6-10 Different values: 18 ===================================== object {6-10} _id : string {6-10._id} (all different values) folder : string {6-10.folder} (same value: 'Vtts0VaateDRwIWi') img : string {6-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {6-10.items} Length: min=4 max=26 Value type: object {6-10.items.[]} _id : string {6-10.items.[]._id} (77 different values) img : string {6-10.items.[].img} (32 different values) name : string {6-10.items.[].name} (57 different values) sort : integer {6-10.items.[].sort} (26 different values) system : object {6-10.items.[].system} [acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1) [actionType] : object {6-10.items.[].system.actionType} value : string {6-10.items.[].system.actionType.value} (4 different values) 'passive' (x44) 'action' (x20) 'reaction' (x12) 'free' (x3) [actions] : object {6-10.items.[].system.actions} [value] : integer {6-10.items.[].system.actions.value} (2 different values) 1 (x18) 2 (x2) [area] : object {6-10.items.[].system.area} type : string {6-10.items.[].system.area.type} (same value: 'line') value : integer {6-10.items.[].system.area.value} (same value: 30) [attackEffects] : object {6-10.items.[].system.attackEffects} value : array {6-10.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values) 'grab' (x7) 'zombie-rot' (x6) 'improved-push' (x1) [autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-10.items.[].system.baseItem} (3 different values) 'chain-sword' (x2) 'leather-armor' (x2) 'staff' (x2) [bonus] : object {6-10.items.[].system.bonus} value : integer {6-10.items.[].system.bonus.value} (11 different values) [bonusDamage] : object {6-10.items.[].system.bonusDamage} value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-10.items.[].system.bulk} value : mixed integer {6-10.items.[].system.bulk.value} (same value: 1) float {6-10.items.[].system.bulk.value} (same value: 0,1) [category] : string {6-10.items.[].system.category} (6 different values) 'defensive' (x46) 'offensive' (x27) 'interaction' (x6) 'advanced' (x2) 'light' (x2) 'simple' (x2) [checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {6-10.items.[].system.cost} value : string {6-10.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False) [damage] : object {6-10.items.[].system.damage} [0] : object {6-10.items.[].system.damage.0} applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False) [category] : string {6-10.items.[].system.damage.0.category} (same value: 'persistent') formula : string {6-10.items.[].system.damage.0.formula} (6 different values) '2d4' (x6) '6d6' (x2) '2d6' (x2) '1d6' (x2) '1d4' (x2) '8d6' (x1) kinds : array {6-10.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-10.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-10.items.[].system.damage.0.type} (5 different values) 'void' (x6) 'mental' (x3) 'bleed' (x2) 'electricity' (x2) 'piercing' (x2) [cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') [damageType] : string {6-10.items.[].system.damage.damageType} (2 different values) 'slashing' (x2) 'bludgeoning' (x2) [dice] : integer {6-10.items.[].system.damage.dice} (same value: 1) [die] : string {6-10.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd4' (x2) [deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True) [defense] : object {6-10.items.[].system.defense} save : object {6-10.items.[].system.defense.save} basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values) False (x18) True (x8) statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values) 'will' (x14) 'fortitude' (x10) 'reflex' (x2) description : object {6-10.items.[].system.description} value : string {6-10.items.[].system.description.value} (64 different values) [damageRolls] : object {6-10.items.[].system.damageRolls} [2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values) '1d12+6' (x1) '1d12+4' (x1) '2d12+6' (x1) damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing') [8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr} damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: '2d10+5') damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: 'piercing') [GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP} damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values) '3d6+2' (x1) '2d6+2' (x1) damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: 'bludgeoning') [PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b} damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values) '2d6+5' (x2) '3d6+5' (x2) damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: 'bludgeoning') [XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p} damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values) '2d6+11' (x1) '1d6+11' (x1) damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: 'slashing') [biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11} damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values) '2d8+7' (x1) '1d8+8' (x1) damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing') [hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS} damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values) '2d6+2' (x1) '2d6+4' (x1) '3d6+2' (x1) damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: 'fire') [izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '2d12+9') damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning') [ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values) '2d8+6' (x1) '1d8+4' (x1) '2d6+6' (x1) damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning') [pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf} damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values) '2d6+3' (x1) '2d6' (x1) damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: 'bludgeoning') [vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk} damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values) '2d6+2' (x1) '2d6+6' (x1) '3d6+2' (x1) damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: 'bludgeoning') [yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks} damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values) '2d6+7' (x1) '2d6+6' (x1) damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: 'bludgeoning') [zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri} damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values) '2d10+10' (x1) '1d10+10' (x1) damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: 'piercing') [dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4) [duration] : object {6-10.items.[].system.duration} [expiry] : empty [unit] : string {6-10.items.[].system.duration.unit} (same value: 'unlimited') value : mixed integer {6-10.items.[].system.duration.value} (same value: 0) string {6-10.items.[].system.duration.value} (8 different values) '' (x13) '1 minute' (x6) 'varies' (x4) 'until the next time you make your daily preparations' (x2) '8 hours' (x2) 'until the end of the target\'s next turn' (x2) '1 round' (x2) 'until the start of your next turn' (x2) [sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False) [equipped] : object {6-10.items.[].system.equipped} carryType : string {6-10.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : empty [group] : string {6-10.items.[].system.group} (3 different values) 'sword' (x2) 'leather' (x2) 'club' (x2) [hardness] : integer {6-10.items.[].system.hardness} (same value: 0) [heightening] : object {6-10.items.[].system.heightening} [levels] : object {6-10.items.[].system.heightening.levels} [5] : object {6-10.items.[].system.heightening.levels.5} target : object {6-10.items.[].system.heightening.levels.5.target} value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {6-10.items.[].system.heightening.levels.6} target : object {6-10.items.[].system.heightening.levels.6.target} value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') [7] : object {6-10.items.[].system.heightening.levels.7} target : object {6-10.items.[].system.heightening.levels.7.target} value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures') [8] : object {6-10.items.[].system.heightening.levels.8} target : object {6-10.items.[].system.heightening.levels.8.target} value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {6-10.items.[].system.heightening.type} (2 different values) 'interval' (x15) 'fixed' (x7) [damage] : object {6-10.items.[].system.heightening.damage} [0] : string {6-10.items.[].system.heightening.damage.0} (4 different values) '2d6' (x5) '1d4' (x4) '1d6' (x2) '2d4' (x2) [cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [interval] : integer {6-10.items.[].system.heightening.interval} (2 different values) 1 (x11) 2 (x4) [hp] : object {6-10.items.[].system.hp} max : integer {6-10.items.[].system.hp.max} (same value: 0) value : integer {6-10.items.[].system.hp.value} (same value: 0) [level] : object {6-10.items.[].system.level} value : integer {6-10.items.[].system.level.value} (6 different values) 1 (x16) 0 (x8) 3 (x6) 2 (x6) 4 (x3) 6 (x2) [location] : object {6-10.items.[].system.location} [heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6) value : string {6-10.items.[].system.location.value} (2 different values) 'MVN5DhkH7iXBTqcj' (x31) 'JqajO4nisN5Ddc6s' (x2) [mod] : object {6-10.items.[].system.mod} value : integer {6-10.items.[].system.mod.value} (2 different values) 14 (x1) 11 (x1) publication : object {6-10.items.[].system.publication} license : string {6-10.items.[].system.publication.license} (2 different values) 'ORC' (x110) 'OGL' (x49) remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values) True (x110) False (x49) title : string {6-10.items.[].system.publication.title} (6 different values) '' (x63) 'Pathfinder Monster Core' (x44) 'Pathfinder Player Core' (x37) 'Starfinder Field Test #5' (x12) 'Pathfinder Treasure Vault' (x2) 'Pathfinder Bestiary 2' (x1) [overlays] : object {6-10.items.[].system.overlays} eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') rules : ignored (Foundry rules object) {6-10.items.[].system.rules} traits : object {6-10.items.[].system.traits} [rarity] : string {6-10.items.[].system.traits.rarity} (2 different values) 'common' (x37) 'uncommon' (x4) [traditions] : array {6-10.items.[].system.traits.traditions} Length: min=2 max=3 Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x33) 'occult' (x27) 'divine' (x14) 'primal' (x8) [value] : array {6-10.items.[].system.traits.value} Length: min=0 max=6 Value type: string {6-10.items.[].system.traits.value.[]} (35 different values) [material] : object {6-10.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {6-10.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {6-10.items.[].system.prepared} flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False) value : string {6-10.items.[].system.prepared.value} (2 different values) 'innate' (x2) 'prepared' (x2) [price] : object {6-10.items.[].system.price} value : object {6-10.items.[].system.price.value} [gp] : integer {6-10.items.[].system.price.value.gp} (2 different values) 6 (x2) 2 (x2) [proficiency] : object {6-10.items.[].system.proficiency} value : integer {6-10.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) [proficient] : object {6-10.items.[].system.proficient} value : integer {6-10.items.[].system.proficient.value} (same value: 0) [quantity] : integer {6-10.items.[].system.quantity} (same value: 1) [range] : object {6-10.items.[].system.range} value : string {6-10.items.[].system.range.value} (5 different values) '30 feet' (x19) '' (x7) 'touch' (x4) '60 feet' (x2) '120 feet' (x1) [references] : object {6-10.items.[].system.references} children : array<> {6-10.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {6-10.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {6-10.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {6-10.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {6-10.items.[].system.reload} value : string {6-10.items.[].system.reload.value} (same value: '') [requirements] : string {6-10.items.[].system.requirements} (2 different values) '' (x31) 'You can bleed' (x2) [runes] : object {6-10.items.[].system.runes} potency : integer {6-10.items.[].system.runes.potency} (2 different values) 1 (x4) 0 (x2) property : array<> {6-10.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-10.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels} value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {6-10.items.[].system.size} (same value: 'med') [slots] : object {6-10.items.[].system.slots} slot0 : object {6-10.items.[].system.slots.slot0} max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5) prepared : array {6-10.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {6-10.items.[].system.slots.slot0.prepared.[]} id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values) '4SXE7JfKzU5Pr5Yw' (x2) 'Kce8XTCmyQwvpikj' (x2) 'lxGXtINNS0DB8pjx' (x2) 'oO4RI71QQGyMHmPK' (x2) 'fH0iFfx04tOU71tE' (x2) slot1 : object {6-10.items.[].system.slots.slot1} max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3) prepared : array {6-10.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {6-10.items.[].system.slots.slot1.prepared.[]} id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'UKyabMbTQ7jd0RJW' (x2) 'hQIT0ck2DlZMouzS' (x2) '85B3xj8mTR7riqKm' (x2) slot2 : object {6-10.items.[].system.slots.slot2} max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3) prepared : array {6-10.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {6-10.items.[].system.slots.slot2.prepared.[]} id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values) '449z53HG5Ms3KH6y' (x2) 'PmqOv6aR0fOVuUYf' (x2) 'joszZmUjkEou8gpZ' (x2) slot3 : object {6-10.items.[].system.slots.slot3} max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3) prepared : array {6-10.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {6-10.items.[].system.slots.slot3.prepared.[]} id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values) 'IH2esnaAhmy2GC53' (x2) 'mmoiJkCkahU1Q93d' (x2) 'CxXZBpE7S352Cu9h' (x2) [slot4] : object {6-10.items.[].system.slots.slot4} max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3) prepared : array {6-10.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {6-10.items.[].system.slots.slot4.prepared.[]} id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values) 'PZYbV5efzZDOnNPK' (x1) 'baL1K0dQaA3ssASy' (x1) 'fURny0dM6SjYHEdq' (x1) [slug] : string {6-10.items.[].system.slug} (36 different values) [speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {6-10.items.[].system.spelldc} dc : integer {6-10.items.[].system.spelldc.dc} (4 different values) 24 (x1) 22 (x1) 28 (x1) 26 (x1) [mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0) value : integer {6-10.items.[].system.spelldc.value} (3 different values) 16 (x2) 14 (x1) 18 (x1) [splashDamage] : object {6-10.items.[].system.splashDamage} value : integer {6-10.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {6-10.items.[].system.strength} (same value: 0) [target] : object {6-10.items.[].system.target} value : string {6-10.items.[].system.target.value} (5 different values) '1 creature' (x15) '' (x7) '1 living creature' (x7) 'The triggering creature' (x2) '1 or 2 creatures' (x2) [time] : object {6-10.items.[].system.time} value : string {6-10.items.[].system.time.value} (3 different values) '2' (x29) 'reaction' (x2) '1' (x2) [tradition] : object {6-10.items.[].system.tradition} value : string {6-10.items.[].system.tradition.value} (2 different values) 'divine' (x2) 'arcane' (x2) [usage] : object {6-10.items.[].system.usage} value : string {6-10.items.[].system.usage.value} (same value: 'held-in-one-hand') [value] : object {6-10.items.[].system.value} isValued : boolean {6-10.items.[].system.value.isValued} (same value: True) value : integer {6-10.items.[].system.value.value} (same value: 1) type : string {6-10.items.[].type} (9 different values) 'action' (x79) 'spell' (x33) 'melee' (x30) 'spellcastingEntry' (x4) 'weapon' (x4) 'condition' (x3) 'armor' (x2) 'equipment' (x2) 'lore' (x2) [_stats] : object {6-10.items.[]._stats} compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values) [flags] : object {6-10.items.[].flags} pf2e : object {6-10.items.[].flags.pf2e} linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values) 'MGytcPQNfl2GSR4n' (x2) 'wOyLBxgcOKE27tNW' (x2) name : string {6-10.name} (all different values) [prototypeToken] : object {6-10.prototypeToken} name : string {6-10.prototypeToken.name} (4 different values) 'Brain Guzzler' (x1) 'Enhanced Brain Guzzler' (x1) 'Lenore Toriasti' (x1) 'Luxia Mirsaad' (x1) system : object {6-10.system} abilities : object {6-10.system.abilities} cha : object {6-10.system.abilities.cha} mod : integer {6-10.system.abilities.cha.mod} (3 different values) -2 (x9) 2 (x7) 4 (x2) con : object {6-10.system.abilities.con} mod : integer {6-10.system.abilities.con.mod} (6 different values) 2 (x6) 3 (x5) 0 (x4) 1 (x1) 4 (x1) 6 (x1) dex : object {6-10.system.abilities.dex} mod : integer {6-10.system.abilities.dex.mod} (5 different values) -2 (x6) 2 (x5) 5 (x4) 3 (x2) 4 (x1) int : object {6-10.system.abilities.int} mod : integer {6-10.system.abilities.int.mod} (6 different values) -5 (x6) 2 (x4) -4 (x3) 3 (x2) 4 (x2) 0 (x1) str : object {6-10.system.abilities.str} mod : integer {6-10.system.abilities.str.mod} (7 different values) 3 (x7) 4 (x4) 1 (x2) 5 (x2) 2 (x1) 0 (x1) 7 (x1) wis : object {6-10.system.abilities.wis} mod : integer {6-10.system.abilities.wis.mod} (4 different values) 0 (x10) 1 (x4) 4 (x3) 2 (x1) attributes : object {6-10.system.attributes} ac : object {6-10.system.attributes.ac} details : string {6-10.system.attributes.ac.details} (same value: '') value : integer {6-10.system.attributes.ac.value} (9 different values) 19 (x5) 24 (x3) 22 (x3) 18 (x2) 16 (x1) 27 (x1) 21 (x1) 13 (x1) 20 (x1) allSaves : object {6-10.system.attributes.allSaves} value : string {6-10.system.attributes.allSaves.value} (same value: '') hp : object {6-10.system.attributes.hp} details : string {6-10.system.attributes.hp.details} (5 different values) 'void healing' (x12) 'fast healing 7, void healing' (x2) '' (x2) 'coffin restoration, fast healing 8, void healing' (x1) 'coffin restoration, fast healing 7, void healing' (x1) max : integer {6-10.system.attributes.hp.max} (13 different values) temp : integer {6-10.system.attributes.hp.temp} (same value: 0) value : integer {6-10.system.attributes.hp.value} (13 different values) speed : object {6-10.system.attributes.speed} otherSpeeds : array {6-10.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {6-10.system.attributes.speed.otherSpeeds.[]} type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x2) 'fly' (x1) value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x2) 40 (x1) [special] : string {6-10.system.attributes.speed.special} (same value: '') value : integer {6-10.system.attributes.speed.value} (3 different values) 25 (x15) 20 (x2) 15 (x1) [adjustment] : empty [immunities] : array {6-10.system.attributes.immunities} Length: min=5 max=7 Value type: object {6-10.system.attributes.immunities.[]} [exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-10.system.attributes.immunities.[].type} (8 different values) 'death-effects' (x14) 'disease' (x14) 'paralyzed' (x14) 'poison' (x14) 'unconscious' (x12) 'bleed' (x10) 'sleep' (x2) 'mental' (x1) [weaknesses] : array {6-10.system.attributes.weaknesses} Length: min=0 max=3 Value type: object {6-10.system.attributes.weaknesses.[]} [exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-10.system.attributes.weaknesses.[].type} (3 different values) 'slashing' (x13) 'electricity' (x9) 'vitality' (x7) value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values) 10 (x16) 6 (x4) 8 (x4) 3 (x2) 7 (x2) 5 (x1) details : object {6-10.system.details} blurb : string {6-10.system.details.blurb} (6 different values) '' (x8) 'Variant cybernetic zombie' (x3) 'Variant plague zombie' (x3) 'Variant vampire count' (x2) 'Variant taunting skull' (x1) 'Variant zombie brute' (x1) languages : object {6-10.system.details.languages} details : string {6-10.system.details.languages.details} (same value: '') value : array {6-10.system.details.languages.value} Length: min=0 max=3 Value type: string {6-10.system.details.languages.value.[]} (3 different values) 'common' (x8) 'necril' (x8) 'hallit' (x2) level : object {6-10.system.details.level} value : integer {6-10.system.details.level.value} (7 different values) 5 (x5) 6 (x3) 7 (x3) 3 (x2) 8 (x2) 4 (x2) 1 (x1) privateNotes : string {6-10.system.details.privateNotes} (same value: '') publicNotes : string {6-10.system.details.publicNotes} (5 different values) publication : object {6-10.system.details.publication} license : string {6-10.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-10.system.details.publication.remaster} (same value: True) title : string {6-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-10: Once in Whispers') initiative : object {6-10.system.initiative} statistic : string {6-10.system.initiative.statistic} (same value: 'perception') perception : object {6-10.system.perception} details : string {6-10.system.perception.details} (same value: '') mod : integer {6-10.system.perception.mod} (12 different values) senses : array {6-10.system.perception.senses} Length: min=0 max=1 Value type: object {6-10.system.perception.senses.[]} type : string {6-10.system.perception.senses.[].type} (same value: 'darkvision') resources : object {6-10.system.resources} saves : object {6-10.system.saves} fortitude : object {6-10.system.saves.fortitude} saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-10.system.saves.fortitude.value} (10 different values) 12 (x5) 13 (x3) 9 (x2) 8 (x2) 11 (x1) 15 (x1) 14 (x1) 6 (x1) 10 (x1) 17 (x1) reflex : object {6-10.system.saves.reflex} saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: '') value : integer {6-10.system.saves.reflex.value} (11 different values) will : object {6-10.system.saves.will} saveDetail : string {6-10.system.saves.will.saveDetail} (same value: '') value : integer {6-10.system.saves.will.value} (13 different values) skills : object {6-10.system.skills} [acrobatics] : object {6-10.system.skills.acrobatics} base : integer {6-10.system.skills.acrobatics.base} (3 different values) 13 (x1) 18 (x1) 15 (x1) [special] : array {6-10.system.skills.acrobatics.special} Length: min=0 max=1 Value type: object {6-10.system.skills.acrobatics.special.[]} base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15) label : string {6-10.system.skills.acrobatics.special.[].label} (same value: 'to Manuver in Flight') predicate : array {6-10.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight') [arcana] : object {6-10.system.skills.arcana} base : integer {6-10.system.skills.arcana.base} (2 different values) 21 (x1) 18 (x1) [special] : array<> {6-10.system.skills.arcana.special} Length: min=0 max=0 Value type: empty [athletics] : object {6-10.system.skills.athletics} base : integer {6-10.system.skills.athletics.base} (10 different values) 17 (x2) 18 (x2) 12 (x2) 14 (x2) 9 (x2) 8 (x1) 11 (x1) 15 (x1) 20 (x1) 13 (x1) [special] : array<> {6-10.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [deception] : object {6-10.system.skills.deception} base : integer {6-10.system.skills.deception.base} (4 different values) 17 (x1) 14 (x1) 18 (x1) 15 (x1) [special] : array<> {6-10.system.skills.deception.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {6-10.system.skills.diplomacy} base : integer {6-10.system.skills.diplomacy.base} (2 different values) 17 (x1) 14 (x1) special : array<> {6-10.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {6-10.system.skills.intimidation} base : integer {6-10.system.skills.intimidation.base} (3 different values) 13 (x2) 16 (x2) 19 (x1) [special] : array {6-10.system.skills.intimidation.special} Length: min=0 max=1 Value type: object {6-10.system.skills.intimidation.special.[]} base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15) label : string {6-10.system.skills.intimidation.special.[].label} (same value: 'to Demoralize') predicate : array {6-10.system.skills.intimidation.special.[].predicate} Length: min=1 max=1 Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: 'action:demoralize') [society] : object {6-10.system.skills.society} base : integer {6-10.system.skills.society.base} (3 different values) 14 (x2) 17 (x1) 11 (x1) [special] : array<> {6-10.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {6-10.system.skills.stealth} base : integer {6-10.system.skills.stealth.base} (3 different values) 13 (x2) 16 (x1) 10 (x1) [special] : array<> {6-10.system.skills.stealth.special} Length: min=0 max=0 Value type: empty traits : object {6-10.system.traits} rarity : string {6-10.system.traits.rarity} (4 different values) 'rare' (x12) 'unique' (x4) 'uncommon' (x1) 'common' (x1) size : object {6-10.system.traits.size} value : string {6-10.system.traits.size.value} (3 different values) 'med' (x13) 'lg' (x4) 'tiny' (x1) value : array {6-10.system.traits.value} Length: min=2 max=4 Value type: string {6-10.system.traits.value.[]} (9 different values) 'undead' (x16) 'unholy' (x13) 'zombie' (x13) 'mindless' (x9) 'tech' (x3) 'vampire' (x2) 'human' (x2) 'humanoid' (x2) 'evil' (x1) type : string {6-10.type} (same value: 'npc')