Equipment Different values: 5185 ===================================== object {Equipment} _id : string {Equipment._id} (all different values) img : string {Equipment.img} (2408 different values) name : string {Equipment.name} (all different values) system : object {Equipment.system} [baseItem] : string {Equipment.system.baseItem} (327 different values) [bulk] : object {Equipment.system.bulk} value : mixed integer {Equipment.system.bulk.value} (16 different values) float {Equipment.system.bulk.value} (same value: 0,1) [capacity] : integer {Equipment.system.bulk.capacity} (13 different values) [heldOrStowed] : mixed integer {Equipment.system.bulk.heldOrStowed} (3 different values) 1 (x21) 0 (x4) 2 (x2) float {Equipment.system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Equipment.system.bulk.ignored} (10 different values) 0 (x18) 50 (x7) 25 (x6) 2 (x3) 100 (x2) 150 (x2) 1000000 (x2) 1 (x1) 40 (x1) 10 (x1) [containerId] : empty description : object {Equipment.system.description} [gm] : string {Equipment.system.description.gm} (80 different values) value : string {Equipment.system.description.value} (4836 different values) [MAP] : object {Equipment.system.MAP} value : string {Equipment.system.MAP.value} (same value: '') [ability] : object {Equipment.system.ability} value : string {Equipment.system.ability.value} (same value: 'str') [acBonus] : integer {Equipment.system.acBonus} (7 different values) 2 (x106) 1 (x50) 6 (x31) 3 (x27) 4 (x19) 0 (x16) 5 (x13) [apex] : object {Equipment.system.apex} attribute : string {Equipment.system.apex.attribute} (6 different values) 'dex' (x11) 'cha' (x10) 'con' (x9) 'str' (x9) 'int' (x8) 'wis' (x7) [bonus] : object {Equipment.system.bonus} value : integer {Equipment.system.bonus.value} (5 different values) 0 (x748) 2 (x56) 1 (x54) 3 (x48) 4 (x3) [bonusDamage] : object {Equipment.system.bonusDamage} [value] : integer {Equipment.system.bonusDamage.value} (same value: 0) [category] : string {Equipment.system.category} (26 different values) [checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values) -1 (x53) -3 (x47) -2 (x38) 0 (x25) -4 (x1) [collapsed] : boolean {Equipment.system.collapsed} (same value: False) [damage] : object {Equipment.system.damage} [damageType] : string {Equipment.system.damage.damageType} (14 different values) [dice] : integer {Equipment.system.damage.dice} (8 different values) 1 (x786) 3 (x36) 4 (x35) 2 (x32) 0 (x17) 5 (x1) 6 (x1) 8 (x1) [die] : string {Equipment.system.damage.die} (6 different values) 'd4' (x345) 'd6' (x284) 'd8' (x167) 'd10' (x57) '' (x35) 'd12' (x17) [formula] : string {Equipment.system.damage.formula} (37 different values) [kind] : string {Equipment.system.damage.kind} (2 different values) 'damage' (x49) 'healing' (x27) [persistent] : object {Equipment.system.damage.persistent} [faces] : integer {Equipment.system.damage.persistent.faces} (3 different values) 4 (x24) 6 (x15) 8 (x4) number : integer {Equipment.system.damage.persistent.number} (6 different values) 1 (x19) 3 (x15) 4 (x14) 2 (x12) 6 (x1) 5 (x1) type : string {Equipment.system.damage.persistent.type} (6 different values) 'bleed' (x18) 'acid' (x12) 'fire' (x12) 'poison' (x12) 'void' (x4) 'piercing' (x4) [type] : string {Equipment.system.damage.type} (12 different values) [value] : string {Equipment.system.damage.value} (same value: '') [dexCap] : integer {Equipment.system.dexCap} (6 different values) 3 (x39) 1 (x33) 0 (x31) 2 (x26) 4 (x18) 5 (x17) [equippedBulk] : object {Equipment.system.equippedBulk} value : string {Equipment.system.equippedBulk.value} (same value: '') [hardness] : integer {Equipment.system.hardness} (19 different values) [range] : mixed integer {Equipment.system.range} (17 different values) object {Equipment.system.range} value : string {Equipment.system.range.value} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.rules} [group] : string {Equipment.system.group} (24 different values) [hp] : object {Equipment.system.hp} max : integer {Equipment.system.hp.max} (34 different values) value : integer {Equipment.system.hp.value} (34 different values) [items] : object {Equipment.system.items} 5z6qg : object {Equipment.system.items.5z6qg} img : string {Equipment.system.items.5z6qg.img} (same value: 'icons/tools/navigation/compass-worn-copper.webp') isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False) items : object {Equipment.system.items.5z6qg.items} name : string {Equipment.system.items.5z6qg.name} (same value: 'Compass') quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1) uuid : string {Equipment.system.items.5z6qg.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Compass') aftjc : object {Equipment.system.items.aftjc} img : string {Equipment.system.items.aftjc.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg') isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False) items : object {Equipment.system.items.aftjc.items} name : string {Equipment.system.items.aftjc.name} (same value: 'Standard Astrolabe') quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1) uuid : string {Equipment.system.items.aftjc.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe') b2zsf : object {Equipment.system.items.b2zsf} img : string {Equipment.system.items.b2zsf.img} (same value: 'icons/tools/scribal/ink-quill-red.webp') isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False) items : object {Equipment.system.items.b2zsf.items} name : string {Equipment.system.items.b2zsf.name} (same value: 'Writing Set') quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1) uuid : string {Equipment.system.items.b2zsf.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Writing Set') lfmi2 : object {Equipment.system.items.lfmi2} img : string {Equipment.system.items.lfmi2.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg') isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False) items : object {Equipment.system.items.lfmi2.items} name : string {Equipment.system.items.lfmi2.name} (same value: 'Ruler') quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1) uuid : string {Equipment.system.items.lfmi2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Ruler') lnvy6 : object {Equipment.system.items.lnvy6} img : string {Equipment.system.items.lnvy6.img} (same value: 'icons/tools/navigation/map-chart-tan.webp') isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False) items : object {Equipment.system.items.lnvy6.items} name : string {Equipment.system.items.lnvy6.name} (same value: 'Survey Map') quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1) uuid : string {Equipment.system.items.lnvy6.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Survey Map') [mca3x] : object {Equipment.system.items.mca3x} img : string {Equipment.system.items.mca3x.img} (same value: 'icons/containers/bags/pack-leather-white-tan.webp') isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True) items : object {Equipment.system.items.mca3x.items} 02xhi : object {Equipment.system.items.mca3x.items.02xhi} img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: 'icons/sundries/survival/rope-wrapped-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.02xhi.items} name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: 'Rope') quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rope') 30xet : object {Equipment.system.items.mca3x.items.30xet} img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp') isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.30xet.items} name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: 'Waterskin') quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Waterskin') afbn4 : object {Equipment.system.items.mca3x.items.afbn4} img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp') isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.afbn4.items} name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: 'Chalk') quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10) uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Chalk') fabyb : object {Equipment.system.items.mca3x.items.fabyb} img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: 'icons/commodities/stone/geode-raw-tan.webp') isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.fabyb.items} name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: 'Flint and Steel') quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Flint and Steel') jtagt : object {Equipment.system.items.mca3x.items.jtagt} img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/rations.webp') isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.jtagt.items} name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: 'Rations') quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2) uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rations') lems2 : object {Equipment.system.items.mca3x.items.lems2} img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: 'icons/sundries/lights/torch-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.lems2.items} name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: 'Torch') quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5) uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Torch') lpl11 : object {Equipment.system.items.mca3x.items.lpl11} img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: 'icons/containers/ammunition/quiver-simple-brown.webp') isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.lpl11.items} name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: 'Bedroll') quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Bedroll') z9tim : object {Equipment.system.items.mca3x.items.z9tim} img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: 'icons/sundries/survival/soap.webp') isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False) items : object {Equipment.system.items.mca3x.items.z9tim.items} name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: 'Soap') quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Soap') name : string {Equipment.system.items.mca3x.name} (same value: 'Backpack') quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1) uuid : string {Equipment.system.items.mca3x.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Backpack') [level] : object {Equipment.system.level} value : integer {Equipment.system.level.value} (29 different values) [material] : object {Equipment.system.material} [effects] : array {Equipment.system.material.effects} Length: min=1 max=1 Value type: string {Equipment.system.material.effects.[]} (same value: 'silver') [grade] : string {Equipment.system.material.grade} (3 different values) 'standard' (x26) 'high' (x23) 'low' (x7) [type] : string {Equipment.system.material.type} (10 different values) 'silver' (x12) 'adamantine' (x11) 'cold-iron' (x10) 'dawnsilver' (x8) 'duskwood' (x8) 'siccatite' (x2) 'orichalcum' (x2) 'peachwood' (x1) 'dragonhide' (x1) 'inubrix' (x1) price : object {Equipment.system.price} [per] : integer {Equipment.system.price.per} (2 different values) 10 (x41) 5 (x4) value : object {Equipment.system.price.value} [cp] : integer {Equipment.system.price.value.cp} (7 different values) 1 (x19) 5 (x5) 2 (x3) 3 (x2) 0 (x1) 4 (x1) 8 (x1) [gp] : integer {Equipment.system.price.value.gp} (334 different values) [pp] : integer {Equipment.system.price.value.pp} (2 different values) 0 (x1) 1 (x1) [sp] : integer {Equipment.system.price.value.sp} (14 different values) [meleeUsage] : object {Equipment.system.meleeUsage} damage : object {Equipment.system.meleeUsage.damage} die : string {Equipment.system.meleeUsage.damage.die} (4 different values) 'd8' (x11) 'd6' (x8) 'd4' (x7) 'd10' (x1) type : string {Equipment.system.meleeUsage.damage.type} (3 different values) 'slashing' (x11) 'bludgeoning' (x9) 'piercing' (x7) group : string {Equipment.system.meleeUsage.group} (8 different values) 'sword' (x11) 'knife' (x4) 'club' (x3) 'hammer' (x3) 'spear' (x2) 'flail' (x2) 'axe' (x1) 'brawling' (x1) [traits] : array {Equipment.system.meleeUsage.traits} Length: min=2 max=5 Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values) publication : object {Equipment.system.publication} license : string {Equipment.system.publication.license} (2 different values) 'OGL' (x3267) 'ORC' (x1918) remaster : boolean {Equipment.system.publication.remaster} (2 different values) False (x3122) True (x2063) title : string {Equipment.system.publication.title} (134 different values) [quantity] : integer {Equipment.system.quantity} (3 different values) 1 (x5138) 10 (x40) 5 (x5) [reload] : object {Equipment.system.reload} [value] : string {Equipment.system.reload.value} (6 different values) '' (x474) '-' (x236) '1' (x116) '0' (x30) '2' (x8) '10' (x2) [runes] : object {Equipment.system.runes} [potency] : integer {Equipment.system.runes.potency} (5 different values) 0 (x649) 1 (x180) 2 (x165) 3 (x66) 4 (x12) [property] : array {Equipment.system.runes.property} Length: min=0 max=3 Value type: string {Equipment.system.runes.property.[]} (50 different values) [reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0) [resilient] : integer {Equipment.system.runes.resilient} (4 different values) 0 (x81) 1 (x48) 2 (x32) 3 (x2) [striking] : integer {Equipment.system.runes.striking} (4 different values) 0 (x612) 1 (x153) 2 (x115) 3 (x28) [size] : string {Equipment.system.size} (4 different values) 'med' (x5167) 'sm' (x12) 'lg' (x3) 'huge' (x1) [specific] : object {Equipment.system.specific} material : object {Equipment.system.specific.material} [base] : array {Equipment.system.specific.material.base} Length: min=1 max=1 Value type: object {Equipment.system.specific.material.base.[]} thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: 'thin') type : string {Equipment.system.specific.material.base.[].type} (same value: 'steel') [effects] : array<> {Equipment.system.specific.material.effects} Length: min=0 max=0 Value type: empty [grade] : string {Equipment.system.specific.material.grade} (3 different values) 'standard' (x25) 'high' (x22) 'low' (x7) [type] : string {Equipment.system.specific.material.type} (10 different values) 'silver' (x12) 'adamantine' (x11) 'cold-iron' (x10) 'duskwood' (x8) 'dawnsilver' (x6) 'siccatite' (x2) 'orichalcum' (x2) 'peachwood' (x1) 'dragonhide' (x1) 'inubrix' (x1) runes : object {Equipment.system.specific.runes} [potency] : integer {Equipment.system.specific.runes.potency} (5 different values) 1 (x182) 2 (x161) 3 (x65) 4 (x12) 0 (x8) [property] : array {Equipment.system.specific.runes.property} Length: min=0 max=3 Value type: string {Equipment.system.specific.runes.property.[]} (50 different values) [reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0) [resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values) 1 (x47) 2 (x30) 0 (x20) 3 (x2) [striking] : integer {Equipment.system.specific.runes.striking} (4 different values) 1 (x156) 2 (x112) 0 (x32) 3 (x28) [integrated] : object {Equipment.system.specific.integrated} runes : object {Equipment.system.specific.integrated.runes} potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values) 0 (x3) 1 (x2) 2 (x1) property : array {Equipment.system.specific.integrated.runes.property} Length: min=0 max=1 Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: 'wounding') striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values) 0 (x3) 1 (x2) 2 (x1) [value] : boolean {Equipment.system.specific.value} (same value: False) [speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values) 0 (x165) -5 (x49) -10 (x46) -15 (x1) -14 (x1) [spell] : object {Equipment.system.spell} _id : string {Equipment.system.spell._id} (2 different values) '7w37duycMs4YOBeu' (x6) 'lj2l0i8ShNSlnZrj' (x4) flags : object {Equipment.system.spell.flags} core : object {Equipment.system.spell.flags.core} sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values) 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6) 'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4) img : string {Equipment.system.spell.img} (2 different values) 'icons/magic/life/cross-worn-green.webp' (x6) 'icons/commodities/wood/fence-posts-brown.webp' (x4) name : string {Equipment.system.spell.name} (2 different values) 'Heal' (x6) 'Splinter Volley' (x4) sort : integer {Equipment.system.spell.sort} (2 different values) 133500000 (x6) 0 (x4) system : object {Equipment.system.spell.system} [area] : empty cost : object {Equipment.system.spell.system.cost} value : string {Equipment.system.spell.system.cost.value} (same value: '') counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False) damage : object {Equipment.system.spell.system.damage} [0] : object {Equipment.system.spell.system.damage.0} applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Equipment.system.spell.system.damage.0.formula} (same value: '1d8') kinds : array {Equipment.system.spell.system.damage.0.kinds} Length: min=2 max=2 Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x6) materials : array<> {Equipment.system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Equipment.system.spell.system.damage.0.type} (same value: 'vitality') QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX} applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) [category] : empty formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6') kinds : array {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage') materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials} Length: min=0 max=0 Value type: empty type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing') description : object {Equipment.system.spell.system.description} value : string {Equipment.system.spell.system.description.value} (2 different values) duration : object {Equipment.system.spell.system.duration} sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False) value : string {Equipment.system.spell.system.duration.value} (same value: '') heightening : object {Equipment.system.spell.system.heightening} damage : object {Equipment.system.spell.system.heightening.damage} [0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: '1d8') QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6') interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values) 1 (x6) 2 (x4) type : string {Equipment.system.spell.system.heightening.type} (same value: 'interval') level : object {Equipment.system.spell.system.level} value : integer {Equipment.system.spell.system.level.value} (5 different values) 1 (x6) 2 (x1) 4 (x1) 6 (x1) 8 (x1) location : object {Equipment.system.spell.system.location} heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values) 2 (x5) 3 (x1) 4 (x1) 5 (x1) 6 (x1) 7 (x1) [value] : empty time : object {Equipment.system.spell.system.time} value : string {Equipment.system.spell.system.time.value} (2 different values) '1 to 3' (x6) '2 or 3' (x4) [overlays] : object {Equipment.system.spell.system.overlays} 37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s} _id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system} damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range} value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time} value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits} value : array {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) 7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc} _id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system} range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range} value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time} value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta} _id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system} area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1} _id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x6) 'healing' (x6) 'manipulate' (x6) 'vitality' (x6) publication : object {Equipment.system.spell.system.publication} license : string {Equipment.system.spell.system.publication.license} (2 different values) 'ORC' (x6) 'OGL' (x4) remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True) title : string {Equipment.system.spell.system.publication.title} (2 different values) 'Pathfinder Player Core' (x6) 'Pathfinder Rage of Elements' (x4) range : object {Equipment.system.spell.system.range} value : string {Equipment.system.spell.system.range.value} (2 different values) 'varies' (x6) '60 feet' (x4) requirements : string {Equipment.system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.spell.system.rules} slug : string {Equipment.system.spell.system.slug} (2 different values) 'heal' (x6) 'splinter-volley' (x4) target : object {Equipment.system.spell.system.target} value : string {Equipment.system.spell.system.target.value} (2 different values) '1 willing living creature or 1 undead' (x6) '1 or 2 creatures' (x4) [defense] : object {Equipment.system.spell.system.defense} save : object {Equipment.system.spell.system.defense.save} basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True) statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: 'fortitude') traits : object {Equipment.system.spell.system.traits} rarity : string {Equipment.system.spell.system.traits.rarity} (same value: 'common') traditions : array {Equipment.system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values) 'primal' (x10) 'divine' (x6) 'arcane' (x4) value : array {Equipment.system.spell.system.traits.value} Length: min=3 max=4 Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values) 'manipulate' (x10) 'healing' (x6) 'vitality' (x6) 'attack' (x4) 'concentrate' (x4) 'wood' (x4) type : string {Equipment.system.spell.type} (same value: 'spell') [splashDamage] : object {Equipment.system.splashDamage} [value] : mixed integer {Equipment.system.splashDamage.value} (7 different values) 0 (x734) 3 (x38) 4 (x38) 1 (x35) 2 (x35) 5 (x1) 6 (x1) string {Equipment.system.splashDamage.value} (same value: '') [stackGroup] : string {Equipment.system.stackGroup} (9 different values) 'gems' (x50) 'rounds10' (x48) 'arrows' (x10) 'slingBullets' (x8) 'bolts' (x6) 'coins' (x4) 'rounds5' (x4) 'blowgunDarts' (x1) 'woodenTaws' (x1) [stowing] : boolean {Equipment.system.stowing} (2 different values) True (x26) False (x17) [strength] : integer {Equipment.system.strength} (6 different values) 3 (x35) 1 (x34) 4 (x31) 2 (x23) 0 (x21) 5 (x3) [subitems] : array {Equipment.system.subitems} Length: min=1 max=1 Value type: object {Equipment.system.subitems.[]} _id : string {Equipment.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM') flags : object {Equipment.system.subitems.[].flags} core : object {Equipment.system.subitems.[].flags.core} sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u') img : string {Equipment.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp') name : string {Equipment.system.subitems.[].name} (same value: 'Shield Spikes') sort : integer {Equipment.system.subitems.[].sort} (same value: 100000) system : object {Equipment.system.subitems.[].system} baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: 'shield-spikes') bonus : object {Equipment.system.subitems.[].system.bonus} value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0) bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage} value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0) bulk : object {Equipment.system.subitems.[].system.bulk} value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0) category : string {Equipment.system.subitems.[].system.category} (same value: 'martial') damage : object {Equipment.system.subitems.[].system.damage} damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: 'piercing') dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1) die : string {Equipment.system.subitems.[].system.damage.die} (same value: 'd6') description : object {Equipment.system.subitems.[].system.description} value : string {Equipment.system.subitems.[].system.description.value} (same value: '

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

') equipped : object {Equipment.system.subitems.[].system.equipped} carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: 'attached') handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0) group : string {Equipment.system.subitems.[].system.group} (same value: 'shield') hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0) hp : object {Equipment.system.subitems.[].system.hp} max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0) value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0) level : object {Equipment.system.subitems.[].system.level} value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0) material : object {Equipment.system.subitems.[].system.material} [grade] : empty [type] : empty price : object {Equipment.system.subitems.[].system.price} value : object {Equipment.system.subitems.[].system.price.value} sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5) publication : object {Equipment.system.subitems.[].system.publication} license : string {Equipment.system.subitems.[].system.publication.license} (same value: 'ORC') remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True) title : string {Equipment.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core') quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1) traits : object {Equipment.system.subitems.[].system.traits} rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: 'common') value : array {Equipment.system.subitems.[].system.traits.value} Length: min=1 max=1 Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield') [range] : empty reload : object {Equipment.system.subitems.[].system.reload} value : string {Equipment.system.subitems.[].system.reload.value} (same value: '') rules : ignored (Foundry rules object) {Equipment.system.subitems.[].system.rules} runes : object {Equipment.system.subitems.[].system.runes} potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1) property : array<> {Equipment.system.subitems.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1) size : string {Equipment.system.subitems.[].system.size} (same value: 'med') slug : string {Equipment.system.subitems.[].system.slug} (same value: 'shield-spikes') splashDamage : object {Equipment.system.subitems.[].system.splashDamage} value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0) [containerId] : empty usage : object {Equipment.system.subitems.[].system.usage} value : string {Equipment.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand') type : string {Equipment.system.subitems.[].type} (same value: 'weapon') traits : object {Equipment.system.traits} rarity : string {Equipment.system.traits.rarity} (4 different values) 'common' (x2712) 'uncommon' (x1694) 'rare' (x559) 'unique' (x220) value : array {Equipment.system.traits.value} Length: min=0 max=9 Value type: string {Equipment.system.traits.value.[]} (241 different values) [integrated] : object {Equipment.system.traits.integrated} runes : object {Equipment.system.traits.integrated.runes} potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values) 0 (x5) 1 (x2) 2 (x1) property : array {Equipment.system.traits.integrated.runes.property} Length: min=0 max=1 Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: 'wounding') striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values) 0 (x5) 1 (x2) 2 (x1) [versatile] : empty [otherTags] : array {Equipment.system.traits.otherTags} Length: min=1 max=1 Value type: string {Equipment.system.traits.otherTags.[]} (4 different values) 'alchemical-tool' (x56) 'alchemical-food' (x56) 'herbal' (x6) 'handwraps-of-mighty-blows' (x3) [usage] : object {Equipment.system.usage} [canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values) False (x189) True (x1) value : string {Equipment.system.usage.value} (119 different values) [uses] : object {Equipment.system.uses} autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values) True (x1631) False (x20) max : integer {Equipment.system.uses.max} (9 different values) 1 (x1631) 5 (x8) 7 (x4) 10 (x3) 500 (x1) 5000 (x1) 24 (x1) 6 (x1) 8 (x1) value : integer {Equipment.system.uses.value} (9 different values) 1 (x1632) 5 (x7) 7 (x4) 10 (x3) 500 (x1) 5000 (x1) 24 (x1) 6 (x1) 8 (x1) [weaponType] : object {Equipment.system.weaponType} value : string {Equipment.system.weaponType.value} (same value: '') type : string {Equipment.type} (8 different values) 'equipment' (x2166) 'consumable' (x1651) 'weapon' (x908) 'armor' (x164) 'treasure' (x153) 'shield' (x98) 'backpack' (x43) 'kit' (x2)