Gunslinger Different values: 66 ===================================== object {Gunslinger} _id : string {Gunslinger._id} (all different values) folder : string {Gunslinger.folder} (same value: 'BYo2A4Ls3y1QuXTt') img : string {Gunslinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Gunslinger.name} (all different values) system : object {Gunslinger.system} actionType : object {Gunslinger.system.actionType} value : string {Gunslinger.system.actionType.value} (3 different values) 'action' (x36) 'passive' (x23) 'reaction' (x7) actions : object {Gunslinger.system.actions} [value] : integer {Gunslinger.system.actions.value} (3 different values) 1 (x19) 2 (x14) 3 (x3) category : string {Gunslinger.system.category} (same value: 'class') description : object {Gunslinger.system.description} value : string {Gunslinger.system.description.value} (all different values) level : object {Gunslinger.system.level} value : integer {Gunslinger.system.level.value} (11 different values) prerequisites : object {Gunslinger.system.prerequisites} value : array {Gunslinger.system.prerequisites.value} Length: min=0 max=2 Value type: object {Gunslinger.system.prerequisites.value.[]} value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values) publication : object {Gunslinger.system.publication} license : string {Gunslinger.system.publication.license} (2 different values) 'ORC' (x62) 'OGL' (x4) remaster : boolean {Gunslinger.system.publication.remaster} (2 different values) True (x62) False (x4) title : string {Gunslinger.system.publication.title} (3 different values) 'Pathfinder Guns & Gears' (x62) 'Pathfinder Lost Omens Firebrands' (x2) 'Pathfinder Lost Omens Impossible Lands' (x2) rules : ignored (Foundry rules object) {Gunslinger.system.rules} traits : object {Gunslinger.system.traits} rarity : string {Gunslinger.system.traits.rarity} (2 different values) 'common' (x64) 'uncommon' (x2) value : array {Gunslinger.system.traits.value} Length: min=1 max=5 Value type: string {Gunslinger.system.traits.value.[]} (9 different values) 'gunslinger' (x66) 'flourish' (x9) 'concentrate' (x6) 'fortune' (x2) 'attack' (x1) 'visual' (x1) 'auditory' (x1) 'linguistic' (x1) 'mental' (x1) [frequency] : object {Gunslinger.system.frequency} max : integer {Gunslinger.system.frequency.max} (same value: 1) per : string {Gunslinger.system.frequency.per} (3 different values) 'PT1M' (x2) 'round' (x1) 'PT1H' (x1) [value] : integer {Gunslinger.system.frequency.value} (same value: 1) type : string {Gunslinger.type} (same value: 'feat')