3-19 Different values: 11 ===================================== object {3-19} _id : string {3-19._id} (all different values) folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf') img : string {3-19.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x9) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {3-19.items} Length: min=2 max=35 Value type: object {3-19.items.[]} _id : string {3-19.items.[]._id} (86 different values) img : string {3-19.items.[].img} (52 different values) name : string {3-19.items.[].name} (66 different values) sort : integer {3-19.items.[].sort} (36 different values) system : object {3-19.items.[].system} [acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1) [actionType] : object {3-19.items.[].system.actionType} value : string {3-19.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x6) 'reaction' (x5) [actions] : object {3-19.items.[].system.actions} [value] : integer {3-19.items.[].system.actions.value} (2 different values) 1 (x4) 3 (x2) [area] : object {3-19.items.[].system.area} [details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface') type : string {3-19.items.[].system.area.type} (4 different values) 'burst' (x11) 'line' (x5) 'emanation' (x5) 'cone' (x2) value : integer {3-19.items.[].system.area.value} (5 different values) 30 (x10) 10 (x6) 20 (x4) 120 (x2) 5 (x1) [attack] : object {3-19.items.[].system.attack} value : string {3-19.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-19.items.[].system.attackEffects} [custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '') value : array {3-19.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values) 'curse-of-conflicted-loyalties' (x2) 'endless-nightmare' (x1) [autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-19.items.[].system.baseItem} (5 different values) 'rapier' (x4) 'dueling-pistol' (x4) 'staff' (x4) 'dagger' (x2) 'leather-armor' (x2) [bonus] : object {3-19.items.[].system.bonus} value : integer {3-19.items.[].system.bonus.value} (all different values) [bonusDamage] : object {3-19.items.[].system.bonusDamage} value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-19.items.[].system.bulk} value : mixed integer {3-19.items.[].system.bulk.value} (2 different values) 1 (x10) 0 (x4) float {3-19.items.[].system.bulk.value} (same value: 0,1) [category] : string {3-19.items.[].system.category} (6 different values) 'offensive' (x11) 'defensive' (x10) 'martial' (x8) 'simple' (x6) 'interaction' (x3) 'light' (x2) [cost] : object {3-19.items.[].system.cost} value : string {3-19.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values) False (x100) True (x5) [damage] : object {3-19.items.[].system.damage} [0] : object {3-19.items.[].system.damage.0} [applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values) False (x11) True (x6) [category] : empty formula : string {3-19.items.[].system.damage.0.formula} (8 different values) '2d4' (x5) '1d4' (x3) '0' (x3) '6d6' (x2) '4d12' (x2) '3d6' (x1) '6d8' (x1) '4d6' (x1) kinds : array {3-19.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {3-19.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-19.items.[].system.damage.0.type} (7 different values) 'void' (x6) 'fire' (x3) 'mental' (x3) 'electricity' (x2) 'cold' (x2) 'bludgeoning' (x1) 'poison' (x1) [damageType] : string {3-19.items.[].system.damage.damageType} (2 different values) 'piercing' (x10) 'bludgeoning' (x4) [dice] : integer {3-19.items.[].system.damage.dice} (same value: 1) [die] : string {3-19.items.[].system.damage.die} (2 different values) 'd6' (x8) 'd4' (x6) [damageRolls] : object {3-19.items.[].system.damageRolls} [0] : object {3-19.items.[].system.damageRolls.0} damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6') damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void') [68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7} damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8') damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing') [ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau} damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11') damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing') [kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd} damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8') damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing') msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo} damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6') damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold') [plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc} damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values) '2d6 + 8' (x1) '2d6 + 10' (x1) damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing') [t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh} damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8') damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing') [ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9} damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values) '2d4 + 8' (x2) '2d4 + 10' (x2) damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning') [vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn} damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values) '2d6 + 8' (x2) '2d6 + 10' (x2) damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing') [zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh} damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11') damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing') zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn} damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values) '2d10+5' (x1) '2d10+9' (x1) damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing') [zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno} damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11') damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing') [defense] : object {3-19.items.[].system.defense} [passive] : object {3-19.items.[].system.defense.passive} statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {3-19.items.[].system.defense.save} basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values) False (x37) True (x11) statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values) 'will' (x35) 'fortitude' (x9) 'reflex' (x4) [duration] : object {3-19.items.[].system.duration} sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values) False (x82) True (x23) value : string {3-19.items.[].system.duration.value} (13 different values) publication : object {3-19.items.[].system.publication} license : string {3-19.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False) title : string {3-19.items.[].system.publication.title} (4 different values) 'Pathfinder Core Rulebook' (x116) '' (x58) 'Pathfinder Bestiary' (x4) 'Pathfinder Guns & Gears' (x4) rules : ignored (Foundry rules object) {3-19.items.[].system.rules} [checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1) description : object {3-19.items.[].system.description} value : string {3-19.items.[].system.description.value} (67 different values) [containerId] : empty [dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4) [equipped] : object {3-19.items.[].system.equipped} carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {3-19.items.[].system.frequency} max : integer {3-19.items.[].system.frequency.max} (same value: 1) per : string {3-19.items.[].system.frequency.per} (same value: 'day') value : integer {3-19.items.[].system.frequency.value} (same value: 1) [group] : string {3-19.items.[].system.group} (5 different values) 'sword' (x4) 'firearm' (x4) 'club' (x4) 'knife' (x2) 'leather' (x2) [hardness] : integer {3-19.items.[].system.hardness} (same value: 0) [heightening] : object {3-19.items.[].system.heightening} [levels] : object {3-19.items.[].system.heightening.levels} [3] : object {3-19.items.[].system.heightening.levels.3} target : object {3-19.items.[].system.heightening.levels.3.target} value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {3-19.items.[].system.heightening.levels.5} range : object {3-19.items.[].system.heightening.levels.5.range} value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values) '1 mile' (x2) '60 feet' (x2) [6] : object {3-19.items.[].system.heightening.levels.6} [target] : object {3-19.items.[].system.heightening.levels.6.target} value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) '5 creatures' (x1) [7] : object {3-19.items.[].system.heightening.levels.7} [area] : object {3-19.items.[].system.heightening.levels.7.area} areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone') value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60') [target] : object {3-19.items.[].system.heightening.levels.7.target} value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values) '6 creatures' (x5) '1 unattended object with a Bulk of 2 or less' (x2) [8] : object {3-19.items.[].system.heightening.levels.8} target : object {3-19.items.[].system.heightening.levels.8.target} value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {3-19.items.[].system.heightening.type} (2 different values) 'fixed' (x20) 'interval' (x17) [damage] : object {3-19.items.[].system.heightening.damage} 0 : string {3-19.items.[].system.heightening.damage.0} (6 different values) '1d4' (x5) '1d6' (x4) '2d4' (x3) '2d6' (x2) '1d12' (x2) '1d8' (x1) [interval] : integer {3-19.items.[].system.heightening.interval} (2 different values) 1 (x14) 2 (x3) [hp] : object {3-19.items.[].system.hp} max : integer {3-19.items.[].system.hp.max} (same value: 0) value : integer {3-19.items.[].system.hp.value} (same value: 0) [level] : object {3-19.items.[].system.level} value : integer {3-19.items.[].system.level.value} (6 different values) 1 (x45) 2 (x23) 3 (x18) 0 (x16) 4 (x15) 5 (x8) [location] : object {3-19.items.[].system.location} [heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values) 4 (x20) 3 (x19) 2 (x15) 5 (x13) 1 (x12) value : string {3-19.items.[].system.location.value} (3 different values) '3S4F11z1du6nMqWJ' (x75) 'Zh9Je8Z6vJcufJil' (x27) 'oNmHvve4Vcwj6IiO' (x3) [material] : object {3-19.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-19.items.[].system.mod} value : integer {3-19.items.[].system.mod.value} (3 different values) 19 (x3) 17 (x2) 12 (x1) [prepared] : object {3-19.items.[].system.prepared} flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False) value : string {3-19.items.[].system.prepared.value} (2 different values) 'spontaneous' (x5) 'innate' (x1) [price] : object {3-19.items.[].system.price} value : object {3-19.items.[].system.price.value} [gp] : integer {3-19.items.[].system.price.value.gp} (2 different values) 2 (x6) 12 (x4) [sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2) [proficiency] : object {3-19.items.[].system.proficiency} value : integer {3-19.items.[].system.proficiency.value} (2 different values) 1 (x5) 0 (x1) [proficient] : object {3-19.items.[].system.proficient} value : integer {3-19.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-19.items.[].system.quantity} (2 different values) 1 (x18) 4 (x2) [range] : mixed object {3-19.items.[].system.range} value : string {3-19.items.[].system.range.value} (6 different values) '30 feet' (x32) '' (x29) '120 feet' (x18) 'touch' (x18) '60 feet' (x6) '500 feet' (x2) integer {3-19.items.[].system.range} (same value: 60) [reload] : object {3-19.items.[].system.reload} value : string {3-19.items.[].system.reload.value} (3 different values) '' (x8) '1' (x4) '-' (x2) [requirements] : string {3-19.items.[].system.requirements} (same value: '') [runes] : object {3-19.items.[].system.runes} potency : integer {3-19.items.[].system.runes.potency} (2 different values) 1 (x12) 0 (x4) property : array<> {3-19.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-19.items.[].system.runes.striking} (2 different values) 1 (x10) 0 (x4) [showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels} value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-19.items.[].system.size} (same value: 'med') [slots] : object {3-19.items.[].system.slots} slot1 : object {3-19.items.[].system.slots.slot1} max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {3-19.items.[].system.slots.slot2} max : integer {3-19.items.[].system.slots.slot2.max} (2 different values) 4 (x4) 3 (x1) value : integer {3-19.items.[].system.slots.slot2.value} (2 different values) 4 (x4) 3 (x1) [slot3] : object {3-19.items.[].system.slots.slot3} max : integer {3-19.items.[].system.slots.slot3.max} (2 different values) 4 (x3) 3 (x2) value : integer {3-19.items.[].system.slots.slot3.value} (2 different values) 4 (x3) 3 (x2) [slot4] : object {3-19.items.[].system.slots.slot4} max : integer {3-19.items.[].system.slots.slot4.max} (2 different values) 4 (x3) 3 (x2) value : integer {3-19.items.[].system.slots.slot4.value} (2 different values) 4 (x3) 3 (x2) [slot5] : object {3-19.items.[].system.slots.slot5} max : integer {3-19.items.[].system.slots.slot5.max} (2 different values) 4 (x2) 3 (x1) value : integer {3-19.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [slug] : string {3-19.items.[].system.slug} (46 different values) [speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-19.items.[].system.spelldc} dc : integer {3-19.items.[].system.spelldc.dc} (3 different values) 30 (x3) 27 (x2) 24 (x1) mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0) value : integer {3-19.items.[].system.spelldc.value} (5 different values) 24 (x2) 19 (x1) 22 (x1) 16 (x1) 21 (x1) [item] : integer {3-19.items.[].system.spelldc.item} (same value: 0) [splashDamage] : object {3-19.items.[].system.splashDamage} value : integer {3-19.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-19.items.[].system.strength} (same value: 0) [target] : object {3-19.items.[].system.target} value : string {3-19.items.[].system.target.value} (all different values) [time] : object {3-19.items.[].system.time} value : string {3-19.items.[].system.time.value} (5 different values) '2' (x86) '1' (x8) '3' (x6) '10 minutes' (x3) '1 minute' (x2) [tradition] : object {3-19.items.[].system.tradition} value : string {3-19.items.[].system.tradition.value} (2 different values) 'occult' (x4) 'arcane' (x2) [traits] : object {3-19.items.[].system.traits} rarity : string {3-19.items.[].system.traits.rarity} (2 different values) 'common' (x158) 'uncommon' (x12) [traditions] : array {3-19.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x94) 'arcane' (x86) 'divine' (x39) 'primal' (x31) value : array {3-19.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-19.items.[].system.traits.value.[]} (41 different values) [usage] : object {3-19.items.[].system.usage} value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {3-19.items.[].system.weaponType} value : string {3-19.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x8) type : string {3-19.items.[].type} (8 different values) 'spell' (x105) 'action' (x26) 'melee' (x19) 'weapon' (x14) 'spellcastingEntry' (x6) 'lore' (x6) 'equipment' (x4) 'armor' (x2) [_stats] : object {3-19.items.[]._stats} compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values) [flags] : object {3-19.items.[].flags} pf2e : object {3-19.items.[].flags.pf2e} linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values) 'vX6bwAUi1dXmvDv6' (x4) 'yOtZdNVeo0ifm96F' (x4) 'wik8Hiwsp6sU4yf4' (x4) '2lwD6eoKFqeGovz0' (x2) 'phq7x6HEyH7n7CCv' (x2) name : string {3-19.name} (all different values) [prototypeToken] : object {3-19.prototypeToken} name : string {3-19.prototypeToken.name} (3 different values) 'Marcien Blakros' (x4) 'Arisept' (x2) 'Shadow Spears' (x2) system : object {3-19.system} [abilities] : object {3-19.system.abilities} cha : object {3-19.system.abilities.cha} mod : integer {3-19.system.abilities.cha.mod} (5 different values) 4 (x4) 3 (x2) 6 (x1) 7 (x1) 5 (x1) con : object {3-19.system.abilities.con} mod : integer {3-19.system.abilities.con.mod} (3 different values) 0 (x6) 3 (x2) 4 (x1) dex : object {3-19.system.abilities.dex} mod : integer {3-19.system.abilities.dex.mod} (2 different values) 4 (x6) 5 (x3) int : object {3-19.system.abilities.int} mod : integer {3-19.system.abilities.int.mod} (4 different values) 3 (x5) 1 (x2) 4 (x1) 0 (x1) str : object {3-19.system.abilities.str} mod : integer {3-19.system.abilities.str.mod} (3 different values) 4 (x4) 0 (x4) -5 (x1) wis : object {3-19.system.abilities.wis} mod : integer {3-19.system.abilities.wis.mod} (3 different values) 3 (x5) 2 (x3) 4 (x1) attributes : object {3-19.system.attributes} ac : object {3-19.system.attributes.ac} [details] : string {3-19.system.attributes.ac.details} (same value: '') value : integer {3-19.system.attributes.ac.value} (7 different values) 21 (x2) 25 (x2) 28 (x2) 0 (x2) 26 (x1) 29 (x1) 24 (x1) [allSaves] : object {3-19.system.attributes.allSaves} value : string {3-19.system.attributes.allSaves.value} (2 different values) '' (x8) '+1 status to all saves vs. magic' (x1) emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {3-19.system.attributes.hardness} (same value: 0) hp : object {3-19.system.attributes.hp} details : string {3-19.system.attributes.hp.details} (same value: '') max : integer {3-19.system.attributes.hp.max} (9 different values) 160 (x2) 0 (x2) 125 (x1) 78 (x1) 18 (x1) 120 (x1) 24 (x1) 110 (x1) 72 (x1) temp : integer {3-19.system.attributes.hp.temp} (same value: 0) value : integer {3-19.system.attributes.hp.value} (9 different values) 160 (x2) 0 (x2) 125 (x1) 78 (x1) 18 (x1) 120 (x1) 24 (x1) 110 (x1) 72 (x1) [immunities] : array {3-19.system.attributes.immunities} Length: min=5 max=5 Value type: object {3-19.system.attributes.immunities.[]} type : string {3-19.system.attributes.immunities.[].type} (5 different values) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'precision' (x1) 'sleep' (x1) [resistances] : array {3-19.system.attributes.resistances} Length: min=1 max=1 Value type: object {3-19.system.attributes.resistances.[]} doubleVs : array {3-19.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {3-19.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x1) 'ghost-touch' (x1) 'void' (x1) type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage') value : integer {3-19.system.attributes.resistances.[].value} (same value: 4) [speed] : object {3-19.system.attributes.speed} otherSpeeds : array {3-19.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-19.system.attributes.speed.otherSpeeds.[]} type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40) value : integer {3-19.system.attributes.speed.value} (3 different values) 25 (x6) 30 (x2) 0 (x1) stealth : object {3-19.system.attributes.stealth} details : string {3-19.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {3-19.system.attributes.stealth.value} (2 different values) 20 (x1) 23 (x1) creatureType : string {3-19.system.creatureType} (same value: '') details : object {3-19.system.details} [blurb] : string {3-19.system.details.blurb} (2 different values) '' (x8) 'Variant animate dream' (x1) description : string {3-19.system.details.description} (same value: '

Invisible runes are concealed within an elaborate light-woven floor mosaic.

') disable : string {3-19.system.details.disable} (2 different values) '

@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune

' (x1) '

@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune

' (x1) isComplex : boolean {3-19.system.details.isComplex} (same value: False) [languages] : object {3-19.system.details.languages} details : string {3-19.system.details.languages.details} (2 different values) '' (x8) 'telepathy 100 feet' (x1) value : array {3-19.system.details.languages.value} Length: min=0 max=5 Value type: string {3-19.system.details.languages.value.[]} (6 different values) 'common' (x8) 'shadowtongue' (x8) 'necril' (x6) 'aklo' (x4) 'sakvroth' (x4) 'chthonian' (x2) level : object {3-19.system.details.level} value : integer {3-19.system.details.level.value} (6 different values) 8 (x3) 10 (x3) 7 (x2) 6 (x1) 5 (x1) 9 (x1) [privateNotes] : string {3-19.system.details.privateNotes} (same value: '') [publicNotes] : string {3-19.system.details.publicNotes} (2 different values) '' (x8) '

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.

Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.

An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual\'s dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.

An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren\'t as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won\'t starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.

' (x1) publication : object {3-19.system.details.publication} license : string {3-19.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-19.system.details.publication.remaster} (same value: False) title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom') reset : string {3-19.system.details.reset} (same value: '') routine : string {3-19.system.details.routine} (same value: '') [initiative] : object {3-19.system.initiative} statistic : string {3-19.system.initiative.statistic} (same value: 'perception') [perception] : object {3-19.system.perception} details : string {3-19.system.perception.details} (same value: '') mod : integer {3-19.system.perception.mod} (6 different values) 15 (x3) 19 (x2) 18 (x1) 12 (x1) 13 (x1) 11 (x1) senses : array {3-19.system.perception.senses} Length: min=1 max=1 Value type: object {3-19.system.perception.senses.[]} type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {3-19.system.resources} [focus] : object {3-19.system.resources.focus} max : integer {3-19.system.resources.focus.max} (same value: 1) value : integer {3-19.system.resources.focus.value} (same value: 1) saves : object {3-19.system.saves} fortitude : object {3-19.system.saves.fortitude} saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-19.system.saves.fortitude.value} (5 different values) 13 (x3) 16 (x3) 14 (x2) 0 (x2) 9 (x1) reflex : object {3-19.system.saves.reflex} saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '') value : integer {3-19.system.saves.reflex.value} (7 different values) 17 (x2) 20 (x2) 13 (x2) 0 (x2) 18 (x1) 21 (x1) 16 (x1) will : object {3-19.system.saves.will} saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '') value : integer {3-19.system.saves.will.value} (7 different values) 20 (x3) 18 (x2) 0 (x2) 17 (x1) 12 (x1) 15 (x1) 11 (x1) [skills] : object {3-19.system.skills} [acrobatics] : object {3-19.system.skills.acrobatics} base : integer {3-19.system.skills.acrobatics.base} (4 different values) 12 (x2) 18 (x1) 21 (x1) 11 (x1) [arcana] : object {3-19.system.skills.arcana} base : integer {3-19.system.skills.arcana.base} (4 different values) 15 (x2) 19 (x2) 17 (x1) 20 (x1) [athletics] : object {3-19.system.skills.athletics} base : integer {3-19.system.skills.athletics.base} (4 different values) 16 (x1) 20 (x1) 14 (x1) 11 (x1) deception : object {3-19.system.skills.deception} base : integer {3-19.system.skills.deception.base} (6 different values) 18 (x3) 22 (x2) 21 (x1) 15 (x1) 13 (x1) 10 (x1) [diplomacy] : object {3-19.system.skills.diplomacy} base : integer {3-19.system.skills.diplomacy.base} (3 different values) 18 (x3) 16 (x2) 21 (x1) intimidation : object {3-19.system.skills.intimidation} base : integer {3-19.system.skills.intimidation.base} (5 different values) 20 (x3) 15 (x2) 18 (x2) 24 (x1) 12 (x1) [occultism] : object {3-19.system.skills.occultism} base : integer {3-19.system.skills.occultism.base} (4 different values) 17 (x3) 21 (x2) 20 (x1) 10 (x1) [society] : object {3-19.system.skills.society} base : integer {3-19.system.skills.society.base} (3 different values) 17 (x3) 15 (x2) 20 (x1) stealth : object {3-19.system.skills.stealth} base : integer {3-19.system.skills.stealth.base} (5 different values) 18 (x3) 21 (x3) 14 (x1) 17 (x1) 13 (x1) thievery : object {3-19.system.skills.thievery} base : integer {3-19.system.skills.thievery.base} (2 different values) 15 (x1) 13 (x1) statusEffects : array<> {3-19.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {3-19.system.traits} rarity : string {3-19.system.traits.rarity} (3 different values) 'unique' (x6) 'uncommon' (x3) 'common' (x2) size : object {3-19.system.traits.size} value : string {3-19.system.traits.size.value} (same value: 'med') value : array {3-19.system.traits.value} Length: min=2 max=6 Value type: string {3-19.system.traits.value.[]} (13 different values) type : string {3-19.type} (2 different values) 'npc' (x9) 'hazard' (x2)