Kingdom Activities Different values: 49 ===================================== object {Kingdom Activities} _id : string {Kingdom Activities._id} (all different values) folder : string {Kingdom Activities.folder} (same value: 'qKH7pfUGMDUg9obT') img : string {Kingdom Activities.img} (same value: 'systems/pf2e/icons/default-icons/campaignFeature.svg') name : string {Kingdom Activities.name} (all different values) system : object {Kingdom Activities.system} actionType : object {Kingdom Activities.system.actionType} value : string {Kingdom Activities.system.actionType.value} (same value: 'passive') actions : object {Kingdom Activities.system.actions} [value] : empty campaign : string {Kingdom Activities.system.campaign} (same value: 'kingmaker') category : string {Kingdom Activities.system.category} (same value: 'kingdom-activity') description : object {Kingdom Activities.system.description} value : string {Kingdom Activities.system.description.value} (all different values) [location] : empty prerequisites : object {Kingdom Activities.system.prerequisites} value : array<> {Kingdom Activities.system.prerequisites.value} Length: min=0 max=0 Value type: empty publication : object {Kingdom Activities.system.publication} license : string {Kingdom Activities.system.publication.license} (same value: 'OGL') remaster : boolean {Kingdom Activities.system.publication.remaster} (same value: False) title : string {Kingdom Activities.system.publication.title} (same value: 'Pathfinder Kingmaker') [requirements] : object {Kingdom Activities.system.requirements} value : string {Kingdom Activities.system.requirements.value} (same value: '') rules : ignored (Foundry rules object) {Kingdom Activities.system.rules} traits : object {Kingdom Activities.system.traits} rarity : string {Kingdom Activities.system.traits.rarity} (same value: 'common') value : array {Kingdom Activities.system.traits.value} Length: min=2 max=3 Value type: string {Kingdom Activities.system.traits.value.[]} (8 different values) 'downtime' (x49) 'leadership' (x22) 'region' (x12) 'army' (x7) 'commerce' (x5) 'civic' (x2) 'fortune' (x2) 'upkeep' (x1) [trigger] : object {Kingdom Activities.system.trigger} value : string {Kingdom Activities.system.trigger.value} (same value: '') type : string {Kingdom Activities.type} (same value: 'campaignFeature')