Animal Trainer Different values: 6 ===================================== object {Animal Trainer} _id : string {Animal Trainer._id} (all different values) folder : string {Animal Trainer.folder} (same value: 'No8hXlgNF4OcRjqq') img : string {Animal Trainer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Animal Trainer.name} (all different values) system : object {Animal Trainer.system} actionType : object {Animal Trainer.system.actionType} value : string {Animal Trainer.system.actionType.value} (same value: 'passive') actions : object {Animal Trainer.system.actions} [value] : empty category : string {Animal Trainer.system.category} (2 different values) 'class' (x5) 'skill' (x1) description : object {Animal Trainer.system.description} value : string {Animal Trainer.system.description.value} (all different values) level : object {Animal Trainer.system.level} value : integer {Animal Trainer.system.level.value} (all different values) prerequisites : object {Animal Trainer.system.prerequisites} value : array {Animal Trainer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Animal Trainer.system.prerequisites.value.[]} value : string {Animal Trainer.system.prerequisites.value.[].value} (5 different values) 'Animal Trainer Dedication' (x3) 'Trained in Nature' (x1) 'master in Nature' (x1) 'Splendid Companion' (x1) 'Mature Trained Companion' (x1) publication : object {Animal Trainer.system.publication} license : string {Animal Trainer.system.publication.license} (same value: 'OGL') remaster : boolean {Animal Trainer.system.publication.remaster} (same value: False) title : string {Animal Trainer.system.publication.title} (same value: 'Pathfinder #152: Legacy of the Lost God') rules : ignored (Foundry rules object) {Animal Trainer.system.rules} traits : object {Animal Trainer.system.traits} rarity : string {Animal Trainer.system.traits.rarity} (2 different values) 'uncommon' (x5) 'common' (x1) value : array {Animal Trainer.system.traits.value} Length: min=1 max=2 Value type: string {Animal Trainer.system.traits.value.[]} (3 different values) 'archetype' (x6) 'dedication' (x1) 'skill' (x1) type : string {Animal Trainer.type} (same value: 'feat')