2nd Rank Different values: 183 ===================================== object {2nd Rank} _id : string {2nd Rank._id} (all different values) folder : string {2nd Rank.folder} (same value: 'lPzcDrjGDFbzuF2r') img : string {2nd Rank.img} (179 different values) name : string {2nd Rank.name} (all different values) system : object {2nd Rank.system} [area] : object {2nd Rank.system.area} [details] : string {2nd Rank.system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {2nd Rank.system.area.type} (6 different values) 'burst' (x27) 'emanation' (x6) 'cone' (x5) 'line' (x4) 'square' (x2) 'cube' (x2) value : integer {2nd Rank.system.area.value} (8 different values) 20 (x11) 10 (x9) 5 (x7) 15 (x6) 30 (x6) 60 (x4) 40 (x2) 500 (x1) cost : object {2nd Rank.system.cost} value : string {2nd Rank.system.cost.value} (2 different values) '' (x182) '3 gp game piece focus' (x1) counteraction : boolean {2nd Rank.system.counteraction} (2 different values) False (x173) True (x10) damage : object {2nd Rank.system.damage} [0] : object {2nd Rank.system.damage.0} [applyMod] : boolean {2nd Rank.system.damage.0.applyMod} (same value: False) [category] : string {2nd Rank.system.damage.0.category} (same value: 'persistent') formula : string {2nd Rank.system.damage.0.formula} (14 different values) kinds : array {2nd Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {2nd Rank.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.0.type} (14 different values) [0Uok2pip94aNbBFd] : object {2nd Rank.system.damage.0Uok2pip94aNbBFd} applyMod : boolean {2nd Rank.system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8') kinds : array {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.0Uok2pip94aNbBFd.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped') [1] : object {2nd Rank.system.damage.1} applyMod : boolean {2nd Rank.system.damage.1.applyMod} (2 different values) False (x3) True (x1) [category] : string {2nd Rank.system.damage.1.category} (same value: '') formula : string {2nd Rank.system.damage.1.formula} (4 different values) '1d6' (x1) '1' (x1) '2d4' (x1) '1d8' (x1) kinds : array {2nd Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.1.kinds.[]} (same value: 'damage') [materials] : array<> {2nd Rank.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.1.type} (4 different values) 'spirit' (x1) 'bleed' (x1) 'void' (x1) 'sonic' (x1) [3fs8oc0vhfp42yxz] : object {2nd Rank.system.damage.3fs8oc0vhfp42yxz} applyMod : boolean {2nd Rank.system.damage.3fs8oc0vhfp42yxz.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.formula} (same value: '2d6') kinds : array {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.3fs8oc0vhfp42yxz.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.3fs8oc0vhfp42yxz.type} (same value: 'mental') [FxPXjS0YcyKrooiG] : object {2nd Rank.system.damage.FxPXjS0YcyKrooiG} applyMod : boolean {2nd Rank.system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.formula} (same value: '10') kinds : array {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: 'healing') materials : array<> {2nd Rank.system.damage.FxPXjS0YcyKrooiG.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.FxPXjS0YcyKrooiG.type} (same value: 'untyped') [Geqm5hIIStYgyT4R] : object {2nd Rank.system.damage.Geqm5hIIStYgyT4R} applyMod : boolean {2nd Rank.system.damage.Geqm5hIIStYgyT4R.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.formula} (same value: '4d6') kinds : array {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.Geqm5hIIStYgyT4R.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.Geqm5hIIStYgyT4R.type} (same value: 'bludgeoning') [Pf4kebYTSq4tLAM1] : object {2nd Rank.system.damage.Pf4kebYTSq4tLAM1} applyMod : boolean {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.formula} (same value: '4d6') kinds : array {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.Pf4kebYTSq4tLAM1.type} (same value: 'mental') [QrOXDstbGji5fsbX] : object {2nd Rank.system.damage.QrOXDstbGji5fsbX} applyMod : boolean {2nd Rank.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6') kinds : array {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.QrOXDstbGji5fsbX.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing') [YBeTuItHduzXElD5] : object {2nd Rank.system.damage.YBeTuItHduzXElD5} applyMod : boolean {2nd Rank.system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8') kinds : array {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.YBeTuItHduzXElD5.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.YBeTuItHduzXElD5.type} (same value: 'acid') [ZpsiSWQOvyrSkfMK] : object {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK} applyMod : boolean {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.formula} (same value: '2d6') kinds : array {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.ZpsiSWQOvyrSkfMK.type} (same value: 'slashing') [ab3ptdpkosjwwhas] : object {2nd Rank.system.damage.ab3ptdpkosjwwhas} applyMod : boolean {2nd Rank.system.damage.ab3ptdpkosjwwhas.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.formula} (same value: '1d6') kinds : array {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.ab3ptdpkosjwwhas.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.ab3ptdpkosjwwhas.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.ab3ptdpkosjwwhas.type} (same value: 'cold') [ga830svjq2s25ahf] : object {2nd Rank.system.damage.ga830svjq2s25ahf} applyMod : boolean {2nd Rank.system.damage.ga830svjq2s25ahf.applyMod} (same value: False) category : string {2nd Rank.system.damage.ga830svjq2s25ahf.category} (same value: 'persistent') formula : string {2nd Rank.system.damage.ga830svjq2s25ahf.formula} (same value: '2d4') kinds : array {2nd Rank.system.damage.ga830svjq2s25ahf.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.ga830svjq2s25ahf.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.ga830svjq2s25ahf.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.ga830svjq2s25ahf.type} (same value: 'fire') [j7ydKn5ZNVgLaHIY] : object {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY} applyMod : boolean {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.formula} (same value: '2d8') kinds : array {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.j7ydKn5ZNVgLaHIY.type} (same value: 'bludgeoning') [lFwT0JKtqmiZhm2D] : object {2nd Rank.system.damage.lFwT0JKtqmiZhm2D} applyMod : boolean {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.applyMod} (same value: False) category : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.category} (same value: 'persistent') formula : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.formula} (same value: '2d6') kinds : array {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.lFwT0JKtqmiZhm2D.type} (same value: 'acid') [lhtty9ufzih9gfue] : object {2nd Rank.system.damage.lhtty9ufzih9gfue} applyMod : boolean {2nd Rank.system.damage.lhtty9ufzih9gfue.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.lhtty9ufzih9gfue.formula} (same value: '2d4') kinds : array {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.lhtty9ufzih9gfue.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.lhtty9ufzih9gfue.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.lhtty9ufzih9gfue.type} (same value: 'mental') [oPR8OTVWWJD0xr3H] : object {2nd Rank.system.damage.oPR8OTVWWJD0xr3H} applyMod : boolean {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.applyMod} (same value: False) category : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.category} (same value: 'persistent') formula : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.formula} (same value: '1') kinds : array {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.oPR8OTVWWJD0xr3H.type} (same value: 'bleed') [ohmjnqzezb9q8i8x] : object {2nd Rank.system.damage.ohmjnqzezb9q8i8x} applyMod : boolean {2nd Rank.system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.formula} (same value: '3d8') kinds : array {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.ohmjnqzezb9q8i8x.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.ohmjnqzezb9q8i8x.type} (same value: 'bludgeoning') [pIJeJKjOcf4CSjCe] : object {2nd Rank.system.damage.pIJeJKjOcf4CSjCe} applyMod : boolean {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.applyMod} (same value: False) category : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.category} (same value: 'splash') formula : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.formula} (same value: '1d6') kinds : array {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.pIJeJKjOcf4CSjCe.type} (same value: 'bludgeoning') [pxacolqtc1zeoqw3] : object {2nd Rank.system.damage.pxacolqtc1zeoqw3} applyMod : boolean {2nd Rank.system.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) category : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent') formula : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.formula} (same value: '1d4') kinds : array {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.pxacolqtc1zeoqw3.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.pxacolqtc1zeoqw3.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.pxacolqtc1zeoqw3.type} (same value: 'mental') [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.damage.wn2U6jvbMUgcTC2a} applyMod : boolean {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.formula} (same value: '1d6') kinds : array {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning') [yRdlETS4TihX3ekq] : object {2nd Rank.system.damage.yRdlETS4TihX3ekq} applyMod : boolean {2nd Rank.system.damage.yRdlETS4TihX3ekq.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.formula} (same value: '3d6') kinds : array {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.yRdlETS4TihX3ekq.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.yRdlETS4TihX3ekq.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.yRdlETS4TihX3ekq.type} (same value: 'bludgeoning') [ykcgd1y626dthnzt] : object {2nd Rank.system.damage.ykcgd1y626dthnzt} applyMod : boolean {2nd Rank.system.damage.ykcgd1y626dthnzt.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.damage.ykcgd1y626dthnzt.formula} (same value: '1d6') kinds : array {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.damage.ykcgd1y626dthnzt.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.damage.ykcgd1y626dthnzt.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.damage.ykcgd1y626dthnzt.type} (same value: 'void') description : object {2nd Rank.system.description} value : string {2nd Rank.system.description.value} (all different values) duration : object {2nd Rank.system.duration} sustained : boolean {2nd Rank.system.duration.sustained} (2 different values) False (x158) True (x25) value : string {2nd Rank.system.duration.value} (23 different values) [heightening] : object {2nd Rank.system.heightening} [damage] : object {2nd Rank.system.heightening.damage} [0] : string {2nd Rank.system.heightening.damage.0} (9 different values) '2d6' (x6) '1d4' (x4) '1d10' (x4) '1d8' (x4) '2d8' (x3) '2d10' (x1) '1d6' (x1) '2d4' (x1) '1d12' (x1) [0Uok2pip94aNbBFd] : string {2nd Rank.system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8') [1] : string {2nd Rank.system.heightening.damage.1} (3 different values) '1' (x1) '1d4' (x1) '1d8' (x1) [2] : string {2nd Rank.system.heightening.damage.2} (same value: '') [3] : string {2nd Rank.system.heightening.damage.3} (same value: '') [FxPXjS0YcyKrooiG] : string {2nd Rank.system.heightening.damage.FxPXjS0YcyKrooiG} (same value: '10') [Geqm5hIIStYgyT4R] : string {2nd Rank.system.heightening.damage.Geqm5hIIStYgyT4R} (same value: '2d6') [Pf4kebYTSq4tLAM1] : string {2nd Rank.system.heightening.damage.Pf4kebYTSq4tLAM1} (same value: '4d6') [QrOXDstbGji5fsbX] : string {2nd Rank.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6') [YBeTuItHduzXElD5] : string {2nd Rank.system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8') [ZpsiSWQOvyrSkfMK] : string {2nd Rank.system.heightening.damage.ZpsiSWQOvyrSkfMK} (same value: '2d6') [ab3ptdpkosjwwhas] : string {2nd Rank.system.heightening.damage.ab3ptdpkosjwwhas} (same value: '1d6') [ga830svjq2s25ahf] : string {2nd Rank.system.heightening.damage.ga830svjq2s25ahf} (same value: '1d4') [j7ydKn5ZNVgLaHIY] : string {2nd Rank.system.heightening.damage.j7ydKn5ZNVgLaHIY} (same value: '2d8') [lFwT0JKtqmiZhm2D] : string {2nd Rank.system.heightening.damage.lFwT0JKtqmiZhm2D} (same value: '2d6') [oPR8OTVWWJD0xr3H] : string {2nd Rank.system.heightening.damage.oPR8OTVWWJD0xr3H} (same value: '1') [ohmjnqzezb9q8i8x] : string {2nd Rank.system.heightening.damage.ohmjnqzezb9q8i8x} (same value: '3d8') [pIJeJKjOcf4CSjCe] : string {2nd Rank.system.heightening.damage.pIJeJKjOcf4CSjCe} (same value: '1d6') [ykcgd1y626dthnzt] : string {2nd Rank.system.heightening.damage.ykcgd1y626dthnzt} (same value: '1d6') [interval] : integer {2nd Rank.system.heightening.interval} (2 different values) 2 (x21) 1 (x18) type : string {2nd Rank.system.heightening.type} (2 different values) 'interval' (x39) 'fixed' (x28) [area] : integer {2nd Rank.system.heightening.area} (2 different values) 0 (x8) 20 (x1) [levels] : object {2nd Rank.system.heightening.levels} [10] : object {2nd Rank.system.heightening.levels.10} damage : object {2nd Rank.system.heightening.levels.10.damage} lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue} applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.formula} (same value: '10d4') materials : array<> {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.10.damage.lhtty9ufzih9gfue.type} (same value: 'mental') pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3} applyMod : boolean {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent') formula : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.formula} (same value: '5d4') materials : array<> {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.10.damage.pxacolqtc1zeoqw3.type} (same value: 'mental') target : object {2nd Rank.system.heightening.levels.10.target} value : string {2nd Rank.system.heightening.levels.10.target.value} (2 different values) '1 unattended non-magical object of 256 Bulk or less' (x1) '9 creatures with teeth' (x1) [3] : object {2nd Rank.system.heightening.levels.3} [area] : object {2nd Rank.system.heightening.levels.3.area} type : string {2nd Rank.system.heightening.levels.3.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.3.area.value} (same value: 60) [range] : object {2nd Rank.system.heightening.levels.3.range} value : string {2nd Rank.system.heightening.levels.3.range.value} (same value: 'touch') [target] : object {2nd Rank.system.heightening.levels.3.target} value : string {2nd Rank.system.heightening.levels.3.target.value} (3 different values) '1 unattended non-magical object of 2 Bulk or less' (x1) '1 willing creature' (x1) 'up to 10 creatures' (x1) [4] : object {2nd Rank.system.heightening.levels.4} [area] : object {2nd Rank.system.heightening.levels.4.area} areaType : string {2nd Rank.system.heightening.levels.4.area.areaType} (same value: 'burst') type : string {2nd Rank.system.heightening.levels.4.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.4.area.value} (2 different values) 120 (x1) 20 (x1) [damage] : object {2nd Rank.system.heightening.levels.4.damage} [0] : object {2nd Rank.system.heightening.levels.4.damage.0} applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.0.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.4.damage.0.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.4.damage.0.formula} (same value: '2d6') materials : array<> {2nd Rank.system.heightening.levels.4.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.4.damage.0.type} (same value: 'fire') [1] : object {2nd Rank.system.heightening.levels.4.damage.1} applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.1.applyMod} (same value: True) category : string {2nd Rank.system.heightening.levels.4.damage.1.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.4.damage.1.formula} (same value: '1d6') materials : array<> {2nd Rank.system.heightening.levels.4.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.4.damage.1.type} (same value: 'spirit') lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue} applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: '4d4') materials : array<> {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: 'mental') pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3} applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent') formula : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: '2d4') materials : array<> {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: 'mental') [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a} applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: '2d6') kinds : array {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning') [range] : object {2nd Rank.system.heightening.levels.4.range} value : string {2nd Rank.system.heightening.levels.4.range.value} (2 different values) '30 feet' (x2) '60 feet' (x1) [target] : object {2nd Rank.system.heightening.levels.4.target} value : string {2nd Rank.system.heightening.levels.4.target.value} (9 different values) '10 creatures' (x2) '1 unattended non-magical object of 4 Bulk or less' (x1) '20 willing creatures' (x1) '6 willing creatures with an unarmed claw Strike' (x1) '2 creatures' (x1) '1 zombie of level 5 or lower' (x1) '10 willing living creatures' (x1) '3 creatures with teeth' (x1) 'up to 10 creatures' (x1) [5] : object {2nd Rank.system.heightening.levels.5} area : object {2nd Rank.system.heightening.levels.5.area} areaType : string {2nd Rank.system.heightening.levels.5.area.areaType} (same value: 'burst') type : string {2nd Rank.system.heightening.levels.5.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.5.area.value} (same value: 30) damage : object {2nd Rank.system.heightening.levels.5.damage} 0 : object {2nd Rank.system.heightening.levels.5.damage.0} applyMod : boolean {2nd Rank.system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.5.damage.0.formula} (same value: '8d4') materials : array<> {2nd Rank.system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.5.damage.0.type} (same value: 'cold') [target] : object {2nd Rank.system.heightening.levels.5.target} value : string {2nd Rank.system.heightening.levels.5.target.value} (3 different values) '1 unattended non-magical object of 8 Bulk or less' (x1) '100 willing creatures' (x1) 'Up to 5 creatures' (x1) [time] : object {2nd Rank.system.heightening.levels.5.time} value : string {2nd Rank.system.heightening.levels.5.time.value} (same value: '3') [traits] : object {2nd Rank.system.heightening.levels.5.traits} value : array {2nd Rank.system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {2nd Rank.system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [6] : object {2nd Rank.system.heightening.levels.6} [area] : object {2nd Rank.system.heightening.levels.6.area} type : string {2nd Rank.system.heightening.levels.6.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.6.area.value} (same value: 500) [damage] : object {2nd Rank.system.heightening.levels.6.damage} [0] : object {2nd Rank.system.heightening.levels.6.damage.0} applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.0.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.6.damage.0.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.6.damage.0.formula} (same value: '3d6') materials : array<> {2nd Rank.system.heightening.levels.6.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.6.damage.0.type} (same value: 'fire') [1] : object {2nd Rank.system.heightening.levels.6.damage.1} applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.1.applyMod} (same value: True) category : string {2nd Rank.system.heightening.levels.6.damage.1.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.6.damage.1.formula} (same value: '1d6') materials : array<> {2nd Rank.system.heightening.levels.6.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.6.damage.1.type} (same value: 'spirit') lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue} applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: '6d4') materials : array<> {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: 'mental') pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3} applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent') formula : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: '3d4') materials : array<> {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: 'mental') [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a} applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: '3d6') kinds : array {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning') [target] : object {2nd Rank.system.heightening.levels.6.target} value : string {2nd Rank.system.heightening.levels.6.target.value} (5 different values) '10 willing creatures' (x2) '1 unattended non-magical object of 16 Bulk or less' (x1) '10 creatures' (x1) '5 creatures' (x1) '5 creatures with teeth' (x1) [7] : object {2nd Rank.system.heightening.levels.7} [area] : object {2nd Rank.system.heightening.levels.7.area} areaType : string {2nd Rank.system.heightening.levels.7.area.areaType} (same value: 'burst') type : string {2nd Rank.system.heightening.levels.7.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.7.area.value} (same value: 20) [range] : object {2nd Rank.system.heightening.levels.7.range} value : string {2nd Rank.system.heightening.levels.7.range.value} (same value: '120 feet') [target] : object {2nd Rank.system.heightening.levels.7.target} value : string {2nd Rank.system.heightening.levels.7.target.value} (2 different values) '1 unattended non-magical object of 32 Bulk or less' (x1) '5 creatures' (x1) [8] : object {2nd Rank.system.heightening.levels.8} [area] : object {2nd Rank.system.heightening.levels.8.area} areaType : string {2nd Rank.system.heightening.levels.8.area.areaType} (same value: 'burst') type : string {2nd Rank.system.heightening.levels.8.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.8.area.value} (same value: 60) damage : object {2nd Rank.system.heightening.levels.8.damage} [0] : object {2nd Rank.system.heightening.levels.8.damage.0} applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : string {2nd Rank.system.heightening.levels.8.damage.0.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.8.damage.0.formula} (2 different values) '4d6' (x1) '14d4' (x1) materials : array<> {2nd Rank.system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.8.damage.0.type} (2 different values) 'fire' (x1) 'cold' (x1) [1] : object {2nd Rank.system.heightening.levels.8.damage.1} applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.1.applyMod} (same value: True) category : string {2nd Rank.system.heightening.levels.8.damage.1.category} (same value: '') formula : string {2nd Rank.system.heightening.levels.8.damage.1.formula} (same value: '1d6') materials : array<> {2nd Rank.system.heightening.levels.8.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.8.damage.1.type} (same value: 'spirit') lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue} applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: '8d4') materials : array<> {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: 'mental') pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3} applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False) category : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent') formula : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: '4d4') materials : array<> {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: 'mental') [wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a} applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: '4d6') kinds : array {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage') materials : array<> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning') [target] : object {2nd Rank.system.heightening.levels.8.target} value : string {2nd Rank.system.heightening.levels.8.target.value} (2 different values) '1 unattended non-magical object of 64 Bulk or less' (x1) '7 creatures with teeth' (x1) [9] : object {2nd Rank.system.heightening.levels.9} [target] : object {2nd Rank.system.heightening.levels.9.target} value : string {2nd Rank.system.heightening.levels.9.target.value} (same value: '1 unattended non-magical object of 128 Bulk or less') area : object {2nd Rank.system.heightening.levels.9.area} type : string {2nd Rank.system.heightening.levels.9.area.type} (same value: 'burst') value : integer {2nd Rank.system.heightening.levels.9.area.value} (same value: 5280) level : object {2nd Rank.system.level} value : integer {2nd Rank.system.level.value} (same value: 2) publication : object {2nd Rank.system.publication} license : string {2nd Rank.system.publication.license} (2 different values) 'OGL' (x93) 'ORC' (x90) remaster : boolean {2nd Rank.system.publication.remaster} (2 different values) True (x113) False (x70) title : string {2nd Rank.system.publication.title} (32 different values) range : object {2nd Rank.system.range} value : string {2nd Rank.system.range.value} (10 different values) 'touch' (x48) '30 feet' (x48) '' (x39) '120 feet' (x23) '60 feet' (x17) '100 feet' (x4) '90 feet' (x1) 'planetary' (x1) '500 feet' (x1) '10 miles' (x1) requirements : string {2nd Rank.system.requirements} (5 different values) '' (x179) 'You can bleed' (x1) 'A creature within range is hit with a Strike that deals physical damage.' (x1) 'You\'re a living creature' (x1) 'You have an eidolon.' (x1) rules : ignored (Foundry rules object) {2nd Rank.system.rules} target : object {2nd Rank.system.target} value : string {2nd Rank.system.target.value} (56 different values) time : object {2nd Rank.system.time} value : string {2nd Rank.system.time.value} (11 different values) traits : object {2nd Rank.system.traits} rarity : string {2nd Rank.system.traits.rarity} (3 different values) 'common' (x138) 'uncommon' (x35) 'rare' (x10) traditions : array {2nd Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {2nd Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x126) 'primal' (x115) 'occult' (x105) 'divine' (x80) value : array {2nd Rank.system.traits.value} Length: min=0 max=7 Value type: string {2nd Rank.system.traits.value.[]} (53 different values) [selected] : array<> {2nd Rank.system.traits.selected} Length: min=0 max=0 Value type: empty [defense] : object {2nd Rank.system.defense} [passive] : object {2nd Rank.system.defense.passive} statistic : string {2nd Rank.system.defense.passive.statistic} (same value: 'ac') [save] : object {2nd Rank.system.defense.save} basic : boolean {2nd Rank.system.defense.save.basic} (2 different values) False (x51) True (x15) statistic : string {2nd Rank.system.defense.save.statistic} (3 different values) 'fortitude' (x23) 'will' (x23) 'reflex' (x20) [overlays] : object {2nd Rank.system.overlays} [CXLBoUCDAyNLYJLa] : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa} name : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: 'Final Sacrifice (Cold)') overlayType : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2) system : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system} damage : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage} 0 : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0} [category] : empty kinds : array {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: 'damage') type : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: 'cold') rules : ignored (Foundry rules object) {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.rules} traits : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits} value : array {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value} Length: min=3 max=3 Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values) 'cold' (x1) 'concentrate' (x1) 'manipulate' (x1) NYYzPXYkV0V917XF : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF} name : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)') overlayType : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) system : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system} damage : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage} 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit') [defense] : empty OTj254xSoTgGQJlU : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU} name : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)') overlayType : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) system : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system} damage : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage} 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing') [defense] : empty [TbHMSXBAsnIbidBD] : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD} _id : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD._id} (same value: 'TbHMSXBAsnIbidBD') overlayType : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3) system : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system} area : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area} type : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: 'burst') value : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15) time : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time} value : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: '3') traits : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits} value : array {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value} Length: min=2 max=2 Value type: string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) TqI3B4hFxajOSIm3 : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3} name : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)') overlayType : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) system : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system} damage : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage} 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning') [defense] : empty WIvpqh0pSKKC4t0F : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F} name : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)') overlayType : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) system : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system} damage : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage} 0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing') [defense] : empty [XJzWxXlJmL5uj8Yd] : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd} _id : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: 'XJzWxXlJmL5uj8Yd') overlayType : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1) system : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system} area : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area} type : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: 'burst') value : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5) time : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time} value : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: '1') traits : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits} value : array {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value} Length: min=1 max=1 Value type: string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: 'manipulate') [aZcOAlvTgorg1Rl9] : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9} _id : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: 'aZcOAlvTgorg1Rl9') overlayType : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2) system : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system} area : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area} type : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: 'burst') value : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10) time : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time} value : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: '2') traits : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits} value : array {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value} Length: min=2 max=2 Value type: string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [hqiwae0wgehycnex] : object {2nd Rank.system.overlays.hqiwae0wgehycnex} _id : string {2nd Rank.system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex') overlayType : string {2nd Rank.system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system} damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6') materials : array<> {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire') heightening : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6') interval : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval') target : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target} value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures') time : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time} value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3') [owbdx5mwkhnfjfe8] : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8} _id : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8._id} (same value: 'owbdx5mwkhnfjfe8') overlayType : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2) system : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system} area : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area} value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: '120') time : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time} value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: '3') traits : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits} value : array {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value} Length: min=4 max=4 Value type: string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'force' (x1) 'light' (x1) 'manipulate' (x1) [qrxkquqbapot642g] : object {2nd Rank.system.overlays.qrxkquqbapot642g} _id : string {2nd Rank.system.overlays.qrxkquqbapot642g._id} (same value: 'qrxkquqbapot642g') overlayType : string {2nd Rank.system.overlays.qrxkquqbapot642g.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.qrxkquqbapot642g.sort} (same value: 1) system : object {2nd Rank.system.overlays.qrxkquqbapot642g.system} time : object {2nd Rank.system.overlays.qrxkquqbapot642g.system.time} value : string {2nd Rank.system.overlays.qrxkquqbapot642g.system.time.value} (same value: '2') [rgpytku9yox1yddh] : object {2nd Rank.system.overlays.rgpytku9yox1yddh} _id : string {2nd Rank.system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh') overlayType : string {2nd Rank.system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.rgpytku9yox1yddh.sort} (same value: 2) system : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system} time : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time} value : string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3') traits : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits} value : array {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value} Length: min=2 max=2 Value type: string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [rxA3woadtvHLq4xZ] : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ} name : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.name} (same value: 'Final Sacrifice (Fire)') overlayType : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1) system : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system} damage : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage} 0 : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage.0} [category] : empty rules : ignored (Foundry rules object) {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.rules} [wbmv0dtfurrhoq5m] : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m} _id : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m') overlayType : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) system : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system} time : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time} value : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2') traits : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits} value : array {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value} Length: min=2 max=2 Value type: string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [wlrbtv7c5shfmdh1] : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1} _id : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1') overlayType : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system} damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : empty formula : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6') materials : array<> {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: empty type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire') heightening : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6') interval : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval') target : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature') time : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1') [zzgj6vleao856t2k] : object {2nd Rank.system.overlays.zzgj6vleao856t2k} name : string {2nd Rank.system.overlays.zzgj6vleao856t2k.name} (same value: 'Inner Radiance Torrent (2 Rounds)') overlayType : string {2nd Rank.system.overlays.zzgj6vleao856t2k.overlayType} (same value: 'override') sort : integer {2nd Rank.system.overlays.zzgj6vleao856t2k.sort} (same value: 3) system : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system} area : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area} value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: '120') damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage} 0 : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0} [category] : empty formula : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: '8d4') heightening : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening} damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage} 0 : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: '4d4') time : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time} value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: '2 rounds') traits : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits} value : array {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value} Length: min=4 max=4 Value type: string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'force' (x1) 'light' (x1) 'manipulate' (x1) type : string {2nd Rank.type} (same value: 'spell')