1-07 Different values: 5 ===================================== object {1-07} _id : string {1-07._id} (all different values) folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E') img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-07.items} Length: min=4 max=8 Value type: object {1-07.items.[]} _id : string {1-07.items.[]._id} (29 different values) img : string {1-07.items.[].img} (4 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x12) 'systems/pf2e/icons/actions/Passive.webp' (x11) 'systems/pf2e/icons/actions/OneAction.webp' (x6) 'systems/pf2e/icons/actions/TwoActions.webp' (x2) name : string {1-07.items.[].name} (13 different values) sort : integer {1-07.items.[].sort} (8 different values) 100000 (x5) 200000 (x5) 300000 (x5) 400000 (x5) 500000 (x3) 600000 (x3) 700000 (x3) 800000 (x2) system : object {1-07.items.[].system} [attack] : object {1-07.items.[].system.attack} value : string {1-07.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-07.items.[].system.attackEffects} [custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '') value : array {1-07.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values) 'ghoul-paralysis' (x4) 'ghast-ghast-fever' (x2) 'ghast-paralysis' (x2) 'ghoul-ghoul-fever' (x1) [bonus] : object {1-07.items.[].system.bonus} value : integer {1-07.items.[].system.bonus.value} (6 different values) 13 (x4) 7 (x2) 9 (x2) 6 (x2) 5 (x1) 4 (x1) [damageRolls] : object {1-07.items.[].system.damageRolls} [0] : object {1-07.items.[].system.damageRolls.0} damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values) '1d6+3' (x2) '1d8' (x1) damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x2) 'bludgeoning' (x1) [35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7') damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing') [8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk} damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7') damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing') [d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla} damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1') damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing') [dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78} damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1') damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing') gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao} damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8') damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing') [o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a} damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7') damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing') [oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp} damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7') damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing') [sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i} damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2') damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning') [t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo} damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2') damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing') description : object {1-07.items.[].system.description} value : string {1-07.items.[].system.description.value} (15 different values) publication : object {1-07.items.[].system.publication} license : string {1-07.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False) title : string {1-07.items.[].system.publication.title} (3 different values) '' (x14) 'Pathfinder Bestiary' (x14) 'Pathfinder Bestiary 2' (x3) rules : ignored (Foundry rules object) {1-07.items.[].system.rules} [slug] : string {1-07.items.[].system.slug} (9 different values) 'negative-healing' (x3) 'ghoul-swift-leap' (x3) 'ghast-stench' (x2) 'ghast-ghast-fever' (x2) 'ghoul-consume-flesh' (x2) 'ghoul-paralysis' (x2) 'ghast-consume-flesh' (x1) 'ghast-paralysis' (x1) 'ghoul-ghoul-fever' (x1) traits : object {1-07.items.[].system.traits} rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common') [selected] : mixed object {1-07.items.[].system.traits.selected} array<> {1-07.items.[].system.traits.selected} Length: min=0 max=0 Value type: empty value : array {1-07.items.[].system.traits.value} Length: min=0 max=3 Value type: string {1-07.items.[].system.traits.value.[]} (13 different values) [actionType] : object {1-07.items.[].system.actionType} value : string {1-07.items.[].system.actionType.value} (2 different values) 'passive' (x11) 'action' (x8) [actions] : object {1-07.items.[].system.actions} [value] : integer {1-07.items.[].system.actions.value} (2 different values) 1 (x6) 2 (x2) [category] : string {1-07.items.[].system.category} (2 different values) 'offensive' (x14) 'defensive' (x5) [weaponType] : object {1-07.items.[].system.weaponType} value : string {1-07.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x2) type : string {1-07.items.[].type} (2 different values) 'action' (x19) 'melee' (x12) [_stats] : object {1-07.items.[]._stats} compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1) name : string {1-07.name} (all different values) [prototypeToken] : object {1-07.prototypeToken} name : string {1-07.prototypeToken.name} (2 different values) 'Marcon Tinol' (x2) 'Elite Ghast' (x1) system : object {1-07.system} abilities : object {1-07.system.abilities} cha : object {1-07.system.abilities.cha} mod : integer {1-07.system.abilities.cha.mod} (3 different values) 3 (x2) 1 (x2) 2 (x1) con : object {1-07.system.abilities.con} mod : integer {1-07.system.abilities.con.mod} (2 different values) 2 (x4) 1 (x1) dex : object {1-07.system.abilities.dex} mod : integer {1-07.system.abilities.dex.mod} (3 different values) 4 (x3) 1 (x1) 0 (x1) int : object {1-07.system.abilities.int} mod : integer {1-07.system.abilities.int.mod} (2 different values) 1 (x3) 0 (x2) str : object {1-07.system.abilities.str} mod : integer {1-07.system.abilities.str.mod} (3 different values) 3 (x3) 1 (x1) 2 (x1) wis : object {1-07.system.abilities.wis} mod : integer {1-07.system.abilities.wis.mod} (2 different values) 2 (x3) 0 (x2) attributes : object {1-07.system.attributes} ac : object {1-07.system.attributes.ac} details : string {1-07.system.attributes.ac.details} (same value: '') value : integer {1-07.system.attributes.ac.value} (all different values) allSaves : object {1-07.system.attributes.allSaves} value : string {1-07.system.attributes.allSaves.value} (same value: '') hp : object {1-07.system.attributes.hp} details : string {1-07.system.attributes.hp.details} (2 different values) 'void healing' (x3) '' (x2) max : integer {1-07.system.attributes.hp.max} (3 different values) 30 (x2) 20 (x2) 8 (x1) temp : integer {1-07.system.attributes.hp.temp} (same value: 0) value : integer {1-07.system.attributes.hp.value} (3 different values) 30 (x2) 20 (x2) 8 (x1) [immunities] : array {1-07.system.attributes.immunities} Length: min=5 max=5 Value type: object {1-07.system.attributes.immunities.[]} type : string {1-07.system.attributes.immunities.[].type} (all different values) speed : object {1-07.system.attributes.speed} otherSpeeds : array {1-07.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-07.system.attributes.speed.otherSpeeds.[]} type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow') value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5) value : integer {1-07.system.attributes.speed.value} (2 different values) 30 (x3) 25 (x2) details : object {1-07.system.details} blurb : string {1-07.system.details.blurb} (same value: '') languages : object {1-07.system.details.languages} details : string {1-07.system.details.languages.details} (same value: '') value : array {1-07.system.details.languages.value} Length: min=0 max=2 Value type: string {1-07.system.details.languages.value.[]} (2 different values) 'common' (x4) 'necril' (x2) level : object {1-07.system.details.level} value : integer {1-07.system.details.level.value} (3 different values) 3 (x2) 1 (x2) -1 (x1) privateNotes : string {1-07.system.details.privateNotes} (same value: '') publicNotes : string {1-07.system.details.publicNotes} (2 different values) '' (x4) '

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

' (x1) publication : object {1-07.system.details.publication} license : string {1-07.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-07.system.details.publication.remaster} (same value: False) title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court') initiative : object {1-07.system.initiative} statistic : string {1-07.system.initiative.statistic} (same value: 'perception') perception : object {1-07.system.perception} details : string {1-07.system.perception.details} (same value: '') mod : integer {1-07.system.perception.mod} (3 different values) 10 (x2) 7 (x2) 5 (x1) senses : array {1-07.system.perception.senses} Length: min=0 max=1 Value type: object {1-07.system.perception.senses.[]} type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision') resources : object {1-07.system.resources} saves : object {1-07.system.saves} fortitude : object {1-07.system.saves.fortitude} saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-07.system.saves.fortitude.value} (4 different values) 8 (x2) 7 (x1) 4 (x1) 6 (x1) reflex : object {1-07.system.saves.reflex} saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '') value : integer {1-07.system.saves.reflex.value} (4 different values) 12 (x2) 5 (x1) 9 (x1) 3 (x1) will : object {1-07.system.saves.will} saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '') value : integer {1-07.system.saves.will.value} (4 different values) 10 (x2) 4 (x1) 5 (x1) 3 (x1) skills : object {1-07.system.skills} acrobatics : object {1-07.system.skills.acrobatics} base : integer {1-07.system.skills.acrobatics.base} (4 different values) 12 (x2) 4 (x1) 7 (x1) 2 (x1) athletics : object {1-07.system.skills.athletics} base : integer {1-07.system.skills.athletics.base} (4 different values) 9 (x2) 7 (x1) 4 (x1) 5 (x1) stealth : object {1-07.system.skills.stealth} base : integer {1-07.system.skills.stealth.base} (4 different values) 12 (x2) 6 (x1) 7 (x1) 4 (x1) [survival] : object {1-07.system.skills.survival} base : integer {1-07.system.skills.survival.base} (2 different values) 10 (x2) 5 (x1) traits : object {1-07.system.traits} rarity : string {1-07.system.traits.rarity} (same value: 'common') size : object {1-07.system.traits.size} value : string {1-07.system.traits.size.value} (same value: 'med') value : array {1-07.system.traits.value} Length: min=2 max=5 Value type: string {1-07.system.traits.value.[]} (7 different values) 'chaotic' (x3) 'evil' (x3) 'ghoul' (x3) 'undead' (x3) 'unholy' (x3) 'human' (x2) 'humanoid' (x2) type : string {1-07.type} (same value: 'npc')