Stone Brawler Different values: 6 ===================================== object {Stone Brawler} _id : string {Stone Brawler._id} (all different values) folder : string {Stone Brawler.folder} (same value: 'pyWJzBWeHObKLfXj') img : string {Stone Brawler.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Stone Brawler.name} (all different values) system : object {Stone Brawler.system} actionType : object {Stone Brawler.system.actionType} value : string {Stone Brawler.system.actionType.value} (2 different values) 'passive' (x5) 'action' (x1) actions : object {Stone Brawler.system.actions} [value] : integer {Stone Brawler.system.actions.value} (same value: 1) category : string {Stone Brawler.system.category} (same value: 'class') description : object {Stone Brawler.system.description} value : string {Stone Brawler.system.description.value} (all different values) level : object {Stone Brawler.system.level} value : integer {Stone Brawler.system.level.value} (all different values) prerequisites : object {Stone Brawler.system.prerequisites} value : array {Stone Brawler.system.prerequisites.value} Length: min=1 max=1 Value type: object {Stone Brawler.system.prerequisites.value.[]} value : string {Stone Brawler.system.prerequisites.value.[].value} (3 different values) 'Stone Brawler Dedication' (x4) 'Ore Fists' (x1) 'Constitution +2' (x1) publication : object {Stone Brawler.system.publication} license : string {Stone Brawler.system.publication.license} (same value: 'OGL') remaster : boolean {Stone Brawler.system.publication.remaster} (same value: False) title : string {Stone Brawler.system.publication.title} (same value: 'Pathfinder #195: Heavy is the Crown') rules : ignored (Foundry rules object) {Stone Brawler.system.rules} traits : object {Stone Brawler.system.traits} rarity : string {Stone Brawler.system.traits.rarity} (2 different values) 'common' (x5) 'uncommon' (x1) value : array {Stone Brawler.system.traits.value} Length: min=1 max=2 Value type: string {Stone Brawler.system.traits.value.[]} (2 different values) 'archetype' (x6) 'dedication' (x1) [selfEffect] : object {Stone Brawler.system.selfEffect} name : string {Stone Brawler.system.selfEffect.name} (same value: 'Effect: Stoney Deflection') uuid : string {Stone Brawler.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Stoney Deflection') type : string {Stone Brawler.type} (same value: 'feat')