Swashbuckler Different values: 62 ===================================== object {Swashbuckler} _id : string {Swashbuckler._id} (all different values) folder : string {Swashbuckler.folder} (same value: 'FeFdzLYF77XL0hAC') img : string {Swashbuckler.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Swashbuckler.name} (all different values) system : object {Swashbuckler.system} actionType : object {Swashbuckler.system.actionType} value : string {Swashbuckler.system.actionType.value} (4 different values) 'passive' (x27) 'action' (x26) 'reaction' (x5) 'free' (x4) actions : object {Swashbuckler.system.actions} [value] : integer {Swashbuckler.system.actions.value} (2 different values) 1 (x24) 2 (x2) category : string {Swashbuckler.system.category} (same value: 'class') description : object {Swashbuckler.system.description} value : string {Swashbuckler.system.description.value} (all different values) level : object {Swashbuckler.system.level} value : integer {Swashbuckler.system.level.value} (11 different values) prerequisites : object {Swashbuckler.system.prerequisites} value : array {Swashbuckler.system.prerequisites.value} Length: min=0 max=2 Value type: object {Swashbuckler.system.prerequisites.value.[]} value : string {Swashbuckler.system.prerequisites.value.[].value} (20 different values) publication : object {Swashbuckler.system.publication} license : string {Swashbuckler.system.publication.license} (2 different values) 'ORC' (x58) 'OGL' (x4) remaster : boolean {Swashbuckler.system.publication.remaster} (2 different values) True (x58) False (x4) title : string {Swashbuckler.system.publication.title} (4 different values) 'Pathfinder Player Core 2' (x58) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Lost Omens Legends' (x1) 'Pathfinder #168: King of the Mountain' (x1) rules : ignored (Foundry rules object) {Swashbuckler.system.rules} traits : object {Swashbuckler.system.traits} rarity : string {Swashbuckler.system.traits.rarity} (3 different values) 'common' (x60) 'rare' (x1) 'uncommon' (x1) [selected] : object {Swashbuckler.system.traits.selected} finisher : string {Swashbuckler.system.traits.selected.finisher} (same value: 'Finisher') swashbuckler : string {Swashbuckler.system.traits.selected.swashbuckler} (same value: 'Swashbuckler') value : array {Swashbuckler.system.traits.value} Length: min=1 max=6 Value type: string {Swashbuckler.system.traits.value.[]} (16 different values) [frequency] : object {Swashbuckler.system.frequency} max : integer {Swashbuckler.system.frequency.max} (same value: 1) per : string {Swashbuckler.system.frequency.per} (same value: 'PT10M') [selfEffect] : object {Swashbuckler.system.selfEffect} name : string {Swashbuckler.system.selfEffect.name} (5 different values) 'Stance: Buckler Dance' (x1) 'Stance: Dueling Dance' (x1) 'Effect: Dueling Parry' (x1) 'Stance: Twinned Defense' (x1) 'Effect: Vivacious Bravado' (x1) uuid : string {Swashbuckler.system.selfEffect.uuid} (5 different values) 'Compendium.pf2e.feat-effects.Item.Stance: Buckler Dance' (x1) 'Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry' (x1) 'Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Vivacious Bravado' (x1) type : string {Swashbuckler.type} (same value: 'feat')