Martial Artist Different values: 12 ===================================== object {Martial Artist} _id : string {Martial Artist._id} (all different values) folder : string {Martial Artist.folder} (same value: 'V0bpsWEilW9SvSVB') img : string {Martial Artist.img} (6 different values) 'systems/pf2e/icons/actions/OneAction.webp' (x5) 'systems/pf2e/icons/actions/Reaction.webp' (x2) 'systems/pf2e/icons/actions/ThreeActions.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) 'systems/pf2e/icons/actions/Passive.webp' (x1) 'systems/pf2e/icons/actions/FreeAction.webp' (x1) name : string {Martial Artist.name} (all different values) system : object {Martial Artist.system} actionType : object {Martial Artist.system.actionType} value : string {Martial Artist.system.actionType.value} (4 different values) 'action' (x8) 'reaction' (x2) 'passive' (x1) 'free' (x1) actions : object {Martial Artist.system.actions} [value] : integer {Martial Artist.system.actions.value} (3 different values) 1 (x5) 3 (x2) 2 (x1) category : string {Martial Artist.system.category} (same value: 'offensive') description : object {Martial Artist.system.description} value : string {Martial Artist.system.description.value} (all different values) frequency : object {Martial Artist.system.frequency} max : integer {Martial Artist.system.frequency.max} (same value: 1) per : string {Martial Artist.system.frequency.per} (same value: 'turn') value : integer {Martial Artist.system.frequency.value} (same value: 1) publication : object {Martial Artist.system.publication} license : string {Martial Artist.system.publication.license} (same value: 'ORC') remaster : boolean {Martial Artist.system.publication.remaster} (same value: True) title : string {Martial Artist.system.publication.title} (same value: 'Pathfinder NPC Core') rules : ignored (Foundry rules object) {Martial Artist.system.rules} traits : object {Martial Artist.system.traits} value : array {Martial Artist.system.traits.value} Length: min=0 max=3 Value type: string {Martial Artist.system.traits.value.[]} (9 different values) 'visual' (x2) 'force' (x2) 'electricity' (x1) 'emotion' (x1) 'fear' (x1) 'mental' (x1) 'aura' (x1) 'polymorph' (x1) 'spellshape' (x1) type : string {Martial Artist.type} (same value: 'action')