Book 4 - Secrets of the Temple-City Different values: 23 ===================================== object {Book 4 - Secrets of the Temple-City} _id : string {Book 4 - Secrets of the Temple-City._id} (all different values) folder : string {Book 4 - Secrets of the Temple-City.folder} (same value: '29ijlDy17fx4K1Tl') img : string {Book 4 - Secrets of the Temple-City.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Book 4 - Secrets of the Temple-City.items} Length: min=8 max=43 Value type: object {Book 4 - Secrets of the Temple-City.items.[]} _id : string {Book 4 - Secrets of the Temple-City.items.[]._id} (402 different values) img : string {Book 4 - Secrets of the Temple-City.items.[].img} (120 different values) name : string {Book 4 - Secrets of the Temple-City.items.[].name} (256 different values) sort : integer {Book 4 - Secrets of the Temple-City.items.[].sort} (43 different values) system : object {Book 4 - Secrets of the Temple-City.items.[].system} [acBonus] : integer {Book 4 - Secrets of the Temple-City.items.[].system.acBonus} (4 different values) 2 (x4) 1 (x3) 6 (x2) 5 (x1) [actionType] : object {Book 4 - Secrets of the Temple-City.items.[].system.actionType} value : string {Book 4 - Secrets of the Temple-City.items.[].system.actionType.value} (4 different values) 'passive' (x79) 'action' (x54) 'reaction' (x16) 'free' (x5) [actions] : object {Book 4 - Secrets of the Temple-City.items.[].system.actions} [value] : integer {Book 4 - Secrets of the Temple-City.items.[].system.actions.value} (3 different values) 1 (x27) 2 (x23) 3 (x4) [area] : object {Book 4 - Secrets of the Temple-City.items.[].system.area} type : string {Book 4 - Secrets of the Temple-City.items.[].system.area.type} (4 different values) 'burst' (x16) 'cone' (x7) 'emanation' (x4) 'line' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.area.value} (8 different values) 20 (x8) 30 (x7) 60 (x4) 15 (x4) 10 (x2) 500 (x1) 360 (x1) 100 (x1) [attack] : object {Book 4 - Secrets of the Temple-City.items.[].system.attack} value : string {Book 4 - Secrets of the Temple-City.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects} [custom] : string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.custom} (same value: '') value : array {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.attackEffects.value.[]} (7 different values) 'grab' (x7) 'improved-grab' (x2) 'drain-life' (x2) 'grave-blight' (x2) 'improved-knockdown' (x1) 'memories-of-ages' (x1) 'residual-light' (x1) [autoHeightenLevel] : object {Book 4 - Secrets of the Temple-City.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 4 - Secrets of the Temple-City.items.[].system.baseItem} (15 different values) [bonus] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonus} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonus.value} (18 different values) [bonusDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 4 - Secrets of the Temple-City.items.[].system.bulk} value : mixed integer {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (4 different values) 1 (x16) 2 (x3) 4 (x2) 3 (x1) float {Book 4 - Secrets of the Temple-City.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 4 - Secrets of the Temple-City.items.[].system.category} (8 different values) 'offensive' (x78) 'defensive' (x63) 'interaction' (x13) 'simple' (x10) 'martial' (x5) 'light' (x4) 'heavy' (x3) 'ammo' (x2) [checkPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.checkPenalty} (2 different values) -1 (x4) -3 (x3) [containerId] : empty [cost] : object {Book 4 - Secrets of the Temple-City.items.[].system.cost} value : string {Book 4 - Secrets of the Temple-City.items.[].system.cost.value} (same value: '') [damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage} [0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.0} [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.formula} (18 different values) kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x55) 'healing' (x8) materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.type} (11 different values) [applyMod] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.0.applyMod} (2 different values) False (x27) True (x6) [damageType] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.damageType} (3 different values) 'piercing' (x10) 'bludgeoning' (x4) 'slashing' (x1) [dice] : integer {Book 4 - Secrets of the Temple-City.items.[].system.damage.dice} (same value: 1) [die] : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.die} (5 different values) 'd6' (x8) 'd4' (x3) 'd10' (x2) 'd12' (x1) 'd8' (x1) [gcovwqxwitqchoin] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [h5zzrh1xmy9k57m6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.formula} (same value: '2d6') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire') publication : object {Book 4 - Secrets of the Temple-City.items.[].system.publication} license : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.license} (2 different values) 'OGL' (x392) 'ORC' (x11) remaster : boolean {Book 4 - Secrets of the Temple-City.items.[].system.publication.remaster} (2 different values) False (x392) True (x11) title : string {Book 4 - Secrets of the Temple-City.items.[].system.publication.title} (8 different values) 'Pathfinder Core Rulebook' (x163) '' (x160) 'Pathfinder Bestiary' (x49) 'Pathfinder Player Core' (x11) 'Pathfinder #172: Secrets of the Temple-City' (x7) 'Pathfinder Bestiary 2' (x6) 'Pathfinder Bestiary 3' (x6) 'Pathfinder Secrets of Magic' (x1) [counteraction] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.counteraction} (2 different values) False (x141) True (x7) [damageRolls] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls} [0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damage} (5 different values) '3d8+14' (x1) '3d10 + 16' (x1) '3d8 + 16' (x1) '3d6+16' (x1) '3d10+15' (x1) damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.0.damageType} (4 different values) 'void' (x2) 'piercing' (x1) 'bludgeoning' (x1) 'slashing' (x1) [1] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1} [category] : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damage} (2 different values) '1d6' (x2) '1d10' (x1) damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.1.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'bleed' (x1) [2wn00fw4lp3f27bhfhoz] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damage} (same value: '2d8+7') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2wn00fw4lp3f27bhfhoz.damageType} (same value: 'bludgeoning') [2zMSrTvXFFmWBI3q] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damage} (same value: '1d4+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.2zMSrTvXFFmWBI3q.damageType} (same value: 'bludgeoning') [34BJfOCc0rLb6lA6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damage} (same value: '3d6+15') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.34BJfOCc0rLb6lA6.damageType} (same value: 'piercing') [3XRx9AAkcWNhco36] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damage} (same value: '3d8+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3XRx9AAkcWNhco36.damageType} (same value: 'piercing') [3luea2hl1l5l54nfjvnb] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damage} (same value: '2d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.3luea2hl1l5l54nfjvnb.damageType} (same value: 'fire') [4FjdpDUHGLP8zFlG] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damage} (same value: '3d6+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.4FjdpDUHGLP8zFlG.damageType} (same value: 'slashing') [5ir7jgpayZrgzR3i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damage} (same value: '3d6+16') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.5ir7jgpayZrgzR3i.damageType} (same value: 'piercing') [7sm8jukyn4uk1iyfdern] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.7sm8jukyn4uk1iyfdern.damageType} (same value: 'electricity') [BKUUbfhX5AmYrwWj] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damage} (same value: '1d4+4') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.BKUUbfhX5AmYrwWj.damageType} (same value: 'bludgeoning') [C3N7ws6a6OK5QEAV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damage} (same value: '2d8+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.C3N7ws6a6OK5QEAV.damageType} (same value: 'slashing') [DOMhwTeyoVEI4klu] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damage} (same value: '3d10+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.DOMhwTeyoVEI4klu.damageType} (same value: 'bludgeoning') [F3U55tJmxwTW6BVV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damage} (same value: '7d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.F3U55tJmxwTW6BVV.damageType} (same value: 'fire') [Grifne5qqGcjKkxq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damage} (same value: '2d8+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Grifne5qqGcjKkxq.damageType} (same value: 'piercing') [I370EEVS1uid2ufX] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damage} (same value: '3d12+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.I370EEVS1uid2ufX.damageType} (same value: 'piercing') [IMAthVC1fdTGRmbw] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damage} (same value: '2d8+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.IMAthVC1fdTGRmbw.damageType} (same value: 'piercing') [J1rREOuslQ4HX4CI] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damage} (same value: '3d8+18') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.J1rREOuslQ4HX4CI.damageType} (same value: 'fire') [JJQwTeCvZPYUzNtV] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damage} (same value: '3d6+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.JJQwTeCvZPYUzNtV.damageType} (same value: 'slashing') [MbKaeKKNNQIZNwCq] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damage} (same value: '3d6+12') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MbKaeKKNNQIZNwCq.damageType} (same value: 'fire') [MiGj5k4WSX1MP6kl] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damage} (same value: '5d10+20') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.MiGj5k4WSX1MP6kl.damageType} (same value: 'bludgeoning') [Mr5qRtXCLJSL9rFh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damage} (same value: '1d4+4') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.Mr5qRtXCLJSL9rFh.damageType} (same value: 'bludgeoning') [NjMWy2UYWyolTabA] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damage} (same value: '2d8+12') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.NjMWy2UYWyolTabA.damageType} (same value: 'piercing') [ODfOfnY2mN48aBBQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damage} (same value: '2d12+12') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ODfOfnY2mN48aBBQ.damageType} (same value: 'bludgeoning') [ZkLC8QZGMgvYMDdh] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damage} (same value: '3d8+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ZkLC8QZGMgvYMDdh.damageType} (same value: 'piercing') [aOvvAbjcWyxeL2mY] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damage} (same value: '1d6+12') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.aOvvAbjcWyxeL2mY.damageType} (same value: 'piercing') [amRjeGnR3wwP2d6y] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damage} (same value: '1d6+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.amRjeGnR3wwP2d6y.damageType} (same value: 'piercing') [bsnsvylDbDSw6iRf] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damage} (same value: '2d10+16') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.bsnsvylDbDSw6iRf.damageType} (same value: 'piercing') [cpkqm7byriltcptbtlz5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cpkqm7byriltcptbtlz5.damageType} (same value: 'fire') [cuS1whzTshRh4naQ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damage} (same value: '2d6+10') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.cuS1whzTshRh4naQ.damageType} (same value: 'piercing') [dU3MuJyKG4KIpYFt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damage} (same value: '3d8+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.dU3MuJyKG4KIpYFt.damageType} (same value: 'fire') [eGFrWmEOMzYIQMTn] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damage} (same value: '3d4+6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.eGFrWmEOMzYIQMTn.damageType} (same value: 'piercing') [exaa8ts5piktl0ruak2b] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damage} (same value: '3d6+10') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.exaa8ts5piktl0ruak2b.damageType} (same value: 'piercing') [f2pvlizrjjrxyiuy4vsp] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.f2pvlizrjjrxyiuy4vsp.damageType} (same value: 'fire') [hf6xb3yizmy8f5rs176c] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.hf6xb3yizmy8f5rs176c.damageType} (same value: 'fire') icJp2SVVOVmQoBc8 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damage} (same value: '3d6+16') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.icJp2SVVOVmQoBc8.damageType} (same value: 'piercing') [g90kfzxvrfzykgty1ilx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.g90kfzxvrfzykgty1ilx.damageType} (same value: 'fire') [gv8msfUZGURXKpnt] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damage} (same value: '1d4+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.gv8msfUZGURXKpnt.damageType} (same value: 'bludgeoning') [ho7zkvkl8ca1i9vn5nqx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damage} (same value: '2d8') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ho7zkvkl8ca1i9vn5nqx.damageType} (same value: 'fire') [iGZKczZXiJ9ndRKB] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damage} (same value: '2d8+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iGZKczZXiJ9ndRKB.damageType} (same value: 'piercing') [iiyAbtAZs1FQRxe3] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damage} (same value: '2d6+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.iiyAbtAZs1FQRxe3.damageType} (same value: 'piercing') [ln766xyEiJjdKkcr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damage} (same value: '3d8+15') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ln766xyEiJjdKkcr.damageType} (same value: 'bludgeoning') [m523gk7118lgycj8zje6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damage} (same value: '2d4+7') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.m523gk7118lgycj8zje6.damageType} (same value: 'bludgeoning') [mKuxXAjLUv4oX1Jm] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damage} (same value: '2d4+10') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mKuxXAjLUv4oX1Jm.damageType} (same value: 'slashing') [mrOkdo4CB1x6EQ9h] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damage} (same value: '6d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.mrOkdo4CB1x6EQ9h.damageType} (same value: 'acid') [nd3ZFShm0M47kYw0] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damage} (same value: '3d6+19') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nd3ZFShm0M47kYw0.damageType} (same value: 'bludgeoning') [nju6KP1yp0WgMUB6] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damage} (same value: '1d4+6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.nju6KP1yp0WgMUB6.damageType} (same value: 'bludgeoning') [oq61i79krvprblv1uxad] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damage} (same value: '3d10+16') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.oq61i79krvprblv1uxad.damageType} (same value: 'slashing') [sxESbrz6lMaZNPBx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damage} (same value: '3d10+13') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.sxESbrz6lMaZNPBx.damageType} (same value: 'piercing') [usme11rf71wj2mmpfyga] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damage} (same value: '2d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.usme11rf71wj2mmpfyga.damageType} (same value: 'fire') [v10kBQ74JZM3UnUx] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damage} (same value: '3d4+6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v10kBQ74JZM3UnUx.damageType} (same value: 'piercing') [v9yv518mpli2xc1sg60m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.v9yv518mpli2xc1sg60m.damageType} (same value: 'fire') [vWzYmFKDNSKZery5] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damage} (same value: '3d12+19') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vWzYmFKDNSKZery5.damageType} (same value: 'piercing') fenwtx5avlc0efv7qcy3 : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damage} (same value: '2d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.fenwtx5avlc0efv7qcy3.damageType} (same value: 'fire') [vn51o00jn3f2l9ohrp1u] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.vn51o00jn3f2l9ohrp1u.damageType} (same value: 'fire') [wal04qny9h00kz5jfo6m] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.wal04qny9h00kz5jfo6m.damageType} (same value: 'fire') [x3jqyTbuZ02RP9gF] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damage} (same value: '5d6+20') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.x3jqyTbuZ02RP9gF.damageType} (same value: 'mental') [xf0ap183qbq2pbcflqhr] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xf0ap183qbq2pbcflqhr.damageType} (same value: 'fire') [xmigirg134h0l26qlwuv] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damage} (same value: '3d10+12') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.xmigirg134h0l26qlwuv.damageType} (same value: 'bludgeoning') [ygozgrxwfqpjlua5xl9i] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damage} (same value: '1d6') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.ygozgrxwfqpjlua5xl9i.damageType} (same value: 'electricity') [zqh0M3A0UZBukETZ] : object {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ} damage : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damage} (same value: '3d12+11') damageType : string {Book 4 - Secrets of the Temple-City.items.[].system.damageRolls.zqh0M3A0UZBukETZ.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.deathNote} (same value: True) [defense] : object {Book 4 - Secrets of the Temple-City.items.[].system.defense} save : object {Book 4 - Secrets of the Temple-City.items.[].system.defense.save} basic : boolean {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.basic} (2 different values) True (x36) False (x15) statistic : string {Book 4 - Secrets of the Temple-City.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x26) 'fortitude' (x16) 'will' (x9) description : object {Book 4 - Secrets of the Temple-City.items.[].system.description} value : string {Book 4 - Secrets of the Temple-City.items.[].system.description.value} (235 different values) [dexCap] : integer {Book 4 - Secrets of the Temple-City.items.[].system.dexCap} (4 different values) 4 (x3) 0 (x2) 3 (x1) 1 (x1) [duration] : object {Book 4 - Secrets of the Temple-City.items.[].system.duration} sustained : boolean {Book 4 - Secrets of the Temple-City.items.[].system.duration.sustained} (2 different values) False (x134) True (x14) value : string {Book 4 - Secrets of the Temple-City.items.[].system.duration.value} (17 different values) [equipped] : object {Book 4 - Secrets of the Temple-City.items.[].system.equipped} carryType : string {Book 4 - Secrets of the Temple-City.items.[].system.equipped.carryType} (2 different values) 'worn' (x19) 'held' (x12) [handsHeld] : integer {Book 4 - Secrets of the Temple-City.items.[].system.equipped.handsHeld} (3 different values) 0 (x12) 1 (x10) 2 (x2) [inSlot] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.inSlot} (2 different values) True (x6) False (x5) [invested] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 4 - Secrets of the Temple-City.items.[].system.frequency} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.max} (same value: 1) per : string {Book 4 - Secrets of the Temple-City.items.[].system.frequency.per} (4 different values) 'round' (x8) 'day' (x2) 'PT1M' (x1) 'P1M' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.frequency.value} (same value: 1) [group] : string {Book 4 - Secrets of the Temple-City.items.[].system.group} (11 different values) [hardness] : integer {Book 4 - Secrets of the Temple-City.items.[].system.hardness} (4 different values) 0 (x28) 8 (x1) 10 (x1) 13 (x1) [heightening] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening} [damage] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage} 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.damage.0} (7 different values) '2d6' (x16) '1d6' (x10) '1d8' (x9) '1d4' (x9) '10' (x2) '1d10' (x2) '1d12' (x2) [interval] : integer {Book 4 - Secrets of the Temple-City.items.[].system.heightening.interval} (2 different values) 1 (x46) 2 (x4) type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.type} (2 different values) 'interval' (x50) 'fixed' (x2) [levels] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels} 3 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [4] : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage} h5zzrh1xmy9k57m6 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: '3d6') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire') 5 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {Book 4 - Secrets of the Temple-City.items.[].system.hp} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.max} (4 different values) 0 (x28) 64 (x1) 80 (x1) 104 (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.hp.value} (4 different values) 0 (x28) 64 (x1) 80 (x1) 104 (x1) [level] : object {Book 4 - Secrets of the Temple-City.items.[].system.level} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.level.value} (15 different values) [location] : object {Book 4 - Secrets of the Temple-City.items.[].system.location} [heightenedLevel] : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.heightenedLevel} (9 different values) 5 (x15) 6 (x12) 7 (x9) 8 (x7) 4 (x6) 3 (x3) 2 (x3) 1 (x2) 9 (x1) [uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.location.uses} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.max} (same value: 3) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.location.uses.value} (same value: 3) value : string {Book 4 - Secrets of the Temple-City.items.[].system.location.value} (14 different values) [material] : object {Book 4 - Secrets of the Temple-City.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 4 - Secrets of the Temple-City.items.[].system.mod} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.mod.value} (6 different values) 33 (x1) 25 (x1) 50 (x1) 12 (x1) 27 (x1) 30 (x1) [overlays] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [4gyp3qlsv5ywdyjq] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) [7qdtetowq348s9oc] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [cUFX7ExSLeoa3vIF] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [hqiwae0wgehycnex] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire') [defense] : empty heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6') interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3') [lfxcoz2d3f8j2zq1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [pq7cxntbz4s8g5ik] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) [wlrbtv7c5shfmdh1] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : empty formula : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6') kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage') materials : array<> {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire') [defense] : empty heightening : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6') interval : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1') [z04svm1cvfcxtplb] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'void' (x3) [zFWsMjoeCnLxqJaV] : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 4 - Secrets of the Temple-City.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 4 - Secrets of the Temple-City.items.[].system.prepared} [label] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.label} (same value: 'Spellcasting Type') [type] : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.type} (same value: 'String') value : string {Book 4 - Secrets of the Temple-City.items.[].system.prepared.value} (2 different values) 'innate' (x10) 'spontaneous' (x4) [flexible] : boolean {Book 4 - Secrets of the Temple-City.items.[].system.prepared.flexible} (same value: False) [price] : object {Book 4 - Secrets of the Temple-City.items.[].system.price} [per] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.per} (same value: 10) value : object {Book 4 - Secrets of the Temple-City.items.[].system.price.value} [gp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.gp} (14 different values) [sp] : integer {Book 4 - Secrets of the Temple-City.items.[].system.price.value.sp} (2 different values) 1 (x10) 2 (x2) [proficiency] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficiency} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficiency.value} (same value: 0) [proficient] : object {Book 4 - Secrets of the Temple-City.items.[].system.proficient} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.proficient.value} (same value: 0) rules : ignored (Foundry rules object) {Book 4 - Secrets of the Temple-City.items.[].system.rules} [quantity] : integer {Book 4 - Secrets of the Temple-City.items.[].system.quantity} (3 different values) 1 (x28) 20 (x2) 3 (x1) [range] : mixed object {Book 4 - Secrets of the Temple-City.items.[].system.range} value : string {Book 4 - Secrets of the Temple-City.items.[].system.range.value} (12 different values) integer {Book 4 - Secrets of the Temple-City.items.[].system.range} (same value: 60) [reload] : object {Book 4 - Secrets of the Temple-City.items.[].system.reload} value : string {Book 4 - Secrets of the Temple-City.items.[].system.reload.value} (4 different values) '-' (x7) '' (x6) '0' (x1) '1' (x1) [requirements] : string {Book 4 - Secrets of the Temple-City.items.[].system.requirements} (same value: '') [runes] : object {Book 4 - Secrets of the Temple-City.items.[].system.runes} [potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.potency} (3 different values) 0 (x10) 2 (x8) 1 (x4) [property] : array {Book 4 - Secrets of the Temple-City.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.runes.property.[]} (2 different values) 'returning' (x3) 'flaming' (x1) [reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.resilient} (2 different values) 0 (x4) 1 (x3) [striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.runes.striking} (3 different values) 0 (x7) 1 (x4) 2 (x4) [showSlotlessLevels] : object {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels} value : boolean {Book 4 - Secrets of the Temple-City.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 4 - Secrets of the Temple-City.items.[].system.size} (2 different values) 'med' (x30) 'huge' (x1) [slots] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots} [slot0] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.max} (4 different values) 4 (x4) 5 (x2) 3 (x1) 6 (x1) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared} Length: min=2 max=5 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.prepared.[].id} (30 different values) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot0.value} (4 different values) 4 (x4) 5 (x2) 3 (x1) 6 (x1) [slot1] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.max} (3 different values) 1 (x2) 3 (x1) 4 (x1) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.prepared.[].id} (7 different values) 'hK1F9hAgf8OvUF4h' (x1) 'r3TDPMGyAXyJHEtC' (x1) 'AKLQQvfD8c6PJyIW' (x1) 'E0aMYzxJXHbdWtjX' (x1) 'ybvqPyAL6aWo15HC' (x1) 'k0N8c8ndXI0fnCeE' (x1) 'SG0gsDHC3AWJWV3l' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot1.value} (3 different values) 1 (x2) 3 (x1) 4 (x1) [slot10] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.max} (same value: 2) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared} Length: min=2 max=2 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.prepared.[].id} (2 different values) '5YjIkNhSAwJjVADR' (x1) 'cVCZNLKImtzOQLbY' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot10.value} (same value: 2) [slot2] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.max} (3 different values) 2 (x1) 3 (x1) 4 (x1) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.prepared.[].id} (6 different values) 'FvGNdi0IvvsAmWnX' (x1) 'BuGdzFv0ctxFf8WY' (x1) 'iTXIvCikMdgQ8BPm' (x1) '6lXfBtLbUlzmuirP' (x1) 'enPxxKkYJTHRpYii' (x1) 'RQqxyHO4W2rwb2Zt' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.max} (3 different values) 1 (x1) 3 (x1) 4 (x1) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.prepared.[].id} (5 different values) 'y7wMpqzmQFRBNeYB' (x1) 'OsaSYwXhXVcNJp3x' (x1) 'TUyXTcScaTWPdVCT' (x1) 'E3aeCKGF1Ma3ID0V' (x1) 'frTEnd7AFKYoxHNk' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot3.value} (3 different values) 1 (x1) 3 (x1) 4 (x1) [slot4] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.max} (3 different values) 1 (x4) 3 (x2) 4 (x1) [prepared] : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.prepared.[].id} (9 different values) 'mqsJ0JAz4t1EfPPQ' (x1) '7fGn7CjhhBQJj78D' (x1) 'Pos59V2uxGz38owW' (x1) 'vyh5OINhj3adIdmr' (x1) 'DSTkFIny5fHEo1BC' (x1) 'Ededz3H5nWyHb1Jt' (x1) 'cDuq3xUdZfwU4KxR' (x1) 'xncUSXddZtrlhsUH' (x1) 'QS90c96GJN5vfRAW' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot4.value} (3 different values) 1 (x4) 3 (x2) 4 (x1) [slot5] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.max} (4 different values) 3 (x3) 1 (x3) 4 (x2) 2 (x1) [prepared] : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.prepared.[].id} (15 different values) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot5.value} (4 different values) 3 (x3) 1 (x3) 4 (x2) 2 (x1) [slot6] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.max} (3 different values) 3 (x5) 1 (x1) 2 (x1) [prepared] : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.prepared.[].id} (12 different values) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot6.value} (3 different values) 3 (x5) 1 (x1) 2 (x1) [slot7] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.max} (3 different values) 2 (x2) 3 (x2) 4 (x1) [prepared] : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared} Length: min=2 max=4 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.prepared.[].id} (10 different values) 'kFiYMkp0WV0vxEE0' (x1) 'FpaY5nWlhsKRW5Fx' (x1) 'v6xkaAdy18kaoRMy' (x1) 'oSc0TMEl34RXLg3I' (x1) 'RgQgWVInOeaKOCbN' (x1) 'zuEJPJCGfEaQN1d6' (x1) '2xJoSuQruCk7a4Wv' (x1) 'UOU5WL8VCVZADUHq' (x1) 'OO3cGP129kyxCmyR' (x1) 'TAt8RHhFAjdc5NDm' (x1) [value] : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot7.value} (3 different values) 3 (x2) 4 (x1) 2 (x1) [slot8] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.max} (2 different values) 3 (x2) 7 (x1) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared} Length: min=3 max=7 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.prepared.[].id} (10 different values) 'Fyifux0My65JRKoU' (x3) 'HQVytopZ8CADKsxt' (x3) 'yy91KaoNfXNhu0ci' (x1) 'OE7wsLvW4UtyhlKu' (x1) 'dAxSJjgDptTfoFVQ' (x1) 'SM20yZkhv35LKEAa' (x1) 'sgAkXCmM6HrGIoXN' (x1) 'rn17oeZBB4HPNJWB' (x1) '7V2QJ6KQnFtWAuEj' (x1) 'ZkkWtpBqOYqcDU3g' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot8.value} (2 different values) 3 (x2) 7 (x1) [slot9] : object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9} max : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.max} (same value: 3) prepared : array {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared.[]} id : string {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.prepared.[].id} (3 different values) 'ZlC45h8IbZViMVlt' (x1) 'zDsnikeXhtks7uMp' (x1) 'QiBDraElfb1GIdZ9' (x1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.slots.slot9.value} (same value: 3) [slug] : string {Book 4 - Secrets of the Temple-City.items.[].system.slug} (139 different values) [specific] : object {Book 4 - Secrets of the Temple-City.items.[].system.specific} [integrated] : empty material : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes} [potency] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.potency} (same value: 2) [property] : array {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property} Length: min=0 max=1 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.property.[]} (same value: 'returning') [reinforcing] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.reinforcing} (same value: 0) [striking] : integer {Book 4 - Secrets of the Temple-City.items.[].system.specific.runes.striking} (same value: 2) [speedPenalty] : integer {Book 4 - Secrets of the Temple-City.items.[].system.speedPenalty} (2 different values) 0 (x7) -10 (x3) [spelldc] : object {Book 4 - Secrets of the Temple-City.items.[].system.spelldc} dc : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.dc} (9 different values) 30 (x4) 34 (x2) 27 (x2) 36 (x1) 26 (x1) 38 (x1) 49 (x1) 33 (x1) 29 (x1) [item] : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.item} (same value: 0) [label] : string {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.label} (same value: 'Class DC') mod : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.mod} (same value: 0) [type] : string {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.type} (same value: 'String') value : integer {Book 4 - Secrets of the Temple-City.items.[].system.spelldc.value} (9 different values) 22 (x4) 26 (x2) 19 (x2) 28 (x1) 18 (x1) 30 (x1) 41 (x1) 25 (x1) 21 (x1) [splashDamage] : object {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage} value : integer {Book 4 - Secrets of the Temple-City.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 4 - Secrets of the Temple-City.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'bolts' (x1) [strength] : integer {Book 4 - Secrets of the Temple-City.items.[].system.strength} (4 different values) 0 (x3) 4 (x2) 1 (x1) 3 (x1) [target] : object {Book 4 - Secrets of the Temple-City.items.[].system.target} value : string {Book 4 - Secrets of the Temple-City.items.[].system.target.value} (27 different values) [time] : object {Book 4 - Secrets of the Temple-City.items.[].system.time} value : string {Book 4 - Secrets of the Temple-City.items.[].system.time.value} (6 different values) '2' (x103) '3' (x16) '1' (x11) '1 to 3' (x8) '1 minute' (x6) '10 minutes' (x4) [tradition] : object {Book 4 - Secrets of the Temple-City.items.[].system.tradition} value : string {Book 4 - Secrets of the Temple-City.items.[].system.tradition.value} (same value: 'divine') [traits] : object {Book 4 - Secrets of the Temple-City.items.[].system.traits} [rarity] : string {Book 4 - Secrets of the Temple-City.items.[].system.traits.rarity} (3 different values) 'common' (x371) 'uncommon' (x10) 'rare' (x1) [traditions] : array {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x101) 'primal' (x89) 'divine' (x80) 'occult' (x70) value : array {Book 4 - Secrets of the Temple-City.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 4 - Secrets of the Temple-City.items.[].system.traits.value.[]} (78 different values) [integrated] : empty [usage] : object {Book 4 - Secrets of the Temple-City.items.[].system.usage} value : string {Book 4 - Secrets of the Temple-City.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x17) 'held-in-two-hands' (x3) 'held-in-one-plus-hands' (x1) [uses] : object {Book 4 - Secrets of the Temple-City.items.[].system.uses} autoDestroy : boolean {Book 4 - Secrets of the Temple-City.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.max} (same value: 1) value : integer {Book 4 - Secrets of the Temple-City.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 4 - Secrets of the Temple-City.items.[].system.weaponType} value : string {Book 4 - Secrets of the Temple-City.items.[].system.weaponType.value} (2 different values) 'melee' (x34) 'ranged' (x16) type : string {Book 4 - Secrets of the Temple-City.items.[].type} (10 different values) 'action' (x154) 'spell' (x148) 'melee' (x50) 'weapon' (x15) 'spellcastingEntry' (x14) 'armor' (x7) 'lore' (x6) 'equipment' (x4) 'shield' (x3) 'consumable' (x2) [_stats] : object {Book 4 - Secrets of the Temple-City.items.[]._stats} compendiumSource : string {Book 4 - Secrets of the Temple-City.items.[]._stats.compendiumSource} (138 different values) [flags] : object {Book 4 - Secrets of the Temple-City.items.[].flags} pf2e : object {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e} linkedWeapon : string {Book 4 - Secrets of the Temple-City.items.[].flags.pf2e.linkedWeapon} (15 different values) name : string {Book 4 - Secrets of the Temple-City.name} (all different values) system : object {Book 4 - Secrets of the Temple-City.system} abilities : object {Book 4 - Secrets of the Temple-City.system.abilities} cha : object {Book 4 - Secrets of the Temple-City.system.abilities.cha} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.mod} (12 different values) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.cha.value} (12 different values) con : object {Book 4 - Secrets of the Temple-City.system.abilities.con} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.mod} (8 different values) 3 (x6) 4 (x5) 8 (x3) 5 (x3) 6 (x2) 1 (x2) 0 (x1) 7 (x1) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.con.value} (8 different values) 16 (x6) 18 (x4) 26 (x3) 20 (x2) 22 (x2) 24 (x1) 10 (x1) 12 (x1) dex : object {Book 4 - Secrets of the Temple-City.system.abilities.dex} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.mod} (8 different values) 4 (x6) 5 (x4) 3 (x3) 2 (x3) 6 (x2) -1 (x2) 1 (x2) 7 (x1) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.dex.value} (8 different values) 18 (x5) 20 (x4) 14 (x3) 8 (x2) 16 (x2) 12 (x2) 24 (x1) 10 (x1) int : object {Book 4 - Secrets of the Temple-City.system.abilities.int} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.mod} (10 different values) 2 (x5) 1 (x5) 0 (x3) -5 (x3) 3 (x2) -4 (x1) 4 (x1) 7 (x1) -1 (x1) -2 (x1) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.int.value} (9 different values) 14 (x4) 10 (x4) 12 (x4) 0 (x3) 2 (x1) 24 (x1) 8 (x1) 6 (x1) 16 (x1) str : object {Book 4 - Secrets of the Temple-City.system.abilities.str} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.mod} (10 different values) 7 (x5) 5 (x4) 8 (x3) 9 (x2) 6 (x2) -5 (x2) 4 (x2) 12 (x1) 0 (x1) 1 (x1) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.str.value} (10 different values) 24 (x5) 20 (x3) 28 (x2) 26 (x2) 22 (x2) 10 (x2) 34 (x1) 18 (x1) 12 (x1) 0 (x1) wis : object {Book 4 - Secrets of the Temple-City.system.abilities.wis} mod : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.mod} (8 different values) 2 (x6) 4 (x4) 3 (x3) 0 (x3) 5 (x3) 1 (x2) 8 (x1) 12 (x1) [value] : integer {Book 4 - Secrets of the Temple-City.system.abilities.wis.value} (7 different values) 10 (x4) 14 (x4) 16 (x3) 18 (x3) 20 (x3) 12 (x2) 34 (x1) attributes : object {Book 4 - Secrets of the Temple-City.system.attributes} ac : object {Book 4 - Secrets of the Temple-City.system.attributes.ac} details : string {Book 4 - Secrets of the Temple-City.system.attributes.ac.details} (same value: '') value : integer {Book 4 - Secrets of the Temple-City.system.attributes.ac.value} (14 different values) allSaves : object {Book 4 - Secrets of the Temple-City.system.attributes.allSaves} value : string {Book 4 - Secrets of the Temple-City.system.attributes.allSaves.value} (same value: '') hp : object {Book 4 - Secrets of the Temple-City.system.attributes.hp} details : string {Book 4 - Secrets of the Temple-City.system.attributes.hp.details} (8 different values) '' (x13) 'void healing' (x3) 'void healing, rejuvenation' (x2) 'regeneration 30 (deactivated by fire)' (x1) '16 squares (160 = 12 squares, 80 = 8 squares)' (x1) 'void healing, rejuvination' (x1) '16 squares (156 = 12 squares, 78 = 8 squares)' (x1) '16 squares (144 = 12 squares, 72 = 8 squares)' (x1) max : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.max} (18 different values) temp : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.temp} (same value: 0) value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hp.value} (18 different values) [immunities] : array {Book 4 - Secrets of the Temple-City.system.attributes.immunities} Length: min=1 max=6 Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[]} type : string {Book 4 - Secrets of the Temple-City.system.attributes.immunities.[].type} (14 different values) [resistances] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[]} type : string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].type} (8 different values) 'physical' (x3) 'fire' (x3) 'mental' (x3) 'bludgeoning' (x2) 'all-damage' (x2) 'piercing' (x2) 'cold' (x1) 'sonic' (x1) value : integer {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].value} (5 different values) 10 (x9) 15 (x4) 20 (x2) 5 (x1) 4 (x1) [doubleVs] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 4 - Secrets of the Temple-City.system.attributes.resistances.[].exceptions.[]} (5 different values) 'force' (x2) 'ghost-touch' (x2) 'vitality' (x2) 'adamantine' (x2) 'bludgeoning' (x1) speed : object {Book 4 - Secrets of the Temple-City.system.attributes.speed} otherSpeeds : array {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[]} type : string {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x2) 'burrow' (x1) 'swim' (x1) value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.otherSpeeds.[].value} (4 different values) 20 (x1) 40 (x1) 35 (x1) 50 (x1) value : integer {Book 4 - Secrets of the Temple-City.system.attributes.speed.value} (8 different values) 25 (x8) 20 (x6) 30 (x3) 35 (x2) 60 (x1) 0 (x1) 40 (x1) 10 (x1) [hardness] : object {Book 4 - Secrets of the Temple-City.system.attributes.hardness} value : integer {Book 4 - Secrets of the Temple-City.system.attributes.hardness.value} (same value: 14) [weaknesses] : array {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[]} type : string {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].type} (8 different values) 'area-damage' (x3) 'splash-damage' (x3) 'cold' (x2) 'fire' (x2) 'holy' (x2) 'axe-vulnerability' (x1) 'bludgeoning' (x1) 'slashing' (x1) value : integer {Book 4 - Secrets of the Temple-City.system.attributes.weaknesses.[].value} (4 different values) 15 (x8) 10 (x3) 20 (x2) 8 (x2) details : object {Book 4 - Secrets of the Temple-City.system.details} blurb : string {Book 4 - Secrets of the Temple-City.system.details.blurb} (3 different values) '' (x21) 'Female elite nemhaith' (x1) 'Male arboreal nature-speaker' (x1) languages : object {Book 4 - Secrets of the Temple-City.system.details.languages} details : string {Book 4 - Secrets of the Temple-City.system.details.languages.details} (4 different values) '' (x17) '(can\'t speak any language)' (x4) 'telepathy 100 feet' (x1) 'speak with animals, speak with plants, telepathy 300 feet' (x1) value : array {Book 4 - Secrets of the Temple-City.system.details.languages.value} Length: min=0 max=8 Value type: string {Book 4 - Secrets of the Temple-City.system.details.languages.value.[]} (12 different values) level : object {Book 4 - Secrets of the Temple-City.system.details.level} value : integer {Book 4 - Secrets of the Temple-City.system.details.level.value} (10 different values) 13 (x5) 11 (x5) 10 (x2) 16 (x2) 12 (x2) 15 (x2) 14 (x2) 17 (x1) 25 (x1) 6 (x1) privateNotes : string {Book 4 - Secrets of the Temple-City.system.details.privateNotes} (3 different values) publicNotes : string {Book 4 - Secrets of the Temple-City.system.details.publicNotes} (2 different values) publication : object {Book 4 - Secrets of the Temple-City.system.details.publication} license : string {Book 4 - Secrets of the Temple-City.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 4 - Secrets of the Temple-City.system.details.publication.remaster} (same value: False) title : string {Book 4 - Secrets of the Temple-City.system.details.publication.title} (same value: 'Pathfinder #172: Secrets of the Temple-City') initiative : object {Book 4 - Secrets of the Temple-City.system.initiative} statistic : string {Book 4 - Secrets of the Temple-City.system.initiative.statistic} (same value: 'perception') perception : object {Book 4 - Secrets of the Temple-City.system.perception} details : string {Book 4 - Secrets of the Temple-City.system.perception.details} (5 different values) '' (x18) 'smoke vision' (x2) 'skeleton sense 60 feet' (x1) 'emotion sense 60 feet' (x1) '+29 to notice lies and sense motive' (x1) mod : integer {Book 4 - Secrets of the Temple-City.system.perception.mod} (13 different values) senses : array {Book 4 - Secrets of the Temple-City.system.perception.senses} Length: min=0 max=2 Value type: object {Book 4 - Secrets of the Temple-City.system.perception.senses.[]} [acuity] : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x4) 'precise' (x1) [range] : integer {Book 4 - Secrets of the Temple-City.system.perception.senses.[].range} (3 different values) 30 (x3) 120 (x1) 60 (x1) type : string {Book 4 - Secrets of the Temple-City.system.perception.senses.[].type} (6 different values) 'darkvision' (x14) 'low-light-vision' (x3) 'tremorsense' (x2) 'scent' (x2) 'greater-darkvision' (x1) 'wavesense' (x1) resources : object {Book 4 - Secrets of the Temple-City.system.resources} [focus] : object {Book 4 - Secrets of the Temple-City.system.resources.focus} max : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.max} (same value: 0) value : integer {Book 4 - Secrets of the Temple-City.system.resources.focus.value} (same value: 0) saves : object {Book 4 - Secrets of the Temple-City.system.saves} fortitude : object {Book 4 - Secrets of the Temple-City.system.saves.fortitude} saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 4 - Secrets of the Temple-City.system.saves.fortitude.value} (12 different values) reflex : object {Book 4 - Secrets of the Temple-City.system.saves.reflex} saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 4 - Secrets of the Temple-City.system.saves.reflex.value} (12 different values) will : object {Book 4 - Secrets of the Temple-City.system.saves.will} saveDetail : string {Book 4 - Secrets of the Temple-City.system.saves.will.saveDetail} (same value: '') value : integer {Book 4 - Secrets of the Temple-City.system.saves.will.value} (13 different values) skills : object {Book 4 - Secrets of the Temple-City.system.skills} [acrobatics] : object {Book 4 - Secrets of the Temple-City.system.skills.acrobatics} base : integer {Book 4 - Secrets of the Temple-City.system.skills.acrobatics.base} (6 different values) 21 (x3) 29 (x1) 22 (x1) 20 (x1) 24 (x1) 23 (x1) [arcana] : object {Book 4 - Secrets of the Temple-City.system.skills.arcana} base : integer {Book 4 - Secrets of the Temple-City.system.skills.arcana.base} (2 different values) 42 (x1) 25 (x1) [athletics] : object {Book 4 - Secrets of the Temple-City.system.skills.athletics} base : integer {Book 4 - Secrets of the Temple-City.system.skills.athletics.base} (13 different values) [crafting] : object {Book 4 - Secrets of the Temple-City.system.skills.crafting} base : integer {Book 4 - Secrets of the Temple-City.system.skills.crafting.base} (2 different values) 16 (x1) 18 (x1) [deception] : object {Book 4 - Secrets of the Temple-City.system.skills.deception} base : integer {Book 4 - Secrets of the Temple-City.system.skills.deception.base} (5 different values) 29 (x1) 20 (x1) 22 (x1) 25 (x1) 28 (x1) [diplomacy] : object {Book 4 - Secrets of the Temple-City.system.skills.diplomacy} base : integer {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.base} (3 different values) 29 (x1) 41 (x1) 28 (x1) special : array {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[]} base : integer {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].base} (same value: 30) label : string {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].label} (same value: 'to Make an Impressions') predicate : array {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.system.skills.diplomacy.special.[].predicate.[]} (same value: 'action:make-an-impression') [intimidation] : object {Book 4 - Secrets of the Temple-City.system.skills.intimidation} base : integer {Book 4 - Secrets of the Temple-City.system.skills.intimidation.base} (9 different values) 29 (x3) 22 (x2) 33 (x1) 19 (x1) 31 (x1) 15 (x1) 28 (x1) 23 (x1) 16 (x1) [nature] : object {Book 4 - Secrets of the Temple-City.system.skills.nature} base : integer {Book 4 - Secrets of the Temple-City.system.skills.nature.base} (3 different values) 50 (x1) 21 (x1) 19 (x1) [occultism] : object {Book 4 - Secrets of the Temple-City.system.skills.occultism} base : integer {Book 4 - Secrets of the Temple-City.system.skills.occultism.base} (same value: 25) [performance] : object {Book 4 - Secrets of the Temple-City.system.skills.performance} base : integer {Book 4 - Secrets of the Temple-City.system.skills.performance.base} (same value: 28) [religion] : object {Book 4 - Secrets of the Temple-City.system.skills.religion} base : integer {Book 4 - Secrets of the Temple-City.system.skills.religion.base} (7 different values) 19 (x3) 23 (x2) 26 (x2) 28 (x1) 33 (x1) 27 (x1) 18 (x1) [society] : object {Book 4 - Secrets of the Temple-City.system.skills.society} base : integer {Book 4 - Secrets of the Temple-City.system.skills.society.base} (3 different values) 17 (x1) 25 (x1) 26 (x1) [stealth] : object {Book 4 - Secrets of the Temple-City.system.skills.stealth} base : integer {Book 4 - Secrets of the Temple-City.system.skills.stealth.base} (11 different values) [special] : array {Book 4 - Secrets of the Temple-City.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[]} base : integer {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].base} (same value: 42) label : string {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].label} (same value: 'in forests') predicate : array {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 4 - Secrets of the Temple-City.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forest') [survival] : object {Book 4 - Secrets of the Temple-City.system.skills.survival} base : integer {Book 4 - Secrets of the Temple-City.system.skills.survival.base} (4 different values) 21 (x2) 19 (x2) 12 (x1) 30 (x1) traits : object {Book 4 - Secrets of the Temple-City.system.traits} rarity : string {Book 4 - Secrets of the Temple-City.system.traits.rarity} (4 different values) 'uncommon' (x9) 'rare' (x8) 'unique' (x4) 'common' (x2) size : object {Book 4 - Secrets of the Temple-City.system.traits.size} value : string {Book 4 - Secrets of the Temple-City.system.traits.size.value} (5 different values) 'med' (x12) 'grg' (x5) 'huge' (x3) 'sm' (x2) 'lg' (x1) value : array {Book 4 - Secrets of the Temple-City.system.traits.value} Length: min=1 max=7 Value type: string {Book 4 - Secrets of the Temple-City.system.traits.value.[]} (21 different values) type : string {Book 4 - Secrets of the Temple-City.type} (same value: 'npc')