Stalwart Defender Different values: 11 ===================================== object {Stalwart Defender} _id : string {Stalwart Defender._id} (all different values) folder : string {Stalwart Defender.folder} (same value: 'Dgb6rENjNuP1n8qe') img : string {Stalwart Defender.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Stalwart Defender.name} (all different values) system : object {Stalwart Defender.system} actionType : object {Stalwart Defender.system.actionType} value : string {Stalwart Defender.system.actionType.value} (4 different values) 'passive' (x5) 'action' (x3) 'reaction' (x2) 'free' (x1) actions : object {Stalwart Defender.system.actions} [value] : integer {Stalwart Defender.system.actions.value} (2 different values) 1 (x2) 2 (x1) category : string {Stalwart Defender.system.category} (same value: 'class') description : object {Stalwart Defender.system.description} value : string {Stalwart Defender.system.description.value} (all different values) [frequency] : object {Stalwart Defender.system.frequency} max : integer {Stalwart Defender.system.frequency.max} (same value: 1) per : string {Stalwart Defender.system.frequency.per} (2 different values) 'PT1H' (x2) 'day' (x2) level : object {Stalwart Defender.system.level} value : integer {Stalwart Defender.system.level.value} (7 different values) 6 (x3) 4 (x2) 8 (x2) 12 (x1) 10 (x1) 2 (x1) 16 (x1) prerequisites : object {Stalwart Defender.system.prerequisites} value : array {Stalwart Defender.system.prerequisites.value} Length: min=1 max=2 Value type: object {Stalwart Defender.system.prerequisites.value.[]} value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values) 'stalwart defender dedication' (x9) 'Stalwart Defender Dedication' (x1) 'trained in light armor' (x1) 'shield block' (x1) 'expert in Athletics' (x1) publication : object {Stalwart Defender.system.publication} license : string {Stalwart Defender.system.publication.license} (same value: 'OGL') remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False) title : string {Stalwart Defender.system.publication.title} (same value: 'Pathfinder Lost Omens Highhelm') rules : ignored (Foundry rules object) {Stalwart Defender.system.rules} traits : object {Stalwart Defender.system.traits} rarity : string {Stalwart Defender.system.traits.rarity} (2 different values) 'common' (x10) 'uncommon' (x1) value : array {Stalwart Defender.system.traits.value} Length: min=1 max=2 Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values) 'archetype' (x11) 'magical' (x1) 'dedication' (x1) [maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2) [selfEffect] : object {Stalwart Defender.system.selfEffect} name : string {Stalwart Defender.system.selfEffect.name} (3 different values) 'Effect: Gathering Moss' (x1) 'Effect: Stone Body' (x1) 'Effect: Anchored' (x1) uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Stone Body' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Anchored' (x1) [subfeatures] : object {Stalwart Defender.system.subfeatures} proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies} heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy} rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1) medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium} rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1) type : string {Stalwart Defender.type} (same value: 'feat')