Mystic Different values: 14 ===================================== object {Mystic} _id : string {Mystic._id} (all different values) folder : string {Mystic.folder} (same value: 'PbkKbrYf9cUVw6zG') img : string {Mystic.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Mystic.items} Length: min=8 max=66 Value type: object {Mystic.items.[]} _id : string {Mystic.items.[]._id} (329 different values) img : string {Mystic.items.[].img} (170 different values) name : string {Mystic.items.[].name} (230 different values) sort : integer {Mystic.items.[].sort} (66 different values) system : object {Mystic.items.[].system} [acBonus] : integer {Mystic.items.[].system.acBonus} (3 different values) 0 (x5) 1 (x2) 2 (x1) [actionType] : object {Mystic.items.[].system.actionType} value : string {Mystic.items.[].system.actionType.value} (4 different values) 'passive' (x23) 'action' (x15) 'reaction' (x4) 'free' (x1) [actions] : object {Mystic.items.[].system.actions} [value] : integer {Mystic.items.[].system.actions.value} (3 different values) 1 (x8) 2 (x4) 3 (x3) [area] : object {Mystic.items.[].system.area} type : string {Mystic.items.[].system.area.type} (4 different values) 'burst' (x19) 'emanation' (x9) 'cone' (x5) 'line' (x2) value : integer {Mystic.items.[].system.area.value} (8 different values) 30 (x13) 10 (x8) 20 (x7) 100 (x2) 60 (x2) 15 (x1) 5 (x1) 40 (x1) [attackEffects] : object {Mystic.items.[].system.attackEffects} value : array {Mystic.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Mystic.items.[].system.attackEffects.value.[]} (same value: 'spill-secrets') [autoHeightenLevel] : object {Mystic.items.[].system.autoHeightenLevel} [value] : integer {Mystic.items.[].system.autoHeightenLevel.value} (same value: 1) [baseItem] : string {Mystic.items.[].system.baseItem} (15 different values) [bonus] : object {Mystic.items.[].system.bonus} value : integer {Mystic.items.[].system.bonus.value} (17 different values) description : object {Mystic.items.[].system.description} value : string {Mystic.items.[].system.description.value} (199 different values) [bonusDamage] : object {Mystic.items.[].system.bonusDamage} value : integer {Mystic.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Mystic.items.[].system.bulk} value : mixed float {Mystic.items.[].system.bulk.value} (same value: 0,1) integer {Mystic.items.[].system.bulk.value} (3 different values) 1 (x9) 0 (x4) 2 (x2) [category] : string {Mystic.items.[].system.category} (10 different values) 'offensive' (x26) 'simple' (x11) 'interaction' (x9) 'defensive' (x8) 'martial' (x5) 'unarmored' (x5) 'light' (x3) 'scroll' (x2) 'ammo' (x2) 'wand' (x1) [checkPenalty] : integer {Mystic.items.[].system.checkPenalty} (2 different values) 0 (x5) -1 (x3) [containerId] : empty [cost] : object {Mystic.items.[].system.cost} value : string {Mystic.items.[].system.cost.value} (all different values) [counteraction] : boolean {Mystic.items.[].system.counteraction} (2 different values) False (x182) True (x5) [damage] : object {Mystic.items.[].system.damage} [0] : object {Mystic.items.[].system.damage.0} applyMod : boolean {Mystic.items.[].system.damage.0.applyMod} (same value: False) [category] : string {Mystic.items.[].system.damage.0.category} (same value: 'persistent') formula : string {Mystic.items.[].system.damage.0.formula} (12 different values) kinds : array {Mystic.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.0.kinds.[]} (same value: 'damage') [materials] : array {Mystic.items.[].system.damage.0.materials} Length: min=0 max=1 Value type: string {Mystic.items.[].system.damage.0.materials.[]} (same value: 'cold-iron') type : string {Mystic.items.[].system.damage.0.type} (8 different values) 'mental' (x11) 'void' (x8) 'untyped' (x4) 'fire' (x3) 'spirit' (x3) 'bleed' (x1) 'piercing' (x1) 'electricity' (x1) [1] : object {Mystic.items.[].system.damage.1} applyMod : boolean {Mystic.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Mystic.items.[].system.damage.1.formula} (same value: '2d4') kinds : array {Mystic.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.1.kinds.[]} (same value: 'damage') type : string {Mystic.items.[].system.damage.1.type} (same value: 'void') [2YlEXgT93lbWXENb] : object {Mystic.items.[].system.damage.2YlEXgT93lbWXENb} applyMod : boolean {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : empty formula : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6') kinds : array {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage') materials : array<> {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: empty type : string {Mystic.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold') [3Pz4NTLXD2rzKgf4] : object {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent') formula : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2') kinds : array {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage') materials : array<> {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: empty type : string {Mystic.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed') [XBFtljOdUx24bHoA] : object {Mystic.items.[].system.damage.XBFtljOdUx24bHoA} applyMod : boolean {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False) [category] : empty formula : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.formula} (same value: '10d6') kinds : array {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: 'damage') materials : array<> {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.materials} Length: min=0 max=0 Value type: empty type : string {Mystic.items.[].system.damage.XBFtljOdUx24bHoA.type} (same value: 'mental') [YBeTuItHduzXElD5] : object {Mystic.items.[].system.damage.YBeTuItHduzXElD5} applyMod : boolean {Mystic.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) [category] : empty formula : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8') kinds : array {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage') materials : array<> {Mystic.items.[].system.damage.YBeTuItHduzXElD5.materials} Length: min=0 max=0 Value type: empty type : string {Mystic.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid') [damageType] : string {Mystic.items.[].system.damage.damageType} (3 different values) 'piercing' (x10) 'bludgeoning' (x4) 'slashing' (x2) [dice] : integer {Mystic.items.[].system.damage.dice} (same value: 1) [die] : string {Mystic.items.[].system.damage.die} (4 different values) 'd4' (x8) 'd6' (x6) 'd8' (x1) 'd10' (x1) [yI4fzrhnbFxup4Ep] : object {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep} applyMod : boolean {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) [category] : empty formula : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8') kinds : array {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} Length: min=1 max=1 Value type: string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage') materials : array<> {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} Length: min=0 max=0 Value type: empty type : string {Mystic.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid') [damageRolls] : object {Mystic.items.[].system.damageRolls} [0] : object {Mystic.items.[].system.damageRolls.0} damage : string {Mystic.items.[].system.damageRolls.0.damage} (8 different values) '1d4+4' (x3) '1d4' (x1) '1d6' (x1) '1d8+9' (x1) '1d6+8' (x1) '1d6+4' (x1) '1d4+1' (x1) '1d4+8' (x1) damageType : string {Mystic.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x5) 'bludgeoning' (x4) 'slashing' (x1) [8uYhIXaRjjjzQqLs] : object {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs} damage : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damage} (same value: '1d8+6') damageType : string {Mystic.items.[].system.damageRolls.8uYhIXaRjjjzQqLs.damageType} (same value: 'piercing') NG8KXA02T3V6CX0b : object {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b} category : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.category} (same value: 'persistent') damage : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damage} (same value: '2d6') damageType : string {Mystic.items.[].system.damageRolls.NG8KXA02T3V6CX0b.damageType} (same value: 'spirit') [2zZlN6AZXdA3CEFx] : object {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx} damage : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damage} (same value: '2d8') damageType : string {Mystic.items.[].system.damageRolls.2zZlN6AZXdA3CEFx.damageType} (same value: 'void') [A23NItWIekCIQKof] : object {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof} damage : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damage} (same value: '3d6+12') damageType : string {Mystic.items.[].system.damageRolls.A23NItWIekCIQKof.damageType} (same value: 'bludgeoning') [AG71gLJtwmLrHviN] : object {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN} damage : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damage} (same value: '2d6') damageType : string {Mystic.items.[].system.damageRolls.AG71gLJtwmLrHviN.damageType} (same value: 'mental') [HnT1aQ9ez0pexq1P] : object {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P} damage : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damage} (same value: '1d6+6') damageType : string {Mystic.items.[].system.damageRolls.HnT1aQ9ez0pexq1P.damageType} (same value: 'piercing') [IaoxkoygFqqAastw] : object {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw} damage : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damage} (same value: '1d4+8') damageType : string {Mystic.items.[].system.damageRolls.IaoxkoygFqqAastw.damageType} (same value: 'piercing') [Oq49GGSyBadF10Nx] : object {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx} damage : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damage} (same value: '9d6') damageType : string {Mystic.items.[].system.damageRolls.Oq49GGSyBadF10Nx.damageType} (same value: 'mental') [RoY4sCsTrfFFRrMK] : object {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK} damage : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damage} (same value: '1d4+4') damageType : string {Mystic.items.[].system.damageRolls.RoY4sCsTrfFFRrMK.damageType} (same value: 'piercing') [Sw9dWvwUdkLJM0wD] : object {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD} damage : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damage} (same value: '1d6+6') damageType : string {Mystic.items.[].system.damageRolls.Sw9dWvwUdkLJM0wD.damageType} (same value: 'piercing') [c0blUKOwFpmNBw0h] : object {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h} damage : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damage} (same value: '1d4+8') damageType : string {Mystic.items.[].system.damageRolls.c0blUKOwFpmNBw0h.damageType} (same value: 'piercing') [dS41ICzly3GcB4z7] : object {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7} damage : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damage} (same value: '2d10+6') damageType : string {Mystic.items.[].system.damageRolls.dS41ICzly3GcB4z7.damageType} (same value: 'slashing') [fUMzxbaeusjEBqtm] : object {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm} category : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.category} (same value: 'persistent') damage : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damage} (same value: '1d6') damageType : string {Mystic.items.[].system.damageRolls.fUMzxbaeusjEBqtm.damageType} (same value: 'bleed') [iTm2UK4LMg97e4hG] : object {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG} damage : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damage} (same value: '2d4+13') damageType : string {Mystic.items.[].system.damageRolls.iTm2UK4LMg97e4hG.damageType} (same value: 'slashing') [iswR188zNNz1VJHP] : object {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP} damage : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (7 different values) '1d4+6' (x2) '1d4+8' (x2) '1d4+4' (x1) '1d4+13' (x1) '1d4+12' (x1) '1d4+10' (x1) '1d4+1' (x1) damageType : string {Mystic.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning') [j3CqpbKcifhACgsr] : object {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr} damage : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damage} (same value: '2d6') damageType : string {Mystic.items.[].system.damageRolls.j3CqpbKcifhACgsr.damageType} (same value: 'mental') [jQ6nDXgJi3ZbCld9] : object {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9} damage : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damage} (same value: '2d6') damageType : string {Mystic.items.[].system.damageRolls.jQ6nDXgJi3ZbCld9.damageType} (same value: 'mental') [mVbIbm651Wh2o3Cs] : object {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs} damage : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damage} (same value: '3d6+12') damageType : string {Mystic.items.[].system.damageRolls.mVbIbm651Wh2o3Cs.damageType} (same value: 'bludgeoning') TfTyPcXqRao0Vifj : object {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj} damage : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damage} (same value: '3d6') damageType : string {Mystic.items.[].system.damageRolls.TfTyPcXqRao0Vifj.damageType} (same value: 'spirit') [nek8yubRTKCW1kD5] : object {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5} damage : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damage} (same value: '2d10+10') damageType : string {Mystic.items.[].system.damageRolls.nek8yubRTKCW1kD5.damageType} (same value: 'bludgeoning') [oTSMPup5tQm3VGoR] : object {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR} damage : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damage} (same value: '2d6') damageType : string {Mystic.items.[].system.damageRolls.oTSMPup5tQm3VGoR.damageType} (same value: 'spirit') [qNJMvfXMPdyR71Ts] : object {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts} damage : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damage} (same value: '1d4+4') damageType : string {Mystic.items.[].system.damageRolls.qNJMvfXMPdyR71Ts.damageType} (same value: 'piercing') [qp8X8tq0IIODL7Js] : object {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js} damage : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damage} (same value: '2d4+8') damageType : string {Mystic.items.[].system.damageRolls.qp8X8tq0IIODL7Js.damageType} (same value: 'bludgeoning') [defense] : object {Mystic.items.[].system.defense} save : object {Mystic.items.[].system.defense.save} basic : boolean {Mystic.items.[].system.defense.save.basic} (2 different values) False (x57) True (x24) statistic : string {Mystic.items.[].system.defense.save.statistic} (3 different values) 'will' (x59) 'fortitude' (x13) 'reflex' (x9) [dexCap] : integer {Mystic.items.[].system.dexCap} (3 different values) 5 (x5) 4 (x2) 3 (x1) [duration] : object {Mystic.items.[].system.duration} sustained : boolean {Mystic.items.[].system.duration.sustained} (2 different values) False (x157) True (x30) value : string {Mystic.items.[].system.duration.value} (20 different values) [equipped] : object {Mystic.items.[].system.equipped} carryType : string {Mystic.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Mystic.items.[].system.equipped.handsHeld} (2 different values) 0 (x24) 1 (x4) [inSlot] : boolean {Mystic.items.[].system.equipped.inSlot} (2 different values) True (x8) False (x1) [invested] : empty [frequency] : object {Mystic.items.[].system.frequency} max : integer {Mystic.items.[].system.frequency.max} (same value: 1) per : string {Mystic.items.[].system.frequency.per} (3 different values) 'day' (x2) 'PT1H' (x1) 'round' (x1) [value] : integer {Mystic.items.[].system.frequency.value} (same value: 1) [group] : string {Mystic.items.[].system.group} (10 different values) 'knife' (x5) 'cloth' (x5) 'sword' (x3) 'leather' (x3) 'club' (x3) 'dart' (x1) 'spear' (x1) 'bow' (x1) 'crossbow' (x1) 'flail' (x1) [hardness] : integer {Mystic.items.[].system.hardness} (same value: 0) [heightening] : object {Mystic.items.[].system.heightening} [damage] : object {Mystic.items.[].system.heightening.damage} [0] : string {Mystic.items.[].system.heightening.damage.0} (6 different values) '1d6' (x12) '1d4' (x8) '2d6' (x7) '2d4' (x2) '1d8' (x2) '2' (x1) [1] : string {Mystic.items.[].system.heightening.damage.1} (same value: '1d4') [2YlEXgT93lbWXENb] : string {Mystic.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6') [3Pz4NTLXD2rzKgf4] : string {Mystic.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1') [YBeTuItHduzXElD5] : string {Mystic.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8') [yI4fzrhnbFxup4Ep] : string {Mystic.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8') [interval] : integer {Mystic.items.[].system.heightening.interval} (2 different values) 1 (x23) 2 (x12) type : string {Mystic.items.[].system.heightening.type} (2 different values) 'interval' (x35) 'fixed' (x33) [area] : integer {Mystic.items.[].system.heightening.area} (same value: 0) [levels] : object {Mystic.items.[].system.heightening.levels} [2] : object {Mystic.items.[].system.heightening.levels.2} target : object {Mystic.items.[].system.heightening.levels.2.target} value : string {Mystic.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Mystic.items.[].system.heightening.levels.3} [range] : object {Mystic.items.[].system.heightening.levels.3.range} value : string {Mystic.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x1) 'touch' (x1) [target] : object {Mystic.items.[].system.heightening.levels.3.target} value : string {Mystic.items.[].system.heightening.levels.3.target.value} (5 different values) '5 creatures' (x6) '1 unattended object with a Bulk of 1 or less' (x4) '10 objects' (x2) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1) '1 willing creature' (x1) [4] : object {Mystic.items.[].system.heightening.levels.4} range : object {Mystic.items.[].system.heightening.levels.4.range} value : string {Mystic.items.[].system.heightening.levels.4.range.value} (same value: '30 feet') target : object {Mystic.items.[].system.heightening.levels.4.target} value : string {Mystic.items.[].system.heightening.levels.4.target.value} (2 different values) '10 willing living creatures' (x2) '10 creatures you know by name and have met in person' (x1) [5] : object {Mystic.items.[].system.heightening.levels.5} [range] : object {Mystic.items.[].system.heightening.levels.5.range} value : string {Mystic.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x4) '1 mile' (x1) [target] : object {Mystic.items.[].system.heightening.levels.5.target} value : string {Mystic.items.[].system.heightening.levels.5.target.value} (2 different values) '1 specific object or type of object, or a specific creature or ancestry' (x1) '10 creatures' (x1) [time] : object {Mystic.items.[].system.heightening.levels.5.time} value : string {Mystic.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Mystic.items.[].system.heightening.levels.5.traits} value : array {Mystic.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Mystic.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [6] : object {Mystic.items.[].system.heightening.levels.6} target : object {Mystic.items.[].system.heightening.levels.6.target} value : string {Mystic.items.[].system.heightening.levels.6.target.value} (4 different values) '10 creatures' (x2) 'any number of objects' (x2) '5 creatures' (x1) '1 or 10 creatures' (x1) [7] : object {Mystic.items.[].system.heightening.levels.7} [area] : object {Mystic.items.[].system.heightening.levels.7.area} type : string {Mystic.items.[].system.heightening.levels.7.area.type} (same value: 'cone') value : string {Mystic.items.[].system.heightening.levels.7.area.value} (same value: '60') [target] : object {Mystic.items.[].system.heightening.levels.7.target} value : string {Mystic.items.[].system.heightening.levels.7.target.value} (3 different values) '1 unattended object with a Bulk of 2 or less' (x4) '6 creatures' (x1) '1 or any number of creatures' (x1) [8] : object {Mystic.items.[].system.heightening.levels.8} target : object {Mystic.items.[].system.heightening.levels.8.target} value : string {Mystic.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Mystic.items.[].system.heightening.levels.9} target : object {Mystic.items.[].system.heightening.levels.9.target} value : string {Mystic.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures') [hp] : object {Mystic.items.[].system.hp} max : integer {Mystic.items.[].system.hp.max} (same value: 0) value : integer {Mystic.items.[].system.hp.value} (same value: 0) [level] : object {Mystic.items.[].system.level} value : integer {Mystic.items.[].system.level.value} (11 different values) [location] : object {Mystic.items.[].system.location} [heightenedLevel] : integer {Mystic.items.[].system.location.heightenedLevel} (9 different values) 4 (x18) 3 (x17) 1 (x17) 2 (x16) 5 (x14) 7 (x9) 6 (x9) 9 (x4) 8 (x4) [value] : string {Mystic.items.[].system.location.value} (11 different values) [material] : object {Mystic.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {Mystic.items.[].system.overlays} 2I469pfbYcmFvzOA : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Mystic.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [9Ly51UbFomNFSkwE] : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE} name : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)') overlayType : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) system : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system} area : object {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area} type : string {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation') value : integer {Mystic.items.[].system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) [URQWpedXx9fB1fR7] : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)') overlayType : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : empty type : string {Mystic.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing') [defense] : empty [UTMlHk0o5FXLlwwM] : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM') name : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)') overlayType : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Mystic.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will') [ZxbNsu1w4bhR2fCe] : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe} _id : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe') overlayType : string {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {Mystic.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} cUFX7ExSLeoa3vIF : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Mystic.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [mAZRhujP3gA9tb4m] : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m} name : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)') overlayType : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) system : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system} area : object {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area} type : string {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone') value : integer {Mystic.items.[].system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) [wQHuRGaDDW2MemlK] : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK') name : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)') overlayType : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : empty type : string {Mystic.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing') [wUTd1CuL1B5jIquK] : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK} _id : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK') overlayType : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system} area : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst') value : integer {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet') time : object {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {Mystic.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3') zFWsMjoeCnLxqJaV : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Mystic.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [zjyfdrWBaUVi4O7b] : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b') name : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)') overlayType : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override') sort : integer {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Mystic.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex') [prepared] : object {Mystic.items.[].system.prepared} [flexible] : boolean {Mystic.items.[].system.prepared.flexible} (same value: False) value : string {Mystic.items.[].system.prepared.value} (4 different values) 'spontaneous' (x7) 'prepared' (x2) 'focus' (x1) 'innate' (x1) [price] : object {Mystic.items.[].system.price} [per] : integer {Mystic.items.[].system.price.per} (same value: 10) value : object {Mystic.items.[].system.price.value} [cp] : integer {Mystic.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Mystic.items.[].system.price.value.gp} (10 different values) 1 (x5) 2 (x5) 3 (x4) 6 (x2) 70 (x1) 4500 (x1) 15 (x1) 4 (x1) 160 (x1) 150 (x1) [sp] : integer {Mystic.items.[].system.price.value.sp} (5 different values) 1 (x11) 2 (x5) 9 (x1) 5 (x1) 4 (x1) [proficiency] : object {Mystic.items.[].system.proficiency} value : integer {Mystic.items.[].system.proficiency.value} (2 different values) 1 (x9) 0 (x2) [proficient] : object {Mystic.items.[].system.proficient} value : integer {Mystic.items.[].system.proficient.value} (same value: 0) publication : object {Mystic.items.[].system.publication} license : string {Mystic.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Mystic.items.[].system.publication.remaster} (same value: True) title : string {Mystic.items.[].system.publication.title} (8 different values) 'Pathfinder Player Core' (x202) '' (x88) 'Pathfinder NPC Core' (x15) 'Pathfinder Core Rulebook' (x9) 'Pathfinder Player Core 2' (x8) 'Pathfinder GM Core' (x5) 'Pathfinder Bestiary' (x1) 'Pathfinder #160: Assault on Hunting Lodge Seven' (x1) [mod] : object {Mystic.items.[].system.mod} value : integer {Mystic.items.[].system.mod.value} (7 different values) 14 (x2) 5 (x1) 19 (x1) 8 (x1) 18 (x1) 11 (x1) 24 (x1) [quantity] : integer {Mystic.items.[].system.quantity} (3 different values) 1 (x43) 20 (x2) 4 (x1) [range] : mixed object {Mystic.items.[].system.range} value : string {Mystic.items.[].system.range.value} (all different values) integer {Mystic.items.[].system.range} (2 different values) 60 (x2) 20 (x1) [reload] : object {Mystic.items.[].system.reload} value : string {Mystic.items.[].system.reload.value} (4 different values) '' (x9) '-' (x5) '0' (x1) '1' (x1) [requirements] : string {Mystic.items.[].system.requirements} (3 different values) '' (x185) 'You can bleed' (x1) 'planar key for the destination plane used as a locus' (x1) [ritual] : object {Mystic.items.[].system.ritual} primary : object {Mystic.items.[].system.ritual.primary} check : string {Mystic.items.[].system.ritual.primary.check} (11 different values) secondary : object {Mystic.items.[].system.ritual.secondary} casters : integer {Mystic.items.[].system.ritual.secondary.casters} (4 different values) 2 (x7) 1 (x4) 3 (x2) 0 (x1) checks : string {Mystic.items.[].system.ritual.secondary.checks} (all different values) [runes] : object {Mystic.items.[].system.runes} potency : integer {Mystic.items.[].system.runes.potency} (3 different values) 0 (x17) 1 (x6) 2 (x1) property : array {Mystic.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Mystic.items.[].system.runes.property.[]} (same value: 'wounding') [resilient] : integer {Mystic.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Mystic.items.[].system.runes.striking} (3 different values) 0 (x12) 1 (x3) 2 (x1) [selfEffect] : object {Mystic.items.[].system.selfEffect} name : string {Mystic.items.[].system.selfEffect.name} (3 different values) 'Effect: Fanatical Frenzy' (x1) 'Effect: Breach the Abyss' (x1) 'Effect: Beseech the Spirits' (x1) uuid : string {Mystic.items.[].system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.bestiary-effects.Item.Effect: Fanatical Frenzy' (x1) 'Compendium.pf2e.bestiary-effects.Item.Effect: Breach the Outer Rifts' (x1) 'Compendium.pf2e.bestiary-effects.Item.Effect: Beseech the Spirits' (x1) rules : ignored (Foundry rules object) {Mystic.items.[].system.rules} [showSlotlessLevels] : object {Mystic.items.[].system.showSlotlessLevels} value : boolean {Mystic.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Mystic.items.[].system.slots} [slot0] : object {Mystic.items.[].system.slots.slot0} max : integer {Mystic.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Mystic.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Mystic.items.[].system.slots.slot0.prepared.[]} id : string {Mystic.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'XHZi9XxOG34Howpl' (x1) 'VirHAiZwWloWl6l4' (x1) 'HIZPxXmikUpkq4fL' (x1) 'bYy4UUZOu6ex0y6B' (x1) 'RIHFg8lTeCaqQGx3' (x1) 'ZJ1mmBhvQ13eIzyA' (x1) 'URn1wMuJoRCcNuNL' (x1) 'V0KER9CC8ycoMeqb' (x1) 'XcuPb7SNC597YAWQ' (x1) 'gy41CKzvHlbhDCPR' (x1) [slot1] : object {Mystic.items.[].system.slots.slot1} max : integer {Mystic.items.[].system.slots.slot1.max} (2 different values) 3 (x4) 4 (x3) [prepared] : array {Mystic.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Mystic.items.[].system.slots.slot1.prepared.[]} id : string {Mystic.items.[].system.slots.slot1.prepared.[].id} (6 different values) '1P8oJuO8bFdxVtzV' (x2) 'YAFs5Pt3P6XyfPkV' (x1) 'r0E3FBqokfOkeKHg' (x1) 'dnp3CdMwS2qeFi0e' (x1) 'gcaJUmXzlqkVLkeU' (x1) 'I8sIuSzKYa2hsURS' (x1) [value] : integer {Mystic.items.[].system.slots.slot1.value} (2 different values) 3 (x3) 4 (x2) [slot2] : object {Mystic.items.[].system.slots.slot2} max : integer {Mystic.items.[].system.slots.slot2.max} (2 different values) 4 (x3) 3 (x3) [prepared] : array {Mystic.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {Mystic.items.[].system.slots.slot2.prepared.[]} id : string {Mystic.items.[].system.slots.slot2.prepared.[].id} (4 different values) 'js9TOs5y1lonFoKZ' (x1) 'g82rm1SAoomn7Gyp' (x1) '67ikYHgjhaUG1Z7C' (x1) 'zhaenlfDsaNjpTUZ' (x1) [value] : integer {Mystic.items.[].system.slots.slot2.value} (2 different values) 3 (x3) 4 (x2) [slot3] : object {Mystic.items.[].system.slots.slot3} max : integer {Mystic.items.[].system.slots.slot3.max} (2 different values) 4 (x3) 3 (x3) [prepared] : array {Mystic.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {Mystic.items.[].system.slots.slot3.prepared.[]} id : string {Mystic.items.[].system.slots.slot3.prepared.[].id} (4 different values) 'beFFC7HSXV6dFHTe' (x1) '0C7SQ8e1ChTZR1ri' (x1) 'PgNlNjhdU3d7Sdyz' (x1) 'KRT33bZl4uGcVHl6' (x1) [value] : integer {Mystic.items.[].system.slots.slot3.value} (2 different values) 3 (x3) 4 (x2) [slot4] : object {Mystic.items.[].system.slots.slot4} max : integer {Mystic.items.[].system.slots.slot4.max} (3 different values) 3 (x5) 4 (x1) 2 (x1) [prepared] : array {Mystic.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Mystic.items.[].system.slots.slot4.prepared.[]} id : string {Mystic.items.[].system.slots.slot4.prepared.[].id} (3 different values) 'XN4JCtBNmeC0mnJX' (x1) 'XcQBrW31HJZ3PwHD' (x1) 'tVCjQZw9BZ33YLek' (x1) [value] : integer {Mystic.items.[].system.slots.slot4.value} (3 different values) 3 (x4) 4 (x1) 2 (x1) [slot5] : object {Mystic.items.[].system.slots.slot5} max : integer {Mystic.items.[].system.slots.slot5.max} (3 different values) 3 (x2) 2 (x2) 4 (x1) value : integer {Mystic.items.[].system.slots.slot5.value} (3 different values) 3 (x2) 2 (x2) 4 (x1) [slot6] : object {Mystic.items.[].system.slots.slot6} max : integer {Mystic.items.[].system.slots.slot6.max} (3 different values) 3 (x1) 4 (x1) 2 (x1) value : integer {Mystic.items.[].system.slots.slot6.value} (3 different values) 3 (x1) 4 (x1) 2 (x1) [slot7] : object {Mystic.items.[].system.slots.slot7} max : integer {Mystic.items.[].system.slots.slot7.max} (3 different values) 3 (x2) 4 (x1) 2 (x1) value : integer {Mystic.items.[].system.slots.slot7.value} (3 different values) 3 (x2) 4 (x1) 2 (x1) [slot8] : object {Mystic.items.[].system.slots.slot8} max : integer {Mystic.items.[].system.slots.slot8.max} (same value: 4) value : integer {Mystic.items.[].system.slots.slot8.value} (same value: 4) [slot9] : object {Mystic.items.[].system.slots.slot9} max : integer {Mystic.items.[].system.slots.slot9.max} (same value: 4) value : integer {Mystic.items.[].system.slots.slot9.value} (same value: 4) [slug] : string {Mystic.items.[].system.slug} (163 different values) [spelldc] : object {Mystic.items.[].system.spelldc} dc : integer {Mystic.items.[].system.spelldc.dc} (9 different values) 18 (x2) 29 (x2) 14 (x1) 26 (x1) 37 (x1) 25 (x1) 42 (x1) 23 (x1) 31 (x1) [mod] : integer {Mystic.items.[].system.spelldc.mod} (same value: 0) value : integer {Mystic.items.[].system.spelldc.value} (9 different values) 10 (x2) 21 (x2) 6 (x1) 18 (x1) 29 (x1) 17 (x1) 34 (x1) 15 (x1) 23 (x1) [splashDamage] : object {Mystic.items.[].system.splashDamage} value : integer {Mystic.items.[].system.splashDamage.value} (same value: 0) [tradition] : object {Mystic.items.[].system.tradition} value : string {Mystic.items.[].system.tradition.value} (3 different values) 'occult' (x9) 'arcane' (x1) 'primal' (x1) traits : object {Mystic.items.[].system.traits} [rarity] : string {Mystic.items.[].system.traits.rarity} (3 different values) 'common' (x202) 'uncommon' (x30) 'rare' (x1) [selected] : object {Mystic.items.[].system.traits.selected} cantrip : string {Mystic.items.[].system.traits.selected.cantrip} (same value: 'Cantrip') custom : string {Mystic.items.[].system.traits.selected.custom} (same value: '') darkness : string {Mystic.items.[].system.traits.selected.darkness} (same value: 'Darkness') evocation : string {Mystic.items.[].system.traits.selected.evocation} (same value: 'Evocation') witch : string {Mystic.items.[].system.traits.selected.witch} (same value: 'Witch') [traditions] : array {Mystic.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Mystic.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x156) 'arcane' (x143) 'divine' (x85) 'primal' (x55) [value] : array {Mystic.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Mystic.items.[].system.traits.value.[]} (79 different values) [size] : string {Mystic.items.[].system.size} (same value: 'med') [speedPenalty] : integer {Mystic.items.[].system.speedPenalty} (same value: 0) [spell] : object {Mystic.items.[].system.spell} _id : string {Mystic.items.[].system.spell._id} (3 different values) 'ufesBzaUDiAqgDHp' (x1) '7qyS4PjLAGJ8vUFB' (x1) 'i7cfvBnggrYK4LSi' (x1) _stats : object {Mystic.items.[].system.spell._stats} compendiumSource : string {Mystic.items.[].system.spell._stats.compendiumSource} (3 different values) 'Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8' (x1) 'Compendium.pf2e.spells-srd.Item.5esP2GVzvxWsMgaX' (x1) 'Compendium.pf2e.spells-srd.Item.RCbLd7dfquHnuvrZ' (x1) img : string {Mystic.items.[].system.spell.img} (3 different values) 'icons/creatures/mammals/bats-movement-flying-black.webp' (x1) 'systems/pf2e/icons/spells/endure-elements.webp' (x1) 'systems/pf2e/icons/spells/false-vision.webp' (x1) name : string {Mystic.items.[].system.spell.name} (3 different values) 'Fly' (x1) 'Environmental Endurance' (x1) 'False Vision' (x1) sort : integer {Mystic.items.[].system.spell.sort} (same value: 0) system : object {Mystic.items.[].system.spell.system} [area] : object {Mystic.items.[].system.spell.system.area} type : string {Mystic.items.[].system.spell.system.area.type} (same value: 'burst') value : integer {Mystic.items.[].system.spell.system.area.value} (same value: 100) cost : object {Mystic.items.[].system.spell.system.cost} value : string {Mystic.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Mystic.items.[].system.spell.system.counteraction} (same value: False) damage : object {Mystic.items.[].system.spell.system.damage} description : object {Mystic.items.[].system.spell.system.description} value : string {Mystic.items.[].system.spell.system.description.value} (3 different values) duration : object {Mystic.items.[].system.spell.system.duration} sustained : boolean {Mystic.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Mystic.items.[].system.spell.system.duration.value} (2 different values) 'until your next daily preparations' (x2) '5 minutes' (x1) level : object {Mystic.items.[].system.spell.system.level} value : integer {Mystic.items.[].system.spell.system.level.value} (3 different values) 4 (x1) 2 (x1) 5 (x1) location : object {Mystic.items.[].system.spell.system.location} heightenedLevel : integer {Mystic.items.[].system.spell.system.location.heightenedLevel} (3 different values) 4 (x1) 2 (x1) 5 (x1) [value] : empty publication : object {Mystic.items.[].system.spell.system.publication} license : string {Mystic.items.[].system.spell.system.publication.license} (same value: 'ORC') remaster : boolean {Mystic.items.[].system.spell.system.publication.remaster} (same value: True) title : string {Mystic.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core') range : object {Mystic.items.[].system.spell.system.range} value : string {Mystic.items.[].system.spell.system.range.value} (same value: 'touch') requirements : string {Mystic.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Mystic.items.[].system.spell.system.rules} slug : string {Mystic.items.[].system.spell.system.slug} (3 different values) 'fly' (x1) 'environmental-endurance' (x1) 'false-vision' (x1) target : object {Mystic.items.[].system.spell.system.target} value : string {Mystic.items.[].system.spell.system.target.value} (3 different values) '1 creature' (x1) '1 willing creature' (x1) '' (x1) time : object {Mystic.items.[].system.spell.system.time} value : string {Mystic.items.[].system.spell.system.time.value} (2 different values) '10 minutes' (x2) '2' (x1) [defense] : empty traits : object {Mystic.items.[].system.spell.system.traits} rarity : string {Mystic.items.[].system.spell.system.traits.rarity} (2 different values) 'common' (x2) 'uncommon' (x1) traditions : array {Mystic.items.[].system.spell.system.traits.traditions} Length: min=2 max=4 Value type: string {Mystic.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x3) 'divine' (x2) 'occult' (x2) 'primal' (x2) value : array {Mystic.items.[].system.spell.system.traits.value} Length: min=2 max=3 Value type: string {Mystic.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x3) 'manipulate' (x3) 'illusion' (x1) type : string {Mystic.items.[].system.spell.type} (same value: 'spell') [stackGroup] : string {Mystic.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'bolts' (x1) [stowing] : boolean {Mystic.items.[].system.stowing} (same value: True) [strength] : integer {Mystic.items.[].system.strength} (2 different values) 0 (x2) 1 (x1) [target] : object {Mystic.items.[].system.target} value : string {Mystic.items.[].system.target.value} (36 different values) [time] : object {Mystic.items.[].system.time} value : string {Mystic.items.[].system.time.value} (10 different values) '2' (x135) '10 minutes' (x15) '1 day' (x9) '1 minute' (x8) '1' (x7) '3' (x7) '1 hour' (x3) 'reaction' (x1) '1 week' (x1) '4 hours' (x1) [usage] : object {Mystic.items.[].system.usage} [canBeAmmo] : boolean {Mystic.items.[].system.usage.canBeAmmo} (2 different values) False (x4) True (x1) value : string {Mystic.items.[].system.usage.value} (7 different values) 'held-in-one-hand' (x26) 'held-in-two-hands' (x5) 'worn' (x2) 'other' (x1) 'wornbracers' (x1) 'held-in-one-plus-hands' (x1) 'wornbackpack' (x1) [uses] : object {Mystic.items.[].system.uses} autoDestroy : boolean {Mystic.items.[].system.uses.autoDestroy} (2 different values) True (x4) False (x1) max : integer {Mystic.items.[].system.uses.max} (same value: 1) value : integer {Mystic.items.[].system.uses.value} (same value: 1) type : string {Mystic.items.[].type} (10 different values) 'spell' (x187) 'action' (x43) 'melee' (x34) 'equipment' (x16) 'weapon' (x16) 'spellcastingEntry' (x11) 'lore' (x8) 'armor' (x8) 'consumable' (x5) 'treasure' (x1) [_stats] : object {Mystic.items.[]._stats} compendiumSource : string {Mystic.items.[]._stats.compendiumSource} (162 different values) [flags] : object {Mystic.items.[].flags} pf2e : object {Mystic.items.[].flags.pf2e} linkedWeapon : string {Mystic.items.[].flags.pf2e.linkedWeapon} (16 different values) name : string {Mystic.name} (all different values) system : object {Mystic.system} abilities : object {Mystic.system.abilities} cha : object {Mystic.system.abilities.cha} mod : integer {Mystic.system.abilities.cha.mod} (8 different values) 5 (x3) 1 (x2) 0 (x2) 4 (x2) 3 (x2) 8 (x1) -1 (x1) 6 (x1) con : object {Mystic.system.abilities.con} mod : integer {Mystic.system.abilities.con.mod} (5 different values) 1 (x5) 2 (x3) 3 (x3) 0 (x2) -1 (x1) dex : object {Mystic.system.abilities.dex} mod : integer {Mystic.system.abilities.dex.mod} (5 different values) 2 (x4) 3 (x4) 4 (x3) 1 (x2) 5 (x1) int : object {Mystic.system.abilities.int} mod : integer {Mystic.system.abilities.int.mod} (8 different values) 4 (x5) 2 (x2) 0 (x2) 3 (x1) 1 (x1) 8 (x1) 6 (x1) 5 (x1) str : object {Mystic.system.abilities.str} mod : integer {Mystic.system.abilities.str.mod} (5 different values) 0 (x4) 2 (x3) 4 (x3) 1 (x3) 3 (x1) wis : object {Mystic.system.abilities.wis} mod : integer {Mystic.system.abilities.wis.mod} (6 different values) 2 (x4) 3 (x4) 4 (x3) 1 (x1) -1 (x1) 6 (x1) attributes : object {Mystic.system.attributes} ac : object {Mystic.system.attributes.ac} details : string {Mystic.system.attributes.ac.details} (same value: '') value : integer {Mystic.system.attributes.ac.value} (12 different values) allSaves : object {Mystic.system.attributes.allSaves} value : string {Mystic.system.attributes.allSaves.value} (2 different values) '' (x13) 'shared confidence' (x1) hp : object {Mystic.system.attributes.hp} details : string {Mystic.system.attributes.hp.details} (same value: '') max : integer {Mystic.system.attributes.hp.max} (13 different values) temp : integer {Mystic.system.attributes.hp.temp} (same value: 0) value : integer {Mystic.system.attributes.hp.value} (13 different values) speed : object {Mystic.system.attributes.speed} otherSpeeds : array<> {Mystic.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {Mystic.system.attributes.speed.value} (same value: 25) [adjustment] : empty [resistances] : array {Mystic.system.attributes.resistances} Length: min=0 max=1 Value type: object {Mystic.system.attributes.resistances.[]} doubleVs : array<> {Mystic.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Mystic.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Mystic.system.attributes.resistances.[].type} (same value: 'mental') value : integer {Mystic.system.attributes.resistances.[].value} (2 different values) 20 (x1) 5 (x1) details : object {Mystic.system.details} blurb : string {Mystic.system.details.blurb} (same value: '') languages : object {Mystic.system.details.languages} details : string {Mystic.system.details.languages.details} (2 different values) '' (x13) 'telepathy 100 feet (with eidolon only)' (x1) value : array {Mystic.system.details.languages.value} Length: min=1 max=5 Value type: string {Mystic.system.details.languages.value.[]} (12 different values) level : object {Mystic.system.details.level} value : integer {Mystic.system.details.level.value} (11 different values) privateNotes : string {Mystic.system.details.privateNotes} (same value: '') publicNotes : string {Mystic.system.details.publicNotes} (all different values) publication : object {Mystic.system.details.publication} license : string {Mystic.system.details.publication.license} (same value: 'ORC') remaster : boolean {Mystic.system.details.publication.remaster} (same value: True) title : string {Mystic.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Mystic.system.initiative} statistic : string {Mystic.system.initiative.statistic} (same value: 'perception') perception : object {Mystic.system.perception} details : string {Mystic.system.perception.details} (same value: '') mod : integer {Mystic.system.perception.mod} (10 different values) 10 (x3) 4 (x2) 7 (x2) 14 (x1) 23 (x1) 15 (x1) 31 (x1) 19 (x1) 16 (x1) 20 (x1) senses : array {Mystic.system.perception.senses} Length: min=0 max=1 Value type: object {Mystic.system.perception.senses.[]} acuity : string {Mystic.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {Mystic.system.perception.senses.[].range} (same value: 60) type : string {Mystic.system.perception.senses.[].type} (same value: 'spiritsense') resources : object {Mystic.system.resources} [focus] : object {Mystic.system.resources.focus} max : integer {Mystic.system.resources.focus.max} (same value: 1) value : integer {Mystic.system.resources.focus.value} (same value: 1) saves : object {Mystic.system.saves} fortitude : object {Mystic.system.saves.fortitude} saveDetail : string {Mystic.system.saves.fortitude.saveDetail} (same value: '') value : integer {Mystic.system.saves.fortitude.value} (12 different values) reflex : object {Mystic.system.saves.reflex} saveDetail : string {Mystic.system.saves.reflex.saveDetail} (same value: '') value : integer {Mystic.system.saves.reflex.value} (11 different values) will : object {Mystic.system.saves.will} saveDetail : string {Mystic.system.saves.will.saveDetail} (2 different values) '' (x13) '(or +2 vs. higher-ranking members of the cult)' (x1) value : integer {Mystic.system.saves.will.value} (13 different values) skills : object {Mystic.system.skills} [acrobatics] : object {Mystic.system.skills.acrobatics} base : integer {Mystic.system.skills.acrobatics.base} (2 different values) 12 (x1) 10 (x1) [arcana] : object {Mystic.system.skills.arcana} base : integer {Mystic.system.skills.arcana.base} (6 different values) 5 (x1) 13 (x1) 25 (x1) 16 (x1) 34 (x1) 11 (x1) [special] : array<> {Mystic.system.skills.arcana.special} Length: min=0 max=0 Value type: empty [athletics] : object {Mystic.system.skills.athletics} base : integer {Mystic.system.skills.athletics.base} (2 different values) 8 (x1) 20 (x1) [deception] : object {Mystic.system.skills.deception} base : integer {Mystic.system.skills.deception.base} (8 different values) 7 (x1) 16 (x1) 3 (x1) 25 (x1) 35 (x1) 9 (x1) 12 (x1) 21 (x1) [special] : array<> {Mystic.system.skills.deception.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {Mystic.system.skills.diplomacy} base : integer {Mystic.system.skills.diplomacy.base} (7 different values) 3 (x1) 14 (x1) 11 (x1) 31 (x1) 10 (x1) 17 (x1) 21 (x1) [special] : array {Mystic.system.skills.diplomacy.special} Length: min=0 max=1 Value type: object {Mystic.system.skills.diplomacy.special.[]} base : integer {Mystic.system.skills.diplomacy.special.[].base} (2 different values) 13 (x1) 25 (x1) label : string {Mystic.system.skills.diplomacy.special.[].label} (2 different values) 'with demons' (x1) 'with spirits' (x1) predicate : array {Mystic.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Mystic.system.skills.diplomacy.special.[].predicate.[]} (2 different values) 'target:trait:demon' (x1) 'target:trait:spirit' (x1) [intimidation] : object {Mystic.system.skills.intimidation} base : integer {Mystic.system.skills.intimidation.base} (7 different values) 21 (x2) 5 (x1) 16 (x1) 3 (x1) 23 (x1) 11 (x1) 8 (x1) special : array<> {Mystic.system.skills.intimidation.special} Length: min=0 max=0 Value type: empty [medicine] : object {Mystic.system.skills.medicine} base : integer {Mystic.system.skills.medicine.base} (same value: 5) [nature] : object {Mystic.system.skills.nature} base : integer {Mystic.system.skills.nature.base} (2 different values) 34 (x1) 19 (x1) [special] : array<> {Mystic.system.skills.nature.special} Length: min=0 max=0 Value type: empty [occultism] : object {Mystic.system.skills.occultism} base : integer {Mystic.system.skills.occultism.base} (10 different values) 5 (x2) 8 (x1) 17 (x1) 4 (x1) 29 (x1) 36 (x1) 12 (x1) 19 (x1) 13 (x1) 22 (x1) [special] : array<> {Mystic.system.skills.occultism.special} Length: min=0 max=0 Value type: empty [performance] : object {Mystic.system.skills.performance} base : integer {Mystic.system.skills.performance.base} (3 different values) 12 (x1) 5 (x1) 17 (x1) [special] : array {Mystic.system.skills.performance.special} Length: min=1 max=1 Value type: object {Mystic.system.skills.performance.special.[]} base : integer {Mystic.system.skills.performance.special.[].base} (same value: 11) label : string {Mystic.system.skills.performance.special.[].label} (same value: 'when fortune-telling') predicate : array {Mystic.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Mystic.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:fortune-telling') [religion] : object {Mystic.system.skills.religion} base : integer {Mystic.system.skills.religion.base} (3 different values) 15 (x2) 34 (x1) 8 (x1) [society] : object {Mystic.system.skills.society} base : integer {Mystic.system.skills.society.base} (6 different values) 5 (x2) 13 (x1) 4 (x1) 12 (x1) 6 (x1) 17 (x1) [special] : array<> {Mystic.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {Mystic.system.skills.stealth} base : integer {Mystic.system.skills.stealth.base} (5 different values) 7 (x1) 6 (x1) 24 (x1) 10 (x1) 17 (x1) [survival] : object {Mystic.system.skills.survival} base : integer {Mystic.system.skills.survival.base} (2 different values) 5 (x1) 15 (x1) traits : object {Mystic.system.traits} rarity : string {Mystic.system.traits.rarity} (3 different values) 'common' (x11) 'rare' (x2) 'uncommon' (x1) size : object {Mystic.system.traits.size} value : string {Mystic.system.traits.size.value} (same value: 'med') value : array {Mystic.system.traits.value} Length: min=2 max=4 Value type: string {Mystic.system.traits.value.[]} (4 different values) 'human' (x14) 'humanoid' (x14) 'evil' (x2) 'chaotic' (x1) type : string {Mystic.type} (same value: 'npc')