6-12 Different values: 10 ===================================== object {6-12} _id : string {6-12._id} (all different values) folder : string {6-12.folder} (same value: 'yiz0TFkF5kp3V17a') img : string {6-12.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x8) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {6-12.items} Length: min=1 max=16 Value type: object {6-12.items.[]} _id : string {6-12.items.[]._id} (45 different values) img : string {6-12.items.[].img} (25 different values) name : string {6-12.items.[].name} (38 different values) sort : integer {6-12.items.[].sort} (17 different values) system : object {6-12.items.[].system} [acBonus] : integer {6-12.items.[].system.acBonus} (2 different values) 4 (x2) 5 (x2) [actionType] : object {6-12.items.[].system.actionType} value : string {6-12.items.[].system.actionType.value} (3 different values) 'action' (x11) 'passive' (x10) 'reaction' (x6) [actions] : object {6-12.items.[].system.actions} [value] : integer {6-12.items.[].system.actions.value} (2 different values) 1 (x9) 2 (x2) [area] : object {6-12.items.[].system.area} type : string {6-12.items.[].system.area.type} (2 different values) 'emanation' (x2) 'burst' (x2) value : integer {6-12.items.[].system.area.value} (2 different values) 30 (x2) 20 (x2) [attackEffects] : object {6-12.items.[].system.attackEffects} value : array {6-12.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-12.items.[].system.attackEffects.value.[]} (2 different values) 'giant-wasp-venom' (x2) 'hatched-wasp-venom' (x1) [autoHeightenLevel] : object {6-12.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-12.items.[].system.baseItem} (5 different values) 'battle-axe' (x2) 'hellknight-breastplate' (x2) 'heavy-crossbow' (x2) 'longsword' (x2) 'hellknight-half-plate' (x2) [bonus] : object {6-12.items.[].system.bonus} value : integer {6-12.items.[].system.bonus.value} (all different values) [bonusDamage] : object {6-12.items.[].system.bonusDamage} value : integer {6-12.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-12.items.[].system.bulk} value : mixed integer {6-12.items.[].system.bulk.value} (3 different values) 1 (x4) 2 (x4) 3 (x2) float {6-12.items.[].system.bulk.value} (same value: 0,1) [category] : string {6-12.items.[].system.category} (8 different values) 'offensive' (x21) 'martial' (x4) 'defensive' (x4) 'medium' (x2) 'simple' (x2) 'heavy' (x2) 'ammo' (x2) 'interaction' (x2) [checkPenalty] : integer {6-12.items.[].system.checkPenalty} (2 different values) -2 (x2) -3 (x2) [containerId] : empty [cost] : object {6-12.items.[].system.cost} value : string {6-12.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-12.items.[].system.counteraction} (same value: False) description : object {6-12.items.[].system.description} value : string {6-12.items.[].system.description.value} (39 different values) [damage] : object {6-12.items.[].system.damage} [0] : object {6-12.items.[].system.damage.0} applyMod : boolean {6-12.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-12.items.[].system.damage.0.formula} (3 different values) '2d4' (x4) '2d6' (x2) '6d6' (x1) kinds : array {6-12.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-12.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-12.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-12.items.[].system.damage.0.type} (3 different values) 'void' (x3) 'electricity' (x2) 'vitality' (x2) [damageType] : string {6-12.items.[].system.damage.damageType} (2 different values) 'slashing' (x4) 'piercing' (x2) [dice] : integer {6-12.items.[].system.damage.dice} (same value: 1) [die] : string {6-12.items.[].system.damage.die} (2 different values) 'd8' (x4) 'd10' (x2) [damageRolls] : object {6-12.items.[].system.damageRolls} [MWuvoumbqik6KLQc] : object {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc} damage : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: '1d6') damageType : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: 'spirit') [OJAmL5WM50cQGUIW] : object {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW} damage : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values) '2d8+11' (x1) '2d8+7' (x1) damageType : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: 'slashing') [ZnCXr9ihUlmO8U2u] : object {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u} damage : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: '1d6+2') damageType : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: 'piercing') [aq55qimqbyn7pi318bdz] : object {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz} damage : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: '1d4+2') damageType : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: 'slashing') [cBsKdPVtCxQ95cQN] : object {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN} damage : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values) '2d10+5' (x1) '2d10+2' (x1) damageType : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: 'piercing') [io87WlqiAyPAGtU1] : object {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1} damage : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values) '4d8+14' (x1) '2d10+13' (x1) damageType : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: 'piercing') [kyQNvzOIPRW67VM3] : object {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3} damage : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values) '2d8+9' (x1) '2d8+5' (x1) damageType : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: 'piercing') [qiICx9iJelGeTxEA] : object {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA} damage : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values) '1d8+8' (x1) '1d8+5' (x1) damageType : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: 'slashing') [v6tOpR5bIIjJCAGQ] : object {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ} damage : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values) '2d6+8' (x1) '2d6+5' (x1) damageType : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: 'slashing') [defense] : object {6-12.items.[].system.defense} save : object {6-12.items.[].system.defense.save} basic : boolean {6-12.items.[].system.defense.save.basic} (2 different values) True (x7) False (x6) statistic : string {6-12.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x7) 'will' (x4) 'reflex' (x2) [dexCap] : integer {6-12.items.[].system.dexCap} (same value: 1) [duration] : object {6-12.items.[].system.duration} sustained : boolean {6-12.items.[].system.duration.sustained} (2 different values) False (x25) True (x2) value : string {6-12.items.[].system.duration.value} (6 different values) '' (x13) 'varies' (x4) '1 minute' (x4) '8 hours' (x2) 'until the start of your next turn' (x2) 'until the end of your turn' (x2) [equipped] : object {6-12.items.[].system.equipped} carryType : string {6-12.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {6-12.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {6-12.items.[].system.group} (4 different values) 'plate' (x4) 'axe' (x2) 'crossbow' (x2) 'sword' (x2) [hardness] : integer {6-12.items.[].system.hardness} (same value: 0) [heightening] : object {6-12.items.[].system.heightening} [damage] : object {6-12.items.[].system.heightening.damage} 0 : string {6-12.items.[].system.heightening.damage.0} (3 different values) '1d4' (x4) '1d6' (x2) '2d6' (x1) [interval] : integer {6-12.items.[].system.heightening.interval} (same value: 1) type : string {6-12.items.[].system.heightening.type} (2 different values) 'interval' (x7) 'fixed' (x2) [levels] : object {6-12.items.[].system.heightening.levels} 3 : object {6-12.items.[].system.heightening.levels.3} target : object {6-12.items.[].system.heightening.levels.3.target} value : string {6-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [hp] : object {6-12.items.[].system.hp} max : integer {6-12.items.[].system.hp.max} (same value: 0) value : integer {6-12.items.[].system.hp.value} (same value: 0) [level] : object {6-12.items.[].system.level} value : integer {6-12.items.[].system.level.value} (4 different values) 1 (x24) 0 (x8) 2 (x6) 3 (x1) [location] : object {6-12.items.[].system.location} [heightenedLevel] : integer {6-12.items.[].system.location.heightenedLevel} (3 different values) 1 (x8) 2 (x6) 3 (x1) value : string {6-12.items.[].system.location.value} (2 different values) 'zgYLVuOJRJIlciUY' (x20) 'KW8P7t8ejBnVUTpj' (x7) [prepared] : object {6-12.items.[].system.prepared} value : string {6-12.items.[].system.prepared.value} (2 different values) 'spontaneous' (x2) 'innate' (x2) [price] : object {6-12.items.[].system.price} [per] : integer {6-12.items.[].system.price.per} (same value: 10) value : object {6-12.items.[].system.price.value} [gp] : integer {6-12.items.[].system.price.value.gp} (4 different values) 1 (x4) 10 (x2) 4 (x2) 20 (x2) [sp] : integer {6-12.items.[].system.price.value.sp} (same value: 1) [proficiency] : object {6-12.items.[].system.proficiency} value : integer {6-12.items.[].system.proficiency.value} (same value: 1) publication : object {6-12.items.[].system.publication} license : string {6-12.items.[].system.publication.license} (2 different values) 'OGL' (x44) 'ORC' (x40) remaster : boolean {6-12.items.[].system.publication.remaster} (2 different values) False (x44) True (x40) title : string {6-12.items.[].system.publication.title} (4 different values) '' (x41) 'Pathfinder Player Core' (x35) 'Pathfinder Treasure Vault' (x4) 'Pathfinder Monster Core' (x4) [material] : object {6-12.items.[].system.material} [grade] : empty [type] : empty [quantity] : integer {6-12.items.[].system.quantity} (2 different values) 1 (x10) 20 (x2) [range] : mixed object {6-12.items.[].system.range} value : string {6-12.items.[].system.range.value} (4 different values) '30 feet' (x14) '' (x10) '120 feet' (x2) 'touch' (x1) integer {6-12.items.[].system.range} (same value: 120) [reload] : object {6-12.items.[].system.reload} value : string {6-12.items.[].system.reload.value} (3 different values) '' (x2) '2' (x2) '-' (x2) [requirements] : string {6-12.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-12.items.[].system.rules} [runes] : object {6-12.items.[].system.runes} potency : integer {6-12.items.[].system.runes.potency} (2 different values) 0 (x6) 1 (x4) property : array {6-12.items.[].system.runes.property} Length: min=0 max=1 Value type: string {6-12.items.[].system.runes.property.[]} (2 different values) 'astral' (x1) 'ghostTouch' (x1) [resilient] : integer {6-12.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-12.items.[].system.runes.striking} (2 different values) 0 (x4) 1 (x2) [showSlotlessLevels] : object {6-12.items.[].system.showSlotlessLevels} value : boolean {6-12.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {6-12.items.[].system.size} (same value: 'med') [slots] : object {6-12.items.[].system.slots} [slot1] : object {6-12.items.[].system.slots.slot1} max : integer {6-12.items.[].system.slots.slot1.max} (same value: 3) value : integer {6-12.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {6-12.items.[].system.slots.slot2} max : integer {6-12.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 2 (x1) value : integer {6-12.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 2 (x1) [slug] : string {6-12.items.[].system.slug} (22 different values) [speedPenalty] : integer {6-12.items.[].system.speedPenalty} (2 different values) -5 (x2) -10 (x2) [spelldc] : object {6-12.items.[].system.spelldc} dc : integer {6-12.items.[].system.spelldc.dc} (4 different values) 19 (x1) 17 (x1) 21 (x1) 18 (x1) value : integer {6-12.items.[].system.spelldc.value} (4 different values) 11 (x1) 9 (x1) 13 (x1) 10 (x1) [splashDamage] : object {6-12.items.[].system.splashDamage} value : integer {6-12.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {6-12.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {6-12.items.[].system.strength} (same value: 3) [target] : object {6-12.items.[].system.target} value : string {6-12.items.[].system.target.value} (5 different values) '' (x12) '1 creature' (x6) '1 living creature' (x5) '1 or 2 creatures' (x2) '1 creature that is undead or otherwise has void healing' (x2) [time] : object {6-12.items.[].system.time} value : string {6-12.items.[].system.time.value} (3 different values) '2' (x21) '1' (x4) '3' (x2) [tradition] : object {6-12.items.[].system.tradition} value : string {6-12.items.[].system.tradition.value} (2 different values) 'arcane' (x2) 'divine' (x2) traits : object {6-12.items.[].system.traits} [rarity] : string {6-12.items.[].system.traits.rarity} (2 different values) 'common' (x35) 'uncommon' (x4) [traditions] : array {6-12.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {6-12.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x25) 'occult' (x19) 'divine' (x15) 'primal' (x14) [value] : array {6-12.items.[].system.traits.value} Length: min=0 max=6 Value type: string {6-12.items.[].system.traits.value.[]} (34 different values) [usage] : object {6-12.items.[].system.usage} [canBeAmmo] : boolean {6-12.items.[].system.usage.canBeAmmo} (same value: False) value : string {6-12.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x6) 'held-in-two-hands' (x2) [uses] : object {6-12.items.[].system.uses} autoDestroy : boolean {6-12.items.[].system.uses.autoDestroy} (same value: True) max : integer {6-12.items.[].system.uses.max} (same value: 1) value : integer {6-12.items.[].system.uses.value} (same value: 1) type : string {6-12.items.[].type} (7 different values) 'action' (x27) 'spell' (x27) 'melee' (x14) 'weapon' (x6) 'spellcastingEntry' (x4) 'armor' (x4) 'consumable' (x2) [_stats] : object {6-12.items.[]._stats} compendiumSource : string {6-12.items.[]._stats.compendiumSource} (22 different values) [flags] : object {6-12.items.[].flags} pf2e : object {6-12.items.[].flags.pf2e} linkedWeapon : string {6-12.items.[].flags.pf2e.linkedWeapon} (3 different values) 'CuGCB3I2JgHTSgi0' (x2) 'liiftTjJJPrE4hg7' (x2) 'YcHv3D2tJgewPQzH' (x2) name : string {6-12.name} (all different values) system : object {6-12.system} [abilities] : object {6-12.system.abilities} cha : object {6-12.system.abilities.cha} mod : integer {6-12.system.abilities.cha.mod} (6 different values) 4 (x2) 2 (x2) 1 (x1) -3 (x1) 5 (x1) 3 (x1) con : object {6-12.system.abilities.con} mod : integer {6-12.system.abilities.con.mod} (4 different values) 5 (x4) 2 (x2) 4 (x1) 3 (x1) dex : object {6-12.system.abilities.dex} mod : integer {6-12.system.abilities.dex.mod} (4 different values) 5 (x3) 4 (x2) 2 (x2) 0 (x1) int : object {6-12.system.abilities.int} mod : integer {6-12.system.abilities.int.mod} (4 different values) 3 (x3) -5 (x2) 2 (x2) 4 (x1) str : object {6-12.system.abilities.str} mod : integer {6-12.system.abilities.str.mod} (4 different values) 2 (x3) 4 (x2) 5 (x2) 3 (x1) wis : object {6-12.system.abilities.wis} mod : integer {6-12.system.abilities.wis.mod} (4 different values) 0 (x3) 2 (x2) 3 (x2) 1 (x1) attributes : object {6-12.system.attributes} ac : object {6-12.system.attributes.ac} [details] : string {6-12.system.attributes.ac.details} (same value: '') value : integer {6-12.system.attributes.ac.value} (8 different values) 21 (x3) 45 (x1) 13 (x1) 18 (x1) 24 (x1) 19 (x1) 23 (x1) 20 (x1) [allSaves] : object {6-12.system.attributes.allSaves} value : string {6-12.system.attributes.allSaves.value} (same value: '') hp : object {6-12.system.attributes.hp} details : string {6-12.system.attributes.hp.details} (same value: '') max : integer {6-12.system.attributes.hp.max} (all different values) temp : integer {6-12.system.attributes.hp.temp} (same value: 0) value : integer {6-12.system.attributes.hp.value} (all different values) [emitsSound] : string {6-12.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-12.system.attributes.hardness} (2 different values) 15 (x1) 12 (x1) [immunities] : array {6-12.system.attributes.immunities} Length: min=1 max=2 Value type: object {6-12.system.attributes.immunities.[]} exceptions : array<> {6-12.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-12.system.attributes.immunities.[].type} (4 different values) 'critical-hits' (x2) 'precision' (x2) 'poison' (x2) 'fire' (x1) [resistances] : array {6-12.system.attributes.resistances} Length: min=0 max=2 Value type: object {6-12.system.attributes.resistances.[]} doubleVs : array<> {6-12.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty [exceptions] : array {6-12.system.attributes.resistances.[].exceptions} Length: min=0 max=1 Value type: string {6-12.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') type : string {6-12.system.attributes.resistances.[].type} (5 different values) 'mental' (x3) 'slashing' (x3) 'acid' (x2) 'physical' (x1) 'poison' (x1) value : integer {6-12.system.attributes.resistances.[].value} (4 different values) 2 (x4) 3 (x3) 5 (x2) 7 (x1) [speed] : object {6-12.system.attributes.speed} otherSpeeds : array {6-12.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {6-12.system.attributes.speed.otherSpeeds.[]} type : string {6-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {6-12.system.attributes.speed.otherSpeeds.[].value} (same value: 40) value : integer {6-12.system.attributes.speed.value} (2 different values) 25 (x6) 20 (x2) [stealth] : object {6-12.system.attributes.stealth} details : string {6-12.system.attributes.stealth.details} (same value: '

(or 0 if the trap door is disabled or broken) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

') value : integer {6-12.system.attributes.stealth.value} (2 different values) 16 (x1) 13 (x1) [weaknesses] : array {6-12.system.attributes.weaknesses} Length: min=0 max=1 Value type: object {6-12.system.attributes.weaknesses.[]} type : string {6-12.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {6-12.system.attributes.weaknesses.[].value} (same value: 3) details : object {6-12.system.details} [blurb] : string {6-12.system.details.blurb} (2 different values) '' (x7) 'Variant ort' (x1) [languages] : object {6-12.system.details.languages} details : string {6-12.system.details.languages.details} (2 different values) '' (x6) 'telepathy 100 feet' (x2) value : array {6-12.system.details.languages.value} Length: min=0 max=3 Value type: string {6-12.system.details.languages.value.[]} (3 different values) 'common' (x6) 'diabolic' (x6) 'varisian' (x2) level : object {6-12.system.details.level} value : integer {6-12.system.details.level.value} (6 different values) 5 (x2) 3 (x2) 6 (x2) 4 (x2) 1 (x1) 0 (x1) [privateNotes] : string {6-12.system.details.privateNotes} (same value: '') [publicNotes] : string {6-12.system.details.publicNotes} (2 different values) publication : object {6-12.system.details.publication} license : string {6-12.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-12.system.details.publication.remaster} (same value: True) title : string {6-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-12: The Burning of Greensteeples') [description] : string {6-12.system.details.description} (same value: '

Decorated smooth-hewn flagstone flooring gives way along hidden seams to a 20-foot square, 25-foot-deep pit festooned with spikes and blades of petrified wood in the darkness below.

') [disable] : string {6-12.system.details.disable} (2 different values) '

@Check[thievery|dc:22] (trained) to disable the trap door mechanism

' (x1) '

@Check[thievery|dc:20] (trained) to disable the trap door mechanism

' (x1) [isComplex] : boolean {6-12.system.details.isComplex} (same value: False) [reset] : string {6-12.system.details.reset} (same value: '

Creatures can still fall into the trap, but the trap door must be reset manually for the trap to become hidden again.

') [routine] : string {6-12.system.details.routine} (same value: '') [initiative] : object {6-12.system.initiative} statistic : string {6-12.system.initiative.statistic} (same value: 'perception') [perception] : object {6-12.system.perception} details : string {6-12.system.perception.details} (same value: '') mod : integer {6-12.system.perception.mod} (7 different values) 15 (x2) 6 (x1) 0 (x1) 12 (x1) 14 (x1) 11 (x1) 18 (x1) senses : array {6-12.system.perception.senses} Length: min=0 max=1 Value type: object {6-12.system.perception.senses.[]} type : string {6-12.system.perception.senses.[].type} (2 different values) 'greater-darkvision' (x3) 'darkvision' (x1) [resources] : object {6-12.system.resources} saves : object {6-12.system.saves} fortitude : object {6-12.system.saves.fortitude} [saveDetail] : string {6-12.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-12.system.saves.fortitude.value} (8 different values) 9 (x2) 14 (x2) 7 (x1) 12 (x1) 17 (x1) 10 (x1) 8 (x1) 11 (x1) reflex : object {6-12.system.saves.reflex} [saveDetail] : string {6-12.system.saves.reflex.saveDetail} (same value: '') value : integer {6-12.system.saves.reflex.value} (all different values) will : object {6-12.system.saves.will} [saveDetail] : string {6-12.system.saves.will.saveDetail} (same value: '') value : integer {6-12.system.saves.will.value} (8 different values) 11 (x2) 0 (x2) 4 (x1) 2 (x1) 15 (x1) 12 (x1) 14 (x1) 8 (x1) [skills] : object {6-12.system.skills} [acrobatics] : object {6-12.system.skills.acrobatics} base : integer {6-12.system.skills.acrobatics.base} (5 different values) 13 (x2) 10 (x2) 8 (x1) 12 (x1) 9 (x1) special : array<> {6-12.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [arcana] : object {6-12.system.skills.arcana} base : integer {6-12.system.skills.arcana.base} (2 different values) 13 (x1) 10 (x1) [athletics] : object {6-12.system.skills.athletics} base : integer {6-12.system.skills.athletics.base} (3 different values) 6 (x2) 15 (x1) 12 (x1) [deception] : object {6-12.system.skills.deception} base : integer {6-12.system.skills.deception.base} (2 different values) 13 (x1) 10 (x1) intimidation : object {6-12.system.skills.intimidation} base : integer {6-12.system.skills.intimidation.base} (4 different values) 15 (x2) 12 (x2) 9 (x1) 6 (x1) special : array<> {6-12.system.skills.intimidation.special} Length: min=0 max=0 Value type: empty [occultism] : object {6-12.system.skills.occultism} base : integer {6-12.system.skills.occultism.base} (2 different values) 12 (x1) 9 (x1) religion : object {6-12.system.skills.religion} base : integer {6-12.system.skills.religion.base} (4 different values) 13 (x2) 10 (x2) 9 (x1) 6 (x1) special : array<> {6-12.system.skills.religion.special} Length: min=0 max=0 Value type: empty [medicine] : object {6-12.system.skills.medicine} base : integer {6-12.system.skills.medicine.base} (2 different values) 13 (x1) 10 (x1) [stealth] : object {6-12.system.skills.stealth} base : integer {6-12.system.skills.stealth.base} (4 different values) 13 (x1) 10 (x1) 15 (x1) 12 (x1) special : array<> {6-12.system.skills.stealth.special} Length: min=0 max=0 Value type: empty survival : object {6-12.system.skills.survival} base : integer {6-12.system.skills.survival.base} (2 different values) 15 (x1) 12 (x1) special : array<> {6-12.system.skills.survival.special} Length: min=0 max=0 Value type: empty [thievery] : object {6-12.system.skills.thievery} base : integer {6-12.system.skills.thievery.base} (2 different values) 12 (x1) 9 (x1) traits : object {6-12.system.traits} rarity : string {6-12.system.traits.rarity} (3 different values) 'unique' (x6) 'rare' (x3) 'common' (x1) size : object {6-12.system.traits.size} value : string {6-12.system.traits.size.value} (2 different values) 'med' (x7) 'lg' (x3) value : array {6-12.system.traits.value} Length: min=1 max=4 Value type: string {6-12.system.traits.value.[]} (all different values) type : string {6-12.type} (2 different values) 'npc' (x8) 'hazard' (x2) [prototypeToken] : object {6-12.prototypeToken} name : string {6-12.prototypeToken.name} (3 different values) 'Maralictor Marius Salutio' (x1) 'Maralictor Petra Fidena' (x1) 'Thorns of the Rose Pit' (x1)