills.stealth.base} (2 different values) 6 (x1) 8 (x1) [survival] : object {6-04.system.skills.survival} base : integer {6-04.system.skills.survival.base} (4 different values) 8 (x1) 7 (x1) 4 (x1) 6 (x1) traits : object {6-04.system.traits} rarity : string {6-04.system.traits.rarity} (2 different values) 'uncommon' (x7) 'rare' (x4) size : object {6-04.system.traits.size} value : string {6-04.system.traits.size.value} (3 different values) 'med' (x8) 'lg' (x2) 'huge' (x1) value : array {6-04.system.traits.value} Length: min=1 max=4 Value type: string {6-04.system.traits.value.[]} (12 different values) [statusEffects] : array<> {6-04.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {6-04.type} (2 different values) 'npc' (x7) 'hazard' (x4) [prototypeToken] : object {6-04.prototypeToken} name : string {6-04.prototypeToken.name} (3 different values) 'Bloodthirsty Apparitions' (x1) 'Puddles Phantom' (x1) 'Rain-Soaked Crowd' (x1)