Rusthenge Different values: 26 ===================================== object {Rusthenge} _id : string {Rusthenge._id} (all different values) img : string {Rusthenge.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x19) 'systems/pf2e/icons/default-icons/hazard.svg' (x7) items : array {Rusthenge.items} Length: min=1 max=29 Value type: object {Rusthenge.items.[]} _id : string {Rusthenge.items.[]._id} (233 different values) img : string {Rusthenge.items.[].img} (86 different values) name : string {Rusthenge.items.[].name} (159 different values) sort : integer {Rusthenge.items.[].sort} (30 different values) system : object {Rusthenge.items.[].system} [acBonus] : integer {Rusthenge.items.[].system.acBonus} (5 different values) 6 (x3) 2 (x2) 4 (x2) 0 (x1) 1 (x1) [actionType] : object {Rusthenge.items.[].system.actionType} value : string {Rusthenge.items.[].system.actionType.value} (3 different values) 'passive' (x39) 'action' (x16) 'reaction' (x11) [actions] : object {Rusthenge.items.[].system.actions} [value] : integer {Rusthenge.items.[].system.actions.value} (3 different values) 1 (x13) 2 (x2) 3 (x1) [area] : object {Rusthenge.items.[].system.area} type : string {Rusthenge.items.[].system.area.type} (4 different values) 'burst' (x7) 'emanation' (x6) 'cone' (x1) 'line' (x1) value : integer {Rusthenge.items.[].system.area.value} (5 different values) 20 (x4) 30 (x4) 10 (x3) 5 (x3) 15 (x1) [attack] : object {Rusthenge.items.[].system.attack} value : string {Rusthenge.items.[].system.attack.value} (same value: '') [attackEffects] : object {Rusthenge.items.[].system.attackEffects} [custom] : string {Rusthenge.items.[].system.attackEffects.custom} (same value: '') value : array {Rusthenge.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Rusthenge.items.[].system.attackEffects.value.[]} (9 different values) 'rust-creep' (x5) 'grab' (x2) 'smiths-fury' (x2) 'dispelling-critical' (x1) 'bleeding-gash' (x1) 'tongue-grab' (x1) 'tetanus' (x1) 'werecreature-curse-of-the-werecreature' (x1) 'rust' (x1) [autoHeightenLevel] : object {Rusthenge.items.[].system.autoHeightenLevel} [value] : integer {Rusthenge.items.[].system.autoHeightenLevel.value} (same value: 1) [baseItem] : string {Rusthenge.items.[].system.baseItem} (16 different values) [bonus] : object {Rusthenge.items.[].system.bonus} value : integer {Rusthenge.items.[].system.bonus.value} (12 different values) [bonusDamage] : object {Rusthenge.items.[].system.bonusDamage} value : integer {Rusthenge.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Rusthenge.items.[].system.bulk} value : mixed integer {Rusthenge.items.[].system.bulk.value} (3 different values) 1 (x8) 2 (x4) 4 (x3) float {Rusthenge.items.[].system.bulk.value} (same value: 0,1) [category] : string {Rusthenge.items.[].system.category} (14 different values) [checkPenalty] : integer {Rusthenge.items.[].system.checkPenalty} (4 different values) -3 (x3) -1 (x3) -2 (x2) 0 (x1) [containerId] : empty [damageRolls] : object {Rusthenge.items.[].system.damageRolls} [0] : object {Rusthenge.items.[].system.damageRolls.0} damage : string {Rusthenge.items.[].system.damageRolls.0.damage} (7 different values) '1d8+4' (x2) '1d4+4' (x2) '1d6-1' (x1) '1d8+3' (x1) '1d6+3' (x1) '1d4+1' (x1) '1d6+4' (x1) damageType : string {Rusthenge.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x5) 'bludgeoning' (x2) 'slashing' (x2) [1] : object {Rusthenge.items.[].system.damageRolls.1} damage : string {Rusthenge.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.1.damageType} (same value: 'spirit') [1PtYCW4cEq5PXm7F] : object {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F} damage : string {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damage} (same value: '2d6+3') damageType : string {Rusthenge.items.[].system.damageRolls.1PtYCW4cEq5PXm7F.damageType} (same value: 'piercing') [2rof0t3ang89c3dtvwyr] : object {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4') damageType : string {Rusthenge.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing') [3nv5wRnsPdoOJptB] : object {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB} damage : string {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damage} (same value: '2d6+6') damageType : string {Rusthenge.items.[].system.damageRolls.3nv5wRnsPdoOJptB.damageType} (same value: 'slashing') [6xngbQ3wbgsg4Jo6] : object {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6} damage : string {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damage} (same value: '1d12+3') damageType : string {Rusthenge.items.[].system.damageRolls.6xngbQ3wbgsg4Jo6.damageType} (same value: 'slashing') [7ba082hmHJlr8vV6] : object {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6} damage : string {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6.damage} (same value: '1d6+4') damageType : string {Rusthenge.items.[].system.damageRolls.7ba082hmHJlr8vV6.damageType} (same value: 'bludgeoning') [9q1exYf1kxgLPKfz] : object {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz} damage : string {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damage} (same value: '4d8') damageType : string {Rusthenge.items.[].system.damageRolls.9q1exYf1kxgLPKfz.damageType} (same value: 'piercing') [CVn5jBJJVnRLVVG1] : object {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1} damage : string {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: '2d6+4') damageType : string {Rusthenge.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: 'slashing') [G86bxvLzCZPP89P1] : object {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1} damage : string {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.G86bxvLzCZPP89P1.damageType} (same value: 'piercing') [GWmOHQdtjXjWQW27] : object {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27} damage : string {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damage} (same value: '1d4+4') damageType : string {Rusthenge.items.[].system.damageRolls.GWmOHQdtjXjWQW27.damageType} (same value: 'slashing') [HKHN9PNSd3oQOEYf] : object {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf} damage : string {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damage} (same value: '1d6') damageType : string {Rusthenge.items.[].system.damageRolls.HKHN9PNSd3oQOEYf.damageType} (same value: 'spirit') [NRHyWLY1DW8ADem5] : object {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5} damage : string {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damage} (same value: '1d4+6') damageType : string {Rusthenge.items.[].system.damageRolls.NRHyWLY1DW8ADem5.damageType} (same value: 'slashing') [OFfqcrIqPeg8KOzf] : object {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf} damage : string {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.OFfqcrIqPeg8KOzf.damageType} (same value: 'fire') [S2WaYKDCyLEwvuWP] : object {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP} damage : string {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damage} (same value: '1d10+4') damageType : string {Rusthenge.items.[].system.damageRolls.S2WaYKDCyLEwvuWP.damageType} (same value: 'bludgeoning') [SqEduw9NowIRARYf] : object {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf} damage : string {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf.damage} (same value: '1d8+5') damageType : string {Rusthenge.items.[].system.damageRolls.SqEduw9NowIRARYf.damageType} (same value: 'bludgeoning') [WRdM3vn2QlVgHm0n] : object {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n} damage : string {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.WRdM3vn2QlVgHm0n.damageType} (same value: 'piercing') [XVftTvk0adSnjOHr] : object {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr} damage : string {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr.damage} (same value: '1d6') damageType : string {Rusthenge.items.[].system.damageRolls.XVftTvk0adSnjOHr.damageType} (same value: 'spirit') [ka33amlykrcrv5nq90lv] : object {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv} damage : string {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4') damageType : string {Rusthenge.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning') [ljdligppovb6ee2ngfkp] : object {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp} damage : string {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damage} (same value: '1d6+3') damageType : string {Rusthenge.items.[].system.damageRolls.ljdligppovb6ee2ngfkp.damageType} (same value: 'bludgeoning') [nhecaCkMfj89n6nu] : object {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu} damage : string {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu.damage} (same value: '1d6') damageType : string {Rusthenge.items.[].system.damageRolls.nhecaCkMfj89n6nu.damageType} (same value: 'piercing') [oeSPzT4HA23epP25] : object {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25} damage : string {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25.damage} (same value: '1d6+2') damageType : string {Rusthenge.items.[].system.damageRolls.oeSPzT4HA23epP25.damageType} (same value: 'bludgeoning') [oqSqhQzJchpl3wfw] : object {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw} damage : string {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damage} (same value: '2d6') damageType : string {Rusthenge.items.[].system.damageRolls.oqSqhQzJchpl3wfw.damageType} (same value: 'acid') [osuvacjgboqimwz1flxn] : object {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn} damage : string {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.osuvacjgboqimwz1flxn.damageType} (same value: 'spirit') [pEk689OzA2zGtw7f] : object {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f} damage : string {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f.damage} (same value: '1d4+5') damageType : string {Rusthenge.items.[].system.damageRolls.pEk689OzA2zGtw7f.damageType} (same value: 'bludgeoning') [pzHqtJZetnsnp0ss] : object {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss} damage : string {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damage} (same value: '2d6+5') damageType : string {Rusthenge.items.[].system.damageRolls.pzHqtJZetnsnp0ss.damageType} (same value: 'void') gc4xnalxd9nv71da2yyy : object {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy} damage : string {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damage} (same value: '1d6+3') damageType : string {Rusthenge.items.[].system.damageRolls.gc4xnalxd9nv71da2yyy.damageType} (same value: 'bludgeoning') [rh2xFMZZMv7hrQ1m] : object {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m} damage : string {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damage} (same value: '2d10+4') damageType : string {Rusthenge.items.[].system.damageRolls.rh2xFMZZMv7hrQ1m.damageType} (same value: 'piercing') [xll2omell18iaw3gvh67] : object {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67} damage : string {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67.damage} (same value: '1d4') damageType : string {Rusthenge.items.[].system.damageRolls.xll2omell18iaw3gvh67.damageType} (same value: 'spirit') [zAO2U3Nt2ZXcrdoI] : object {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI} damage : string {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damage} (same value: '1d6') damageType : string {Rusthenge.items.[].system.damageRolls.zAO2U3Nt2ZXcrdoI.damageType} (same value: 'mental') [zBS6m33YcaGg5g3A] : object {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A} damage : string {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damage} (same value: '1d10+4') damageType : string {Rusthenge.items.[].system.damageRolls.zBS6m33YcaGg5g3A.damageType} (same value: 'piercing') [deathNote] : boolean {Rusthenge.items.[].system.deathNote} (same value: True) [defense] : object {Rusthenge.items.[].system.defense} save : object {Rusthenge.items.[].system.defense.save} basic : boolean {Rusthenge.items.[].system.defense.save.basic} (2 different values) False (x24) True (x16) statistic : string {Rusthenge.items.[].system.defense.save.statistic} (2 different values) 'will' (x23) 'fortitude' (x17) description : object {Rusthenge.items.[].system.description} [gm] : string {Rusthenge.items.[].system.description.gm} (3 different values) value : string {Rusthenge.items.[].system.description.value} (134 different values) [cost] : object {Rusthenge.items.[].system.cost} value : string {Rusthenge.items.[].system.cost.value} (3 different values) '' (x84) 'black onyx, see Table 7-1' (x1) 'rare oils worth a total value of 10 gp × the target\'s level' (x1) [counteraction] : boolean {Rusthenge.items.[].system.counteraction} (2 different values) False (x80) True (x6) [damage] : object {Rusthenge.items.[].system.damage} [0] : object {Rusthenge.items.[].system.damage.0} [applyMod] : boolean {Rusthenge.items.[].system.damage.0.applyMod} (2 different values) False (x18) True (x7) [category] : string {Rusthenge.items.[].system.damage.0.category} (same value: 'persistent') formula : string {Rusthenge.items.[].system.damage.0.formula} (9 different values) '1d8' (x7) '2d10' (x6) '2d4' (x6) '0' (x5) '1d4' (x2) '1d6' (x2) '2d6' (x1) '3d8' (x1) '1d10+4' (x1) kinds : array {Rusthenge.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Rusthenge.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x30) 'healing' (x8) materials : array<> {Rusthenge.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.damage.0.type} (8 different values) 'void' (x9) 'mental' (x7) 'sonic' (x4) 'spirit' (x3) 'vitality' (x3) 'acid' (x3) 'bleed' (x1) 'untyped' (x1) [9k8ayqgvgultdghx] : object {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageType] : string {Rusthenge.items.[].system.damage.damageType} (3 different values) 'piercing' (x5) 'bludgeoning' (x4) 'slashing' (x3) [dice] : integer {Rusthenge.items.[].system.damage.dice} (same value: 1) [die] : string {Rusthenge.items.[].system.damage.die} (5 different values) 'd4' (x5) 'd6' (x4) 'd10' (x1) 'd8' (x1) 'd12' (x1) [formula] : string {Rusthenge.items.[].system.damage.formula} (same value: '1d8') [gcovwqxwitqchoin] : object {Rusthenge.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Rusthenge.items.[].system.damage.kind} (same value: 'healing') [type] : string {Rusthenge.items.[].system.damage.type} (same value: 'vitality') [dexCap] : integer {Rusthenge.items.[].system.dexCap} (5 different values) 0 (x3) 3 (x2) 1 (x2) 5 (x1) 4 (x1) [duration] : object {Rusthenge.items.[].system.duration} [sustained] : boolean {Rusthenge.items.[].system.duration.sustained} (2 different values) False (x80) True (x6) value : mixed string {Rusthenge.items.[].system.duration.value} (14 different values) integer {Rusthenge.items.[].system.duration.value} (same value: 0) [equipped] : object {Rusthenge.items.[].system.equipped} carryType : string {Rusthenge.items.[].system.equipped.carryType} (2 different values) 'worn' (x29) 'held' (x3) [handsHeld] : integer {Rusthenge.items.[].system.equipped.handsHeld} (2 different values) 0 (x21) 1 (x3) [inSlot] : boolean {Rusthenge.items.[].system.equipped.inSlot} (2 different values) False (x3) True (x1) [invested] : empty [group] : string {Rusthenge.items.[].system.group} (10 different values) 'plate' (x5) 'knife' (x3) 'leather' (x3) 'club' (x2) 'hammer' (x2) 'sword' (x2) 'polearm' (x1) 'flail' (x1) 'pick' (x1) 'cloth' (x1) [level] : object {Rusthenge.items.[].system.level} value : integer {Rusthenge.items.[].system.level.value} (6 different values) 1 (x63) 2 (x24) 0 (x23) 5 (x4) 3 (x3) 4 (x1) [location] : object {Rusthenge.items.[].system.location} [heightenedLevel] : integer {Rusthenge.items.[].system.location.heightenedLevel} (3 different values) 2 (x18) 1 (x16) 3 (x2) [signature] : boolean {Rusthenge.items.[].system.location.signature} (same value: True) [value] : string {Rusthenge.items.[].system.location.value} (12 different values) rules : ignored (Foundry rules object) {Rusthenge.items.[].system.rules} [frequency] : object {Rusthenge.items.[].system.frequency} max : integer {Rusthenge.items.[].system.frequency.max} (same value: 1) per : string {Rusthenge.items.[].system.frequency.per} (2 different values) 'PT10M' (x1) 'round' (x1) value : integer {Rusthenge.items.[].system.frequency.value} (same value: 1) [hardness] : integer {Rusthenge.items.[].system.hardness} (same value: 0) [heightening] : object {Rusthenge.items.[].system.heightening} [levels] : object {Rusthenge.items.[].system.heightening.levels} [3] : object {Rusthenge.items.[].system.heightening.levels.3} [damage] : object {Rusthenge.items.[].system.heightening.levels.3.damage} 0 : object {Rusthenge.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rusthenge.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Rusthenge.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Rusthenge.items.[].system.heightening.levels.3.target} value : string {Rusthenge.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x6) '10 objects' (x2) range : object {Rusthenge.items.[].system.heightening.levels.3.range} value : string {Rusthenge.items.[].system.heightening.levels.3.range.value} (2 different values) '60 feet' (x1) '500 feet' (x1) [4] : object {Rusthenge.items.[].system.heightening.levels.4} target : object {Rusthenge.items.[].system.heightening.levels.4.target} value : string {Rusthenge.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {Rusthenge.items.[].system.heightening.levels.5} [damage] : object {Rusthenge.items.[].system.heightening.levels.5.damage} 0 : object {Rusthenge.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rusthenge.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Rusthenge.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Rusthenge.items.[].system.heightening.levels.5.target} value : string {Rusthenge.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') range : object {Rusthenge.items.[].system.heightening.levels.5.range} value : string {Rusthenge.items.[].system.heightening.levels.5.range.value} (same value: '120 feet') [6] : object {Rusthenge.items.[].system.heightening.levels.6} target : object {Rusthenge.items.[].system.heightening.levels.6.target} value : string {Rusthenge.items.[].system.heightening.levels.6.target.value} (3 different values) 'any number of objects' (x2) '10 creatures' (x1) '10 willing creatures' (x1) [7] : object {Rusthenge.items.[].system.heightening.levels.7} [damage] : object {Rusthenge.items.[].system.heightening.levels.7.damage} 0 : object {Rusthenge.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rusthenge.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Rusthenge.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Rusthenge.items.[].system.heightening.levels.7.target} value : string {Rusthenge.items.[].system.heightening.levels.7.target.value} (2 different values) '5 creatures' (x1) '10 creatures' (x1) [9] : object {Rusthenge.items.[].system.heightening.levels.9} damage : object {Rusthenge.items.[].system.heightening.levels.9.damage} 0 : object {Rusthenge.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rusthenge.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Rusthenge.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Rusthenge.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {Rusthenge.items.[].system.heightening.type} (2 different values) 'interval' (x30) 'fixed' (x18) [damage] : object {Rusthenge.items.[].system.heightening.damage} [0] : string {Rusthenge.items.[].system.heightening.damage.0} (8 different values) '1d8' (x7) '1d10' (x6) '1d6' (x5) '1d4' (x5) '2d4' (x3) '2d6' (x1) '2d8' (x1) '1d10+4' (x1) [9k8ayqgvgultdghx] : string {Rusthenge.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [interval] : integer {Rusthenge.items.[].system.heightening.interval} (2 different values) 1 (x23) 2 (x7) [hp] : object {Rusthenge.items.[].system.hp} max : integer {Rusthenge.items.[].system.hp.max} (same value: 0) value : integer {Rusthenge.items.[].system.hp.value} (same value: 0) [material] : object {Rusthenge.items.[].system.material} [grade] : empty [type] : empty publication : object {Rusthenge.items.[].system.publication} license : string {Rusthenge.items.[].system.publication.license} (2 different values) 'OGL' (x222) 'ORC' (x11) remaster : boolean {Rusthenge.items.[].system.publication.remaster} (2 different values) False (x221) True (x12) title : string {Rusthenge.items.[].system.publication.title} (8 different values) '' (x109) 'Pathfinder Core Rulebook' (x94) 'Pathfinder Bestiary' (x12) 'Pathfinder Player Core' (x11) 'Pathfinder Bestiary 2' (x3) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Rage of Elements' (x1) 'Pathfinder Adventure: Rusthenge' (x1) [mod] : object {Rusthenge.items.[].system.mod} value : integer {Rusthenge.items.[].system.mod.value} (2 different values) 4 (x2) 9 (x1) [overlays] : object {Rusthenge.items.[].system.overlays} [37gy7l19tik74o4s] : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Rusthenge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) [4gyp3qlsv5ywdyjq] : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Rusthenge.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x4) 'manipulate' (x4) 'void' (x4) [7qdtetowq348s9oc] : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Rusthenge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Rusthenge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) [lfxcoz2d3f8j2zq1] : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Rusthenge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) [pq7cxntbz4s8g5ik] : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Rusthenge.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Rusthenge.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x4) 'manipulate' (x4) 'void' (x4) [z04svm1cvfcxtplb] : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Rusthenge.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x4) 'manipulate' (x4) 'void' (x4) [overrides] : array<> {Rusthenge.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {Rusthenge.items.[].system.prepared} [flexible] : boolean {Rusthenge.items.[].system.prepared.flexible} (same value: False) value : string {Rusthenge.items.[].system.prepared.value} (4 different values) 'innate' (x5) 'spontaneous' (x3) 'prepared' (x2) 'focus' (x2) [price] : object {Rusthenge.items.[].system.price} value : object {Rusthenge.items.[].system.price.value} [gp] : integer {Rusthenge.items.[].system.price.value.gp} (9 different values) 2 (x6) 160 (x3) 30 (x3) 3 (x2) 8 (x2) 1 (x1) 4 (x1) 5 (x1) 10 (x1) [sp] : integer {Rusthenge.items.[].system.price.value.sp} (5 different values) 2 (x3) 4 (x2) 1 (x2) 7 (x1) 3 (x1) [proficiency] : object {Rusthenge.items.[].system.proficiency} value : integer {Rusthenge.items.[].system.proficiency.value} (2 different values) 1 (x9) 0 (x3) [proficient] : object {Rusthenge.items.[].system.proficient} value : integer {Rusthenge.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Rusthenge.items.[].system.quantity} (4 different values) 1 (x28) 3 (x2) 5 (x1) 4 (x1) [range] : object {Rusthenge.items.[].system.range} value : string {Rusthenge.items.[].system.range.value} (7 different values) '30 feet' (x35) '' (x20) '120 feet' (x9) 'varies' (x7) 'touch' (x6) '60 feet' (x6) '10 feet' (x3) [references] : object {Rusthenge.items.[].system.references} children : array<> {Rusthenge.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {Rusthenge.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {Rusthenge.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {Rusthenge.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {Rusthenge.items.[].system.reload} value : string {Rusthenge.items.[].system.reload.value} (2 different values) '' (x8) '-' (x4) [requirements] : string {Rusthenge.items.[].system.requirements} (2 different values) '' (x85) 'You can bleed' (x1) [ritual] : object {Rusthenge.items.[].system.ritual} primary : object {Rusthenge.items.[].system.ritual.primary} check : string {Rusthenge.items.[].system.ritual.primary.check} (2 different values) 'Arcana (expert), Occultism (expert), or Religion (expert)' (x2) 'Religion (expert; you must be a demon)' (x1) secondary : object {Rusthenge.items.[].system.ritual.secondary} casters : integer {Rusthenge.items.[].system.ritual.secondary.casters} (2 different values) 0 (x2) 1 (x1) checks : string {Rusthenge.items.[].system.ritual.secondary.checks} (2 different values) '' (x2) 'Religion' (x1) [runes] : object {Rusthenge.items.[].system.runes} potency : integer {Rusthenge.items.[].system.runes.potency} (2 different values) 0 (x17) 1 (x4) property : array<> {Rusthenge.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Rusthenge.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Rusthenge.items.[].system.runes.striking} (2 different values) 0 (x10) 1 (x2) [showSlotlessLevels] : object {Rusthenge.items.[].system.showSlotlessLevels} value : boolean {Rusthenge.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Rusthenge.items.[].system.size} (same value: 'med') [slots] : object {Rusthenge.items.[].system.slots} [slot0] : object {Rusthenge.items.[].system.slots.slot0} max : integer {Rusthenge.items.[].system.slots.slot0.max} (2 different values) 4 (x1) 5 (x1) prepared : array {Rusthenge.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {Rusthenge.items.[].system.slots.slot0.prepared.[]} id : string {Rusthenge.items.[].system.slots.slot0.prepared.[].id} (9 different values) '2y8vTsPwvXGAvUqG' (x1) 'XevHxHglgmZX6kOX' (x1) 'DNjIXDzkQqAWADx9' (x1) 'kZQ7MjgvDXHakX5i' (x1) 'v3LmIBb4HQpiKDtg' (x1) 'j1LalS1XgANCE491' (x1) 'yCN5vbIFoFQOtwDD' (x1) 'fz35P7gsZdhhCdXJ' (x1) 'PlbmKaRX84OVd7BY' (x1) [slot1] : object {Rusthenge.items.[].system.slots.slot1} max : integer {Rusthenge.items.[].system.slots.slot1.max} (4 different values) 4 (x3) 3 (x1) 6 (x1) 1 (x1) [prepared] : array {Rusthenge.items.[].system.slots.slot1.prepared} Length: min=3 max=6 Value type: object {Rusthenge.items.[].system.slots.slot1.prepared.[]} id : string {Rusthenge.items.[].system.slots.slot1.prepared.[].id} (6 different values) '5rZgScmhTb2oHDi5' (x4) 'H3P0GC4k3uLswANE' (x1) 'HfPxBLvMG5D3qjVu' (x1) 'JRdQZehuSNWAaj30' (x1) 'favrQlUoHErC3KCl' (x1) 'AIJf0XcwzexNFxqt' (x1) [value] : integer {Rusthenge.items.[].system.slots.slot1.value} (2 different values) 4 (x3) 1 (x1) [slot2] : object {Rusthenge.items.[].system.slots.slot2} max : integer {Rusthenge.items.[].system.slots.slot2.max} (4 different values) 4 (x2) 2 (x1) 3 (x1) 1 (x1) [prepared] : array {Rusthenge.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {Rusthenge.items.[].system.slots.slot2.prepared.[]} id : string {Rusthenge.items.[].system.slots.slot2.prepared.[].id} (2 different values) 'MxwilCvsVsLCDOsR' (x1) 'nonpV66dAVOH6lyt' (x1) value : integer {Rusthenge.items.[].system.slots.slot2.value} (3 different values) 4 (x2) 3 (x1) 1 (x1) [slot3] : object {Rusthenge.items.[].system.slots.slot3} max : integer {Rusthenge.items.[].system.slots.slot3.max} (same value: 3) value : integer {Rusthenge.items.[].system.slots.slot3.value} (same value: 3) [slot4] : object {Rusthenge.items.[].system.slots.slot4} max : integer {Rusthenge.items.[].system.slots.slot4.max} (same value: 1) value : integer {Rusthenge.items.[].system.slots.slot4.value} (same value: 1) [slug] : string {Rusthenge.items.[].system.slug} (85 different values) [splashDamage] : object {Rusthenge.items.[].system.splashDamage} [value] : integer {Rusthenge.items.[].system.splashDamage.value} (same value: 0) traits : object {Rusthenge.items.[].system.traits} [rarity] : string {Rusthenge.items.[].system.traits.rarity} (3 different values) 'common' (x157) 'uncommon' (x8) 'unique' (x1) [traditions] : array {Rusthenge.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Rusthenge.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x62) 'divine' (x61) 'arcane' (x49) 'primal' (x34) [value] : array {Rusthenge.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Rusthenge.items.[].system.traits.value.[]} (71 different values) [speedPenalty] : integer {Rusthenge.items.[].system.speedPenalty} (3 different values) 0 (x4) -10 (x3) -5 (x2) [spell] : object {Rusthenge.items.[].system.spell} _id : string {Rusthenge.items.[].system.spell._id} (2 different values) 'jdzO5jv01ZJiMfQ9' (x1) 'GACQiQFA0EJe8jGz' (x1) flags : object {Rusthenge.items.[].system.spell.flags} core : object {Rusthenge.items.[].system.spell.flags.core} sourceId : string {Rusthenge.items.[].system.spell.flags.core.sourceId} (2 different values) 'Compendium.pf2e.spells-srd.Item.Mt6ZzkVX8Q4xigFq' (x1) 'Compendium.pf2e.spells-srd.Item.SnaLVgxZ9ryUFmUr' (x1) img : string {Rusthenge.items.[].system.spell.img} (2 different values) 'systems/pf2e/icons/spells/create-food.webp' (x1) 'icons/magic/life/heart-cross-strong-green.webp' (x1) name : string {Rusthenge.items.[].system.spell.name} (2 different values) 'Create Food' (x1) 'Restoration' (x1) sort : integer {Rusthenge.items.[].system.spell.sort} (same value: 0) system : object {Rusthenge.items.[].system.spell.system} [area] : empty cost : object {Rusthenge.items.[].system.spell.system.cost} value : string {Rusthenge.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Rusthenge.items.[].system.spell.system.counteraction} (same value: False) damage : object {Rusthenge.items.[].system.spell.system.damage} description : object {Rusthenge.items.[].system.spell.system.description} value : string {Rusthenge.items.[].system.spell.system.description.value} (2 different values) duration : object {Rusthenge.items.[].system.spell.system.duration} sustained : boolean {Rusthenge.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Rusthenge.items.[].system.spell.system.duration.value} (same value: '') level : object {Rusthenge.items.[].system.spell.system.level} value : integer {Rusthenge.items.[].system.spell.system.level.value} (same value: 2) location : object {Rusthenge.items.[].system.spell.system.location} heightenedLevel : integer {Rusthenge.items.[].system.spell.system.location.heightenedLevel} (same value: 2) [value] : empty publication : object {Rusthenge.items.[].system.spell.system.publication} license : string {Rusthenge.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Rusthenge.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Rusthenge.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Rusthenge.items.[].system.spell.system.range} value : string {Rusthenge.items.[].system.spell.system.range.value} (2 different values) '30 feet' (x1) 'touch' (x1) requirements : string {Rusthenge.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Rusthenge.items.[].system.spell.system.rules} slug : string {Rusthenge.items.[].system.spell.system.slug} (2 different values) 'create-food' (x1) 'restoration' (x1) target : object {Rusthenge.items.[].system.spell.system.target} value : string {Rusthenge.items.[].system.spell.system.target.value} (2 different values) '' (x1) '1 creature' (x1) time : object {Rusthenge.items.[].system.spell.system.time} value : string {Rusthenge.items.[].system.spell.system.time.value} (2 different values) '1 hour' (x1) '1 minute' (x1) [defense] : empty traits : object {Rusthenge.items.[].system.spell.system.traits} rarity : string {Rusthenge.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Rusthenge.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Rusthenge.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'divine' (x2) 'primal' (x2) 'arcane' (x1) 'occult' (x1) value : array {Rusthenge.items.[].system.spell.system.traits.value} Length: min=2 max=3 Value type: string {Rusthenge.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'healing' (x1) type : string {Rusthenge.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Rusthenge.items.[].system.spelldc} dc : integer {Rusthenge.items.[].system.spelldc.dc} (6 different values) 21 (x4) 20 (x3) 18 (x2) 16 (x1) 22 (x1) 24 (x1) [mod] : integer {Rusthenge.items.[].system.spelldc.mod} (same value: 0) value : integer {Rusthenge.items.[].system.spelldc.value} (7 different values) 13 (x3) 12 (x3) 10 (x2) 8 (x1) 11 (x1) 14 (x1) 16 (x1) [strength] : integer {Rusthenge.items.[].system.strength} (4 different values) 4 (x3) 1 (x2) 3 (x2) 0 (x1) [target] : object {Rusthenge.items.[].system.target} value : string {Rusthenge.items.[].system.target.value} (18 different values) [time] : object {Rusthenge.items.[].system.time} value : string {Rusthenge.items.[].system.time.value} (8 different values) '2' (x61) '1' (x9) '1 to 3' (x7) '1 day' (x3) '1 minute' (x2) '3' (x2) 'reaction' (x1) '10 minutes' (x1) [tradition] : object {Rusthenge.items.[].system.tradition} value : string {Rusthenge.items.[].system.tradition.value} (3 different values) 'divine' (x8) 'occult' (x3) 'arcane' (x1) [usage] : object {Rusthenge.items.[].system.usage} [canBeAmmo] : boolean {Rusthenge.items.[].system.usage.canBeAmmo} (same value: False) value : string {Rusthenge.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x20) 'held-in-two-hands' (x3) [uses] : object {Rusthenge.items.[].system.uses} autoDestroy : boolean {Rusthenge.items.[].system.uses.autoDestroy} (2 different values) False (x3) True (x3) max : integer {Rusthenge.items.[].system.uses.max} (2 different values) 1 (x5) 5 (x1) value : integer {Rusthenge.items.[].system.uses.value} (2 different values) 1 (x5) 5 (x1) [value] : object {Rusthenge.items.[].system.value} isValued : boolean {Rusthenge.items.[].system.value.isValued} (same value: True) value : integer {Rusthenge.items.[].system.value.value} (same value: 1) [weaponType] : object {Rusthenge.items.[].system.weaponType} value : string {Rusthenge.items.[].system.weaponType.value} (2 different values) 'melee' (x28) 'ranged' (x5) type : string {Rusthenge.items.[].type} (10 different values) 'spell' (x86) 'action' (x66) 'melee' (x33) 'spellcastingEntry' (x12) 'weapon' (x12) 'armor' (x9) 'consumable' (x6) 'equipment' (x5) 'lore' (x3) 'condition' (x1) [_stats] : object {Rusthenge.items.[]._stats} compendiumSource : string {Rusthenge.items.[]._stats.compendiumSource} (82 different values) [flags] : object {Rusthenge.items.[].flags} pf2e : object {Rusthenge.items.[].flags.pf2e} linkedWeapon : string {Rusthenge.items.[].flags.pf2e.linkedWeapon} (12 different values) name : string {Rusthenge.name} (all different values) system : object {Rusthenge.system} attributes : object {Rusthenge.system.attributes} ac : object {Rusthenge.system.attributes.ac} [details] : string {Rusthenge.system.attributes.ac.details} (same value: '') value : integer {Rusthenge.system.attributes.ac.value} (11 different values) [emitsSound] : string {Rusthenge.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Rusthenge.system.attributes.hardness} (3 different values) 0 (x4) 8 (x2) 5 (x1) hp : object {Rusthenge.system.attributes.hp} details : string {Rusthenge.system.attributes.hp.details} (2 different values) '' (x23) 'void healing' (x3) max : integer {Rusthenge.system.attributes.hp.max} (13 different values) temp : integer {Rusthenge.system.attributes.hp.temp} (same value: 0) value : integer {Rusthenge.system.attributes.hp.value} (14 different values) [adjustment] : string {Rusthenge.system.attributes.adjustment} (same value: 'weak') [allSaves] : object {Rusthenge.system.attributes.allSaves} value : string {Rusthenge.system.attributes.allSaves.value} (3 different values) '' (x17) '–2 status vs. evocation and necromancy' (x1) '+1 status to all saves vs. magic' (x1) [immunities] : array {Rusthenge.system.attributes.immunities} Length: min=0 max=6 Value type: object {Rusthenge.system.attributes.immunities.[]} [exceptions] : array<> {Rusthenge.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Rusthenge.system.attributes.immunities.[].type} (12 different values) [resistances] : array {Rusthenge.system.attributes.resistances} Length: min=1 max=5 Value type: object {Rusthenge.system.attributes.resistances.[]} [doubleVs] : array<> {Rusthenge.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty [exceptions] : array {Rusthenge.system.attributes.resistances.[].exceptions} Length: min=0 max=3 Value type: string {Rusthenge.system.attributes.resistances.[].exceptions.[]} (4 different values) 'adamantine' (x1) 'bludgeoning' (x1) 'orichalcum' (x1) 'cold-iron' (x1) type : string {Rusthenge.system.attributes.resistances.[].type} (8 different values) 'physical' (x2) 'piercing' (x2) 'slashing' (x2) 'cold' (x1) 'electricity' (x1) 'fire' (x1) 'acid' (x1) 'mental' (x1) value : integer {Rusthenge.system.attributes.resistances.[].value} (2 different values) 5 (x9) 3 (x2) [speed] : object {Rusthenge.system.attributes.speed} otherSpeeds : array {Rusthenge.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Rusthenge.system.attributes.speed.otherSpeeds.[]} type : string {Rusthenge.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x2) 'swim' (x1) value : integer {Rusthenge.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {Rusthenge.system.attributes.speed.value} (4 different values) 25 (x9) 20 (x7) 15 (x2) 30 (x1) [details] : string {Rusthenge.system.attributes.speed.details} (same value: 'swamp stride') [special] : string {Rusthenge.system.attributes.speed.special} (same value: '') [stealth] : object {Rusthenge.system.attributes.stealth} details : string {Rusthenge.system.attributes.stealth.details} (2 different values) '

(trained)

' (x6) '' (x1) value : integer {Rusthenge.system.attributes.stealth.value} (3 different values) 8 (x4) 10 (x2) 7 (x1) [weaknesses] : array {Rusthenge.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {Rusthenge.system.attributes.weaknesses.[]} [exceptions] : array<> {Rusthenge.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Rusthenge.system.attributes.weaknesses.[].type} (8 different values) 'electricity' (x2) 'orichalcum' (x2) 'cold-iron' (x2) 'holy' (x2) 'vitality' (x2) 'slashing' (x1) 'silver' (x1) 'vulnerable-to-sunlight' (x1) value : integer {Rusthenge.system.attributes.weaknesses.[].value} (5 different values) 5 (x5) 3 (x4) 10 (x2) 1 (x1) 0 (x1) [creatureType] : string {Rusthenge.system.creatureType} (same value: '') details : object {Rusthenge.system.details} [description] : string {Rusthenge.system.details.description} (7 different values) '

A complex device made of multicolored metal that resembles a combination of grinding gears, spider-like legs, and twitching blades, from which emits a constant soft ticking sound. All of the metal in the device appears to be rusted or corroded.

' (x1) '

Rivulets of water begin to run from the circle of stones to gather in a growing puddle at the center.

' (x1) '

A rusty cage embedded in the ceiling drops down with a clang to try to entrap a creature that steps onto the pressure plate in the middle of the room.

' (x1) '

Shards of rust extend from the door and crumble away to cling to the flesh and clothes of anyone who attempts to open or damage the door.

' (x1) '

Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3.

' (x1) '

As the large rusty door swings open, a mass of rusty spikes appear out of nowhere in the open doorway and launch violently into the room.

' (x1) '

A piece of hide covered with a layer of dirt and gravel is suspended over a 20-foot pit filled with spikes.

' (x1) [disable] : string {Rusthenge.system.details.disable} (7 different values) '

@Check[thievery|dc:18] to adjust the device\'s workings so they seize up and no longer function, or @Check[religion|dc:21] to focus prayers to a non-evil deity into the device to disrupt its ability to channel ambient faith

' (x1) '

@Check[thievery|dc:20] (expert) to rub out the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] runes on the ceiling, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 18) to counteract the trap

' (x1) '

@Check[thievery|dc:13] to harmlessly trigger the trap by nudging the pressure plate, @Check[thievery|dc:20] to stabilize the pressure plate so it doesn\'t trigger, or @Check[athletics|dc:20] to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from the cage or @UUID[Compendium.pf2e.actionspf2e.Item.Force Open] the cage once it falls

' (x1) '

@Check[thievery|dc:18] to deface the hidden runes that allow the trap to activate, or @Check[religion|dc:21] to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak

' (x1) '

@Check[thievery|dc:18] (trained) to disable the pressure plates.

' (x1) '

@Check[thievery|dc:20] to decouple the triggering rods that cause the spikes to extend, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the trap

' (x1) '

@Check[thievery|dc:18] (trained) to manually trigger the trap without falling in, or @Check[thievery|dc:25] (trained) to secure the hide so the trap doesn\'t activate

' (x1) [isComplex] : boolean {Rusthenge.system.details.isComplex} (2 different values) False (x6) True (x1) level : object {Rusthenge.system.details.level} value : integer {Rusthenge.system.details.level.value} (7 different values) 2 (x9) 3 (x6) 4 (x4) 1 (x3) -1 (x2) 0 (x1) 5 (x1) publication : object {Rusthenge.system.details.publication} license : string {Rusthenge.system.details.publication.license} (same value: 'OGL') remaster : boolean {Rusthenge.system.details.publication.remaster} (same value: False) title : string {Rusthenge.system.details.publication.title} (same value: 'Pathfinder Adventure: Rusthenge') [blurb] : string {Rusthenge.system.details.blurb} (14 different values) [languages] : object {Rusthenge.system.details.languages} details : string {Rusthenge.system.details.languages.details} (4 different values) '' (x15) 'telepathy 100 feet' (x2) 'bat empathy' (x1) 'telepathy (touch only)' (x1) value : array {Rusthenge.system.details.languages.value} Length: min=0 max=5 Value type: string {Rusthenge.system.details.languages.value.[]} (11 different values) [privateNotes] : string {Rusthenge.system.details.privateNotes} (same value: '') [publicNotes] : string {Rusthenge.system.details.publicNotes} (13 different values) [reset] : string {Rusthenge.system.details.reset} (7 different values) '

The ancient apparatus reverts to its non-active mode and resets automatically at the end of any round in which there are no obvious targets to attack.

' (x1) '

The magic rejuvenates over 10 minutes, after which it is recharged and ready to activate again.

' (x1) '

The mechanism to manually reset this trap is located in area D15.

' (x1) '

The rusted door resets automatically after 1 round.

' (x1) '

Turn the resetting wheel in the eastern Inner Guard Station (area C8b).

' (x1) '

The trap automatically resets once the door is closed.

' (x1) '

Creatures can still fall into the trap, but the hide that covers it must be reset manually (a 10-minute activity) for the trap to become @UUID[Compendium.pf2e.conditionitems.Item.Hidden] again.

' (x1) [routine] : string {Rusthenge.system.details.routine} (2 different values) '' (x6) '

(3 actions) The ancient apparatus emits beams of rust-colored light, spending an action to make ranged Strikes against three targets in area D3. The apparatus can target creatures as if it possessed darkvision, but has no ability to discern between friend or foe. It can\'t target a creature more than once, and if there are more than three targets, it selects its targets from those it can see in the room randomly. The ancient apparatus has only 1 action as long as its Hit Points are below its BT.

' (x1) saves : object {Rusthenge.system.saves} fortitude : object {Rusthenge.system.saves.fortitude} saveDetail : string {Rusthenge.system.saves.fortitude.saveDetail} (same value: '') value : integer {Rusthenge.system.saves.fortitude.value} (12 different values) reflex : object {Rusthenge.system.saves.reflex} saveDetail : string {Rusthenge.system.saves.reflex.saveDetail} (same value: '') value : integer {Rusthenge.system.saves.reflex.value} (11 different values) will : object {Rusthenge.system.saves.will} saveDetail : string {Rusthenge.system.saves.will.saveDetail} (same value: '') [value] : integer {Rusthenge.system.saves.will.value} (11 different values) [statusEffects] : array<> {Rusthenge.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Rusthenge.system.traits} rarity : string {Rusthenge.system.traits.rarity} (4 different values) 'unique' (x10) 'common' (x6) 'uncommon' (x6) 'rare' (x4) size : object {Rusthenge.system.traits.size} value : string {Rusthenge.system.traits.size.value} (4 different values) 'med' (x20) 'sm' (x3) 'tiny' (x2) 'lg' (x1) value : array {Rusthenge.system.traits.value} Length: min=0 max=5 Value type: string {Rusthenge.system.traits.value.[]} (all different values) [abilities] : object {Rusthenge.system.abilities} cha : object {Rusthenge.system.abilities.cha} mod : integer {Rusthenge.system.abilities.cha.mod} (6 different values) 0 (x6) 3 (x5) 1 (x3) -5 (x2) 4 (x2) -2 (x1) con : object {Rusthenge.system.abilities.con} mod : integer {Rusthenge.system.abilities.con.mod} (6 different values) 2 (x7) 0 (x4) 3 (x3) 4 (x3) 5 (x1) 1 (x1) dex : object {Rusthenge.system.abilities.dex} mod : integer {Rusthenge.system.abilities.dex.mod} (7 different values) 0 (x7) 4 (x4) 3 (x3) 2 (x2) 1 (x1) -4 (x1) -2 (x1) int : object {Rusthenge.system.abilities.int} mod : integer {Rusthenge.system.abilities.int.mod} (7 different values) -5 (x5) 0 (x4) 1 (x3) 3 (x3) 2 (x2) -3 (x1) -1 (x1) str : object {Rusthenge.system.abilities.str} mod : integer {Rusthenge.system.abilities.str.mod} (5 different values) 2 (x6) 3 (x4) 4 (x4) 0 (x3) 1 (x2) wis : object {Rusthenge.system.abilities.wis} mod : integer {Rusthenge.system.abilities.wis.mod} (7 different values) 2 (x6) 0 (x4) 4 (x4) 3 (x2) 1 (x1) 5 (x1) -1 (x1) [initiative] : object {Rusthenge.system.initiative} statistic : string {Rusthenge.system.initiative.statistic} (same value: 'perception') [perception] : object {Rusthenge.system.perception} details : string {Rusthenge.system.perception.details} (2 different values) '' (x18) 'magic sense (precise) 30 feet' (x1) mod : integer {Rusthenge.system.perception.mod} (10 different values) 6 (x4) 8 (x4) 10 (x2) 7 (x2) 13 (x2) 5 (x1) 11 (x1) 3 (x1) 2 (x1) 9 (x1) senses : array {Rusthenge.system.perception.senses} Length: min=0 max=2 Value type: object {Rusthenge.system.perception.senses.[]} [acuity] : string {Rusthenge.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Rusthenge.system.perception.senses.[].range} (same value: 30) type : string {Rusthenge.system.perception.senses.[].type} (3 different values) 'darkvision' (x11) 'low-light-vision' (x2) 'scent' (x1) [resources] : object {Rusthenge.system.resources} [focus] : object {Rusthenge.system.resources.focus} max : integer {Rusthenge.system.resources.focus.max} (same value: 1) value : integer {Rusthenge.system.resources.focus.value} (same value: 1) [skills] : object {Rusthenge.system.skills} [acrobatics] : object {Rusthenge.system.skills.acrobatics} base : integer {Rusthenge.system.skills.acrobatics.base} (7 different values) 6 (x2) 12 (x1) 7 (x1) 2 (x1) 5 (x1) 8 (x1) 9 (x1) [special] : array {Rusthenge.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Rusthenge.system.skills.acrobatics.special.[]} base : integer {Rusthenge.system.skills.acrobatics.special.[].base} (same value: 8) label : string {Rusthenge.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight') predicate : array {Rusthenge.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Rusthenge.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight') [arcana] : object {Rusthenge.system.skills.arcana} base : integer {Rusthenge.system.skills.arcana.base} (same value: 7) [athletics] : object {Rusthenge.system.skills.athletics} base : integer {Rusthenge.system.skills.athletics.base} (7 different values) 7 (x3) 6 (x2) 8 (x2) 4 (x2) 9 (x2) 10 (x1) 13 (x1) [crafting] : object {Rusthenge.system.skills.crafting} base : integer {Rusthenge.system.skills.crafting.base} (5 different values) 9 (x3) 4 (x2) 2 (x1) 7 (x1) 5 (x1) [deception] : object {Rusthenge.system.skills.deception} base : integer {Rusthenge.system.skills.deception.base} (5 different values) 6 (x1) 7 (x1) 9 (x1) 3 (x1) 4 (x1) [diplomacy] : object {Rusthenge.system.skills.diplomacy} base : integer {Rusthenge.system.skills.diplomacy.base} (2 different values) 9 (x1) 7 (x1) [intimidation] : object {Rusthenge.system.skills.intimidation} base : integer {Rusthenge.system.skills.intimidation.base} (7 different values) 9 (x2) 12 (x2) 2 (x1) 8 (x1) 3 (x1) 11 (x1) 7 (x1) [nature] : object {Rusthenge.system.skills.nature} base : integer {Rusthenge.system.skills.nature.base} (same value: 11) [occultism] : object {Rusthenge.system.skills.occultism} base : integer {Rusthenge.system.skills.occultism.base} (3 different values) 11 (x2) 7 (x1) 9 (x1) [religion] : object {Rusthenge.system.skills.religion} base : integer {Rusthenge.system.skills.religion.base} (6 different values) 8 (x3) 4 (x1) 9 (x1) 6 (x1) 2 (x1) 13 (x1) [society] : object {Rusthenge.system.skills.society} base : integer {Rusthenge.system.skills.society.base} (2 different values) 5 (x2) 7 (x1) [stealth] : object {Rusthenge.system.skills.stealth} base : integer {Rusthenge.system.skills.stealth.base} (6 different values) 6 (x1) 5 (x1) 8 (x1) 13 (x1) 9 (x1) 11 (x1) [survival] : object {Rusthenge.system.skills.survival} base : integer {Rusthenge.system.skills.survival.base} (same value: 9) [thievery] : object {Rusthenge.system.skills.thievery} base : integer {Rusthenge.system.skills.thievery.base} (same value: 5) [spellcasting] : object {Rusthenge.system.spellcasting} rituals : object {Rusthenge.system.spellcasting.rituals} dc : integer {Rusthenge.system.spellcasting.rituals.dc} (same value: 16) type : string {Rusthenge.type} (2 different values) 'npc' (x19) 'hazard' (x7) [prototypeToken] : object {Rusthenge.prototypeToken} name : string {Rusthenge.prototypeToken.name} (same value: 'Werebat')