Performer Different values: 11 ===================================== object {Performer} _id : string {Performer._id} (all different values) folder : string {Performer.folder} (same value: 'uzP2byPDuRK5UKFH') img : string {Performer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Performer.items} Length: min=6 max=32 Value type: object {Performer.items.[]} _id : string {Performer.items.[]._id} (156 different values) [_stats] : object {Performer.items.[]._stats} compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values) img : string {Performer.items.[].img} (67 different values) name : string {Performer.items.[].name} (102 different values) sort : integer {Performer.items.[].sort} (32 different values) system : object {Performer.items.[].system} [acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1) [actionType] : object {Performer.items.[].system.actionType} value : string {Performer.items.[].system.actionType.value} (3 different values) 'passive' (x20) 'action' (x10) 'reaction' (x3) [actions] : object {Performer.items.[].system.actions} [value] : integer {Performer.items.[].system.actions.value} (2 different values) 2 (x5) 1 (x5) [area] : object {Performer.items.[].system.area} type : string {Performer.items.[].system.area.type} (3 different values) 'emanation' (x5) 'burst' (x3) 'cone' (x1) value : integer {Performer.items.[].system.area.value} (3 different values) 60 (x4) 30 (x3) 10 (x2) [attackEffects] : object {Performer.items.[].system.attackEffects} value : array {Performer.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: 'resonating-weaponry') [autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel} [value] : empty publication : object {Performer.items.[].system.publication} license : string {Performer.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True) title : string {Performer.items.[].system.publication.title} (5 different values) '' (x77) 'Pathfinder Player Core' (x75) 'Pathfinder Bestiary' (x2) 'Pathfinder GM Core' (x1) 'Pathfinder Gamemastery Guide' (x1) rules : ignored (Foundry rules object) {Performer.items.[].system.rules} traits : object {Performer.items.[].system.traits} [rarity] : string {Performer.items.[].system.traits.rarity} (2 different values) 'common' (x71) 'uncommon' (x8) [traditions] : array {Performer.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x34) 'arcane' (x33) 'primal' (x21) 'divine' (x20) [value] : array {Performer.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Performer.items.[].system.traits.value.[]} (53 different values) [baseItem] : string {Performer.items.[].system.baseItem} (9 different values) 'dagger' (x5) 'leather-armor' (x3) 'rapier' (x2) 'whip' (x1) 'light-hammer' (x1) 'dart' (x1) 'composite-shortbow' (x1) 'light-mace' (x1) 'padded-armor' (x1) [bonus] : object {Performer.items.[].system.bonus} value : integer {Performer.items.[].system.bonus.value} (12 different values) description : object {Performer.items.[].system.description} value : string {Performer.items.[].system.description.value} (89 different values) [bonusDamage] : object {Performer.items.[].system.bonusDamage} value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Performer.items.[].system.bulk} value : mixed float {Performer.items.[].system.bulk.value} (same value: 0,1) integer {Performer.items.[].system.bulk.value} (2 different values) 1 (x11) 0 (x3) [category] : string {Performer.items.[].system.category} (7 different values) 'offensive' (x15) 'defensive' (x10) 'interaction' (x8) 'simple' (x7) 'martial' (x5) 'light' (x4) 'ammo' (x2) [checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values) -1 (x3) 0 (x1) [containerId] : empty [cost] : object {Performer.items.[].system.cost} value : string {Performer.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False) [damage] : object {Performer.items.[].system.damage} [0] : object {Performer.items.[].system.damage.0} applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {Performer.items.[].system.damage.0.formula} (7 different values) '1d6' (x2) '1d8' (x1) '16d6' (x1) '2d10' (x1) '2d6' (x1) '1d4+1' (x1) '1d10+4' (x1) kinds : array {Performer.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x2) materials : array<> {Performer.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Performer.items.[].system.damage.0.type} (5 different values) 'untyped' (x3) 'mental' (x2) 'spirit' (x1) 'sonic' (x1) 'force' (x1) [cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') [damageType] : string {Performer.items.[].system.damage.damageType} (3 different values) 'piercing' (x9) 'bludgeoning' (x2) 'slashing' (x1) [dice] : integer {Performer.items.[].system.damage.dice} (same value: 1) [die] : string {Performer.items.[].system.damage.die} (2 different values) 'd4' (x8) 'd6' (x4) [damageRolls] : object {Performer.items.[].system.damageRolls} [0] : object {Performer.items.[].system.damageRolls.0} damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values) '1d4+4' (x6) '1d4+6' (x3) '1d4+3' (x3) '1d4+8' (x1) '1d4+10' (x1) '1d4+5' (x1) '1d4+7' (x1) '1d6+4' (x1) damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values) 'bludgeoning' (x11) 'piercing' (x5) 'slashing' (x1) [4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz} damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: '1d4+7') damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: 'piercing') [7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz} damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: '1d6+4') damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: 'bludgeoning') [ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7} damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: '2d6+10') damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: 'piercing') [HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA} damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: '1d4+4') damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: 'bludgeoning') [JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY} damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: '2d4+8') damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: 'piercing') [KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s} category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: 'persistent') damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: '4d4') damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: 'poison') [Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H} damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: '1d6+4') damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: 'bludgeoning') [PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU} damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: '2d6+9') damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: 'piercing') [QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS} category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: 'persistent') damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: '4d4') damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: 'poison') [Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ} damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: '1d4+4') damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: 'piercing') [SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd} damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: '1d4+7') damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: 'piercing') [UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv} damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: '1') damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: 'fire') [VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl} damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: '2d4+8') damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: 'piercing') [biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW} damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: '1d4+4') damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: 'piercing') [jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL} damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: '1d4+6') damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: 'bludgeoning') [o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB} damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: '1d4+4') damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: 'piercing') [defense] : object {Performer.items.[].system.defense} save : object {Performer.items.[].system.defense.save} basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values) 'will' (x7) 'reflex' (x1) 'fortitude' (x1) [dexCap] : integer {Performer.items.[].system.dexCap} (2 different values) 4 (x3) 3 (x1) [duration] : object {Performer.items.[].system.duration} sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values) False (x43) True (x6) value : string {Performer.items.[].system.duration.value} (12 different values) [equipped] : object {Performer.items.[].system.equipped} carryType : string {Performer.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {Performer.items.[].system.frequency} max : integer {Performer.items.[].system.frequency.max} (same value: 1) per : string {Performer.items.[].system.frequency.per} (same value: 'round') [value] : integer {Performer.items.[].system.frequency.value} (same value: 1) [group] : string {Performer.items.[].system.group} (8 different values) 'knife' (x5) 'leather' (x3) 'sword' (x2) 'flail' (x1) 'hammer' (x1) 'dart' (x1) 'bow' (x1) 'club' (x1) [hardness] : integer {Performer.items.[].system.hardness} (same value: 0) [heightening] : object {Performer.items.[].system.heightening} [damage] : object {Performer.items.[].system.heightening.damage} [0] : string {Performer.items.[].system.heightening.damage.0} (5 different values) '1d6' (x3) '1d8' (x1) '2d6' (x1) '1d10' (x1) '1d10+4' (x1) [cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [interval] : integer {Performer.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x2) type : string {Performer.items.[].system.heightening.type} (2 different values) 'interval' (x8) 'fixed' (x8) [levels] : object {Performer.items.[].system.heightening.levels} [3] : object {Performer.items.[].system.heightening.levels.3} [range] : object {Performer.items.[].system.heightening.levels.3.range} value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x2) 'touch' (x1) [target] : object {Performer.items.[].system.heightening.levels.3.target} value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values) '1 creature' (x1) '10 objects' (x1) [5] : object {Performer.items.[].system.heightening.levels.5} range : object {Performer.items.[].system.heightening.levels.5.range} value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: '1 mile') 6 : object {Performer.items.[].system.heightening.levels.6} target : object {Performer.items.[].system.heightening.levels.6.target} value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {Performer.items.[].system.heightening.levels.7} area : object {Performer.items.[].system.heightening.levels.7.area} type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: 'cone') value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: '60') [8] : object {Performer.items.[].system.heightening.levels.8} target : object {Performer.items.[].system.heightening.levels.8.target} value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [hp] : object {Performer.items.[].system.hp} max : integer {Performer.items.[].system.hp.max} (same value: 0) value : integer {Performer.items.[].system.hp.value} (same value: 0) [level] : object {Performer.items.[].system.level} value : integer {Performer.items.[].system.level.value} (8 different values) 1 (x36) 0 (x28) 2 (x6) 5 (x3) 6 (x2) 4 (x2) 3 (x1) 10 (x1) [location] : object {Performer.items.[].system.location} [heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values) 1 (x7) 5 (x3) 4 (x3) 6 (x2) 2 (x2) [signature] : boolean {Performer.items.[].system.location.signature} (same value: True) value : string {Performer.items.[].system.location.value} (7 different values) 'yreokfP5FubEtZI2' (x13) '3FUfdj3U5vEftIPg' (x11) 'owBd74YHegCqxDhR' (x11) 'dl7wx8TtUFFVkYPb' (x7) 'Fq2Oh8hqTb1F5bAK' (x3) 'DipxFEdiddYHWirp' (x3) 'N85njvyWLxpngIQ4' (x1) [material] : object {Performer.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Performer.items.[].system.mod} value : integer {Performer.items.[].system.mod.value} (5 different values) 5 (x2) 9 (x2) 6 (x1) 8 (x1) 21 (x1) [overlays] : object {Performer.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq} _id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq') overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system} damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} 0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8') [defense] : empty heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} 0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8') range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet') time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2') traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} Length: min=6 max=6 Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) 'concentrate' (x1) 'druid' (x1) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object 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{Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') [zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Performer.items.[].system.prepared} [flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False) value : string {Performer.items.[].system.prepared.value} (3 different values) 'focus' (x3) 'spontaneous' (x3) 'prepared' (x1) [price] : object {Performer.items.[].system.price} [per] : integer {Performer.items.[].system.price.per} (same value: 10) value : object {Performer.items.[].system.price.value} [cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Performer.items.[].system.price.value.gp} (5 different values) 2 (x5) 10 (x1) 14 (x1) 900 (x1) 4 (x1) [sp] : integer {Performer.items.[].system.price.value.sp} (6 different values) 2 (x6) 1 (x5) 5 (x3) 8 (x2) 3 (x1) 4 (x1) [proficiency] : object {Performer.items.[].system.proficiency} value : integer {Performer.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x3) [proficient] : object {Performer.items.[].system.proficient} value : integer {Performer.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Performer.items.[].system.quantity} (5 different values) 1 (x21) 3 (x5) 10 (x2) 5 (x1) 30 (x1) [range] : mixed object {Performer.items.[].system.range} value : string {Performer.items.[].system.range.value} (8 different values) '30 feet' (x16) '' (x14) '120 feet' (x10) 'touch' (x4) '60 feet' (x2) 'varies' (x1) '500 feet' (x1) '10 feet' (x1) integer {Performer.items.[].system.range} (2 different values) 20 (x1) 60 (x1) [reload] : object {Performer.items.[].system.reload} value : string {Performer.items.[].system.reload.value} (3 different values) '-' (x7) '' (x4) '0' (x1) [requirements] : string {Performer.items.[].system.requirements} (same value: '') [runes] : object {Performer.items.[].system.runes} potency : integer {Performer.items.[].system.runes.potency} (2 different values) 0 (x11) 1 (x5) property : array<> {Performer.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Performer.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x3) [showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels} value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Performer.items.[].system.size} (same value: 'med') [slots] : object {Performer.items.[].system.slots} [slot0] : object {Performer.items.[].system.slots.slot0} max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Performer.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Performer.items.[].system.slots.slot0.prepared.[]} id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values) '10uHkEZx4sVWPiFt' (x1) 'EHrvUtDpALTcvGy0' (x1) 'BlCcE6bC9MoLDRzO' (x1) 'uN30G5kP0H9yhj4b' (x1) 'Wlmp0XV9CyPpkK7w' (x1) [slot1] : object {Performer.items.[].system.slots.slot1} max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3) [prepared] : array {Performer.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Performer.items.[].system.slots.slot1.prepared.[]} id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'rIGEzVm9ZrfffZXy' (x1) 'MD9oVEkmQjNHobdy' (x1) 'ePkcZtMW8I8DYIjF' (x1) value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {Performer.items.[].system.slots.slot2} max : integer {Performer.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 2 (x1) [prepared] : array {Performer.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Performer.items.[].system.slots.slot2.prepared.[]} id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'VHGplTbRiOobRvub' (x1) 'ZsO185LhwAYAHVy7' (x1) '3sCXNqi2HOfvP8mE' (x1) value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2) [slot4] : object {Performer.items.[].system.slots.slot4} max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3) value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3) [slot5] : object {Performer.items.[].system.slots.slot5} max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3) value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3) [slot6] : object {Performer.items.[].system.slots.slot6} max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2) value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2) [slug] : string {Performer.items.[].system.slug} (60 different values) [speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {Performer.items.[].system.spelldc} dc : integer {Performer.items.[].system.spelldc.dc} (4 different values) 22 (x2) 30 (x2) 20 (x2) 18 (x1) [mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0) value : integer {Performer.items.[].system.spelldc.value} (4 different values) 13 (x2) 22 (x2) 12 (x2) 10 (x1) [splashDamage] : object {Performer.items.[].system.splashDamage} value : integer {Performer.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'bolts' (x1) [strength] : integer {Performer.items.[].system.strength} (same value: 0) [target] : object {Performer.items.[].system.target} value : string {Performer.items.[].system.target.value} (10 different values) '' (x25) '1 creature' (x14) '1 willing creature' (x3) '1 object of Bulk 1 or less' (x1) '1 willing living animal' (x1) '1 dying creature' (x1) '1 unattended object' (x1) '1 object or willing creature' (x1) '1 object (cook, lift, or tidy only)' (x1) '1 object' (x1) [time] : object {Performer.items.[].system.time} value : string {Performer.items.[].system.time.value} (9 different values) '2' (x32) '1' (x7) '1 minute' (x2) 'reaction' (x2) '3' (x2) '1 or 2' (x1) '10 minutes' (x1) '1 to 3' (x1) 'free' (x1) [tradition] : object {Performer.items.[].system.tradition} value : string {Performer.items.[].system.tradition.value} (2 different values) 'occult' (x5) 'primal' (x2) [usage] : object {Performer.items.[].system.usage} [canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values) False (x6) True (x1) value : string {Performer.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x16) 'held-in-two-hands' (x6) 'other' (x1) 'worn' (x1) 'held-in-one-plus-hands' (x1) [uses] : object {Performer.items.[].system.uses} autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True) max : integer {Performer.items.[].system.uses.max} (same value: 1) value : integer {Performer.items.[].system.uses.value} (same value: 1) type : string {Performer.items.[].type} (10 different values) 'spell' (x49) 'action' (x33) 'melee' (x30) 'weapon' (x12) 'equipment' (x11) 'lore' (x7) 'spellcastingEntry' (x7) 'armor' (x4) 'consumable' (x2) 'treasure' (x1) [flags] : object {Performer.items.[].flags} pf2e : object {Performer.items.[].flags.pf2e} linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values) name : string {Performer.name} (all different values) system : object {Performer.system} abilities : object {Performer.system.abilities} cha : object {Performer.system.abilities.cha} mod : integer {Performer.system.abilities.cha.mod} (5 different values) 4 (x6) 5 (x2) 1 (x1) 2 (x1) 3 (x1) con : object {Performer.system.abilities.con} mod : integer {Performer.system.abilities.con.mod} (3 different values) 1 (x5) 2 (x3) 0 (x3) dex : object {Performer.system.abilities.dex} mod : integer {Performer.system.abilities.dex.mod} (4 different values) 3 (x5) 4 (x3) 1 (x2) 2 (x1) int : object {Performer.system.abilities.int} mod : integer {Performer.system.abilities.int.mod} (4 different values) 0 (x4) 1 (x3) 2 (x3) 4 (x1) str : object {Performer.system.abilities.str} mod : integer {Performer.system.abilities.str.mod} (3 different values) 2 (x7) 1 (x3) 0 (x1) wis : object {Performer.system.abilities.wis} mod : integer {Performer.system.abilities.wis.mod} (5 different values) 1 (x6) 0 (x2) 4 (x1) 3 (x1) 2 (x1) attributes : object {Performer.system.attributes} ac : object {Performer.system.attributes.ac} details : string {Performer.system.attributes.ac.details} (same value: '') value : integer {Performer.system.attributes.ac.value} (7 different values) 18 (x4) 17 (x2) 20 (x1) 29 (x1) 16 (x1) 30 (x1) 23 (x1) allSaves : object {Performer.system.attributes.allSaves} value : string {Performer.system.attributes.allSaves.value} (2 different values) '' (x10) '+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual' (x1) hp : object {Performer.system.attributes.hp} details : string {Performer.system.attributes.hp.details} (same value: '') max : integer {Performer.system.attributes.hp.max} (10 different values) 30 (x2) 55 (x1) 170 (x1) 20 (x1) 180 (x1) 45 (x1) 95 (x1) 32 (x1) 35 (x1) 40 (x1) temp : integer {Performer.system.attributes.hp.temp} (same value: 0) value : integer {Performer.system.attributes.hp.value} (10 different values) 30 (x2) 55 (x1) 170 (x1) 20 (x1) 180 (x1) 45 (x1) 95 (x1) 32 (x1) 35 (x1) 40 (x1) speed : object {Performer.system.attributes.speed} otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {Performer.system.attributes.speed.value} (2 different values) 25 (x9) 30 (x2) [resistances] : array {Performer.system.attributes.resistances} Length: min=1 max=1 Value type: object {Performer.system.attributes.resistances.[]} doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {Performer.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Performer.system.attributes.resistances.[].type} (2 different values) 'poison' (x1) 'sonic' (x1) value : integer {Performer.system.attributes.resistances.[].value} (2 different values) 10 (x1) 5 (x1) details : object {Performer.system.details} blurb : string {Performer.system.details.blurb} (same value: '') languages : object {Performer.system.details.languages} details : string {Performer.system.details.languages.details} (2 different values) '' (x10) 'sign language' (x1) value : array {Performer.system.details.languages.value} Length: min=0 max=2 Value type: string {Performer.system.details.languages.value.[]} (2 different values) 'common' (x7) 'wildsong' (x1) level : object {Performer.system.details.level} value : integer {Performer.system.details.level.value} (7 different values) 2 (x3) 3 (x3) 4 (x1) 10 (x1) 1 (x1) 11 (x1) 6 (x1) privateNotes : string {Performer.system.details.privateNotes} (same value: '') publicNotes : string {Performer.system.details.publicNotes} (all different values) publication : object {Performer.system.details.publication} license : string {Performer.system.details.publication.license} (same value: 'ORC') remaster : boolean {Performer.system.details.publication.remaster} (same value: True) title : string {Performer.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Performer.system.initiative} statistic : string {Performer.system.initiative.statistic} (same value: 'perception') perception : object {Performer.system.perception} details : string {Performer.system.perception.details} (same value: '') mod : integer {Performer.system.perception.mod} (8 different values) 9 (x3) 12 (x2) 6 (x1) 21 (x1) 4 (x1) 22 (x1) 11 (x1) 14 (x1) senses : array<> {Performer.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {Performer.system.resources} [focus] : object {Performer.system.resources.focus} max : integer {Performer.system.resources.focus.max} (2 different values) 1 (x2) 2 (x1) value : integer {Performer.system.resources.focus.value} (2 different values) 1 (x2) 2 (x1) saves : object {Performer.system.saves} fortitude : object {Performer.system.saves.fortitude} saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: '') value : integer {Performer.system.saves.fortitude.value} (6 different values) 6 (x5) 8 (x2) 10 (x1) 16 (x1) 18 (x1) 11 (x1) reflex : object {Performer.system.saves.reflex} saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: '') value : integer {Performer.system.saves.reflex.value} (8 different values) 11 (x3) 8 (x2) 7 (x1) 19 (x1) 24 (x1) 9 (x1) 14 (x1) 12 (x1) will : object {Performer.system.saves.will} saveDetail : string {Performer.system.saves.will.saveDetail} (same value: '') value : integer {Performer.system.saves.will.value} (8 different values) 9 (x3) 12 (x2) 4 (x1) 22 (x1) 3 (x1) 7 (x1) 21 (x1) 15 (x1) skills : object {Performer.system.skills} [acrobatics] : object {Performer.system.skills.acrobatics} base : integer {Performer.system.skills.acrobatics.base} (6 different values) 7 (x2) 8 (x2) 15 (x1) 22 (x1) 21 (x1) 10 (x1) [special] : array<> {Performer.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [athletics] : object {Performer.system.skills.athletics} base : integer {Performer.system.skills.athletics.base} (3 different values) 8 (x4) 7 (x2) 6 (x1) [special] : array<> {Performer.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [deception] : object {Performer.system.skills.deception} base : integer {Performer.system.skills.deception.base} (6 different values) 10 (x2) 5 (x1) 19 (x1) 23 (x1) 8 (x1) 9 (x1) [special] : array<> {Performer.system.skills.deception.special} Length: min=0 max=0 Value type: empty performance : object {Performer.system.skills.performance} base : integer {Performer.system.skills.performance.base} (7 different values) 13 (x3) 8 (x2) 10 (x2) 9 (x1) 22 (x1) 11 (x1) 30 (x1) [special] : array {Performer.system.skills.performance.special} Length: min=1 max=1 Value type: object {Performer.system.skills.performance.special.[]} base : integer {Performer.system.skills.performance.special.[].base} (4 different values) 14 (x2) 15 (x1) 13 (x1) 11 (x1) label : string {Performer.system.skills.performance.special.[].label} (5 different values) 'when dancing' (x1) 'when juggling' (x1) 'when acting or miming' (x1) 'when playing an instrument' (x1) 'when playing the lute' (x1) [predicate] : array {Performer.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values) 'action:perform:dance' (x1) 'action:perform:lute' (x1) [crafting] : object {Performer.system.skills.crafting} base : integer {Performer.system.skills.crafting.base} (2 different values) 15 (x1) 5 (x1) special : array<> {Performer.system.skills.crafting.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {Performer.system.skills.diplomacy} base : integer {Performer.system.skills.diplomacy.base} (5 different values) 8 (x2) 19 (x1) 6 (x1) 23 (x1) 9 (x1) [special] : array<> {Performer.system.skills.diplomacy.special} Length: min=0 max=0 Value type: empty [intimidation] : object {Performer.system.skills.intimidation} base : integer {Performer.system.skills.intimidation.base} (2 different values) 8 (x1) 23 (x1) [nature] : object {Performer.system.skills.nature} base : integer {Performer.system.skills.nature.base} (same value: 12) [occultism] : object {Performer.system.skills.occultism} base : integer {Performer.system.skills.occultism.base} (3 different values) 19 (x1) 13 (x1) 7 (x1) [society] : object {Performer.system.skills.society} base : integer {Performer.system.skills.society.base} (5 different values) 19 (x1) 21 (x1) 6 (x1) 9 (x1) 7 (x1) [special] : array<> {Performer.system.skills.society.special} Length: min=0 max=0 Value type: empty [stealth] : object {Performer.system.skills.stealth} base : integer {Performer.system.skills.stealth.base} (4 different values) 8 (x2) 19 (x1) 6 (x1) 10 (x1) [special] : array<> {Performer.system.skills.stealth.special} Length: min=0 max=0 Value type: empty [survival] : object {Performer.system.skills.survival} base : integer {Performer.system.skills.survival.base} (same value: 10) [thievery] : object {Performer.system.skills.thievery} base : integer {Performer.system.skills.thievery.base} (same value: 9) traits : object {Performer.system.traits} rarity : string {Performer.system.traits.rarity} (same value: 'common') size : object {Performer.system.traits.size} value : string {Performer.system.traits.size.value} (same value: 'med') value : array {Performer.system.traits.value} Length: min=1 max=2 Value type: string {Performer.system.traits.value.[]} (2 different values) 'human' (x11) 'humanoid' (x10) type : string {Performer.type} (same value: 'npc')