Book 1 - Ruins of Gauntlight Different values: 27 ===================================== object {Book 1 - Ruins of Gauntlight} _id : string {Book 1 - Ruins of Gauntlight._id} (all different values) folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: 'ZQbMkW1P195r2NRd') img : string {Book 1 - Ruins of Gauntlight.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x21) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {Book 1 - Ruins of Gauntlight.items} Length: min=1 max=36 Value type: object {Book 1 - Ruins of Gauntlight.items.[]} _id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values) img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values) name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values) sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values) system : object {Book 1 - Ruins of Gauntlight.items.[].system} [actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType} value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values) 'passive' (x74) 'action' (x29) 'reaction' (x6) 'free' (x1) [actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions} [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values) 1 (x19) 2 (x9) 3 (x1) [area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area} [details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: '5-foot burst or more') type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values) 'burst' (x8) 'line' (x5) 'emanation' (x4) 'cone' (x1) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values) 30 (x5) 5 (x4) 10 (x4) 20 (x3) 120 (x1) 60 (x1) description : object {Book 1 - Ruins of Gauntlight.items.[].system.description} value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values) [attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack} value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects} [custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: '') value : array {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values) 'ghoul-paralysis' (x8) 'ghoul-ghoul-fever' (x4) 'grab' (x1) 'spear-frog-poison' (x1) 'werecreature-curse-of-the-werecreature' (x1) 'knockdown' (x1) 'scalathrax-venom' (x1) 'burn-knowledge' (x1) 'fearful-strike' (x1) 'ectoplasmic-web-trap' (x1) [autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values) 'blowgun' (x1) 'trident' (x1) 'katar' (x1) 'club' (x1) 'warhammer' (x1) 'dagger' (x1) 'staff' (x1) 'starknife' (x1) [bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values) [bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk} value : mixed float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values) 0 (x9) 1 (x4) [category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values) 'offensive' (x58) 'defensive' (x29) 'interaction' (x16) 'simple' (x5) 'martial' (x3) 'ammo' (x2) [containerId] : empty [cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost} value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values) '' (x96) 'rare oils, see Table 7-1' (x1) 'black onyx, see Table 7-1' (x1) [counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values) False (x92) True (x6) [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage} [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0} [applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values) False (x19) True (x8) [category] : empty formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values) kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x31) 'healing' (x5) materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values) 'void' (x9) 'mental' (x8) 'untyped' (x3) 'piercing' (x3) 'vitality' (x3) 'cold' (x2) 'electricity' (x1) 'acid' (x1) 'fire' (x1) 'sonic' (x1) [damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values) 'piercing' (x5) 'bludgeoning' (x3) [dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values) 'd4' (x4) 'd8' (x2) '' (x1) 'd6' (x1) [gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls} [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values) '2d4+7' (x1) '2d8+7' (x1) '2d6+7' (x1) '1d6+4' (x1) '2d8+5' (x1) '2d4+5' (x1) damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x5) 'bludgeoning' (x1) [08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: '2d10+13') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: 'fire') [17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: '3d8+4') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: 'void') [2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: '2d10+13') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: 'bludgeoning') [3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: '1d4+2') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: 'piercing') [3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: '1d4+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: 'slashing') [58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: '1d6+5') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: 'bludgeoning') [5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: '1d6+7') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: 'slashing') [661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: '2d6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: 'mental') [7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: '1d4+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: 'bludgeoning') [8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: '1d4') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: 'bludgeoning') [8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: '2d10+13') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: 'mental') [931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: '1d4+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: 'piercing') [9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: '2d6+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: 'slashing') [bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: '2d10+13') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: 'sonic') [bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: '1d8+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: 'bludgeoning') [dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: '1d8+1') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: 'piercing') [econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: '3d6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: 'void') [ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: '2d6+3') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: 'piercing') [fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: '1d4+5') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: 'piercing') [ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: '1d4+2') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: 'piercing') [iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: '1d4+2') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: 'piercing') [joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: '2d8+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: 'piercing') [khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: '1d6+5') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: 'bludgeoning') [opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: '1d6+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: 'bludgeoning') [ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: '1d8+7') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: 'piercing') [ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: '1d6+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: 'slashing') [p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: '4d6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: 'force') [pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: '2d10+13') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: 'void') [pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: '2d8+7') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: 'piercing') [qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: '1d4') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: 'piercing') [qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb} category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: 'persistent') damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: '2d8+8') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: 'piercing') [qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: '2d6+7') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: 'slashing') [rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: '1d6+2') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: 'piercing') [s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: '2d6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: 'fire') [sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: '2d6+7') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: 'slashing') kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: '1d4') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: 'piercing') [te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: '3d8') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: 'void') [uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: '2d8+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: 'piercing') [vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: '1d8+1') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: 'piercing') [w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: '1d8+2') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: 'electricity') [w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: '1d8+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: 'piercing') [wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: '1') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: 'piercing') [wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: '3d6+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: 'void') [wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs} damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: '1d8+6') damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: 'piercing') [deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True) [defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense} save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save} basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values) False (x29) True (x14) statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values) 'will' (x20) 'fortitude' (x18) 'reflex' (x5) [duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration} sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values) False (x84) True (x14) value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values) [equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped} carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values) 'worn' (x12) 'held' (x7) [handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values) 0 (x11) 1 (x7) [inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1) per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values) 'round' (x2) 'day' (x1) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1) [group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values) 'knife' (x3) 'club' (x2) 'dart' (x1) 'spear' (x1) 'hammer' (x1) [hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0) [heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening} [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage} [0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values) '1d6' (x8) '2d4' (x7) '1d8' (x6) '1d4' (x5) '2d6' (x3) '1d12' (x1) '1d10' (x1) [interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values) 1 (x26) 2 (x5) 3 (x1) type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values) 'interval' (x32) 'fixed' (x16) [levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels} [3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3} [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values) '1 unattended object with a Bulk of 1 or less' (x3) '10 objects' (x2) [4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4} [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures') area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area} areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst') value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: '20') range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: '60 feet') [5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5} [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values) '60 feet' (x3) '120 feet' (x2) '1 mile' (x1) [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6} target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7} [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values) '1 unattended object with a Bulk of 2 or less' (x3) '10 creatures' (x1) [8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8} target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0) [level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values) 1 (x66) 2 (x20) 0 (x18) 3 (x10) 4 (x2) 6 (x1) [location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location} [heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values) 2 (x13) 1 (x11) 3 (x8) 4 (x4) [value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values) [material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values) 18 (x1) 0 (x1) 15 (x1) 12 (x1) 16 (x1) [overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system} area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3') [4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8') heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} 0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} Length: min=6 max=6 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) 'concentrate' (x1) 'druid' (x1) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system} area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: '') damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0} applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False) [category] : empty range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1') [pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system} area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2') [vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system} time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1') [z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared} flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values) 'innate' (x5) 'prepared' (x3) 'focus' (x3) 'spontaneous' (x2) [proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values) 1 (x8) 0 (x5) [proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient} value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0) publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication} license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values) 'OGL' (x293) 'ORC' (x1) remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values) False (x293) True (x1) title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values) '' (x133) 'Pathfinder Core Rulebook' (x106) 'Pathfinder Bestiary' (x41) 'Pathfinder Bestiary 2' (x10) 'Pathfinder Player Core' (x1) 'Pathfinder Advanced Player\'s Guide' (x1) 'Pathfinder #163: Ruins of Gauntlight' (x1) 'Pathfinder #160: Assault on Hunting Lodge Seven' (x1) [price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price} [per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10) value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value} [cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5) [gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values) 1 (x2) 10 (x2) 2 (x2) 5 (x1) 230 (x1) [sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values) 1 (x1) 3 (x1) 2 (x1) [quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values) 1 (x14) 2 (x3) 8 (x1) 5 (x1) [range] : mixed object {Book 1 - Ruins of Gauntlight.items.[].system.range} value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values) '30 feet' (x37) '' (x18) 'touch' (x14) '120 feet' (x11) '60 feet' (x9) 'varies' (x5) '10 feet' (x4) integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20) [requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values) '' (x97) '3 gp silver bell focus' (x1) [ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual} primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary} check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values) 'Arcana (expert)' (x1) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x1) secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary} casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values) 'Crafting' (x1) 'Religion' (x1) rules : ignored (Foundry rules object) {Book 1 - Ruins of Gauntlight.items.[].system.rules} [reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload} value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values) '-' (x4) '' (x3) '1' (x1) [runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes} potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values) 0 (x6) 1 (x2) property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values) 0 (x7) 1 (x1) [showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels} value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: 'med') [slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots} [slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values) 4 (x2) 1 (x1) 5 (x1) [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1) prepared : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values) [slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values) 4 (x3) 3 (x2) 1 (x1) [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values) '0yFEddWFSXXoDRWf' (x1) 'JTeXI3EO1DL4s7la' (x1) 'GROhmkvgbl3r5dcX' (x1) 'z9fodQZeMkUOMomH' (x1) '2zV0npFDdwAGHdam' (x1) 'lInapOsFKanSPpRv' (x1) 'Xd0371TvjF1w9LlT' (x1) 'PneSmmJdTNaA67gP' (x1) 'LptZvELSt2lcnl0Q' (x1) 'jjZSsTPDVEawqfSS' (x1) [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values) 4 (x2) 1 (x1) [slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values) 4 (x3) 1 (x1) 2 (x1) 3 (x1) [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared} Length: min=2 max=4 Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values) 'ByttjgQGaNt4eCid' (x1) 'fOxB5yFfPicIwgcO' (x1) 'Lk1bKLrtbGWtz7mk' (x1) 'gK6ll1qVTeDYLSR0' (x1) 'AFlU1pau6zlQ2NcR' (x1) 'aUWdmy1bte2apJiH' (x1) 'LptZvELSt2lcnl0Q' (x1) 'iZYofWcNTjJu2wRC' (x1) 'aaRQigHJlP9Kvx4N' (x1) [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values) 4 (x2) 1 (x1) [slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values) 3 (x3) 2 (x1) 1 (x1) 4 (x1) [prepared] : array {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]} id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values) 'Lk1bKLrtbGWtz7mk' (x1) 'YaBXXRYT0511L1Rh' (x1) 'h5RX2LxfbBrZj3DW' (x1) 'dtjBlUSxxB2Urrcp' (x1) 'LptZvELSt2lcnl0Q' (x1) 'PoTFy60nbz6M6GI6' (x1) [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values) 2 (x1) 1 (x1) 4 (x1) 3 (x1) [slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4} max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3) [slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values) [spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc} dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values) 22 (x4) 20 (x2) 24 (x2) 25 (x2) 17 (x1) 21 (x1) 26 (x1) [item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0) mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values) 14 (x4) 12 (x2) 17 (x2) 9 (x1) 15 (x1) 16 (x1) 13 (x1) 18 (x1) [splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage} [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: 'blowgunDarts') [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target} value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values) [time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time} value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values) '2' (x72) '3' (x6) '1 to 3' (x5) '1 minute' (x4) '1' (x4) 'reaction' (x2) '1 day' (x2) '10 minutes' (x2) '1 or 2' (x1) [tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition} value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values) 'primal' (x5) 'occult' (x5) 'divine' (x2) 'arcane' (x1) [traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits} rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values) 'common' (x268) 'uncommon' (x7) 'rare' (x1) value : array {Book 1 - Ruins of Gauntlight.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values) [selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected} Length: min=0 max=0 Value type: empty [traditions] : array {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x69) 'occult' (x68) 'divine' (x45) 'primal' (x41) [usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage} value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x16) 'held-in-two-hands' (x1) [uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses} autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType} value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values) 'melee' (x33) 'ranged' (x16) type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values) 'action' (x110) 'spell' (x98) 'melee' (x49) 'spellcastingEntry' (x13) 'weapon' (x8) 'equipment' (x7) 'lore' (x5) 'consumable' (x2) 'treasure' (x2) [_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats} compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values) [flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags} pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e} linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values) 'AQCwo0GzZoepFv6J' (x2) '8bDu5hFxaXLfvUuJ' (x2) 'y4r3mefbzA9TBl6j' (x2) 'QIxI3Cz1mN1x6wZt' (x2) 'yvfM1kn4FFqlk0mv' (x1) 'E952Mn29Vyncndfi' (x1) 'QpyRVsV1NZcMK8qe' (x1) '2bLFxDvKBW9DOilX' (x1) name : string {Book 1 - Ruins of Gauntlight.name} (all different values) system : object {Book 1 - Ruins of Gauntlight.system} [abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities} cha : object {Book 1 - Ruins of Gauntlight.system.abilities.cha} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values) 0 (x6) 2 (x5) 1 (x4) 3 (x2) 4 (x2) -2 (x1) 5 (x1) con : object {Book 1 - Ruins of Gauntlight.system.abilities.con} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values) 1 (x6) 0 (x6) 3 (x4) 2 (x3) 4 (x2) dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values) 3 (x6) 4 (x5) 2 (x3) 5 (x3) 6 (x3) 1 (x1) int : object {Book 1 - Ruins of Gauntlight.system.abilities.int} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values) 1 (x4) 4 (x3) -2 (x3) 0 (x3) 2 (x3) 6 (x2) -1 (x1) -4 (x1) 5 (x1) str : object {Book 1 - Ruins of Gauntlight.system.abilities.str} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values) 4 (x6) -5 (x4) 5 (x3) 3 (x3) 0 (x2) 1 (x1) -2 (x1) 2 (x1) wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis} mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values) 3 (x13) 2 (x3) 4 (x3) 1 (x1) -1 (x1) attributes : object {Book 1 - Ruins of Gauntlight.system.attributes} ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac} [details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values) '' (x20) 'all-around vision' (x1) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values) [allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves} value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values) '' (x17) '+2 status to all saves vs. disease and poison' (x3) '+1 status vs. poison' (x1) hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp} details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values) '' (x17) 'void healing' (x6) 'void healing, rejuvenation' (x3) 'fast healing 7' (x1) max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values) temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values) [tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0) [emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values) 0 (x2) 8 (x1) 3 (x1) 13 (x1) 12 (x1) [hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True) [immunities] : array {Book 1 - Ruins of Gauntlight.system.attributes.immunities} Length: min=1 max=7 Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]} type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values) [resistances] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]} [exceptions] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values) 'ghost-touch' (x4) 'force' (x3) 'vitality' (x3) type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values) 'all-damage' (x3) 'physical' (x2) 'poison' (x2) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values) 5 (x3) 7 (x2) 3 (x1) 10 (x1) [doubleVs] : array {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed} otherSpeeds : array {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'fly' (x7) 'climb' (x6) 'burrow' (x4) 'swim' (x2) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values) 20 (x7) 25 (x7) 5 (x4) 40 (x1) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values) 30 (x7) 0 (x5) 25 (x4) 10 (x2) 20 (x2) 35 (x1) [stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth} details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values) '

(expert)

' (x4) '' (x1) '

(trained)

' (x1) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values) 13 (x1) 10 (x1) 9 (x1) 11 (x1) 15 (x1) 12 (x1) [weaknesses] : array {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]} type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values) 'vitality' (x3) 'slashing' (x1) 'cold-iron' (x1) 'silver' (x1) 'fire' (x1) 'cold' (x1) 'area-damage' (x1) 'splash-damage' (x1) value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values) 5 (x5) 7 (x3) 3 (x1) 8 (x1) details : object {Book 1 - Ruins of Gauntlight.system.details} [blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values) [languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages} details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values) '' (x19) 'cannot speak any language' (x1) 'wolf empathy' (x1) value : array {Book 1 - Ruins of Gauntlight.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values) 'common' (x15) 'sakvroth' (x12) 'aklo' (x11) 'necril' (x6) 'elven' (x4) 'gnomish' (x1) 'fey' (x1) 'varisian' (x1) level : object {Book 1 - Ruins of Gauntlight.system.details.level} value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values) 3 (x6) 4 (x6) 5 (x4) 2 (x3) 1 (x2) 6 (x2) 9 (x1) 0 (x1) 8 (x1) 7 (x1) [privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values) publication : object {Book 1 - Ruins of Gauntlight.system.details.publication} license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False) title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: 'Pathfinder #163: Ruins of Gauntlight') [description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values) '

A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.

' (x1) '

The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.

' (x1) '

A jagged spike of metal shoots from a hidden launcher.

' (x1) '

A half-dozen ghostly kobolds rise from the rubble in a howling vortex.

' (x1) '

The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.

' (x1) '

An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.

' (x1) [disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values) '

@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt\'s necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt

' (x1) '

@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.

' (x1) '

@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn\'t disarm the trap, but avoids triggering it)

' (x1) '

@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits

' (x1) '

@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.

' (x1) '

@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.

' (x1) [isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values) True (x4) False (x2) [reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values) [routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values) [initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative} statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - Ruins of Gauntlight.system.perception} details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values) '' (x19) 'corpse sense (precise) 30 feet' (x1) 'spirit sight (precise) 30 feet' (x1) mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values) senses : array {Book 1 - Ruins of Gauntlight.system.perception.senses} Length: min=1 max=2 Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]} [acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30) type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values) 'darkvision' (x17) 'scent' (x3) 'low-light-vision' (x3) 'tremorsense' (x2) [resources] : object {Book 1 - Ruins of Gauntlight.system.resources} [focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus} max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1) value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1) saves : object {Book 1 - Ruins of Gauntlight.system.saves} fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude} saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values) reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex} saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values) will : object {Book 1 - Ruins of Gauntlight.system.saves.will} saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values) [skills] : object {Book 1 - Ruins of Gauntlight.system.skills} [acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics} base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values) 8 (x3) 7 (x2) 9 (x2) 12 (x2) 10 (x2) 11 (x2) 18 (x2) 13 (x1) 17 (x1) [athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics} base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values) 11 (x3) 9 (x2) 14 (x1) 12 (x1) 10 (x1) 7 (x1) 15 (x1) 5 (x1) 13 (x1) [special] : array {Book 1 - Ruins of Gauntlight.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]} base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values) 12 (x1) 13 (x1) 11 (x1) 7 (x1) label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values) 'Climbing' (x3) 'to Climb' (x1) predicate : array {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb') [crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting} base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values) 13 (x1) 9 (x1) 11 (x1) 10 (x1) 15 (x1) [note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: 'Repair only') special : array {Book 1 - Ruins of Gauntlight.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]} base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17) label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: 'when painting') predicate : array {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:paint') [deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception} base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values) 15 (x2) 7 (x1) 12 (x1) [diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy} base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4) special : array {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]} base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10) label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods') predicate : array {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod') [intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation} base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values) 10 (x1) 8 (x1) 5 (x1) 14 (x1) 15 (x1) 17 (x1) [nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature} base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values) 5 (x1) 14 (x1) 12 (x1) [occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism} base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values) 11 (x2) 10 (x1) 8 (x1) 6 (x1) 13 (x1) 18 (x1) 17 (x1) 12 (x1) performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance} base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10) [religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion} base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values) 8 (x1) 10 (x1) 15 (x1) 13 (x1) [society] : object {Book 1 - Ruins of Gauntlight.system.skills.society} base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values) 16 (x1) 18 (x1) [stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth} base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values) 11 (x4) 10 (x3) 7 (x2) 15 (x2) 8 (x2) 9 (x1) 14 (x1) 20 (x1) 13 (x1) 18 (x1) [survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival} base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values) 14 (x1) 9 (x1) [thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery} base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values) 7 (x1) 20 (x1) traits : object {Book 1 - Ruins of Gauntlight.system.traits} rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values) 'unique' (x13) 'common' (x7) 'uncommon' (x5) 'rare' (x2) size : object {Book 1 - Ruins of Gauntlight.system.traits.size} value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values) 'med' (x22) 'sm' (x3) 'tiny' (x2) value : array {Book 1 - Ruins of Gauntlight.system.traits.value} Length: min=1 max=7 Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values) [creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: '') [spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting} rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals} dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25) [statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 1 - Ruins of Gauntlight.type} (2 different values) 'npc' (x21) 'hazard' (x6)