3-17 Different values: 7 ===================================== object {3-17} _id : string {3-17._id} (all different values) folder : string {3-17.folder} (same value: 'v1i9Dxsl9EtuGmsl') img : string {3-17.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) 'systems/pf2e/icons/default-icons/npc.svg' (x3) items : array {3-17.items} Length: min=1 max=6 Value type: object {3-17.items.[]} _id : string {3-17.items.[]._id} (13 different values) img : string {3-17.items.[].img} (all different values) name : string {3-17.items.[].name} (13 different values) sort : integer {3-17.items.[].sort} (all different values) system : object {3-17.items.[].system} [actionType] : object {3-17.items.[].system.actionType} value : string {3-17.items.[].system.actionType.value} (3 different values) 'passive' (x5) 'reaction' (x4) 'action' (x3) [actions] : object {3-17.items.[].system.actions} [value] : integer {3-17.items.[].system.actions.value} (2 different values) 2 (x2) 1 (x1) publication : object {3-17.items.[].system.publication} license : string {3-17.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-17.items.[].system.publication.remaster} (same value: False) title : string {3-17.items.[].system.publication.title} (2 different values) '' (x19) 'Pathfinder Core Rulebook' (x2) rules : ignored (Foundry rules object) {3-17.items.[].system.rules} [area] : empty [attack] : object {3-17.items.[].system.attack} value : string {3-17.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-17.items.[].system.attackEffects} custom : string {3-17.items.[].system.attackEffects.custom} (same value: '') value : array<> {3-17.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {3-17.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {3-17.items.[].system.bonus} value : integer {3-17.items.[].system.bonus.value} (3 different values) 19 (x2) 13 (x2) 15 (x1) [category] : string {3-17.items.[].system.category} (2 different values) 'offensive' (x5) 'defensive' (x3) description : object {3-17.items.[].system.description} value : string {3-17.items.[].system.description.value} (13 different values) [cost] : object {3-17.items.[].system.cost} value : string {3-17.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-17.items.[].system.counteraction} (same value: False) [damage] : object {3-17.items.[].system.damage} [damageRolls] : object {3-17.items.[].system.damageRolls} [0] : object {3-17.items.[].system.damageRolls.0} damage : string {3-17.items.[].system.damageRolls.0.damage} (same value: '2d6+3') damageType : string {3-17.items.[].system.damageRolls.0.damageType} (same value: 'void') [37n5ctsnmpa4visxcesk] : object {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk} damage : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values) '2d10+10' (x1) '2d8+4' (x1) damageType : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing') [3ukubwqjozdrn1hku9zh] : object {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh} damage : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6') damageType : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit') [fj0pge7sp6mqmbl9ivn8] : object {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8} damage : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values) '1d8+10' (x1) '1d6+4' (x1) damageType : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning') [s5drabfyhg8fwmzvid9y] : object {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y} damage : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6') damageType : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit') [ze5vpj7fkh010vy3cpwj] : object {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj} damage : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values) '1d8' (x1) '1d6' (x1) damageType : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire') [defense] : empty [duration] : object {3-17.items.[].system.duration} sustained : boolean {3-17.items.[].system.duration.sustained} (same value: False) value : string {3-17.items.[].system.duration.value} (same value: '') [level] : object {3-17.items.[].system.level} value : integer {3-17.items.[].system.level.value} (same value: 7) [location] : object {3-17.items.[].system.location} heightenedLevel : integer {3-17.items.[].system.location.heightenedLevel} (same value: 7) value : string {3-17.items.[].system.location.value} (same value: 'jW0BtgVKN8XQhLKs') [prepared] : object {3-17.items.[].system.prepared} flexible : boolean {3-17.items.[].system.prepared.flexible} (same value: False) value : string {3-17.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {3-17.items.[].system.proficiency} value : integer {3-17.items.[].system.proficiency.value} (same value: 0) [range] : object {3-17.items.[].system.range} value : string {3-17.items.[].system.range.value} (same value: 'touch') [requirements] : string {3-17.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {3-17.items.[].system.showSlotlessLevels} value : boolean {3-17.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {3-17.items.[].system.slots} [slug] : string {3-17.items.[].system.slug} (same value: 'plane-shift') [spelldc] : object {3-17.items.[].system.spelldc} dc : integer {3-17.items.[].system.spelldc.dc} (same value: 24) mod : integer {3-17.items.[].system.spelldc.mod} (same value: 0) value : integer {3-17.items.[].system.spelldc.value} (same value: 16) [target] : object {3-17.items.[].system.target} value : string {3-17.items.[].system.target.value} (same value: 'self and rider') [time] : object {3-17.items.[].system.time} value : string {3-17.items.[].system.time.value} (same value: '10 minutes') [tradition] : object {3-17.items.[].system.tradition} value : string {3-17.items.[].system.tradition.value} (same value: 'divine') [traits] : object {3-17.items.[].system.traits} rarity : string {3-17.items.[].system.traits.rarity} (2 different values) 'common' (x17) 'uncommon' (x2) [traditions] : array {3-17.items.[].system.traits.traditions} Length: min=4 max=4 Value type: string {3-17.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x2) 'divine' (x2) 'occult' (x2) 'primal' (x2) value : array {3-17.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-17.items.[].system.traits.value.[]} (13 different values) [weaponType] : object {3-17.items.[].system.weaponType} value : string {3-17.items.[].system.weaponType.value} (same value: 'melee') type : string {3-17.items.[].type} (4 different values) 'action' (x12) 'melee' (x5) 'spellcastingEntry' (x2) 'spell' (x2) [_stats] : object {3-17.items.[]._stats} compendiumSource : string {3-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.5bTt2CvYHPvaR7QQ') name : string {3-17.name} (all different values) system : object {3-17.system} attributes : object {3-17.system.attributes} ac : object {3-17.system.attributes.ac} [details] : string {3-17.system.attributes.ac.details} (same value: '') value : integer {3-17.system.attributes.ac.value} (4 different values) 0 (x4) 27 (x1) 20 (x1) 21 (x1) [emitsSound] : string {3-17.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {3-17.system.attributes.hardness} (same value: 0) hp : object {3-17.system.attributes.hp} details : string {3-17.system.attributes.hp.details} (same value: '') max : integer {3-17.system.attributes.hp.max} (4 different values) 0 (x4) 150 (x1) 40 (x1) 64 (x1) temp : integer {3-17.system.attributes.hp.temp} (same value: 0) value : integer {3-17.system.attributes.hp.value} (4 different values) 0 (x4) 150 (x1) 40 (x1) 64 (x1) [allSaves] : object {3-17.system.attributes.allSaves} value : string {3-17.system.attributes.allSaves.value} (same value: '') [immunities] : array {3-17.system.attributes.immunities} Length: min=6 max=6 Value type: object {3-17.system.attributes.immunities.[]} type : string {3-17.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'precision' (x1) 'unconscious' (x1) [resistances] : array {3-17.system.attributes.resistances} Length: min=1 max=1 Value type: object {3-17.system.attributes.resistances.[]} type : string {3-17.system.attributes.resistances.[].type} (2 different values) 'fire' (x2) 'all-damage' (x1) value : integer {3-17.system.attributes.resistances.[].value} (same value: 5) [doubleVs] : array {3-17.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {3-17.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {3-17.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {3-17.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) [speed] : object {3-17.system.attributes.speed} otherSpeeds : array {3-17.system.attributes.speed.otherSpeeds} Length: min=1 max=1 Value type: object {3-17.system.attributes.speed.otherSpeeds.[]} type : string {3-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {3-17.system.attributes.speed.otherSpeeds.[].value} (2 different values) 90 (x2) 30 (x1) value : integer {3-17.system.attributes.speed.value} (2 different values) 40 (x2) 0 (x1) [stealth] : object {3-17.system.attributes.stealth} details : string {3-17.system.attributes.stealth.details} (same value: '

(expert)

') value : integer {3-17.system.attributes.stealth.value} (3 different values) 18 (x2) 15 (x1) 21 (x1) [creatureType] : string {3-17.system.creatureType} (same value: '') details : object {3-17.system.details} [description] : string {3-17.system.details.description} (2 different values) '

Tumor-like growths erupt from the isle as it responds to psychic attack, spewing black lightning and fire in every direction.

' (x2) '

Faceless statues struggle against each other to stay above the black dust.

' (x2) [disable] : string {3-17.system.details.disable} (4 different values) '

@Check[occultism|dc:28|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:32|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:30|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.

' (x1) '

@Check[occultism|dc:26|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:30|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:28|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.

' (x1) '

@Check[diplomacy|dc:24|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:27|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:30|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.

' (x1) '

@Check[diplomacy|dc:27|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:30|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:33|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.

' (x1) [isComplex] : boolean {3-17.system.details.isComplex} (same value: True) level : object {3-17.system.details.level} value : integer {3-17.system.details.level.value} (5 different values) 8 (x2) 4 (x2) 6 (x1) 7 (x1) 9 (x1) publication : object {3-17.system.details.publication} license : string {3-17.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-17.system.details.publication.remaster} (same value: False) title : string {3-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle') [blurb] : string {3-17.system.details.blurb} (2 different values) 'Variant nightmare' (x2) '' (x1) [languages] : object {3-17.system.details.languages} details : string {3-17.system.details.languages.details} (same value: '') value : array {3-17.system.details.languages.value} Length: min=1 max=3 Value type: string {3-17.system.details.languages.value.[]} (4 different values) 'chthonian' (x2) 'daemonic' (x2) 'diabolic' (x2) 'necril' (x1) [privateNotes] : string {3-17.system.details.privateNotes} (same value: '') [publicNotes] : string {3-17.system.details.publicNotes} (2 different values) '

Nightmares are flaming equine harbingers of death.

' (x2) '

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

' (x1) [reset] : string {3-17.system.details.reset} (2 different values) '' (x2) '

The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

' (x2) [routine] : string {3-17.system.details.routine} (4 different values) '

(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[5d8[force]] damage (@Check[reflex|dc:26|basic] or @Check[will|dc:26|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.

' (x1) '

(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[4d8[force]] damage (@Check[reflex|dc:24|basic] or @Check[will|dc:24|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.

' (x1) '

(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+9)[mental]]{2d10+9 mental damage} (@Check[will|dc:25|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.

' (x1) '

(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+13)[mental]]{2d10+13 mental damage} (@Check[will|dc:28|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.

' (x1) saves : object {3-17.system.saves} fortitude : object {3-17.system.saves.fortitude} saveDetail : string {3-17.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-17.system.saves.fortitude.value} (4 different values) 0 (x4) 17 (x1) 8 (x1) 12 (x1) reflex : object {3-17.system.saves.reflex} saveDetail : string {3-17.system.saves.reflex.saveDetail} (same value: '') value : integer {3-17.system.saves.reflex.value} (4 different values) 0 (x4) 17 (x1) 14 (x1) 12 (x1) will : object {3-17.system.saves.will} saveDetail : string {3-17.system.saves.will.saveDetail} (same value: '') value : integer {3-17.system.saves.will.value} (4 different values) 0 (x4) 14 (x1) 12 (x1) 9 (x1) [statusEffects] : array<> {3-17.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {3-17.system.traits} rarity : string {3-17.system.traits.rarity} (3 different values) 'unique' (x4) 'uncommon' (x2) 'common' (x1) size : object {3-17.system.traits.size} value : string {3-17.system.traits.size.value} (2 different values) 'med' (x5) 'lg' (x2) value : array {3-17.system.traits.value} Length: min=1 max=5 Value type: string {3-17.system.traits.value.[]} (9 different values) 'evil' (x3) 'unholy' (x3) 'environmental' (x2) 'beast' (x2) 'fiend' (x2) 'haunt' (x2) 'chaotic' (x1) 'incorporeal' (x1) 'undead' (x1) [abilities] : object {3-17.system.abilities} cha : object {3-17.system.abilities.cha} mod : integer {3-17.system.abilities.cha.mod} (2 different values) 3 (x2) 2 (x1) con : object {3-17.system.abilities.con} mod : integer {3-17.system.abilities.con.mod} (3 different values) 3 (x1) 0 (x1) 2 (x1) dex : object {3-17.system.abilities.dex} mod : integer {3-17.system.abilities.dex.mod} (3 different values) 3 (x1) 4 (x1) 2 (x1) int : object {3-17.system.abilities.int} mod : integer {3-17.system.abilities.int.mod} (2 different values) 1 (x2) -2 (x1) str : object {3-17.system.abilities.str} mod : integer {3-17.system.abilities.str.mod} (3 different values) 6 (x1) -5 (x1) 4 (x1) wis : object {3-17.system.abilities.wis} mod : integer {3-17.system.abilities.wis.mod} (3 different values) 4 (x1) 2 (x1) 3 (x1) [initiative] : object {3-17.system.initiative} statistic : string {3-17.system.initiative.statistic} (same value: 'perception') [perception] : object {3-17.system.perception} details : string {3-17.system.perception.details} (same value: '') mod : integer {3-17.system.perception.mod} (3 different values) 16 (x1) 10 (x1) 11 (x1) senses : array {3-17.system.perception.senses} Length: min=1 max=1 Value type: object {3-17.system.perception.senses.[]} type : string {3-17.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {3-17.system.resources} [focus] : object {3-17.system.resources.focus} max : integer {3-17.system.resources.focus.max} (same value: 1) value : integer {3-17.system.resources.focus.value} (same value: 1) [skills] : object {3-17.system.skills} acrobatics : object {3-17.system.skills.acrobatics} base : integer {3-17.system.skills.acrobatics.base} (2 different values) 10 (x2) 15 (x1) [athletics] : object {3-17.system.skills.athletics} base : integer {3-17.system.skills.athletics.base} (2 different values) 18 (x1) 12 (x1) [intimidation] : object {3-17.system.skills.intimidation} base : integer {3-17.system.skills.intimidation.base} (2 different values) 17 (x1) 10 (x1) [stealth] : object {3-17.system.skills.stealth} base : integer {3-17.system.skills.stealth.base} (same value: 14) [survival] : object {3-17.system.skills.survival} base : integer {3-17.system.skills.survival.base} (2 different values) 16 (x1) 9 (x1) type : string {3-17.type} (2 different values) 'hazard' (x4) 'npc' (x3) [prototypeToken] : object {3-17.prototypeToken} name : string {3-17.prototypeToken.name} (same value: 'Shadow')