Pistol Phenom Different values: 7 ===================================== object {Pistol Phenom} _id : string {Pistol Phenom._id} (all different values) folder : string {Pistol Phenom.folder} (same value: 'knLR0ap5fed7JUKc') img : string {Pistol Phenom.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Pistol Phenom.name} (all different values) system : object {Pistol Phenom.system} actionType : object {Pistol Phenom.system.actionType} value : string {Pistol Phenom.system.actionType.value} (2 different values) 'action' (x5) 'passive' (x2) actions : object {Pistol Phenom.system.actions} [value] : integer {Pistol Phenom.system.actions.value} (2 different values) 1 (x3) 2 (x2) category : string {Pistol Phenom.system.category} (same value: 'class') description : object {Pistol Phenom.system.description} value : string {Pistol Phenom.system.description.value} (all different values) level : object {Pistol Phenom.system.level} value : integer {Pistol Phenom.system.level.value} (all different values) prerequisites : object {Pistol Phenom.system.prerequisites} value : array {Pistol Phenom.system.prerequisites.value} Length: min=1 max=3 Value type: object {Pistol Phenom.system.prerequisites.value.[]} value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values) 'Pistol Phenom Dedication' (x6) 'trained in at least one type of one-handed firearm' (x1) 'trained in Deception' (x1) 'trained in Performance' (x1) publication : object {Pistol Phenom.system.publication} license : string {Pistol Phenom.system.publication.license} (same value: 'ORC') remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True) title : string {Pistol Phenom.system.publication.title} (same value: 'Pathfinder Guns & Gears') rules : ignored (Foundry rules object) {Pistol Phenom.system.rules} traits : object {Pistol Phenom.system.traits} rarity : string {Pistol Phenom.system.traits.rarity} (2 different values) 'common' (x6) 'uncommon' (x1) value : array {Pistol Phenom.system.traits.value} Length: min=1 max=2 Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values) 'archetype' (x7) 'flourish' (x1) 'dedication' (x1) type : string {Pistol Phenom.type} (same value: 'feat')