Marshal Different values: 19 ===================================== object {Marshal} _id : string {Marshal._id} (all different values) folder : string {Marshal.folder} (same value: 'Ji2CbKYOXGa69X7A') img : string {Marshal.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Marshal.name} (all different values) system : object {Marshal.system} actionType : object {Marshal.system.actionType} value : string {Marshal.system.actionType.value} (3 different values) 'action' (x14) 'passive' (x3) 'reaction' (x2) actions : object {Marshal.system.actions} [value] : integer {Marshal.system.actions.value} (3 different values) 1 (x9) 2 (x4) 3 (x1) category : string {Marshal.system.category} (same value: 'class') description : object {Marshal.system.description} value : string {Marshal.system.description.value} (all different values) level : object {Marshal.system.level} value : integer {Marshal.system.level.value} (7 different values) 4 (x7) 8 (x3) 6 (x2) 12 (x2) 10 (x2) 14 (x2) 2 (x1) prerequisites : object {Marshal.system.prerequisites} value : array {Marshal.system.prerequisites.value} Length: min=1 max=2 Value type: object {Marshal.system.prerequisites.value.[]} value : string {Marshal.system.prerequisites.value.[].value} (9 different values) 'Marshal Dedication' (x17) 'Strategist Stance' (x2) 'trained in Deception' (x1) 'trained in Intimidation' (x1) 'trained in Diplomacy' (x1) 'trained in martial weapons and either Diplomacy or Intimidation' (x1) 'trained in Society or Warfare Lore' (x1) 'Cadence Call' (x1) 'trained in Athletics' (x1) publication : object {Marshal.system.publication} license : string {Marshal.system.publication.license} (2 different values) 'ORC' (x17) 'OGL' (x2) remaster : boolean {Marshal.system.publication.remaster} (2 different values) True (x17) False (x2) title : string {Marshal.system.publication.title} (4 different values) 'Pathfinder Player Core 2' (x13) 'Pathfinder Lost Omens Tian Xia Character Guide' (x4) 'Pathfinder Lost Omens Firebrands' (x1) 'Pathfinder Lost Omens Knights of Lastwall' (x1) rules : ignored (Foundry rules object) {Marshal.system.rules} traits : object {Marshal.system.traits} rarity : string {Marshal.system.traits.rarity} (2 different values) 'common' (x17) 'uncommon' (x2) value : array {Marshal.system.traits.value} Length: min=1 max=4 Value type: string {Marshal.system.traits.value.[]} (9 different values) 'archetype' (x19) 'auditory' (x6) 'stance' (x5) 'flourish' (x3) 'emotion' (x3) 'visual' (x2) 'mental' (x2) 'dedication' (x1) 'manipulate' (x1) [frequency] : object {Marshal.system.frequency} max : integer {Marshal.system.frequency.max} (same value: 1) per : string {Marshal.system.frequency.per} (same value: 'PT1M') type : string {Marshal.type} (same value: 'feat')