Lost Omens: Travel Guide Different values: 5 ===================================== object {Lost Omens: Travel Guide} _id : string {Lost Omens: Travel Guide._id} (all different values) img : string {Lost Omens: Travel Guide.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Lost Omens: Travel Guide.items} Length: min=2 max=6 Value type: object {Lost Omens: Travel Guide.items.[]} _id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values) img : string {Lost Omens: Travel Guide.items.[].img} (all different values) name : string {Lost Omens: Travel Guide.items.[].name} (18 different values) sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values) 100000 (x5) 200000 (x5) 300000 (x4) 400000 (x3) 500000 (x2) 600000 (x1) system : object {Lost Omens: Travel Guide.items.[].system} [attack] : object {Lost Omens: Travel Guide.items.[].system.attack} value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: '') [attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects} [custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: '') value : array {Lost Omens: Travel Guide.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values) 'grab' (x1) 'knockdown' (x1) 'filth-fever' (x1) [bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus} value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values) [damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls} [6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: '1d6+2') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: 'bludgeoning') [9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: '1d10+8') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: 'piercing') [ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: '1d3+1') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: 'bludgeoning') [d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: '1d6+2') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: 'piercing') [ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: '1d12+8') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: 'piercing') [gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing') skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: '1d6+2') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: 'piercing') [xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a} damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: '1d4+3') damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: 'bludgeoning') description : object {Lost Omens: Travel Guide.items.[].system.description} value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values) publication : object {Lost Omens: Travel Guide.items.[].system.publication} license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False) title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values) '' (x17) 'Pathfinder Bestiary' (x3) rules : ignored (Foundry rules object) {Lost Omens: Travel Guide.items.[].system.rules} [slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values) 'buck' (x1) 'grab' (x1) 'knockdown' (x1) traits : object {Lost Omens: Travel Guide.items.[].system.traits} rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: 'common') value : array {Lost Omens: Travel Guide.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values) 'unarmed' (x5) 'agile' (x2) 'auditory' (x2) 'emotion' (x2) 'fear' (x2) 'mental' (x2) 'range-10' (x1) 'deadly-d8' (x1) 'finesse' (x1) 'disease' (x1) [actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType} value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values) 'action' (x7) 'passive' (x4) 'reaction' (x1) [actions] : object {Lost Omens: Travel Guide.items.[].system.actions} [value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x3) [category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values) 'offensive' (x9) 'interaction' (x2) 'defensive' (x1) [weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType} value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values) 'melee' (x7) 'ranged' (x1) type : string {Lost Omens: Travel Guide.items.[].type} (2 different values) 'action' (x12) 'melee' (x8) [_stats] : object {Lost Omens: Travel Guide.items.[]._stats} compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1) name : string {Lost Omens: Travel Guide.name} (all different values) system : object {Lost Omens: Travel Guide.system} abilities : object {Lost Omens: Travel Guide.system.abilities} cha : object {Lost Omens: Travel Guide.system.abilities.cha} mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values) 0 (x3) -2 (x1) -3 (x1) con : object {Lost Omens: Travel Guide.system.abilities.con} mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values) 2 (x2) 3 (x1) 5 (x1) 1 (x1) dex : object {Lost Omens: Travel Guide.system.abilities.dex} mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values) 3 (x2) 2 (x1) 1 (x1) 4 (x1) int : object {Lost Omens: Travel Guide.system.abilities.int} mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4) str : object {Lost Omens: Travel Guide.system.abilities.str} mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values) 2 (x2) 3 (x1) 6 (x1) 1 (x1) wis : object {Lost Omens: Travel Guide.system.abilities.wis} mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values) 2 (x2) 3 (x2) 1 (x1) attributes : object {Lost Omens: Travel Guide.system.attributes} ac : object {Lost Omens: Travel Guide.system.attributes.ac} details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: '') value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values) 15 (x3) 14 (x1) 23 (x1) allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves} value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: '') hp : object {Lost Omens: Travel Guide.system.attributes.hp} details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: '') max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values) 16 (x2) 85 (x1) 24 (x1) 8 (x1) temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0) value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values) 16 (x2) 85 (x1) 24 (x1) 8 (x1) speed : object {Lost Omens: Travel Guide.system.attributes.speed} otherSpeeds : array {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]} type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x1) 'swim' (x1) value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x1) 60 (x1) value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values) 35 (x2) 25 (x1) 30 (x1) 0 (x1) [resistances] : array {Lost Omens: Travel Guide.system.attributes.resistances} Length: min=1 max=1 Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]} type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values) 'cold' (x1) 'unholy' (x1) value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5) details : object {Lost Omens: Travel Guide.system.details} blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values) languages : object {Lost Omens: Travel Guide.system.details.languages} details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: '') value : array<> {Lost Omens: Travel Guide.system.details.languages.value} Length: min=0 max=0 Value type: empty level : object {Lost Omens: Travel Guide.system.details.level} value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values) 0 (x2) 5 (x1) 1 (x1) -1 (x1) privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: '') publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values) publication : object {Lost Omens: Travel Guide.system.details.publication} license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: 'OGL') remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False) title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: 'Pathfinder Lost Omens Travel Guide') initiative : object {Lost Omens: Travel Guide.system.initiative} statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: 'perception') perception : object {Lost Omens: Travel Guide.system.perception} details : string {Lost Omens: Travel Guide.system.perception.details} (same value: '') mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values) 7 (x2) 4 (x1) 15 (x1) 5 (x1) senses : array {Lost Omens: Travel Guide.system.perception.senses} Length: min=2 max=2 Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]} [acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x4) 'precise' (x1) [range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values) 30 (x4) 120 (x1) type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x5) 'scent' (x4) 'echolocation' (x1) resources : object {Lost Omens: Travel Guide.system.resources} saves : object {Lost Omens: Travel Guide.system.saves} fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude} saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: '') value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values) 6 (x3) 7 (x1) 15 (x1) reflex : object {Lost Omens: Travel Guide.system.saves.reflex} saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: '') value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values) 9 (x2) 7 (x2) 4 (x1) will : object {Lost Omens: Travel Guide.system.saves.will} saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: '') value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values) 5 (x2) 4 (x1) 13 (x1) 3 (x1) skills : object {Lost Omens: Travel Guide.system.skills} [acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics} base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values) 4 (x1) 9 (x1) 7 (x1) 5 (x1) athletics : object {Lost Omens: Travel Guide.system.skills.athletics} base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values) [special] : array {Lost Omens: Travel Guide.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]} base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4) label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim') predicate : array {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]} or : array {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) 'action:climb' (x1) 'action:swim' (x1) [intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation} base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12) [stealth] : object {Lost Omens: Travel Guide.system.skills.stealth} base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values) 7 (x1) 5 (x1) [survival] : object {Lost Omens: Travel Guide.system.skills.survival} base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7) traits : object {Lost Omens: Travel Guide.system.traits} rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: 'common') size : object {Lost Omens: Travel Guide.system.traits.size} value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values) 'med' (x2) 'lg' (x2) 'sm' (x1) value : array {Lost Omens: Travel Guide.system.traits.value} Length: min=1 max=1 Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: 'animal') type : string {Lost Omens: Travel Guide.type} (same value: 'npc')