Cleric Different values: 74 ===================================== object {Cleric} _id : string {Cleric._id} (all different values) folder : string {Cleric.folder} (same value: 'Qtxu2L8QNot6OQPe') img : string {Cleric.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Cleric.name} (all different values) system : object {Cleric.system} actionType : object {Cleric.system.actionType} value : string {Cleric.system.actionType.value} (4 different values) 'passive' (x47) 'action' (x13) 'reaction' (x10) 'free' (x4) actions : object {Cleric.system.actions} [value] : integer {Cleric.system.actions.value} (3 different values) 1 (x10) 2 (x2) 3 (x1) category : string {Cleric.system.category} (same value: 'class') description : object {Cleric.system.description} value : string {Cleric.system.description.value} (all different values) level : object {Cleric.system.level} value : integer {Cleric.system.level.value} (11 different values) [maxTakable] : empty prerequisites : object {Cleric.system.prerequisites} value : array {Cleric.system.prerequisites.value} Length: min=0 max=3 Value type: object {Cleric.system.prerequisites.value.[]} value : string {Cleric.system.prerequisites.value.[].value} (33 different values) publication : object {Cleric.system.publication} license : string {Cleric.system.publication.license} (2 different values) 'ORC' (x66) 'OGL' (x8) remaster : boolean {Cleric.system.publication.remaster} (2 different values) True (x66) False (x8) title : string {Cleric.system.publication.title} (9 different values) 'Pathfinder Player Core' (x65) 'Pathfinder Core Rulebook' (x2) 'Pathfinder #168: King of the Mountain' (x1) 'Pathfinder #156: The Apocalypse Prophet' (x1) 'Pathfinder #150: Broken Promises' (x1) 'Pathfinder Lost Omens Divine Mysteries' (x1) 'Pathfinder #148: Fires of the Haunted City' (x1) 'Pathfinder Lost Omens Gods & Magic' (x1) 'Pathfinder Advanced Player\'s Guide' (x1) rules : ignored (Foundry rules object) {Cleric.system.rules} traits : object {Cleric.system.traits} rarity : string {Cleric.system.traits.rarity} (2 different values) 'common' (x71) 'uncommon' (x3) [selected] : object {Cleric.system.traits.selected} cleric : string {Cleric.system.traits.selected.cleric} (same value: 'Cleric') value : array {Cleric.system.traits.value} Length: min=1 max=4 Value type: string {Cleric.system.traits.value.[]} (12 different values) [frequency] : object {Cleric.system.frequency} max : integer {Cleric.system.frequency.max} (2 different values) 1 (x6) 3 (x1) per : string {Cleric.system.frequency.per} (5 different values) 'day' (x2) 'PT1H' (x2) 'turn' (x1) 'PT10M' (x1) 'round' (x1) [value] : integer {Cleric.system.frequency.value} (same value: 1) [selfEffect] : object {Cleric.system.selfEffect} name : string {Cleric.system.selfEffect.name} (6 different values) 'Effect: Defensive Recovery' (x1) 'Effect: Divine Weapon' (x1) 'Effect: Premonition of Clarity' (x1) 'Effect: Raise Symbol' (x1) 'Effect: Restorative Strike' (x1) 'Effect: Sanctify Armament' (x1) uuid : string {Cleric.system.selfEffect.uuid} (6 different values) 'Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament' (x1) type : string {Cleric.type} (same value: 'feat')