6-08 Different values: 9 ===================================== object {6-08} _id : string {6-08._id} (all different values) folder : string {6-08.folder} (same value: 'MUEqPm97M4kEBZCn') img : string {6-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {6-08.items} Length: min=3 max=16 Value type: object {6-08.items.[]} _id : string {6-08.items.[]._id} (32 different values) img : string {6-08.items.[].img} (21 different values) name : string {6-08.items.[].name} (30 different values) sort : integer {6-08.items.[].sort} (16 different values) system : object {6-08.items.[].system} [acBonus] : integer {6-08.items.[].system.acBonus} (same value: 2) [actionType] : object {6-08.items.[].system.actionType} value : string {6-08.items.[].system.actionType.value} (4 different values) 'action' (x11) 'passive' (x6) 'reaction' (x6) 'free' (x2) [actions] : object {6-08.items.[].system.actions} [value] : integer {6-08.items.[].system.actions.value} (3 different values) 2 (x5) 1 (x4) 3 (x2) [area] : object {6-08.items.[].system.area} type : string {6-08.items.[].system.area.type} (same value: 'cone') value : integer {6-08.items.[].system.area.value} (same value: 15) [attackEffects] : object {6-08.items.[].system.attackEffects} value : array<> {6-08.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {6-08.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-08.items.[].system.baseItem} (3 different values) 'battle-axe' (x3) 'shortbow' (x3) 'studded-leather-armor' (x3) traits : object {6-08.items.[].system.traits} [rarity] : string {6-08.items.[].system.traits.rarity} (2 different values) 'common' (x28) 'uncommon' (x2) [traditions] : array {6-08.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {6-08.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x16) 'arcane' (x13) 'occult' (x5) 'divine' (x4) [value] : array {6-08.items.[].system.traits.value} Length: min=0 max=5 Value type: string {6-08.items.[].system.traits.value.[]} (32 different values) [bonus] : object {6-08.items.[].system.bonus} value : integer {6-08.items.[].system.bonus.value} (all different values) [bonusDamage] : object {6-08.items.[].system.bonusDamage} value : integer {6-08.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-08.items.[].system.bulk} value : mixed integer {6-08.items.[].system.bulk.value} (same value: 1) float {6-08.items.[].system.bulk.value} (same value: 0,1) [category] : string {6-08.items.[].system.category} (5 different values) 'offensive' (x13) 'defensive' (x12) 'martial' (x6) 'light' (x3) 'ammo' (x3) [checkPenalty] : integer {6-08.items.[].system.checkPenalty} (same value: -1) [cost] : object {6-08.items.[].system.cost} value : string {6-08.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-08.items.[].system.counteraction} (same value: False) [damage] : object {6-08.items.[].system.damage} [0] : object {6-08.items.[].system.damage.0} applyMod : boolean {6-08.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-08.items.[].system.damage.0.formula} (4 different values) '2d4' (x4) '1d4' (x2) '2d6' (x2) '2d10' (x1) kinds : array {6-08.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-08.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-08.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-08.items.[].system.damage.0.type} (4 different values) 'cold' (x4) 'electricity' (x2) 'untyped' (x2) 'sonic' (x1) [3Pz4NTLXD2rzKgf4] : object {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent') formula : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2') kinds : array {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage') materials : array<> {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: empty type : string {6-08.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed') [3bsJUDEgedKhPx6T] : object {6-08.items.[].system.damage.3bsJUDEgedKhPx6T} applyMod : boolean {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) [category] : empty formula : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4') kinds : array {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} Length: min=1 max=1 Value type: string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage') materials : array<> {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.materials} Length: min=0 max=0 Value type: empty type : string {6-08.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold') [YBeTuItHduzXElD5] : object {6-08.items.[].system.damage.YBeTuItHduzXElD5} applyMod : boolean {6-08.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) [category] : empty formula : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8') kinds : array {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds} Length: min=1 max=1 Value type: string {6-08.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage') materials : array<> {6-08.items.[].system.damage.YBeTuItHduzXElD5.materials} Length: min=0 max=0 Value type: empty type : string {6-08.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid') [cQDyW0QpjJ38MlSi] : object {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {6-08.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') damageType : string {6-08.items.[].system.damage.damageType} (2 different values) 'slashing' (x3) 'piercing' (x3) dice : integer {6-08.items.[].system.damage.dice} (same value: 1) die : string {6-08.items.[].system.damage.die} (2 different values) 'd8' (x3) 'd6' (x3) [defense] : object {6-08.items.[].system.defense} save : object {6-08.items.[].system.defense.save} basic : boolean {6-08.items.[].system.defense.save.basic} (2 different values) False (x6) True (x5) statistic : string {6-08.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x7) 'will' (x2) 'fortitude' (x2) description : object {6-08.items.[].system.description} value : string {6-08.items.[].system.description.value} (32 different values) [containerId] : empty [damageRolls] : object {6-08.items.[].system.damageRolls} [67fIkIU7BHhpPh0m] : object {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m} category : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.category} (same value: 'persistent') damage : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damage} (2 different values) '1d6' (x1) '1d4' (x1) damageType : string {6-08.items.[].system.damageRolls.67fIkIU7BHhpPh0m.damageType} (same value: 'cold') [DSjUmWdiFzlOaZix] : object {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix} damage : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damage} (3 different values) '1d8+3' (x1) '1d8+5' (x1) '2d8+5' (x1) damageType : string {6-08.items.[].system.damageRolls.DSjUmWdiFzlOaZix.damageType} (same value: 'slashing') [a4ISBvXBThkzGgB8] : object {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8} damage : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damage} (3 different values) '1d6' (x1) '1d6+5' (x1) '2d6+5' (x1) damageType : string {6-08.items.[].system.damageRolls.a4ISBvXBThkzGgB8.damageType} (same value: 'piercing') [f3cs1W1e2GUxTZUz] : object {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz} damage : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damage} (same value: '2d4') damageType : string {6-08.items.[].system.damageRolls.f3cs1W1e2GUxTZUz.damageType} (same value: 'piercing') [rfgtfia2k34nqvsi8iv9] : object {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} damage : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (2 different values) '1d6+4' (x1) '1d6+2' (x1) damageType : string {6-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing') [s68jratooz3axw3sx1ak] : object {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak} damage : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (2 different values) '1d10+4' (x1) '1d8+2' (x1) damageType : string {6-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing') [yh3zQVEFv6YXoFu2] : object {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2} category : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.category} (same value: 'persistent') damage : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damage} (2 different values) '1d6' (x1) '1d4' (x1) damageType : string {6-08.items.[].system.damageRolls.yh3zQVEFv6YXoFu2.damageType} (same value: 'cold') [dexCap] : integer {6-08.items.[].system.dexCap} (same value: 3) [duration] : object {6-08.items.[].system.duration} sustained : boolean {6-08.items.[].system.duration.sustained} (2 different values) False (x16) True (x2) value : string {6-08.items.[].system.duration.value} (4 different values) '' (x12) '1 minute' (x2) 'varies' (x2) 'until the start of your next turn' (x2) [equipped] : object {6-08.items.[].system.equipped} carryType : string {6-08.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {6-08.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {6-08.items.[].system.group} (3 different values) 'axe' (x3) 'bow' (x3) 'leather' (x3) [hardness] : integer {6-08.items.[].system.hardness} (same value: 0) [heightening] : object {6-08.items.[].system.heightening} [damage] : object {6-08.items.[].system.heightening.damage} [0] : string {6-08.items.[].system.heightening.damage.0} (4 different values) '1d4' (x4) '2d4' (x2) '1d6' (x2) '1d10' (x1) [3Pz4NTLXD2rzKgf4] : string {6-08.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1') [3bsJUDEgedKhPx6T] : string {6-08.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4') [YBeTuItHduzXElD5] : string {6-08.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8') [cQDyW0QpjJ38MlSi] : string {6-08.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [interval] : integer {6-08.items.[].system.heightening.interval} (2 different values) 1 (x13) 2 (x1) type : string {6-08.items.[].system.heightening.type} (2 different values) 'interval' (x14) 'fixed' (x2) [levels] : object {6-08.items.[].system.heightening.levels} 3 : object {6-08.items.[].system.heightening.levels.3} target : object {6-08.items.[].system.heightening.levels.3.target} value : string {6-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [hp] : object {6-08.items.[].system.hp} max : integer {6-08.items.[].system.hp.max} (same value: 0) value : integer {6-08.items.[].system.hp.value} (same value: 0) [level] : object {6-08.items.[].system.level} value : integer {6-08.items.[].system.level.value} (3 different values) 1 (x16) 0 (x12) 2 (x2) [location] : object {6-08.items.[].system.location} value : string {6-08.items.[].system.location.value} (2 different values) 'vw93LDaG34VW00ox' (x16) 'V4xMiLdjs7U150Lt' (x2) [material] : object {6-08.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {6-08.items.[].system.overlays} [URQWpedXx9fB1fR7] : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)') overlayType : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override') sort : integer {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : empty type : string {6-08.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing') [defense] : empty [eOCNn2ohYAvsYZjn] : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {6-08.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [defense] : empty [wQHuRGaDDW2MemlK] : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK') name : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)') overlayType : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override') sort : integer {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : empty type : string {6-08.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing') [xYyA7CV1GaFTRjBQ] : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') [defense] : empty heightening : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {6-08.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') [prepared] : object {6-08.items.[].system.prepared} [flexible] : boolean {6-08.items.[].system.prepared.flexible} (same value: False) value : string {6-08.items.[].system.prepared.value} (2 different values) 'prepared' (x2) 'focus' (x2) [price] : object {6-08.items.[].system.price} [per] : integer {6-08.items.[].system.price.per} (same value: 10) value : object {6-08.items.[].system.price.value} [gp] : integer {6-08.items.[].system.price.value.gp} (2 different values) 3 (x6) 1 (x3) [sp] : integer {6-08.items.[].system.price.value.sp} (same value: 1) [proficiency] : object {6-08.items.[].system.proficiency} value : integer {6-08.items.[].system.proficiency.value} (same value: 1) publication : object {6-08.items.[].system.publication} license : string {6-08.items.[].system.publication.license} (2 different values) 'ORC' (x43) 'OGL' (x28) remaster : boolean {6-08.items.[].system.publication.remaster} (2 different values) True (x43) False (x28) title : string {6-08.items.[].system.publication.title} (4 different values) '' (x28) 'Pathfinder Player Core' (x28) 'Pathfinder Monster Core' (x13) 'Pathfinder Player Core 2' (x2) [quantity] : integer {6-08.items.[].system.quantity} (2 different values) 1 (x9) 20 (x3) [range] : mixed object {6-08.items.[].system.range} value : string {6-08.items.[].system.range.value} (5 different values) '30 feet' (x11) '' (x2) '60 feet' (x2) 'touch' (x2) '120 feet' (x1) integer {6-08.items.[].system.range} (same value: 60) [reload] : object {6-08.items.[].system.reload} value : string {6-08.items.[].system.reload.value} (2 different values) '' (x3) '0' (x3) [requirements] : string {6-08.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-08.items.[].system.rules} [runes] : object {6-08.items.[].system.runes} potency : integer {6-08.items.[].system.runes.potency} (same value: 0) property : array<> {6-08.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {6-08.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-08.items.[].system.runes.striking} (same value: 0) [size] : string {6-08.items.[].system.size} (same value: 'med') [slots] : object {6-08.items.[].system.slots} [slot0] : object {6-08.items.[].system.slots.slot0} max : integer {6-08.items.[].system.slots.slot0.max} (same value: 5) prepared : array {6-08.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {6-08.items.[].system.slots.slot0.prepared.[]} id : string {6-08.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'VtUpS1K0Rel7Gu8p' (x2) 'yCiaTl3GnCkbKxaE' (x2) 'TRkG4COVv834Fe3D' (x2) 'yvsMWzzEZtHGlw9d' (x2) 'G5oz4nCzBkJeu7kH' (x2) [slot1] : object {6-08.items.[].system.slots.slot1} max : integer {6-08.items.[].system.slots.slot1.max} (same value: 3) prepared : array {6-08.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {6-08.items.[].system.slots.slot1.prepared.[]} id : string {6-08.items.[].system.slots.slot1.prepared.[].id} (2 different values) 'Fh2a33ZdR2kWufcJ' (x4) 'cEKXXHIHCJVwSriD' (x2) [slot2] : object {6-08.items.[].system.slots.slot2} max : integer {6-08.items.[].system.slots.slot2.max} (same value: 2) prepared : array {6-08.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {6-08.items.[].system.slots.slot2.prepared.[]} id : string {6-08.items.[].system.slots.slot2.prepared.[].id} (2 different values) 'NtsRGl4BJ4YlvfRT' (x1) '8Di1mJa9kWekylan' (x1) [slug] : string {6-08.items.[].system.slug} (17 different values) [speedPenalty] : integer {6-08.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {6-08.items.[].system.spelldc} dc : integer {6-08.items.[].system.spelldc.dc} (2 different values) 21 (x2) 18 (x2) value : integer {6-08.items.[].system.spelldc.value} (2 different values) 13 (x2) 10 (x2) [splashDamage] : object {6-08.items.[].system.splashDamage} value : integer {6-08.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {6-08.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {6-08.items.[].system.strength} (same value: 1) [target] : object {6-08.items.[].system.target} value : string {6-08.items.[].system.target.value} (4 different values) '1 creature' (x13) '' (x2) '1 or 2 creatures' (x2) '1 unattended object' (x1) [time] : object {6-08.items.[].system.time} value : string {6-08.items.[].system.time.value} (2 different values) '2' (x14) '1' (x4) [tradition] : object {6-08.items.[].system.tradition} value : string {6-08.items.[].system.tradition.value} (same value: 'primal') [usage] : object {6-08.items.[].system.usage} value : string {6-08.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x6) 'held-in-one-plus-hands' (x3) [uses] : object {6-08.items.[].system.uses} autoDestroy : boolean {6-08.items.[].system.uses.autoDestroy} (same value: True) max : integer {6-08.items.[].system.uses.max} (same value: 1) value : integer {6-08.items.[].system.uses.value} (same value: 1) type : string {6-08.items.[].type} (7 different values) 'action' (x25) 'spell' (x18) 'melee' (x12) 'weapon' (x6) 'spellcastingEntry' (x4) 'armor' (x3) 'consumable' (x3) [_stats] : object {6-08.items.[]._stats} compendiumSource : string {6-08.items.[]._stats.compendiumSource} (16 different values) [flags] : object {6-08.items.[].flags} pf2e : object {6-08.items.[].flags.pf2e} linkedWeapon : string {6-08.items.[].flags.pf2e.linkedWeapon} (2 different values) 'uBJeS6CUPicrMd1A' (x3) 'hsxXpt0mb7usB5Tj' (x3) name : string {6-08.name} (all different values) system : object {6-08.system} abilities : object {6-08.system.abilities} cha : object {6-08.system.abilities.cha} mod : integer {6-08.system.abilities.cha.mod} (4 different values) 0 (x3) 2 (x3) -4 (x2) 1 (x1) con : object {6-08.system.abilities.con} mod : integer {6-08.system.abilities.con.mod} (2 different values) 3 (x5) 2 (x4) dex : object {6-08.system.abilities.dex} mod : integer {6-08.system.abilities.dex.mod} (5 different values) 2 (x3) 1 (x2) 3 (x2) 5 (x1) 4 (x1) int : object {6-08.system.abilities.int} mod : integer {6-08.system.abilities.int.mod} (4 different values) 0 (x4) 4 (x2) -5 (x2) -1 (x1) str : object {6-08.system.abilities.str} mod : integer {6-08.system.abilities.str.mod} (3 different values) 1 (x4) 3 (x3) 0 (x2) wis : object {6-08.system.abilities.wis} mod : integer {6-08.system.abilities.wis.mod} (3 different values) 1 (x6) 0 (x2) 2 (x1) attributes : object {6-08.system.attributes} ac : object {6-08.system.attributes.ac} details : string {6-08.system.attributes.ac.details} (same value: '') value : integer {6-08.system.attributes.ac.value} (6 different values) 21 (x2) 16 (x2) 15 (x2) 19 (x1) 17 (x1) 20 (x1) allSaves : object {6-08.system.attributes.allSaves} value : string {6-08.system.attributes.allSaves.value} (same value: '') hp : object {6-08.system.attributes.hp} details : string {6-08.system.attributes.hp.details} (2 different values) '' (x7) 'void healing' (x2) max : integer {6-08.system.attributes.hp.max} (7 different values) 25 (x2) 9 (x2) 48 (x1) 65 (x1) 34 (x1) 36 (x1) 72 (x1) temp : integer {6-08.system.attributes.hp.temp} (same value: 0) value : integer {6-08.system.attributes.hp.value} (7 different values) 25 (x2) 9 (x2) 48 (x1) 65 (x1) 34 (x1) 36 (x1) 72 (x1) [resistances] : array {6-08.system.attributes.resistances} Length: min=1 max=1 Value type: object {6-08.system.attributes.resistances.[]} doubleVs : array<> {6-08.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {6-08.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-08.system.attributes.resistances.[].type} (same value: 'cold') value : integer {6-08.system.attributes.resistances.[].value} (2 different values) 5 (x1) 2 (x1) speed : object {6-08.system.attributes.speed} otherSpeeds : array {6-08.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {6-08.system.attributes.speed.otherSpeeds.[]} type : string {6-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {6-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {6-08.system.attributes.speed.value} (2 different values) 25 (x7) 20 (x2) [adjustment] : empty immunities : array {6-08.system.attributes.immunities} Length: min=11 max=11 Value type: object {6-08.system.attributes.immunities.[]} exceptions : array<> {6-08.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-08.system.attributes.immunities.[].type} (11 different values) [weaknesses] : array {6-08.system.attributes.weaknesses} Length: min=2 max=3 Value type: object {6-08.system.attributes.weaknesses.[]} exceptions : array<> {6-08.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-08.system.attributes.weaknesses.[].type} (5 different values) 'fire' (x2) 'axe-vulnerability' (x2) 'area-damage' (x2) 'splash-damage' (x2) 'vitality' (x2) value : integer {6-08.system.attributes.weaknesses.[].value} (same value: 5) details : object {6-08.system.details} blurb : string {6-08.system.details.blurb} (3 different values) '' (x5) 'Female human winter witch' (x2) 'Variant twigjack' (x2) languages : object {6-08.system.details.languages} details : string {6-08.system.details.languages.details} (same value: '') value : array {6-08.system.details.languages.value} Length: min=0 max=3 Value type: string {6-08.system.details.languages.value.[]} (4 different values) 'common' (x7) 'skald' (x5) 'jotun' (x2) 'fey' (x2) level : object {6-08.system.details.level} value : integer {6-08.system.details.level.value} (4 different values) 4 (x3) 2 (x3) -1 (x2) 1 (x1) privateNotes : string {6-08.system.details.privateNotes} (same value: '') publicNotes : string {6-08.system.details.publicNotes} (2 different values) publication : object {6-08.system.details.publication} license : string {6-08.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-08.system.details.publication.remaster} (same value: True) title : string {6-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-08: Upon Wheels and Rime') initiative : object {6-08.system.initiative} statistic : string {6-08.system.initiative.statistic} (same value: 'perception') perception : object {6-08.system.perception} details : string {6-08.system.perception.details} (same value: '') mod : integer {6-08.system.perception.mod} (6 different values) 11 (x3) 8 (x2) 7 (x1) 14 (x1) 4 (x1) 2 (x1) senses : array {6-08.system.perception.senses} Length: min=0 max=1 Value type: object {6-08.system.perception.senses.[]} type : string {6-08.system.perception.senses.[].type} (same value: 'darkvision') resources : object {6-08.system.resources} saves : object {6-08.system.saves} fortitude : object {6-08.system.saves.fortitude} saveDetail : string {6-08.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-08.system.saves.fortitude.value} (4 different values) 8 (x4) 11 (x3) 14 (x1) 10 (x1) reflex : object {6-08.system.saves.reflex} saveDetail : string {6-08.system.saves.reflex.saveDetail} (same value: '') value : integer {6-08.system.saves.reflex.value} (5 different values) 5 (x3) 8 (x2) 11 (x2) 14 (x1) 7 (x1) will : object {6-08.system.saves.will} saveDetail : string {6-08.system.saves.will.saveDetail} (same value: '') value : integer {6-08.system.saves.will.value} (6 different values) 8 (x2) 5 (x2) 2 (x2) 14 (x1) 11 (x1) 4 (x1) skills : object {6-08.system.skills} [acrobatics] : object {6-08.system.skills.acrobatics} base : integer {6-08.system.skills.acrobatics.base} (3 different values) 7 (x2) 10 (x1) 5 (x1) [arcana] : object {6-08.system.skills.arcana} base : integer {6-08.system.skills.arcana.base} (2 different values) 14 (x1) 8 (x1) [athletics] : object {6-08.system.skills.athletics} base : integer {6-08.system.skills.athletics.base} (3 different values) 8 (x2) 5 (x2) 12 (x1) [intimidation] : object {6-08.system.skills.intimidation} base : integer {6-08.system.skills.intimidation.base} (5 different values) 8 (x1) 5 (x1) 4 (x1) 7 (x1) 10 (x1) [nature] : object {6-08.system.skills.nature} base : integer {6-08.system.skills.nature.base} (3 different values) 7 (x2) 10 (x1) 4 (x1) [stealth] : object {6-08.system.skills.stealth} base : integer {6-08.system.skills.stealth.base} (2 different values) 10 (x1) 7 (x1) traits : object {6-08.system.traits} rarity : string {6-08.system.traits.rarity} (2 different values) 'uncommon' (x5) 'unique' (x4) size : object {6-08.system.traits.size} value : string {6-08.system.traits.size.value} (3 different values) 'med' (x5) 'tiny' (x2) 'lg' (x2) value : array {6-08.system.traits.value} Length: min=2 max=4 Value type: string {6-08.system.traits.value.[]} (all different values) type : string {6-08.type} (same value: 'npc')