2-09 Different values: 11 ===================================== object {2-09} _id : string {2-09._id} (all different values) folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir') img : string {2-09.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {2-09.items} Length: min=1 max=23 Value type: object {2-09.items.[]} _id : string {2-09.items.[]._id} (47 different values) img : string {2-09.items.[].img} (15 different values) name : string {2-09.items.[].name} (39 different values) sort : integer {2-09.items.[].sort} (24 different values) system : object {2-09.items.[].system} [attack] : object {2-09.items.[].system.attack} value : string {2-09.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-09.items.[].system.attackEffects} [custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '') value : array {2-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values) 'slimy-guts' (x3) 'garbled-thoughts' (x2) 'grab' (x2) [bonus] : object {2-09.items.[].system.bonus} value : integer {2-09.items.[].system.bonus.value} (9 different values) 9 (x4) 11 (x2) 14 (x2) 12 (x2) 10 (x2) 16 (x1) 8 (x1) 15 (x1) 13 (x1) [damageRolls] : object {2-09.items.[].system.damageRolls} [0] : object {2-09.items.[].system.damageRolls.0} damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values) '1d10+3' (x1) '2d6+3' (x1) '2d8+4' (x1) '2d10+4' (x1) damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x2) 'bludgeoning' (x2) [1] : object {2-09.items.[].system.damageRolls.1} damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values) '1d6' (x2) '2d4' (x2) damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit') [34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8} damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values) '1d6+3' (x1) '1d10+6' (x1) damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning') [7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf} damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values) '1d6+2' (x1) '1d8+4' (x1) damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing') [fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc} damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values) '1d10+2' (x1) '1d12+4' (x1) damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing') [p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8} damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values) '1d8+4' (x1) '2d6+5' (x1) '2d6+7' (x1) damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning') description : object {2-09.items.[].system.description} value : string {2-09.items.[].system.description.value} (37 different values) [actionType] : object {2-09.items.[].system.actionType} value : string {2-09.items.[].system.actionType.value} (3 different values) 'passive' (x24) 'action' (x12) 'reaction' (x8) [actions] : object {2-09.items.[].system.actions} [value] : integer {2-09.items.[].system.actions.value} (2 different values) 1 (x10) 3 (x2) [area] : object {2-09.items.[].system.area} type : string {2-09.items.[].system.area.type} (same value: 'emanation') value : integer {2-09.items.[].system.area.value} (same value: 30) [autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel} [value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2) [category] : string {2-09.items.[].system.category} (3 different values) 'offensive' (x17) 'defensive' (x13) 'interaction' (x6) [cost] : object {2-09.items.[].system.cost} value : string {2-09.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False) [damage] : object {2-09.items.[].system.damage} [0] : object {2-09.items.[].system.damage.0} applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values) False (x2) True (x2) [category] : empty formula : string {2-09.items.[].system.damage.0.formula} (2 different values) '1d6' (x2) '0' (x2) kinds : array {2-09.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-09.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.damage.0.type} (2 different values) 'acid' (x2) 'mental' (x2) [gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [defense] : object {2-09.items.[].system.defense} save : object {2-09.items.[].system.defense.save} basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True) statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {2-09.items.[].system.duration} sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values) False (x14) True (x4) value : string {2-09.items.[].system.duration.value} (4 different values) '' (x8) 'unlimited' (x6) '10 minutes' (x2) '1 round' (x2) [heightening] : object {2-09.items.[].system.heightening} [levels] : object {2-09.items.[].system.heightening.levels} 3 : object {2-09.items.[].system.heightening.levels.3} [damage] : object {2-09.items.[].system.heightening.levels.3.damage} 0 : object {2-09.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {2-09.items.[].system.heightening.levels.3.range} value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {2-09.items.[].system.heightening.levels.3.target} value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') 5 : object {2-09.items.[].system.heightening.levels.5} [damage] : object {2-09.items.[].system.heightening.levels.5.damage} 0 : object {2-09.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {2-09.items.[].system.heightening.levels.5.range} value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values) '120 feet' (x2) '60 feet' (x2) [7] : object {2-09.items.[].system.heightening.levels.7} [damage] : object {2-09.items.[].system.heightening.levels.7.damage} 0 : object {2-09.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {2-09.items.[].system.heightening.levels.7.target} value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [9] : object {2-09.items.[].system.heightening.levels.9} damage : object {2-09.items.[].system.heightening.levels.9.damage} 0 : object {2-09.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {2-09.items.[].system.heightening.type} (2 different values) 'fixed' (x6) 'interval' (x2) [damage] : object {2-09.items.[].system.heightening.damage} 0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6') [interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2) [level] : object {2-09.items.[].system.level} value : integer {2-09.items.[].system.level.value} (3 different values) 1 (x12) 3 (x4) 4 (x2) [location] : object {2-09.items.[].system.location} [heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values) 3 (x4) 4 (x2) 1 (x2) [uses] : object {2-09.items.[].system.location.uses} max : integer {2-09.items.[].system.location.uses.max} (same value: 1) value : integer {2-09.items.[].system.location.uses.value} (same value: 1) value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu') publication : object {2-09.items.[].system.publication} license : string {2-09.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False) title : string {2-09.items.[].system.publication.title} (3 different values) '' (x48) 'Pathfinder Core Rulebook' (x18) 'Pathfinder Bestiary' (x14) [proficiency] : object {2-09.items.[].system.proficiency} value : integer {2-09.items.[].system.proficiency.value} (same value: 0) [range] : object {2-09.items.[].system.range} value : string {2-09.items.[].system.range.value} (4 different values) 'touch' (x8) '30 feet' (x6) '60 feet' (x2) '' (x2) [requirements] : string {2-09.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels} value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False) rules : ignored (Foundry rules object) {2-09.items.[].system.rules} [prepared] : object {2-09.items.[].system.prepared} flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False) value : string {2-09.items.[].system.prepared.value} (same value: 'innate') [slots] : object {2-09.items.[].system.slots} [slug] : string {2-09.items.[].system.slug} (18 different values) [spelldc] : object {2-09.items.[].system.spelldc} dc : integer {2-09.items.[].system.spelldc.dc} (2 different values) 20 (x1) 22 (x1) mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0) value : integer {2-09.items.[].system.spelldc.value} (2 different values) 12 (x1) 14 (x1) [target] : object {2-09.items.[].system.target} value : string {2-09.items.[].system.target.value} (7 different values) '1 creature' (x4) '' (x4) '1 creature touched' (x2) '1 container or a 10-foot-by-10-foot area' (x2) '1 page up to 3 square feet in size' (x2) '1 unattended object of light Bulk or less' (x2) '1 creature or object' (x2) [time] : object {2-09.items.[].system.time} value : string {2-09.items.[].system.time.value} (3 different values) '2' (x14) '10 minutes' (x2) '1 minute' (x2) [tradition] : object {2-09.items.[].system.tradition} value : string {2-09.items.[].system.tradition.value} (same value: 'divine') [traits] : object {2-09.items.[].system.traits} rarity : string {2-09.items.[].system.traits.rarity} (2 different values) 'common' (x76) 'uncommon' (x2) [traditions] : array {2-09.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x16) 'occult' (x14) 'divine' (x10) 'primal' (x8) value : array {2-09.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-09.items.[].system.traits.value.[]} (24 different values) [weaponType] : object {2-09.items.[].system.weaponType} value : string {2-09.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x3) type : string {2-09.items.[].type} (4 different values) 'action' (x44) 'spell' (x18) 'melee' (x16) 'spellcastingEntry' (x2) [_stats] : object {2-09.items.[]._stats} compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values) name : string {2-09.name} (all different values) [prototypeToken] : object {2-09.prototypeToken} name : string {2-09.prototypeToken.name} (4 different values) 'Anatomical Model' (x3) 'Chaotic Door' (x2) 'Sliding Statue' (x2) 'The Scholar of Sorts' (x2) system : object {2-09.system} [abilities] : object {2-09.system.abilities} cha : object {2-09.system.abilities.cha} mod : integer {2-09.system.abilities.cha.mod} (3 different values) 0 (x5) 1 (x1) 2 (x1) con : object {2-09.system.abilities.con} mod : integer {2-09.system.abilities.con.mod} (4 different values) 3 (x4) 4 (x1) 1 (x1) 2 (x1) dex : object {2-09.system.abilities.dex} mod : integer {2-09.system.abilities.dex.mod} (4 different values) 3 (x3) 2 (x2) 4 (x1) 5 (x1) int : object {2-09.system.abilities.int} mod : integer {2-09.system.abilities.int.mod} (4 different values) -5 (x3) -4 (x2) 4 (x1) 5 (x1) str : object {2-09.system.abilities.str} mod : integer {2-09.system.abilities.str.mod} (4 different values) 4 (x3) 5 (x2) 2 (x1) 3 (x1) wis : object {2-09.system.abilities.wis} mod : integer {2-09.system.abilities.wis.mod} (3 different values) 1 (x4) 3 (x2) 2 (x1) attributes : object {2-09.system.attributes} ac : object {2-09.system.attributes.ac} [details] : string {2-09.system.attributes.ac.details} (4 different values) '' (x4) '(13 when broken); construct armor' (x1) '(17 when broken); construct armor' (x1) '(19 when broken); construct armor' (x1) value : integer {2-09.system.attributes.ac.value} (7 different values) 19 (x3) 17 (x2) 21 (x2) 23 (x1) 16 (x1) 15 (x1) 22 (x1) [allSaves] : object {2-09.system.attributes.allSaves} value : string {2-09.system.attributes.allSaves.value} (2 different values) '' (x5) '+2 circumstance to all saves vs. disease' (x2) [hardness] : mixed object {2-09.system.attributes.hardness} value : integer {2-09.system.attributes.hardness.value} (2 different values) 5 (x2) 3 (x1) integer {2-09.system.attributes.hardness} (3 different values) 10 (x2) 5 (x1) 7 (x1) hp : object {2-09.system.attributes.hp} details : string {2-09.system.attributes.hp.details} (3 different values) '' (x9) 'fast healing 1' (x1) 'fast healing 3' (x1) max : integer {2-09.system.attributes.hp.max} (all different values) temp : integer {2-09.system.attributes.hp.temp} (same value: 0) value : integer {2-09.system.attributes.hp.value} (all different values) [emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter') [hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True) [immunities] : array {2-09.system.attributes.immunities} Length: min=0 max=2 Value type: object {2-09.system.attributes.immunities.[]} type : string {2-09.system.attributes.immunities.[].type} (2 different values) 'critical-hits' (x2) 'precision' (x2) resistances : array {2-09.system.attributes.resistances} Length: min=1 max=2 Value type: object {2-09.system.attributes.resistances.[]} type : string {2-09.system.attributes.resistances.[].type} (3 different values) 'poison' (x2) 'precision' (x2) 'protean-anatomy' (x2) value : integer {2-09.system.attributes.resistances.[].value} (5 different values) 3 (x2) 2 (x1) 6 (x1) 5 (x1) 8 (x1) [speed] : object {2-09.system.attributes.speed} [details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement') otherSpeeds : array {2-09.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-09.system.attributes.speed.otherSpeeds.[]} type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x2) 'fly' (x2) 'swim' (x2) value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x4) 20 (x2) value : integer {2-09.system.attributes.speed.value} (2 different values) 25 (x5) 30 (x2) [stealth] : object {2-09.system.attributes.stealth} details : string {2-09.system.attributes.stealth.details} (2 different values) '

(expert)

' (x2) '

(trained)

' (x2) value : integer {2-09.system.attributes.stealth.value} (3 different values) 10 (x2) 13 (x1) 7 (x1) [weaknesses] : array<> {2-09.system.attributes.weaknesses} Length: min=0 max=0 Value type: empty details : object {2-09.system.details} [blurb] : string {2-09.system.details.blurb} (same value: '') [languages] : object {2-09.system.details.languages} details : string {2-09.system.details.languages.details} (2 different values) '' (x5) 'telepathy (touch)' (x2) value : array {2-09.system.details.languages.value} Length: min=0 max=4 Value type: string {2-09.system.details.languages.value.[]} (4 different values) 'chthonian' (x2) 'common' (x2) 'empyrean' (x2) 'protean' (x2) level : object {2-09.system.details.level} value : integer {2-09.system.details.level.value} (5 different values) 1 (x3) 3 (x3) 2 (x2) 4 (x2) 5 (x1) [privateNotes] : string {2-09.system.details.privateNotes} (same value: '') [publicNotes] : string {2-09.system.details.publicNotes} (2 different values) '' (x5) '

Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons.

Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as Heaven, Axis, and Hell are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence.

' (x2) publication : object {2-09.system.details.publication} license : string {2-09.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-09.system.details.publication.remaster} (same value: False) title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy') [description] : string {2-09.system.details.description} (2 different values) '

The frame splinters as the door flings open, the force hitting those nearby.

' (x2) '

With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.

' (x2) [disable] : string {2-09.system.details.disable} (4 different values) '

@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

' (x1) '

@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

' (x1) '

@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

' (x1) '

@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

' (x1) [isComplex] : boolean {2-09.system.details.isComplex} (2 different values) False (x2) True (x2) [reset] : string {2-09.system.details.reset} (same value: '') [routine] : string {2-09.system.details.routine} (2 different values) '' (x2) '

(3 actions) The trap uses its three actions for its Trample activity.

' (x2) [initiative] : object {2-09.system.initiative} statistic : string {2-09.system.initiative.statistic} (same value: 'perception') [perception] : object {2-09.system.perception} details : string {2-09.system.perception.details} (2 different values) '' (x5) 'entropy sense (imprecise) 30 feet' (x2) mod : integer {2-09.system.perception.mod} (6 different values) 8 (x2) 11 (x1) 15 (x1) 17 (x1) 6 (x1) 12 (x1) senses : array {2-09.system.perception.senses} Length: min=0 max=2 Value type: object {2-09.system.perception.senses.[]} [acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-09.system.perception.senses.[].range} (same value: 30) type : string {2-09.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x2) 'scent' (x2) 'darkvision' (x2) [resources] : object {2-09.system.resources} [focus] : object {2-09.system.resources.focus} max : integer {2-09.system.resources.focus.max} (same value: 1) value : integer {2-09.system.resources.focus.value} (same value: 1) saves : object {2-09.system.saves} fortitude : object {2-09.system.saves.fortitude} saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-09.system.saves.fortitude.value} (6 different values) 12 (x3) 9 (x3) 10 (x2) 8 (x1) 14 (x1) 6 (x1) reflex : object {2-09.system.saves.reflex} saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '') value : integer {2-09.system.saves.reflex.value} (7 different values) 6 (x3) 11 (x2) 14 (x2) 8 (x1) 12 (x1) 13 (x1) 4 (x1) will : object {2-09.system.saves.will} saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '') value : integer {2-09.system.saves.will.value} (7 different values) 0 (x4) 10 (x2) 4 (x1) 8 (x1) 3 (x1) 12 (x1) 5 (x1) [skills] : object {2-09.system.skills} [athletics] : object {2-09.system.skills.athletics} base : integer {2-09.system.skills.athletics.base} (5 different values) 7 (x1) 12 (x1) 14 (x1) 6 (x1) 10 (x1) stealth : object {2-09.system.skills.stealth} base : integer {2-09.system.skills.stealth.base} (5 different values) 9 (x2) 6 (x2) 14 (x1) 16 (x1) 12 (x1) [acrobatics] : object {2-09.system.skills.acrobatics} base : integer {2-09.system.skills.acrobatics.base} (2 different values) 9 (x1) 12 (x1) [deception] : object {2-09.system.skills.deception} base : integer {2-09.system.skills.deception.base} (2 different values) 10 (x1) 13 (x1) [occultism] : object {2-09.system.skills.occultism} base : integer {2-09.system.skills.occultism.base} (2 different values) 11 (x1) 14 (x1) [society] : object {2-09.system.skills.society} base : integer {2-09.system.skills.society.base} (2 different values) 10 (x1) 12 (x1) [survival] : object {2-09.system.skills.survival} base : integer {2-09.system.skills.survival.base} (2 different values) 4 (x1) 6 (x1) [thievery] : object {2-09.system.skills.thievery} base : integer {2-09.system.skills.thievery.base} (2 different values) 9 (x1) 12 (x1) traits : object {2-09.system.traits} rarity : string {2-09.system.traits.rarity} (2 different values) 'common' (x9) 'unique' (x2) size : object {2-09.system.traits.size} value : string {2-09.system.traits.size.value} (2 different values) 'med' (x7) 'sm' (x4) value : array {2-09.system.traits.value} Length: min=1 max=3 Value type: string {2-09.system.traits.value.[]} (8 different values) 'chaotic' (x4) 'magical' (x4) 'trap' (x4) 'construct' (x3) 'mindless' (x3) 'animal' (x2) 'monitor' (x2) 'protean' (x2) [creatureType] : string {2-09.system.creatureType} (same value: '') [statusEffects] : array<> {2-09.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-09.type} (2 different values) 'npc' (x7) 'hazard' (x4)