Swordmaster Different values: 20 ===================================== object {Swordmaster} _id : string {Swordmaster._id} (all different values) folder : string {Swordmaster.folder} (same value: 'JjHpvhNWV6wLxRl9') img : string {Swordmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Swordmaster.name} (all different values) system : object {Swordmaster.system} actionType : object {Swordmaster.system.actionType} value : string {Swordmaster.system.actionType.value} (3 different values) 'passive' (x11) 'action' (x6) 'reaction' (x3) actions : object {Swordmaster.system.actions} [value] : integer {Swordmaster.system.actions.value} (2 different values) 1 (x5) 2 (x1) category : string {Swordmaster.system.category} (2 different values) 'class' (x16) 'skill' (x4) description : object {Swordmaster.system.description} value : string {Swordmaster.system.description.value} (all different values) level : object {Swordmaster.system.level} value : integer {Swordmaster.system.level.value} (7 different values) 12 (x5) 8 (x5) 10 (x4) 14 (x3) 16 (x1) 18 (x1) 6 (x1) prerequisites : object {Swordmaster.system.prerequisites} value : array {Swordmaster.system.prerequisites.value} Length: min=1 max=3 Value type: object {Swordmaster.system.prerequisites.value.[]} value : string {Swordmaster.system.prerequisites.value.[].value} (12 different values) publication : object {Swordmaster.system.publication} license : string {Swordmaster.system.publication.license} (same value: 'OGL') remaster : boolean {Swordmaster.system.publication.remaster} (same value: False) title : string {Swordmaster.system.publication.title} (2 different values) 'Pathfinder Lost Omens Pathfinder Society Guide' (x16) 'Pathfinder Lost Omens Character Guide' (x4) rules : ignored (Foundry rules object) {Swordmaster.system.rules} traits : object {Swordmaster.system.traits} rarity : string {Swordmaster.system.traits.rarity} (2 different values) 'common' (x19) 'uncommon' (x1) value : array {Swordmaster.system.traits.value} Length: min=1 max=4 Value type: string {Swordmaster.system.traits.value.[]} (8 different values) 'archetype' (x20) 'skill' (x4) 'manipulate' (x3) 'attack' (x2) 'press' (x2) 'fortune' (x1) 'exploration' (x1) 'dedication' (x1) [frequency] : object {Swordmaster.system.frequency} max : integer {Swordmaster.system.frequency.max} (same value: 1) per : string {Swordmaster.system.frequency.per} (same value: 'PT10M') type : string {Swordmaster.type} (same value: 'feat')