Basic Actions Different values: 26 ===================================== object {Basic Actions} _id : string {Basic Actions._id} (all different values) folder : string {Basic Actions.folder} (same value: 'dfRpdU8Efsenms12') img : string {Basic Actions.img} (4 different values) 'systems/pf2e/icons/actions/OneAction.webp' (x20) 'systems/pf2e/icons/actions/Reaction.webp' (x3) 'systems/pf2e/icons/actions/FreeAction.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) name : string {Basic Actions.name} (all different values) system : object {Basic Actions.system} actionType : object {Basic Actions.system.actionType} value : string {Basic Actions.system.actionType.value} (3 different values) 'action' (x21) 'reaction' (x3) 'free' (x2) actions : object {Basic Actions.system.actions} [value] : integer {Basic Actions.system.actions.value} (2 different values) 1 (x20) 2 (x1) [category] : string {Basic Actions.system.category} (3 different values) 'interaction' (x18) 'defensive' (x3) 'offensive' (x1) description : object {Basic Actions.system.description} value : string {Basic Actions.system.description.value} (all different values) publication : object {Basic Actions.system.publication} license : string {Basic Actions.system.publication.license} (same value: 'ORC') remaster : boolean {Basic Actions.system.publication.remaster} (same value: True) title : string {Basic Actions.system.publication.title} (same value: 'Pathfinder Player Core') rules : ignored (Foundry rules object) {Basic Actions.system.rules} traits : object {Basic Actions.system.traits} rarity : string {Basic Actions.system.traits.rarity} (same value: 'common') value : array {Basic Actions.system.traits.value} Length: min=0 max=3 Value type: string {Basic Actions.system.traits.value.[]} (7 different values) 'move' (x9) 'concentrate' (x5) 'manipulate' (x4) 'attack' (x2) 'secret' (x2) 'auditory' (x1) 'visual' (x1) [selfEffect] : object {Basic Actions.system.selfEffect} name : string {Basic Actions.system.selfEffect.name} (3 different values) 'Effect: Avert Gaze' (x1) 'Effect: Raise a Shield' (x1) 'Effect: Cover' (x1) uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.other-effects.Item.Effect: Avert Gaze' (x1) 'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1) 'Compendium.pf2e.other-effects.Item.Effect: Cover' (x1) type : string {Basic Actions.type} (same value: 'action')