1-06 Different values: 17 ===================================== object {1-06} _id : string {1-06._id} (all different values) folder : string {1-06.folder} (same value: 'yFHUKA6yZEqaKlsV') img : string {1-06.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x15) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {1-06.items} Length: min=2 max=34 Value type: object {1-06.items.[]} _id : string {1-06.items.[]._id} (166 different values) img : string {1-06.items.[].img} (71 different values) name : string {1-06.items.[].name} (112 different values) sort : integer {1-06.items.[].sort} (35 different values) system : object {1-06.items.[].system} [acBonus] : integer {1-06.items.[].system.acBonus} (4 different values) 3 (x2) 5 (x1) 1 (x1) 2 (x1) [actionType] : object {1-06.items.[].system.actionType} value : string {1-06.items.[].system.actionType.value} (3 different values) 'passive' (x23) 'action' (x15) 'reaction' (x6) [actions] : object {1-06.items.[].system.actions} [value] : integer {1-06.items.[].system.actions.value} (2 different values) 1 (x10) 2 (x5) [area] : object {1-06.items.[].system.area} details : string {1-06.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {1-06.items.[].system.area.type} (2 different values) 'burst' (x5) 'emanation' (x1) value : integer {1-06.items.[].system.area.value} (4 different values) 30 (x2) 20 (x2) 10 (x1) 5 (x1) publication : object {1-06.items.[].system.publication} license : string {1-06.items.[].system.publication.license} (2 different values) 'OGL' (x163) 'ORC' (x3) remaster : boolean {1-06.items.[].system.publication.remaster} (2 different values) False (x163) True (x3) title : string {1-06.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x84) '' (x63) 'Pathfinder Bestiary' (x12) 'Pathfinder Bestiary 2' (x4) 'Pathfinder Player Core' (x3) [attack] : object {1-06.items.[].system.attack} value : string {1-06.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-06.items.[].system.attackEffects} [custom] : string {1-06.items.[].system.attackEffects.custom} (same value: '') value : array {1-06.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-06.items.[].system.attackEffects.value.[]} (4 different values) 'grab' (x2) 'sap' (x1) 'enfeebling-humors' (x1) 'homunculus-poison' (x1) [baseItem] : string {1-06.items.[].system.baseItem} (8 different values) 'hide-armor' (x2) 'glaive' (x1) 'half-plate' (x1) 'club' (x1) 'sling' (x1) 'leather-armor' (x1) 'longsword' (x1) 'wooden-shield' (x1) description : object {1-06.items.[].system.description} value : string {1-06.items.[].system.description.value} (103 different values) [autoHeightenLevel] : object {1-06.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {1-06.items.[].system.bonus} value : integer {1-06.items.[].system.bonus.value} (13 different values) [bonusDamage] : object {1-06.items.[].system.bonusDamage} value : integer {1-06.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-06.items.[].system.bulk} value : mixed integer {1-06.items.[].system.bulk.value} (4 different values) 1 (x4) 2 (x3) 0 (x2) 3 (x1) float {1-06.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-06.items.[].system.category} (9 different values) 'offensive' (x23) 'defensive' (x14) 'interaction' (x3) 'medium' (x2) 'martial' (x2) 'simple' (x2) 'heavy' (x1) 'light' (x1) 'ammo' (x1) [checkPenalty] : integer {1-06.items.[].system.checkPenalty} (3 different values) -2 (x2) -3 (x1) -1 (x1) [containerId] : empty [cost] : object {1-06.items.[].system.cost} value : string {1-06.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-06.items.[].system.counteraction} (2 different values) False (x73) True (x3) [damage] : object {1-06.items.[].system.damage} [0] : object {1-06.items.[].system.damage.0} [applyMod] : boolean {1-06.items.[].system.damage.0.applyMod} (2 different values) False (x9) True (x2) [category] : empty formula : string {1-06.items.[].system.damage.0.formula} (9 different values) '2d4' (x5) '1d8' (x3) '3d6' (x2) '1d6' (x2) '5d6' (x1) '2d10' (x1) '1d4' (x1) '0' (x1) '3d4' (x1) kinds : array {1-06.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {1-06.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x17) 'healing' (x3) materials : array<> {1-06.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.damage.0.type} (10 different values) 'cold' (x3) 'void' (x3) 'vitality' (x2) 'bludgeoning' (x2) 'fire' (x2) 'sonic' (x1) 'mental' (x1) 'spirit' (x1) 'piercing' (x1) 'acid' (x1) [damageType] : string {1-06.items.[].system.damage.damageType} (2 different values) 'slashing' (x2) 'bludgeoning' (x2) [dice] : integer {1-06.items.[].system.damage.dice} (same value: 1) [die] : string {1-06.items.[].system.damage.die} (2 different values) 'd8' (x2) 'd6' (x2) [gcovwqxwitqchoin] : object {1-06.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-06.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-06.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-06.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {1-06.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-06.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {1-06.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {1-06.items.[].system.damageRolls} [0] : object {1-06.items.[].system.damageRolls.0} damage : string {1-06.items.[].system.damageRolls.0.damage} (same value: '1d8+2') damageType : string {1-06.items.[].system.damageRolls.0.damageType} (same value: 'piercing') [1] : object {1-06.items.[].system.damageRolls.1} damage : string {1-06.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {1-06.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [3uiy8k3uhkiqlewr3xoo] : object {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo} damage : string {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damage} (same value: '1d6') damageType : string {1-06.items.[].system.damageRolls.3uiy8k3uhkiqlewr3xoo.damageType} (same value: 'bludgeoning') [3vctvrl3fys3wax5twig] : object {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig} damage : string {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damage} (same value: '1d10+3') damageType : string {1-06.items.[].system.damageRolls.3vctvrl3fys3wax5twig.damageType} (same value: 'bludgeoning') [51rfkdcur76wjr4pt3l9] : object {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9} damage : string {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damage} (same value: '1d6+8') damageType : string {1-06.items.[].system.damageRolls.51rfkdcur76wjr4pt3l9.damageType} (same value: 'bludgeoning') [569nt0ldvp3mvnomxu5x] : object {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x} damage : string {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damage} (same value: '1d4') damageType : string {1-06.items.[].system.damageRolls.569nt0ldvp3mvnomxu5x.damageType} (same value: 'slashing') [5xrmj5brkjqf9ghay3y4] : object {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4} damage : string {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damage} (same value: '1d8+8') damageType : string {1-06.items.[].system.damageRolls.5xrmj5brkjqf9ghay3y4.damageType} (same value: 'bludgeoning') [5y9t31ed4up7bew9ghdh] : object {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} damage : string {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: '1d10+5') damageType : string {1-06.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: 'slashing') [7nt5pmegiaq9s8a0qnh5] : object {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5} damage : string {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damage} (2 different values) '1d8+3' (x1) '1d8+4' (x1) damageType : string {1-06.items.[].system.damageRolls.7nt5pmegiaq9s8a0qnh5.damageType} (same value: 'piercing') [94qp0vcfcgcpy4pv3n7z] : object {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z} damage : string {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damage} (same value: '1d6+1') damageType : string {1-06.items.[].system.damageRolls.94qp0vcfcgcpy4pv3n7z.damageType} (same value: 'slashing') [adqypfvegicp6xtjzr64] : object {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64} damage : string {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damage} (same value: '1d6') damageType : string {1-06.items.[].system.damageRolls.adqypfvegicp6xtjzr64.damageType} (same value: 'bludgeoning') [bzi8zbv6ooi5pvx5idwb] : object {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb} damage : string {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damage} (same value: '1d6+3') damageType : string {1-06.items.[].system.damageRolls.bzi8zbv6ooi5pvx5idwb.damageType} (same value: 'slashing') [c5vdvraoexfuxhe8uroo] : object {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo} damage : string {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damage} (same value: '1d4') damageType : string {1-06.items.[].system.damageRolls.c5vdvraoexfuxhe8uroo.damageType} (same value: 'piercing') 6aqHwdLDMubVbRiv : object {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv} damage : string {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damage} (same value: '1d4') damageType : string {1-06.items.[].system.damageRolls.6aqHwdLDMubVbRiv.damageType} (same value: 'piercing') [cu0485zk55gh7xoex0y8] : object {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8} damage : string {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damage} (same value: '1d8+2') damageType : string {1-06.items.[].system.damageRolls.cu0485zk55gh7xoex0y8.damageType} (same value: 'slashing') [cvf9aatvn2pwl73p7v7o] : object {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o} damage : string {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damage} (same value: '1d6+3') damageType : string {1-06.items.[].system.damageRolls.cvf9aatvn2pwl73p7v7o.damageType} (same value: 'piercing') [efzmp7smov94cw8y88e1] : object {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1} damage : string {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damage} (2 different values) '2d6+3' (x1) '2d6+4' (x1) damageType : string {1-06.items.[].system.damageRolls.efzmp7smov94cw8y88e1.damageType} (same value: 'slashing') [gjidmf4abg6cn5prh33q] : object {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q} damage : string {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damage} (same value: '1d6+3') damageType : string {1-06.items.[].system.damageRolls.gjidmf4abg6cn5prh33q.damageType} (same value: 'bludgeoning') [gm3ehhva5q6xm5u4vic7] : object {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7} damage : string {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: '2d8+6') damageType : string {1-06.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: 'slashing') [hm6598jbozw4c29ck8sy] : object {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy} damage : string {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damage} (same value: '1d8+7') damageType : string {1-06.items.[].system.damageRolls.hm6598jbozw4c29ck8sy.damageType} (same value: 'slashing') [kurxvmu8vvm9uwz3s0ns] : object {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns} damage : string {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damage} (same value: '1d8+6') damageType : string {1-06.items.[].system.damageRolls.kurxvmu8vvm9uwz3s0ns.damageType} (same value: 'bludgeoning') [uibxykyrijsxnxuxylr1] : object {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1} damage : string {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damage} (same value: '1d6+1') damageType : string {1-06.items.[].system.damageRolls.uibxykyrijsxnxuxylr1.damageType} (same value: 'piercing') [xksy1xhhuggu4p3qysqx] : object {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx} damage : string {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damage} (same value: '1d10+5') damageType : string {1-06.items.[].system.damageRolls.xksy1xhhuggu4p3qysqx.damageType} (same value: 'piercing') [zv7rpw4644l6hzfiwxbt] : object {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt} damage : string {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damage} (same value: '1d4+1') damageType : string {1-06.items.[].system.damageRolls.zv7rpw4644l6hzfiwxbt.damageType} (same value: 'bludgeoning') [defense] : object {1-06.items.[].system.defense} save : object {1-06.items.[].system.defense.save} basic : boolean {1-06.items.[].system.defense.save.basic} (2 different values) False (x15) True (x5) statistic : string {1-06.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x11) 'will' (x8) 'reflex' (x1) [dexCap] : integer {1-06.items.[].system.dexCap} (3 different values) 2 (x2) 1 (x1) 4 (x1) [duration] : object {1-06.items.[].system.duration} sustained : boolean {1-06.items.[].system.duration.sustained} (2 different values) False (x71) True (x5) value : string {1-06.items.[].system.duration.value} (13 different values) [equipped] : object {1-06.items.[].system.equipped} carryType : string {1-06.items.[].system.equipped.carryType} (2 different values) 'held' (x8) 'worn' (x4) [handsHeld] : integer {1-06.items.[].system.equipped.handsHeld} (2 different values) 1 (x7) 2 (x1) [inSlot] : boolean {1-06.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {1-06.items.[].system.group} (6 different values) 'leather' (x3) 'polearm' (x1) 'plate' (x1) 'club' (x1) 'sling' (x1) 'sword' (x1) [hardness] : integer {1-06.items.[].system.hardness} (2 different values) 0 (x11) 3 (x1) [heightening] : object {1-06.items.[].system.heightening} [damage] : object {1-06.items.[].system.heightening.damage} [0] : string {1-06.items.[].system.heightening.damage.0} (5 different values) '1d4' (x7) '1d8' (x3) '2d6' (x3) '1d6' (x2) '1d10' (x1) [interval] : integer {1-06.items.[].system.heightening.interval} (2 different values) 1 (x16) 2 (x1) type : string {1-06.items.[].system.heightening.type} (2 different values) 'interval' (x17) 'fixed' (x2) [levels] : object {1-06.items.[].system.heightening.levels} 3 : object {1-06.items.[].system.heightening.levels.3} damage : object {1-06.items.[].system.heightening.levels.3.damage} 0 : object {1-06.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-06.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-06.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {1-06.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {1-06.items.[].system.heightening.levels.5} damage : object {1-06.items.[].system.heightening.levels.5.damage} 0 : object {1-06.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-06.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-06.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {1-06.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {1-06.items.[].system.heightening.levels.6} target : object {1-06.items.[].system.heightening.levels.6.target} value : string {1-06.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures') 7 : object {1-06.items.[].system.heightening.levels.7} damage : object {1-06.items.[].system.heightening.levels.7.damage} 0 : object {1-06.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-06.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-06.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {1-06.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {1-06.items.[].system.heightening.levels.9} damage : object {1-06.items.[].system.heightening.levels.9.damage} 0 : object {1-06.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-06.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-06.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {1-06.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-06.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {1-06.items.[].system.hp} max : integer {1-06.items.[].system.hp.max} (2 different values) 0 (x11) 20 (x1) value : integer {1-06.items.[].system.hp.value} (2 different values) 0 (x11) 20 (x1) [level] : object {1-06.items.[].system.level} value : integer {1-06.items.[].system.level.value} (8 different values) 1 (x41) 2 (x11) 0 (x11) 3 (x9) 5 (x6) 4 (x5) 6 (x3) 8 (x2) [location] : object {1-06.items.[].system.location} [heightenedLevel] : integer {1-06.items.[].system.location.heightenedLevel} (7 different values) 5 (x20) 2 (x7) 3 (x6) 1 (x5) 8 (x2) 6 (x1) 4 (x1) [signature] : boolean {1-06.items.[].system.location.signature} (same value: True) [value] : string {1-06.items.[].system.location.value} (9 different values) 'FtpurxrqT3RpF3pv' (x16) 'wRiugNyM38JRtkeI' (x13) '6ESE4WVjACGF6VGi' (x13) 'CDVLcB5dfNg3a3VK' (x10) 'n1wsbA3ExF7FB1bG' (x9) 'wGll5gmJvRFAKhZi' (x8) 'npULAaxX4INIIHc2' (x2) 'uz2QnIzlA52hXVZe' (x2) 'njUwNfrGp5MVrNr7' (x1) [material] : object {1-06.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {1-06.items.[].system.overlays} [37gy7l19tik74o4s] : object {1-06.items.[].system.overlays.37gy7l19tik74o4s} _id : string {1-06.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {1-06.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) 4gyp3qlsv5ywdyjq : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {1-06.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [7qdtetowq348s9oc] : object {1-06.items.[].system.overlays.7qdtetowq348s9oc} _id : string {1-06.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {1-06.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {1-06.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [lfxcoz2d3f8j2zq1] : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {1-06.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) pq7cxntbz4s8g5ik : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {1-06.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') rvhoa43rqqqp8izn : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {1-06.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) z04svm1cvfcxtplb : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {1-06.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {1-06.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {1-06.items.[].system.prepared} [flexible] : boolean {1-06.items.[].system.prepared.flexible} (same value: False) value : string {1-06.items.[].system.prepared.value} (4 different values) 'innate' (x3) 'focus' (x3) 'prepared' (x2) 'spontaneous' (x1) [price] : object {1-06.items.[].system.price} [per] : integer {1-06.items.[].system.price.per} (same value: 10) value : object {1-06.items.[].system.price.value} [cp] : integer {1-06.items.[].system.price.value.cp} (same value: 1) [gp] : integer {1-06.items.[].system.price.value.gp} (3 different values) 2 (x4) 1 (x2) 18 (x1) [proficiency] : object {1-06.items.[].system.proficiency} value : integer {1-06.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-06.items.[].system.quantity} (2 different values) 1 (x11) 10 (x1) [range] : mixed object {1-06.items.[].system.range} value : string {1-06.items.[].system.range.value} (9 different values) '30 feet' (x23) '' (x16) 'touch' (x11) '120 feet' (x9) '500 feet' (x6) '60 feet' (x4) 'varies' (x3) 'see text' (x2) 'planetary' (x2) integer {1-06.items.[].system.range} (same value: 50) [reload] : object {1-06.items.[].system.reload} value : string {1-06.items.[].system.reload.value} (3 different values) '' (x2) '-' (x1) '1' (x1) [requirements] : string {1-06.items.[].system.requirements} (same value: '') [ritual] : object {1-06.items.[].system.ritual} primary : object {1-06.items.[].system.ritual.primary} check : string {1-06.items.[].system.ritual.primary.check} (same value: 'Nature (master)') secondary : object {1-06.items.[].system.ritual.secondary} casters : integer {1-06.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {1-06.items.[].system.ritual.secondary.checks} (same value: 'Survival') rules : ignored (Foundry rules object) {1-06.items.[].system.rules} [runes] : object {1-06.items.[].system.runes} [potency] : integer {1-06.items.[].system.runes.potency} (same value: 0) [property] : array<> {1-06.items.[].system.runes.property} Length: min=0 max=0 Value type: empty reinforcing : integer {1-06.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {1-06.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-06.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {1-06.items.[].system.showSlotlessLevels} value : boolean {1-06.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-06.items.[].system.size} (2 different values) 'med' (x8) 'lg' (x4) [slots] : object {1-06.items.[].system.slots} [slot0] : object {1-06.items.[].system.slots.slot0} max : integer {1-06.items.[].system.slots.slot0.max} (2 different values) 4 (x2) 5 (x1) [prepared] : array {1-06.items.[].system.slots.slot0.prepared} Length: min=4 max=4 Value type: object {1-06.items.[].system.slots.slot0.prepared.[]} id : string {1-06.items.[].system.slots.slot0.prepared.[].id} (8 different values) 'w59asIUOxQfJiy24' (x1) '6oqKC6iTlyGZSwUB' (x1) 'xXhJIk2KjXVti1a5' (x1) 'RkxGGIX2c8zaMym4' (x1) '4nci34hWVwuDq2Cj' (x1) '3SJhq7LUBRY4HrW7' (x1) 'Ya6C6ipCCBtDgpdM' (x1) 'snqFAiUXq14uDbDz' (x1) value : integer {1-06.items.[].system.slots.slot0.value} (2 different values) 4 (x1) 5 (x1) [slot1] : object {1-06.items.[].system.slots.slot1} max : integer {1-06.items.[].system.slots.slot1.max} (2 different values) 3 (x2) 4 (x1) [prepared] : array {1-06.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {1-06.items.[].system.slots.slot1.prepared.[]} id : string {1-06.items.[].system.slots.slot1.prepared.[].id} (4 different values) 'iMfgUuooHBIfkGBQ' (x2) 'PV2bGVQIGb2p8wYY' (x2) 'VVrae4lndlr0IjA1' (x1) '2IzgIOJvby44EIm1' (x1) value : integer {1-06.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {1-06.items.[].system.slots.slot2} max : integer {1-06.items.[].system.slots.slot2.max} (2 different values) 3 (x2) 4 (x1) [prepared] : array {1-06.items.[].system.slots.slot2.prepared} Length: min=3 max=5 Value type: object {1-06.items.[].system.slots.slot2.prepared.[]} id : string {1-06.items.[].system.slots.slot2.prepared.[].id} (6 different values) '5vPgNvNhRfL4Qq2s' (x2) 'HLsPshZ7aoxxrvWS' (x2) '0vh1PGytPjmFtWhi' (x1) 'f8xDVbOdEyVc5DaM' (x1) '8NxF4whHIBfN0J06' (x1) 'DOAjYaEfiDAyCtcn' (x1) value : integer {1-06.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {1-06.items.[].system.slots.slot3} max : integer {1-06.items.[].system.slots.slot3.max} (2 different values) 1 (x3) 3 (x2) [prepared] : array {1-06.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {1-06.items.[].system.slots.slot3.prepared.[]} id : string {1-06.items.[].system.slots.slot3.prepared.[].id} (3 different values) 'Sd5yzLRl4RaUp1G2' (x1) 'HLsPshZ7aoxxrvWS' (x1) 'UqiQyVBWSRBxntKv' (x1) [value] : integer {1-06.items.[].system.slots.slot3.value} (2 different values) 1 (x3) 3 (x1) slot4 : object {1-06.items.[].system.slots.slot4} max : integer {1-06.items.[].system.slots.slot4.max} (same value: 1) value : integer {1-06.items.[].system.slots.slot4.value} (same value: 1) [slot5] : object {1-06.items.[].system.slots.slot5} max : integer {1-06.items.[].system.slots.slot5.max} (same value: 1) value : integer {1-06.items.[].system.slots.slot5.value} (same value: 1) [slot6] : object {1-06.items.[].system.slots.slot6} max : integer {1-06.items.[].system.slots.slot6.max} (same value: 1) value : integer {1-06.items.[].system.slots.slot6.value} (same value: 1) [slot8] : object {1-06.items.[].system.slots.slot8} max : integer {1-06.items.[].system.slots.slot8.max} (same value: 1) value : integer {1-06.items.[].system.slots.slot8.value} (same value: 1) [slug] : string {1-06.items.[].system.slug} (75 different values) [speedPenalty] : integer {1-06.items.[].system.speedPenalty} (3 different values) -5 (x2) 0 (x2) -10 (x1) [spelldc] : object {1-06.items.[].system.spelldc} dc : integer {1-06.items.[].system.spelldc.dc} (4 different values) 23 (x4) 19 (x2) 24 (x2) 20 (x1) mod : integer {1-06.items.[].system.spelldc.mod} (same value: 0) value : integer {1-06.items.[].system.spelldc.value} (5 different values) 15 (x2) 12 (x2) 17 (x2) 13 (x2) 14 (x1) [item] : integer {1-06.items.[].system.spelldc.item} (same value: 0) [splashDamage] : object {1-06.items.[].system.splashDamage} value : integer {1-06.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-06.items.[].system.stackGroup} (same value: 'slingBullets') [strength] : integer {1-06.items.[].system.strength} (3 different values) 2 (x2) 3 (x1) 0 (x1) [target] : object {1-06.items.[].system.target} value : string {1-06.items.[].system.target.value} (all different values) [time] : object {1-06.items.[].system.time} value : string {1-06.items.[].system.time.value} (7 different values) '2' (x49) '10 minutes' (x8) '1 minute' (x7) '1' (x5) '1 to 3' (x3) '1 day' (x2) '3' (x2) [tradition] : object {1-06.items.[].system.tradition} value : string {1-06.items.[].system.tradition.value} (3 different values) 'occult' (x3) 'primal' (x3) 'divine' (x3) [traits] : object {1-06.items.[].system.traits} rarity : string {1-06.items.[].system.traits.rarity} (2 different values) 'common' (x146) 'uncommon' (x11) value : array {1-06.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-06.items.[].system.traits.value.[]} (56 different values) [integrated] : empty [traditions] : array {1-06.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {1-06.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x49) 'occult' (x42) 'primal' (x34) 'divine' (x34) [usage] : object {1-06.items.[].system.usage} value : string {1-06.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x6) 'held-in-two-hands' (x1) [uses] : object {1-06.items.[].system.uses} autoDestroy : boolean {1-06.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-06.items.[].system.uses.max} (same value: 1) value : integer {1-06.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-06.items.[].system.weaponType} value : string {1-06.items.[].system.weaponType.value} (2 different values) 'melee' (x23) 'ranged' (x2) type : string {1-06.items.[].type} (9 different values) 'spell' (x76) 'action' (x44) 'melee' (x25) 'spellcastingEntry' (x9) 'armor' (x4) 'weapon' (x4) 'equipment' (x2) 'consumable' (x1) 'shield' (x1) [_stats] : object {1-06.items.[]._stats} compendiumSource : string {1-06.items.[]._stats.compendiumSource} (75 different values) [flags] : object {1-06.items.[].flags} pf2e : object {1-06.items.[].flags.pf2e} linkedWeapon : string {1-06.items.[].flags.pf2e.linkedWeapon} (4 different values) 'od6QOJIjKApJGGtT' (x1) 'jO6GoAqLR7PTHRtB' (x1) 'iO5Fspt9RCmLgKPq' (x1) 'B1asCkMBWEnaa230' (x1) name : string {1-06.name} (all different values) system : object {1-06.system} [abilities] : object {1-06.system.abilities} cha : object {1-06.system.abilities.cha} mod : integer {1-06.system.abilities.cha.mod} (9 different values) -2 (x3) 1 (x3) 2 (x2) -5 (x2) 3 (x1) -1 (x1) 0 (x1) 5 (x1) 4 (x1) con : object {1-06.system.abilities.con} mod : integer {1-06.system.abilities.con.mod} (5 different values) 2 (x5) 3 (x4) 0 (x4) 4 (x1) 5 (x1) dex : object {1-06.system.abilities.dex} mod : integer {1-06.system.abilities.dex.mod} (5 different values) 1 (x6) 3 (x4) 4 (x3) 2 (x1) -2 (x1) int : object {1-06.system.abilities.int} mod : integer {1-06.system.abilities.int.mod} (6 different values) 0 (x6) -4 (x2) 1 (x2) -5 (x2) -1 (x2) 2 (x1) str : object {1-06.system.abilities.str} mod : integer {1-06.system.abilities.str.mod} (8 different values) 1 (x3) 4 (x3) 5 (x3) 3 (x2) 6 (x1) 0 (x1) 2 (x1) -1 (x1) wis : object {1-06.system.abilities.wis} mod : integer {1-06.system.abilities.wis.mod} (5 different values) 1 (x4) 2 (x4) 4 (x3) 0 (x3) 3 (x1) attributes : object {1-06.system.attributes} ac : object {1-06.system.attributes.ac} [details] : string {1-06.system.attributes.ac.details} (4 different values) '' (x12) '(14 when broken); construct armor' (x1) '(16 when broken); construct armor' (x1) '20 with shield raised' (x1) value : integer {1-06.system.attributes.ac.value} (10 different values) 15 (x3) 19 (x3) 16 (x3) 24 (x2) 17 (x1) 0 (x1) 20 (x1) 10 (x1) 18 (x1) 21 (x1) [allSaves] : object {1-06.system.attributes.allSaves} value : string {1-06.system.attributes.allSaves.value} (2 different values) '' (x13) '+1 status to all saves vs. magic' (x2) hp : object {1-06.system.attributes.hp} details : string {1-06.system.attributes.hp.details} (2 different values) '' (x13) 'void healing' (x4) max : integer {1-06.system.attributes.hp.max} (16 different values) temp : integer {1-06.system.attributes.hp.temp} (same value: 0) value : integer {1-06.system.attributes.hp.value} (15 different values) [adjustment] : string {1-06.system.attributes.adjustment} (same value: 'weak') [emitsSound] : string {1-06.system.attributes.emitsSound} (same value: 'encounter') [hardness] : mixed object {1-06.system.attributes.hardness} value : integer {1-06.system.attributes.hardness.value} (2 different values) 2 (x1) 6 (x1) integer {1-06.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {1-06.system.attributes.hasHealth} (same value: True) [immunities] : array {1-06.system.attributes.immunities} Length: min=0 max=6 Value type: object {1-06.system.attributes.immunities.[]} type : string {1-06.system.attributes.immunities.[].type} (11 different values) [resistances] : array {1-06.system.attributes.resistances} Length: min=1 max=5 Value type: object {1-06.system.attributes.resistances.[]} [exceptions] : array {1-06.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {1-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning') type : string {1-06.system.attributes.resistances.[].type} (7 different values) 'piercing' (x4) 'cold' (x2) 'electricity' (x2) 'fire' (x2) 'slashing' (x2) 'bludgeoning' (x2) 'physical' (x1) value : integer {1-06.system.attributes.resistances.[].value} (same value: 5) [speed] : object {1-06.system.attributes.speed} otherSpeeds : array {1-06.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-06.system.attributes.speed.otherSpeeds.[]} type : string {1-06.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x3) 'swim' (x1) 'fly' (x1) value : integer {1-06.system.attributes.speed.otherSpeeds.[].value} (3 different values) 20 (x3) 25 (x1) 40 (x1) [special] : string {1-06.system.attributes.speed.special} (same value: '') value : integer {1-06.system.attributes.speed.value} (5 different values) 25 (x7) 30 (x4) 15 (x2) 40 (x1) 20 (x1) [stealth] : object {1-06.system.attributes.stealth} details : string {1-06.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1-06.system.attributes.stealth.value} (2 different values) 12 (x1) 15 (x1) [weaknesses] : array {1-06.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {1-06.system.attributes.weaknesses.[]} type : string {1-06.system.attributes.weaknesses.[].type} (4 different values) 'vitality' (x2) 'axe-vulnerability' (x2) 'fire' (x2) 'cold-iron' (x1) value : integer {1-06.system.attributes.weaknesses.[].value} (2 different values) 5 (x6) 10 (x1) details : object {1-06.system.details} [blurb] : string {1-06.system.details.blurb} (2 different values) '' (x14) 'Variant skeletal giant' (x1) [languages] : object {1-06.system.details.languages} details : string {1-06.system.details.languages.details} (2 different values) '' (x14) 'tongues' (x1) value : array {1-06.system.details.languages.value} Length: min=0 max=5 Value type: string {1-06.system.details.languages.value.[]} (10 different values) 'tien' (x11) 'senzar' (x5) 'aklo' (x3) 'common' (x3) 'wildsong' (x2) 'necril' (x2) 'arboreal' (x2) 'fey' (x2) 'jotun' (x2) 'sakvroth' (x1) level : object {1-06.system.details.level} value : integer {1-06.system.details.level.value} (6 different values) 3 (x6) -1 (x4) 6 (x2) 1 (x2) 5 (x2) 4 (x1) [privateNotes] : string {1-06.system.details.privateNotes} (same value: '') [publicNotes] : string {1-06.system.details.publicNotes} (3 different values) '' (x13) '

Annis hags are brutal torturers and murderers, delighting in the musical screams and tasty flesh of young creatures and those who are pure of heart. Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim\'s loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are@UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

' (x1) '

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag\'s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

' (x1) publication : object {1-06.system.details.publication} license : string {1-06.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-06.system.details.publication.remaster} (same value: False) title : string {1-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-06: Lost on the Spirit Road') [description] : string {1-06.system.details.description} (same value: '

A cadre of evil spirits assails people\'s minds throughout the stretch of forest. The spirits first afflict their hosts with visceral images of their own deaths, then try to recreate their deaths by forcing their hosts to inflict similar wounds upon themselves. Creatures frightened by the haunt appear to have ephemeral masks with horns, tusks, and yellow eyes over their faces.

') [disable] : string {1-06.system.details.disable} (2 different values) '

Two @Check[occultism|dc:23|name:Exorcise the Haunt|traits:hazard,haunt,complex] or @Check[religion|dc:23|name:Exorcise the Haunt|traits:hazard,haunt,complex] (trained) to exorcise the spirits. A creature can either inflict 4 mental damage to the haunt or permanently lower the DC of checks to exorcise the spirits 1 by succeeding at a @Check[diplomacy|dc:20|name:Calm the Spirits|traits:hazard,haunt,complex] check to calm the spirits, a @Check[nature|dc:20|name:Ward Against the Spirits|traits:hazard,haunt,complex] check to use kami-specific warding incantations, a @Check[occultism|dc:20|name:Leverage Haunt Lore|traits:hazard,haunt,complex] check to leverage obscure haunt lore, or a @Check[religion|dc:20|name:Lesser Exorcism to Weaken the Haunt|traits:hazard,haunt,complex] check to use a lesser exorcism. Any creature currently frightened by the haunt is a potential target for inflicting damage to the haunt; mental and vitality damage only affect such a host creature if they choose to be affected, while force or similar damage harms both the haunt and the host equally.

' (x1) '

Two @Check[occultism|dc:26|name:Exorcise the Haunt|traits:hazard,haunt,complex] or @Check[religion|dc:26|name:Exorcise the Haunt|traits:hazard,haunt,complex] (trained) to exorcise the spirits. A creature can either inflict 4 mental damage to the haunt or permanently lower the DC of checks to exorcise the spirits 1 by succeeding at a @Check[diplomacy|dc:22|name:Calm the Spirits|traits:hazard,haunt,complex] check to calm the spirits, a @Check[nature|dc:22|name:Ward Against the Spirits|traits:hazard,haunt,complex] check to use kami-specific warding incantations, a @Check[occultism|dc:20|name:Leverage Haunt Lore|traits:hazard,haunt,complex] check to leverage obscure haunt lore, or a @Check[religion|dc:22|name:Lesser Exorcism to Weaken the Haunt|traits:hazard,haunt,complex] check to use a lesser exorcism. Any creature currently frightened by the haunt is a potential target for inflicting damage to the haunt; mental and vitality damage only affect such a host creature if they choose to be affected, while force or similar damage harms both the haunt and the host equally.

' (x1) [isComplex] : boolean {1-06.system.details.isComplex} (same value: True) [reset] : string {1-06.system.details.reset} (same value: '') [routine] : string {1-06.system.details.routine} (2 different values) '

(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:20|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.


Critical Success The target is unaffected and is temporarily immune to this haunt for 24 hours.

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

Failure The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to remove the condition.

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.


The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:20|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt\'s statistics below. Note that frightened applies equally to the creature\'s attack roll and AC, and therefore does not affect the accuracy of the attack.

' (x1) '

(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:22|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.


Critical Success The target is unaffected and is temporarily immune to this haunt for 24 hours.

Success The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

Failure The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.


The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:22|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt\'s statistics below. Note that frightened applies equally to the creature\'s attack roll and AC, and therefore does not affect the accuracy of the attack.

' (x1) [initiative] : object {1-06.system.initiative} statistic : string {1-06.system.initiative.statistic} (same value: 'perception') [perception] : object {1-06.system.perception} details : string {1-06.system.perception.details} (same value: '') mod : integer {1-06.system.perception.mod} (7 different values) 7 (x5) 15 (x2) 10 (x2) 3 (x2) 9 (x2) 12 (x1) 8 (x1) senses : array {1-06.system.perception.senses} Length: min=0 max=2 Value type: object {1-06.system.perception.senses.[]} [acuity] : string {1-06.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-06.system.perception.senses.[].range} (same value: 30) type : string {1-06.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x7) 'darkvision' (x7) 'scent' (x3) [resources] : object {1-06.system.resources} [focus] : object {1-06.system.resources.focus} max : integer {1-06.system.resources.focus.max} (same value: 1) value : integer {1-06.system.resources.focus.value} (same value: 1) saves : object {1-06.system.saves} fortitude : object {1-06.system.saves.fortitude} saveDetail : string {1-06.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-06.system.saves.fortitude.value} (10 different values) 0 (x3) 9 (x2) 10 (x2) 3 (x2) 12 (x2) 11 (x2) 5 (x1) 16 (x1) 14 (x1) 7 (x1) reflex : object {1-06.system.saves.reflex} saveDetail : string {1-06.system.saves.reflex.saveDetail} (same value: '') value : integer {1-06.system.saves.reflex.value} (9 different values) 6 (x3) 11 (x3) 7 (x2) 9 (x2) 0 (x2) 5 (x2) 12 (x1) 8 (x1) 4 (x1) will : object {1-06.system.saves.will} saveDetail : string {1-06.system.saves.will.saveDetail} (same value: '') value : integer {1-06.system.saves.will.value} (11 different values) [skills] : object {1-06.system.skills} [acrobatics] : object {1-06.system.skills.acrobatics} base : integer {1-06.system.skills.acrobatics.base} (5 different values) 4 (x2) 9 (x2) 10 (x1) 7 (x1) 3 (x1) [athletics] : object {1-06.system.skills.athletics} base : integer {1-06.system.skills.athletics.base} (9 different values) 11 (x3) 5 (x2) 7 (x2) 2 (x1) 14 (x1) 8 (x1) 13 (x1) 12 (x1) 4 (x1) [special] : array {1-06.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-06.system.skills.athletics.special.[]} base : integer {1-06.system.skills.athletics.special.[].base} (same value: 16) label : string {1-06.system.skills.athletics.special.[].label} (same value: 'to Grapple') predicate : array {1-06.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {1-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple') [crafting] : object {1-06.system.skills.crafting} base : integer {1-06.system.skills.crafting.base} (same value: 11) [deception] : object {1-06.system.skills.deception} base : integer {1-06.system.skills.deception.base} (4 different values) 11 (x1) 2 (x1) 9 (x1) 10 (x1) [intimidation] : object {1-06.system.skills.intimidation} base : integer {1-06.system.skills.intimidation.base} (5 different values) 11 (x2) 6 (x1) 9 (x1) 2 (x1) 13 (x1) [nature] : object {1-06.system.skills.nature} base : integer {1-06.system.skills.nature.base} (3 different values) 10 (x1) 15 (x1) 8 (x1) [occultism] : object {1-06.system.skills.occultism} base : integer {1-06.system.skills.occultism.base} (same value: 8) [religion] : object {1-06.system.skills.religion} base : integer {1-06.system.skills.religion.base} (same value: 10) [society] : object {1-06.system.skills.society} base : integer {1-06.system.skills.society.base} (same value: 3) [stealth] : object {1-06.system.skills.stealth} base : integer {1-06.system.skills.stealth.base} (5 different values) 4 (x3) 7 (x2) 9 (x2) 14 (x1) 3 (x1) [special] : array {1-06.system.skills.stealth.special} Length: min=1 max=1 Value type: object {1-06.system.skills.stealth.special.[]} base : integer {1-06.system.skills.stealth.special.[].base} (2 different values) 8 (x1) 12 (x1) label : string {1-06.system.skills.stealth.special.[].label} (same value: 'in forests') predicate : array {1-06.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {1-06.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forest') [survival] : object {1-06.system.skills.survival} base : integer {1-06.system.skills.survival.base} (3 different values) 10 (x1) 15 (x1) 5 (x1) [thievery] : object {1-06.system.skills.thievery} base : integer {1-06.system.skills.thievery.base} (same value: 5) traits : object {1-06.system.traits} rarity : string {1-06.system.traits.rarity} (2 different values) 'common' (x15) 'unique' (x2) size : object {1-06.system.traits.size} value : string {1-06.system.traits.size.value} (4 different values) 'med' (x11) 'lg' (x3) 'tiny' (x2) 'sm' (x1) value : array {1-06.system.traits.value} Length: min=1 max=4 Value type: string {1-06.system.traits.value.[]} (16 different values) [creatureType] : string {1-06.system.creatureType} (same value: '') [customModifiers] : object {1-06.system.customModifiers} [flavourText] : string {1-06.system.flavourText} (same value: '') [recallKnowledgeText] : string {1-06.system.recallKnowledgeText} (same value: '') [sidebarText] : string {1-06.system.sidebarText} (same value: '') [spellcasting] : object {1-06.system.spellcasting} rituals : object {1-06.system.spellcasting.rituals} dc : integer {1-06.system.spellcasting.rituals.dc} (same value: 23) [statusEffects] : array<> {1-06.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {1-06.type} (2 different values) 'npc' (x15) 'hazard' (x2) [prototypeToken] : object {1-06.prototypeToken} name : string {1-06.prototypeToken.name} (3 different values) 'Dorobu' (x2) 'Annis Hag' (x1) 'Human Bandit' (x1)