Rivethun Emissary Different values: 10 ===================================== object {Rivethun Emissary} _id : string {Rivethun Emissary._id} (all different values) folder : string {Rivethun Emissary.folder} (same value: 'HyT3UBQkvWXmmQlR') img : string {Rivethun Emissary.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Rivethun Emissary.name} (all different values) system : object {Rivethun Emissary.system} actionType : object {Rivethun Emissary.system.actionType} value : string {Rivethun Emissary.system.actionType.value} (2 different values) 'passive' (x8) 'action' (x2) actions : object {Rivethun Emissary.system.actions} [value] : integer {Rivethun Emissary.system.actions.value} (same value: 1) category : string {Rivethun Emissary.system.category} (same value: 'class') description : object {Rivethun Emissary.system.description} value : string {Rivethun Emissary.system.description.value} (all different values) level : object {Rivethun Emissary.system.level} value : integer {Rivethun Emissary.system.level.value} (8 different values) 12 (x2) 8 (x2) 10 (x1) 6 (x1) 18 (x1) 4 (x1) 16 (x1) 2 (x1) prerequisites : object {Rivethun Emissary.system.prerequisites} value : array {Rivethun Emissary.system.prerequisites.value} Length: min=1 max=1 Value type: object {Rivethun Emissary.system.prerequisites.value.[]} value : string {Rivethun Emissary.system.prerequisites.value.[].value} (5 different values) 'Rivethun Emissary Dedication' (x6) 'Domain Spirit' (x1) 'Consults the Spirits' (x1) 'Rivethun Practitioner' (x1) 'trained in Diplomacy and Religion' (x1) publication : object {Rivethun Emissary.system.publication} license : string {Rivethun Emissary.system.publication.license} (same value: 'ORC') remaster : boolean {Rivethun Emissary.system.publication.remaster} (same value: True) title : string {Rivethun Emissary.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries') rules : ignored (Foundry rules object) {Rivethun Emissary.system.rules} traits : object {Rivethun Emissary.system.traits} rarity : string {Rivethun Emissary.system.traits.rarity} (2 different values) 'common' (x9) 'uncommon' (x1) value : array {Rivethun Emissary.system.traits.value} Length: min=1 max=4 Value type: string {Rivethun Emissary.system.traits.value.[]} (8 different values) 'archetype' (x10) 'exploration' (x2) 'concentrate' (x2) 'fortune' (x1) 'mental' (x1) 'spellshape' (x1) 'visual' (x1) 'dedication' (x1) [frequency] : object {Rivethun Emissary.system.frequency} max : integer {Rivethun Emissary.system.frequency.max} (same value: 1) per : string {Rivethun Emissary.system.frequency.per} (same value: 'day') subfeatures : object {Rivethun Emissary.system.subfeatures} proficiencies : object {Rivethun Emissary.system.subfeatures.proficiencies} spellcasting : object {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting} rank : integer {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Rivethun Emissary.type} (same value: 'feat')