3-13 Different values: 25 ===================================== object {3-13} _id : string {3-13._id} (all different values) folder : string {3-13.folder} (same value: 'JnoQxR2MZezXqo7E') img : string {3-13.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-13.items} Length: min=2 max=15 Value type: object {3-13.items.[]} _id : string {3-13.items.[]._id} (110 different values) [_stats] : object {3-13.items.[]._stats} compendiumSource : string {3-13.items.[]._stats.compendiumSource} (35 different values) img : string {3-13.items.[].img} (27 different values) name : string {3-13.items.[].name} (84 different values) sort : integer {3-13.items.[].sort} (15 different values) system : object {3-13.items.[].system} [acBonus] : integer {3-13.items.[].system.acBonus} (same value: 2) [actionType] : object {3-13.items.[].system.actionType} value : string {3-13.items.[].system.actionType.value} (3 different values) 'passive' (x56) 'action' (x35) 'reaction' (x3) [actions] : object {3-13.items.[].system.actions} [value] : integer {3-13.items.[].system.actions.value} (2 different values) 1 (x32) 2 (x3) [area] : object {3-13.items.[].system.area} [details] : string {3-13.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {3-13.items.[].system.area.type} (2 different values) 'burst' (x5) 'emanation' (x4) value : integer {3-13.items.[].system.area.value} (3 different values) 10 (x4) 30 (x4) 20 (x1) [attack] : object {3-13.items.[].system.attack} value : string {3-13.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-13.items.[].system.attackEffects} [custom] : string {3-13.items.[].system.attackEffects.custom} (same value: '') value : array {3-13.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {3-13.items.[].system.attackEffects.value.[]} (7 different values) 'ghast-paralysis' (x4) 'grab' (x3) 'ghast-ghast-fever' (x2) 'cumbersome-mutation' (x2) 'grimstalker-sap' (x1) 'curse-of-the-werebat' (x1) 'curse-of-the-weretiger' (x1) [autoHeightenLevel] : object {3-13.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-13.items.[].system.baseItem} (7 different values) 'dagger' (x2) 'sickle' (x1) 'chain-shirt' (x1) 'steel-shield' (x1) 'blunderbuss' (x1) 'shortsword' (x1) 'studded-leather-armor' (x1) [bonus] : object {3-13.items.[].system.bonus} value : integer {3-13.items.[].system.bonus.value} (9 different values) 10 (x9) 14 (x9) 11 (x8) 0 (x5) 17 (x5) 12 (x4) 8 (x2) 15 (x1) 13 (x1) [bonusDamage] : object {3-13.items.[].system.bonusDamage} value : integer {3-13.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-13.items.[].system.bulk} value : mixed float {3-13.items.[].system.bulk.value} (same value: 0,1) integer {3-13.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x1) [category] : string {3-13.items.[].system.category} (6 different values) 'offensive' (x52) 'defensive' (x27) 'interaction' (x15) 'simple' (x3) 'light' (x2) 'martial' (x2) publication : object {3-13.items.[].system.publication} license : string {3-13.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-13.items.[].system.publication.remaster} (same value: False) title : string {3-13.items.[].system.publication.title} (5 different values) '' (x135) 'Pathfinder Bestiary' (x26) 'Pathfinder Core Rulebook' (x13) 'Pathfinder Bestiary 2' (x4) 'Pathfinder Guns & Gears' (x1) rules : ignored (Foundry rules object) {3-13.items.[].system.rules} [checkPenalty] : integer {3-13.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [damageRolls] : object {3-13.items.[].system.damageRolls} [0] : object {3-13.items.[].system.damageRolls.0} damage : string {3-13.items.[].system.damageRolls.0.damage} (4 different values) '1d8+4' (x3) '2d10+7' (x3) '2d10+4' (x1) '1d6+4' (x1) damageType : string {3-13.items.[].system.damageRolls.0.damageType} (3 different values) 'slashing' (x5) 'fire' (x2) 'bludgeoning' (x1) [1] : object {3-13.items.[].system.damageRolls.1} category : string {3-13.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {3-13.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.1.damageType} (same value: 'fire') [1yvhmiz8kvoth476kstq] : object {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq} damage : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: 'fire') [35tvlmnbp3gxuakha4e4] : object {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} damage : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+5') damageType : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing') [49nzw4e8c9rn1n9gpid8] : object {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} damage : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7') damageType : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing') [4jqnr0heq8dqkk8mf4ls] : object {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls} damage : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+3') damageType : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing') [75692ru4cojuuqc3btob] : object {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob} damage : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: '2d6+7') damageType : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: 'piercing') [7qs5idqk51cyqrdossm1] : object {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1} damage : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: '1d10+5') damageType : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: 'piercing') [7zwdybwda7dc26tht1a4] : object {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} damage : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values) '1d8+7' (x2) '1d8+4' (x1) damageType : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing') [8gmxmz9cfir54e9yeczw] : object {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw} damage : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: '1d8+3') damageType : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: 'piercing') [8wu53v250mtw3o5sq7ie] : object {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} damage : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit') [9z52eizaa2o4op0w0gw6] : object {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6} damage : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: '1d6') damageType : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: 'cold') [afw854mi4ui6f02xhxld] : object {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld} damage : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '2d10') damageType : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped') [df27ya009wjko6cvpcog] : object {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog} damage : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3') damageType : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing') [dts3catsuqb8lnksuy69] : object {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69} damage : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: '1d4+6') damageType : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: 'piercing') [en1yefg9lp7964kbandu] : object {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu} damage : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+6') damageType : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing') [he8gjk0bcahztpjxor7g] : object {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} damage : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2') damageType : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing') [iui2z2enlmzcet3rejmr] : object {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr} damage : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: '1d6') damageType : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: 'cold') [kipmtwodsed50rlt45qs] : object {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs} damage : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2') damageType : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing') [lhflr40jwajii990myjj] : object {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj} damage : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+3') damageType : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning') [m14kmi92hkr6ja8hi7mh] : object {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh} damage : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: 'fire') [mc0k726x123cckh2fauj] : object {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj} damage : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6') damageType : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing') [nodz91aqdxgcfjql5myh] : object {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh} damage : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: 'fire') [oah2drarovo3s87t3akp] : object {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp} damage : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+5') damageType : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing') [oud3aa1nxae0d193kd8i] : object {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i} damage : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: 'spirit') [r1uqovmc77iwe1jgxsu5] : object {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5} damage : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: '1d6+5') damageType : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: 'piercing') [rqzyhwhkzf8kaywuo0k8] : object {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8} damage : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: '1d4') damageType : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: 'fire') r31xw9h9do0qewmtzmic : object {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic} damage : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: '2d4+7') damageType : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: 'slashing') [tukgkrwngoemy7mdbf6t] : object {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t} damage : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: '1d6') damageType : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: 'spirit') [tzgxd2prihpmcn24hhht] : object {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht} damage : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3') damageType : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing') [v2bqqivt6qrkf3k308q5] : object {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5} damage : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: '1d6') damageType : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: 'cold') [vikvzg6wtfj86wfyoeuz] : object {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz} damage : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: '2d10+4') damageType : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: 'piercing') [wy1yold13inb06yq31dv] : object {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv} damage : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values) '1d12+7' (x2) '1d12+4' (x1) damageType : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing') [zobltkuh8ujdpw5jgbyt] : object {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} damage : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+6') damageType : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing') description : object {3-13.items.[].system.description} value : string {3-13.items.[].system.description.value} (77 different values) [cost] : object {3-13.items.[].system.cost} value : string {3-13.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-13.items.[].system.counteraction} (same value: False) [damage] : object {3-13.items.[].system.damage} [0] : object {3-13.items.[].system.damage.0} [category] : empty formula : string {3-13.items.[].system.damage.0.formula} (2 different values) '2d10' (x4) '3d4' (x1) kinds : array {3-13.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-13.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {3-13.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-13.items.[].system.damage.0.type} (2 different values) 'sonic' (x4) 'piercing' (x1) [damageType] : string {3-13.items.[].system.damage.damageType} (2 different values) 'piercing' (x4) 'slashing' (x1) [dice] : integer {3-13.items.[].system.damage.dice} (same value: 1) [die] : string {3-13.items.[].system.damage.die} (3 different values) 'd4' (x3) 'd8' (x1) 'd6' (x1) [deathNote] : boolean {3-13.items.[].system.deathNote} (same value: True) [defense] : object {3-13.items.[].system.defense} save : object {3-13.items.[].system.defense.save} basic : boolean {3-13.items.[].system.defense.save.basic} (same value: False) statistic : string {3-13.items.[].system.defense.save.statistic} (3 different values) 'will' (x8) 'fortitude' (x5) 'reflex' (x1) [dexCap] : integer {3-13.items.[].system.dexCap} (same value: 3) [duration] : object {3-13.items.[].system.duration} sustained : boolean {3-13.items.[].system.duration.sustained} (2 different values) False (x31) True (x1) value : string {3-13.items.[].system.duration.value} (6 different values) '' (x11) 'varies' (x9) '1 minute' (x6) '10 minutes' (x4) '1 hour' (x1) '8 hours' (x1) [equipped] : object {3-13.items.[].system.equipped} carryType : string {3-13.items.[].system.equipped.carryType} (2 different values) 'held' (x4) 'worn' (x4) [handsHeld] : integer {3-13.items.[].system.equipped.handsHeld} (2 different values) 1 (x4) 0 (x1) [inSlot] : boolean {3-13.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {3-13.items.[].system.group} (5 different values) 'knife' (x3) 'chain' (x1) 'firearm' (x1) 'sword' (x1) 'leather' (x1) [hardness] : integer {3-13.items.[].system.hardness} (2 different values) 0 (x7) 5 (x1) [heightening] : object {3-13.items.[].system.heightening} damage : object {3-13.items.[].system.heightening.damage} 0 : string {3-13.items.[].system.heightening.damage.0} (2 different values) '1d10' (x4) '1d4' (x1) interval : integer {3-13.items.[].system.heightening.interval} (same value: 1) type : string {3-13.items.[].system.heightening.type} (same value: 'interval') [hp] : object {3-13.items.[].system.hp} max : integer {3-13.items.[].system.hp.max} (2 different values) 0 (x7) 20 (x1) value : integer {3-13.items.[].system.hp.value} (2 different values) 0 (x7) 20 (x1) [level] : object {3-13.items.[].system.level} value : integer {3-13.items.[].system.level.value} (5 different values) 2 (x16) 0 (x8) 3 (x6) 1 (x6) 4 (x4) [location] : object {3-13.items.[].system.location} [heightenedLevel] : integer {3-13.items.[].system.location.heightenedLevel} (same value: 3) value : string {3-13.items.[].system.location.value} (3 different values) 'YL0qeAmteqJzhzXx' (x24) 'T7rl8xICznuEuEmm' (x6) '6ptXWWAwrafuOZ7Z' (x2) [material] : object {3-13.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {3-13.items.[].system.prepared} flexible : boolean {3-13.items.[].system.prepared.flexible} (same value: False) value : string {3-13.items.[].system.prepared.value} (same value: 'innate') [price] : object {3-13.items.[].system.price} value : object {3-13.items.[].system.price.value} [gp] : integer {3-13.items.[].system.price.value.gp} (4 different values) 5 (x1) 2 (x1) 8 (x1) 3 (x1) [sp] : integer {3-13.items.[].system.price.value.sp} (2 different values) 2 (x3) 9 (x1) [proficiency] : object {3-13.items.[].system.proficiency} value : integer {3-13.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {3-13.items.[].system.quantity} (2 different values) 1 (x6) 2 (x2) [range] : mixed integer {3-13.items.[].system.range} (same value: 40) object {3-13.items.[].system.range} value : string {3-13.items.[].system.range.value} (5 different values) '30 feet' (x14) '' (x10) 'touch' (x4) '120 feet' (x2) '60 feet' (x2) [reload] : object {3-13.items.[].system.reload} value : string {3-13.items.[].system.reload.value} (3 different values) '-' (x2) '' (x2) '1' (x1) [requirements] : string {3-13.items.[].system.requirements} (same value: '') [runes] : object {3-13.items.[].system.runes} [potency] : integer {3-13.items.[].system.runes.potency} (same value: 0) [property] : array<> {3-13.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {3-13.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {3-13.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-13.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {3-13.items.[].system.showSlotlessLevels} value : boolean {3-13.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-13.items.[].system.size} (same value: 'med') [slots] : object {3-13.items.[].system.slots} slot0 : object {3-13.items.[].system.slots.slot0} max : integer {3-13.items.[].system.slots.slot0.max} (same value: 1) value : integer {3-13.items.[].system.slots.slot0.value} (same value: 1) slot2 : object {3-13.items.[].system.slots.slot2} max : integer {3-13.items.[].system.slots.slot2.max} (same value: 2) prepared : array {3-13.items.[].system.slots.slot2.prepared} Length: min=1 max=1 Value type: object {3-13.items.[].system.slots.slot2.prepared.[]} id : string {3-13.items.[].system.slots.slot2.prepared.[].id} (same value: 'Fguymv62kMAEpnCV') value : integer {3-13.items.[].system.slots.slot2.value} (same value: 2) slot3 : object {3-13.items.[].system.slots.slot3} max : integer {3-13.items.[].system.slots.slot3.max} (same value: 2) prepared : array {3-13.items.[].system.slots.slot3.prepared} Length: min=2 max=2 Value type: object {3-13.items.[].system.slots.slot3.prepared.[]} id : string {3-13.items.[].system.slots.slot3.prepared.[].id} (2 different values) '9HXvQsJ7lR5cN4y0' (x4) 'WjxmwCfPQIg1n3EQ' (x4) value : integer {3-13.items.[].system.slots.slot3.value} (same value: 2) slot4 : object {3-13.items.[].system.slots.slot4} max : integer {3-13.items.[].system.slots.slot4.max} (same value: 1) prepared : array {3-13.items.[].system.slots.slot4.prepared} Length: min=1 max=1 Value type: object {3-13.items.[].system.slots.slot4.prepared.[]} id : string {3-13.items.[].system.slots.slot4.prepared.[].id} (same value: 'yWJo9HroCfH34xwJ') value : integer {3-13.items.[].system.slots.slot4.value} (same value: 1) [slug] : string {3-13.items.[].system.slug} (37 different values) [speedPenalty] : integer {3-13.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-13.items.[].system.spelldc} dc : integer {3-13.items.[].system.spelldc.dc} (2 different values) 23 (x5) 22 (x1) item : integer {3-13.items.[].system.spelldc.item} (same value: 0) mod : integer {3-13.items.[].system.spelldc.mod} (same value: 0) value : integer {3-13.items.[].system.spelldc.value} (3 different values) 15 (x4) 14 (x1) 13 (x1) [splashDamage] : object {3-13.items.[].system.splashDamage} value : integer {3-13.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-13.items.[].system.strength} (same value: 1) [target] : object {3-13.items.[].system.target} value : string {3-13.items.[].system.target.value} (5 different values) '' (x16) '1 creature' (x10) 'up to 5 creatures' (x4) '1 flying creature' (x1) '1 unattended object of light Bulk or less' (x1) [time] : object {3-13.items.[].system.time} value : string {3-13.items.[].system.time.value} (2 different values) '2' (x31) '3' (x1) [tradition] : object {3-13.items.[].system.tradition} value : string {3-13.items.[].system.tradition.value} (3 different values) 'divine' (x4) 'primal' (x1) 'occult' (x1) [traits] : object {3-13.items.[].system.traits} rarity : string {3-13.items.[].system.traits.rarity} (2 different values) 'common' (x172) 'uncommon' (x1) value : array {3-13.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-13.items.[].system.traits.value.[]} (52 different values) [integrated] : empty [traditions] : array {3-13.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {3-13.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x26) 'arcane' (x24) 'divine' (x16) 'primal' (x14) [usage] : object {3-13.items.[].system.usage} value : string {3-13.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x4) 'held-in-two-hands' (x1) [weaponType] : object {3-13.items.[].system.weaponType} value : string {3-13.items.[].system.weaponType.value} (2 different values) 'melee' (x32) 'ranged' (x7) type : string {3-13.items.[].type} (7 different values) 'action' (x94) 'melee' (x39) 'spell' (x32) 'spellcastingEntry' (x6) 'weapon' (x5) 'armor' (x2) 'shield' (x1) [flags] : object {3-13.items.[].flags} pf2e : object {3-13.items.[].flags.pf2e} linkedWeapon : string {3-13.items.[].flags.pf2e.linkedWeapon} (5 different values) 'HaOEclKin872Tv64' (x2) '78nonbWTYp9sHqMv' (x1) '3lV0zkHvMWU3MSm0' (x1) 'p2gclHAd9Ei4IUot' (x1) 'BIPYcj54XnRTMVwW' (x1) name : string {3-13.name} (all different values) [prototypeToken] : object {3-13.prototypeToken} name : string {3-13.prototypeToken.name} (13 different values) system : object {3-13.system} abilities : object {3-13.system.abilities} cha : object {3-13.system.abilities.cha} mod : integer {3-13.system.abilities.cha.mod} (8 different values) 3 (x9) 0 (x4) -5 (x4) -1 (x4) 2 (x1) -2 (x1) 4 (x1) 1 (x1) con : object {3-13.system.abilities.con} mod : integer {3-13.system.abilities.con.mod} (4 different values) 2 (x14) 4 (x8) 3 (x2) 0 (x1) dex : object {3-13.system.abilities.dex} mod : integer {3-13.system.abilities.dex.mod} (4 different values) 3 (x8) 4 (x8) 5 (x5) -3 (x4) int : object {3-13.system.abilities.int} mod : integer {3-13.system.abilities.int.mod} (6 different values) 1 (x8) -5 (x7) 0 (x4) -4 (x3) -1 (x2) 2 (x1) str : object {3-13.system.abilities.str} mod : integer {3-13.system.abilities.str.mod} (6 different values) 4 (x10) 3 (x7) 2 (x3) -4 (x3) -5 (x1) 0 (x1) wis : object {3-13.system.abilities.wis} mod : integer {3-13.system.abilities.wis.mod} (5 different values) 2 (x13) 0 (x4) 3 (x3) 5 (x3) 1 (x2) attributes : object {3-13.system.attributes} ac : object {3-13.system.attributes.ac} details : string {3-13.system.attributes.ac.details} (2 different values) '' (x21) '(15 when broken); construct armor' (x4) value : integer {3-13.system.attributes.ac.value} (7 different values) 18 (x9) 19 (x4) 21 (x4) 24 (x4) 22 (x2) 20 (x1) 16 (x1) allSaves : object {3-13.system.attributes.allSaves} value : string {3-13.system.attributes.allSaves.value} (same value: '') hp : object {3-13.system.attributes.hp} details : string {3-13.system.attributes.hp.details} (3 different values) '' (x20) 'void healing' (x4) 'rejuvenation' (x1) max : integer {3-13.system.attributes.hp.max} (9 different values) 45 (x5) 35 (x5) 60 (x4) 105 (x4) 30 (x3) 44 (x1) 55 (x1) 21 (x1) 75 (x1) temp : integer {3-13.system.attributes.hp.temp} (same value: 0) value : integer {3-13.system.attributes.hp.value} (9 different values) 45 (x5) 35 (x5) 60 (x4) 105 (x4) 30 (x3) 44 (x1) 55 (x1) 21 (x1) 75 (x1) speed : object {3-13.system.attributes.speed} otherSpeeds : array {3-13.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-13.system.attributes.speed.otherSpeeds.[]} type : string {3-13.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x12) 'burrow' (x2) 'climb' (x2) value : integer {3-13.system.attributes.speed.otherSpeeds.[].value} (5 different values) 40 (x7) 20 (x3) 50 (x3) 5 (x2) 30 (x1) value : integer {3-13.system.attributes.speed.value} (6 different values) 30 (x8) 20 (x7) 25 (x5) 40 (x3) 0 (x1) 15 (x1) [hardness] : object {3-13.system.attributes.hardness} value : integer {3-13.system.attributes.hardness.value} (same value: 6) [immunities] : array {3-13.system.attributes.immunities} Length: min=0 max=6 Value type: object {3-13.system.attributes.immunities.[]} type : string {3-13.system.attributes.immunities.[].type} (12 different values) [resistances] : array {3-13.system.attributes.resistances} Length: min=1 max=3 Value type: object {3-13.system.attributes.resistances.[]} type : string {3-13.system.attributes.resistances.[].type} (5 different values) 'fire' (x4) 'bludgeoning' (x3) 'piercing' (x3) 'slashing' (x3) 'all-damage' (x1) value : integer {3-13.system.attributes.resistances.[].value} (3 different values) 7 (x6) 5 (x5) 3 (x3) [doubleVs] : array {3-13.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {3-13.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {3-13.system.attributes.resistances.[].exceptions} Length: min=4 max=4 Value type: string {3-13.system.attributes.resistances.[].exceptions.[]} (4 different values) 'holy' (x1) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) [weaknesses] : array {3-13.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {3-13.system.attributes.weaknesses.[]} type : string {3-13.system.attributes.weaknesses.[].type} (7 different values) 'holy' (x8) 'cold' (x6) 'fire' (x4) 'area-damage' (x3) 'splash-damage' (x3) 'silver' (x2) 'cold-iron' (x1) value : integer {3-13.system.attributes.weaknesses.[].value} (same value: 5) details : object {3-13.system.details} blurb : string {3-13.system.details.blurb} (2 different values) '' (x21) 'Variant animated armor' (x4) languages : object {3-13.system.details.languages} details : string {3-13.system.details.languages.details} (4 different values) '' (x19) 'telepathy 100 feet' (x4) 'bat empathy' (x1) 'tiger empathy' (x1) value : array {3-13.system.details.languages.value} Length: min=0 max=4 Value type: string {3-13.system.details.languages.value.[]} (8 different values) 'common' (x11) 'chthonian' (x4) 'diabolic' (x4) 'empyrean' (x4) 'requian' (x4) 'necril' (x2) 'goblin' (x1) 'aklo' (x1) level : object {3-13.system.details.level} value : integer {3-13.system.details.level.value} (6 different values) 3 (x7) 4 (x7) 2 (x4) 6 (x4) 5 (x2) 1 (x1) privateNotes : string {3-13.system.details.privateNotes} (same value: '') publicNotes : string {3-13.system.details.publicNotes} (20 different values) publication : object {3-13.system.details.publication} license : string {3-13.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-13.system.details.publication.remaster} (same value: False) title : string {3-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-13: Guardian\'s Covenant') initiative : object {3-13.system.initiative} statistic : string {3-13.system.initiative.statistic} (same value: 'perception') perception : object {3-13.system.perception} details : string {3-13.system.perception.details} (2 different values) '' (x23) 'smoke vision' (x2) mod : integer {3-13.system.perception.mod} (9 different values) 9 (x7) 14 (x4) 8 (x3) 13 (x3) 10 (x3) 11 (x2) 12 (x1) 7 (x1) 5 (x1) senses : array {3-13.system.perception.senses} Length: min=1 max=2 Value type: object {3-13.system.perception.senses.[]} [acuity] : string {3-13.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x3) 'precise' (x1) [range] : integer {3-13.system.perception.senses.[].range} (2 different values) 30 (x3) 40 (x1) type : string {3-13.system.perception.senses.[].type} (4 different values) 'darkvision' (x20) 'low-light-vision' (x5) 'scent' (x3) 'echolocation' (x1) resources : object {3-13.system.resources} [focus] : object {3-13.system.resources.focus} max : integer {3-13.system.resources.focus.max} (2 different values) 0 (x4) 1 (x2) value : integer {3-13.system.resources.focus.value} (2 different values) 0 (x4) 1 (x2) saves : object {3-13.system.saves} fortitude : object {3-13.system.saves.fortitude} saveDetail : string {3-13.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-13.system.saves.fortitude.value} (8 different values) 9 (x6) 12 (x4) 8 (x4) 14 (x4) 10 (x3) 6 (x2) 7 (x1) 11 (x1) reflex : object {3-13.system.saves.reflex} saveDetail : string {3-13.system.saves.reflex.saveDetail} (same value: '') value : integer {3-13.system.saves.reflex.value} (8 different values) 10 (x5) 12 (x5) 15 (x5) 5 (x4) 11 (x3) 14 (x1) 8 (x1) 13 (x1) will : object {3-13.system.saves.will} saveDetail : string {3-13.system.saves.will.saveDetail} (same value: '') value : integer {3-13.system.saves.will.value} (8 different values) 5 (x6) 8 (x5) 13 (x4) 14 (x4) 6 (x3) 12 (x1) 7 (x1) 9 (x1) skills : object {3-13.system.skills} [acrobatics] : object {3-13.system.skills.acrobatics} base : integer {3-13.system.skills.acrobatics.base} (7 different values) 13 (x5) 10 (x4) 11 (x4) 8 (x3) 12 (x3) 14 (x1) 6 (x1) [athletics] : object {3-13.system.skills.athletics} base : integer {3-13.system.skills.athletics.base} (5 different values) 10 (x4) 7 (x3) 9 (x1) 6 (x1) 12 (x1) [deception] : object {3-13.system.skills.deception} base : integer {3-13.system.skills.deception.base} (4 different values) 15 (x4) 6 (x1) 4 (x1) 7 (x1) [intimidation] : object {3-13.system.skills.intimidation} base : integer {3-13.system.skills.intimidation.base} (4 different values) 15 (x5) 11 (x3) 7 (x1) 13 (x1) [nature] : object {3-13.system.skills.nature} base : integer {3-13.system.skills.nature.base} (same value: 11) [society] : object {3-13.system.skills.society} base : integer {3-13.system.skills.society.base} (3 different values) 4 (x1) 5 (x1) 10 (x1) [stealth] : object {3-13.system.skills.stealth} base : integer {3-13.system.skills.stealth.base} (6 different values) 8 (x4) 10 (x4) 11 (x4) 15 (x4) 13 (x1) 14 (x1) [special] : array {3-13.system.skills.stealth.special} Length: min=1 max=1 Value type: object {3-13.system.skills.stealth.special.[]} base : integer {3-13.system.skills.stealth.special.[].base} (same value: 11) label : string {3-13.system.skills.stealth.special.[].label} (same value: 'in undergrowth') predicate : array {3-13.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {3-13.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth') [survival] : object {3-13.system.skills.survival} base : integer {3-13.system.skills.survival.base} (3 different values) 9 (x2) 8 (x2) 12 (x1) [thievery] : object {3-13.system.skills.thievery} base : integer {3-13.system.skills.thievery.base} (2 different values) 8 (x1) 6 (x1) traits : object {3-13.system.traits} rarity : string {3-13.system.traits.rarity} (2 different values) 'uncommon' (x17) 'common' (x8) size : object {3-13.system.traits.size} value : string {3-13.system.traits.size.value} (3 different values) 'med' (x22) 'sm' (x2) 'lg' (x1) value : array {3-13.system.traits.value} Length: min=1 max=6 Value type: string {3-13.system.traits.value.[]} (23 different values) type : string {3-13.type} (same value: 'npc')