Beast Gunner Different values: 6 ===================================== object {Beast Gunner} _id : string {Beast Gunner._id} (all different values) folder : string {Beast Gunner.folder} (same value: '9plPAvVZq6DmQwAe') img : string {Beast Gunner.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Beast Gunner.name} (all different values) system : object {Beast Gunner.system} actionType : object {Beast Gunner.system.actionType} value : string {Beast Gunner.system.actionType.value} (2 different values) 'passive' (x4) 'action' (x2) actions : object {Beast Gunner.system.actions} [value] : integer {Beast Gunner.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Beast Gunner.system.category} (same value: 'class') description : object {Beast Gunner.system.description} value : string {Beast Gunner.system.description.value} (all different values) level : object {Beast Gunner.system.level} value : integer {Beast Gunner.system.level.value} (all different values) prerequisites : object {Beast Gunner.system.prerequisites} value : array {Beast Gunner.system.prerequisites.value} Length: min=1 max=3 Value type: object {Beast Gunner.system.prerequisites.value.[]} value : string {Beast Gunner.system.prerequisites.value.[].value} (all different values) publication : object {Beast Gunner.system.publication} license : string {Beast Gunner.system.publication.license} (same value: 'ORC') remaster : boolean {Beast Gunner.system.publication.remaster} (same value: True) title : string {Beast Gunner.system.publication.title} (same value: 'Pathfinder Guns & Gears') rules : ignored (Foundry rules object) {Beast Gunner.system.rules} traits : object {Beast Gunner.system.traits} rarity : string {Beast Gunner.system.traits.rarity} (2 different values) 'common' (x5) 'uncommon' (x1) value : array {Beast Gunner.system.traits.value} Length: min=1 max=3 Value type: string {Beast Gunner.system.traits.value.[]} (3 different values) 'archetype' (x6) 'magical' (x3) 'dedication' (x1) [frequency] : object {Beast Gunner.system.frequency} max : integer {Beast Gunner.system.frequency.max} (same value: 1) per : string {Beast Gunner.system.frequency.per} (2 different values) 'day' (x1) 'PT1M' (x1) [subfeatures] : object {Beast Gunner.system.subfeatures} proficiencies : object {Beast Gunner.system.subfeatures.proficiencies} spellcasting : object {Beast Gunner.system.subfeatures.proficiencies.spellcasting} rank : integer {Beast Gunner.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) 1 (x1) 2 (x1) 3 (x1) type : string {Beast Gunner.type} (same value: 'feat')