3-99 Different values: 46 ===================================== object {3-99} _id : string {3-99._id} (all different values) folder : string {3-99.folder} (same value: 'nAAfKIo2HmWCy621') img : string {3-99.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x29) 'systems/pf2e/icons/default-icons/hazard.svg' (x17) items : array {3-99.items} Length: min=1 max=34 Value type: object {3-99.items.[]} _id : string {3-99.items.[]._id} (204 different values) img : string {3-99.items.[].img} (84 different values) name : string {3-99.items.[].name} (167 different values) sort : integer {3-99.items.[].sort} (35 different values) system : object {3-99.items.[].system} [acBonus] : integer {3-99.items.[].system.acBonus} (2 different values) 1 (x5) 2 (x3) [actionType] : object {3-99.items.[].system.actionType} value : string {3-99.items.[].system.actionType.value} (4 different values) 'passive' (x59) 'action' (x42) 'reaction' (x21) 'free' (x4) [actions] : object {3-99.items.[].system.actions} [value] : integer {3-99.items.[].system.actions.value} (3 different values) 1 (x26) 2 (x14) 3 (x2) [area] : object {3-99.items.[].system.area} [details] : string {3-99.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {3-99.items.[].system.area.type} (2 different values) 'burst' (x3) 'emanation' (x2) value : integer {3-99.items.[].system.area.value} (2 different values) 30 (x3) 20 (x2) [attack] : object {3-99.items.[].system.attack} value : string {3-99.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-99.items.[].system.attackEffects} [custom] : string {3-99.items.[].system.attackEffects.custom} (same value: '') value : array {3-99.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-99.items.[].system.attackEffects.value.[]} (7 different values) 'deafening-echo' (x2) 'grab' (x2) 'no-map' (x1) 'enfeebling-humors' (x1) 'giant-centipede-venom' (x1) 'graveroot' (x1) 'anguish' (x1) [autoHeightenLevel] : object {3-99.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-99.items.[].system.baseItem} (17 different values) [bonus] : object {3-99.items.[].system.bonus} value : integer {3-99.items.[].system.bonus.value} (18 different values) [bonusDamage] : object {3-99.items.[].system.bonusDamage} value : integer {3-99.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-99.items.[].system.bulk} value : mixed integer {3-99.items.[].system.bulk.value} (3 different values) 1 (x14) 0 (x3) 2 (x3) float {3-99.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {3-99.items.[].system.bulk.capacity} (2 different values) 8 (x1) 0 (x1) [heldOrStowed] : float {3-99.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {3-99.items.[].system.bulk.ignored} (same value: 0) [category] : string {3-99.items.[].system.category} (9 different values) 'offensive' (x68) 'defensive' (x20) 'interaction' (x18) 'simple' (x11) 'martial' (x7) 'light' (x6) 'ammo' (x4) 'elixir' (x4) 'other' (x1) [checkPenalty] : integer {3-99.items.[].system.checkPenalty} (2 different values) -1 (x5) 0 (x1) [collapsed] : boolean {3-99.items.[].system.collapsed} (same value: False) [containerId] : empty [cost] : object {3-99.items.[].system.cost} value : string {3-99.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-99.items.[].system.counteraction} (2 different values) False (x43) True (x1) [damage] : object {3-99.items.[].system.damage} [0] : object {3-99.items.[].system.damage.0} [category] : empty formula : string {3-99.items.[].system.damage.0.formula} (6 different values) '3d4' (x1) '1d6' (x1) '0' (x1) '1d8' (x1) '1d4' (x1) '1d4+1' (x1) kinds : array {3-99.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {3-99.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x1) materials : array<> {3-99.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.damage.0.type} (6 different values) 'piercing' (x1) 'acid' (x1) 'mental' (x1) 'vitality' (x1) 'electricity' (x1) 'force' (x1) [applyMod] : boolean {3-99.items.[].system.damage.0.applyMod} (2 different values) False (x2) True (x2) [damageType] : string {3-99.items.[].system.damage.damageType} (6 different values) 'piercing' (x7) 'bludgeoning' (x5) 'slashing' (x3) 'acid' (x1) 'fire' (x1) 'cold' (x1) [dice] : integer {3-99.items.[].system.damage.dice} (2 different values) 1 (x16) 2 (x2) [die] : string {3-99.items.[].system.damage.die} (5 different values) 'd6' (x10) 'd4' (x3) 'd8' (x2) 'd10' (x2) '' (x1) [formula] : string {3-99.items.[].system.damage.formula} (same value: '3d6+6') [gcovwqxwitqchoin] : object {3-99.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {3-99.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {3-99.items.[].system.damage.kind} (same value: 'healing') [persistent] : object {3-99.items.[].system.damage.persistent} [faces] : integer {3-99.items.[].system.damage.persistent.faces} (same value: 6) number : integer {3-99.items.[].system.damage.persistent.number} (same value: 2) type : string {3-99.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) [type] : string {3-99.items.[].system.damage.type} (same value: 'untyped') [damageRolls] : object {3-99.items.[].system.damageRolls} [0] : object {3-99.items.[].system.damageRolls.0} damage : string {3-99.items.[].system.damageRolls.0.damage} (3 different values) '1' (x1) '2d8' (x1) '2d6' (x1) damageType : string {3-99.items.[].system.damageRolls.0.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'cold' (x1) [07h9yu2pge0dile8gjqg] : object {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg} damage : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damage} (same value: '2d4+10') damageType : string {3-99.items.[].system.damageRolls.07h9yu2pge0dile8gjqg.damageType} (same value: 'bludgeoning') [1] : object {3-99.items.[].system.damageRolls.1} category : string {3-99.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x1) damage : string {3-99.items.[].system.damageRolls.1.damage} (2 different values) '2' (x2) '2d6' (x1) damageType : string {3-99.items.[].system.damageRolls.1.damageType} (3 different values) 'acid' (x1) 'fire' (x1) 'cold' (x1) [1sykjr77ag2j78eam4bf] : object {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf} damage : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damage} (3 different values) '2d6' (x1) '2d10' (x1) '2d12' (x1) damageType : string {3-99.items.[].system.damageRolls.1sykjr77ag2j78eam4bf.damageType} (same value: 'sonic') [2] : object {3-99.items.[].system.damageRolls.2} category : string {3-99.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {3-99.items.[].system.damageRolls.2.damage} (same value: '2') damageType : string {3-99.items.[].system.damageRolls.2.damageType} (2 different values) 'acid' (x1) 'fire' (x1) [24hen33ye46zbj0w6ejd] : object {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd} damage : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damage} (3 different values) '1d4' (x1) '1d6' (x1) '1d8' (x1) damageType : string {3-99.items.[].system.damageRolls.24hen33ye46zbj0w6ejd.damageType} (same value: 'sonic') [2rihaxogq0izd4qdkl3n] : object {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n} damage : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damage} (2 different values) '1d10+5' (x1) '1d10+4' (x1) damageType : string {3-99.items.[].system.damageRolls.2rihaxogq0izd4qdkl3n.damageType} (same value: 'piercing') [311vqwmyzj2cus89nvqi] : object {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi} damage : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damage} (4 different values) '1d6' (x1) '1d6+2' (x1) '1d8+2' (x1) '1d10+3' (x1) damageType : string {3-99.items.[].system.damageRolls.311vqwmyzj2cus89nvqi.damageType} (same value: 'fire') [4fgo4gi5hn3bbsj7g5kd] : object {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd} damage : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.4fgo4gi5hn3bbsj7g5kd.damageType} (same value: 'bleed') [4uu0a2evkn7qm5e7] : object {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7} damage : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damage} (2 different values) '1d6 + 7' (x1) '1d6 + 9' (x1) damageType : string {3-99.items.[].system.damageRolls.4uu0a2evkn7qm5e7.damageType} (same value: 'piercing') [5dg187exzjh2fgjjq51o] : object {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o} damage : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damage} (same value: '1d4+1') damageType : string {3-99.items.[].system.damageRolls.5dg187exzjh2fgjjq51o.damageType} (same value: 'bludgeoning') [5y9t31ed4up7bew9ghdh] : object {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} damage : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: '1d10+7') damageType : string {3-99.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: 'slashing') [8c16k3oq4r5b8j8c] : object {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c} damage : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damage} (same value: '1d6 + 2') damageType : string {3-99.items.[].system.damageRolls.8c16k3oq4r5b8j8c.damageType} (same value: 'bludgeoning') [8gn2uv2dowlqya74] : object {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74} damage : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.8gn2uv2dowlqya74.damageType} (same value: 'bludgeoning') [agsaypjs60siq33rqbd8] : object {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8} damage : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.agsaypjs60siq33rqbd8.damageType} (same value: 'piercing') [av8e3ms6pkhhnj0ym67j] : object {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j} damage : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1') damageType : string {3-99.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing') [c5n5wx3misx7nl7mjzak] : object {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak} damage : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damage} (4 different values) '1d4+3' (x1) '1d10+4' (x1) '2d8+5' (x1) '2d8+9' (x1) damageType : string {3-99.items.[].system.damageRolls.c5n5wx3misx7nl7mjzak.damageType} (same value: 'bludgeoning') [comy2g8wfkfq2esm6ssa] : object {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa} damage : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damage} (2 different values) '2d6+5' (x1) '2d10+13' (x1) damageType : string {3-99.items.[].system.damageRolls.comy2g8wfkfq2esm6ssa.damageType} (same value: 'bludgeoning') [cxy93r9oz2a60nirflsd] : object {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd} damage : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing') [dd8qf8calah61cdv57mg] : object {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg} damage : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damage} (same value: '2d6+10') damageType : string {3-99.items.[].system.damageRolls.dd8qf8calah61cdv57mg.damageType} (same value: 'bludgeoning') [h3q57k56nhm0qqhd] : object {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd} damage : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.h3q57k56nhm0qqhd.damageType} (same value: 'bludgeoning') [htq8qguyjhots13g6ppy] : object {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy} damage : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1') damageType : string {3-99.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing') [j9qn272pr5drymysqxqv] : object {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv} damage : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damage} (same value: '1d10+5') damageType : string {3-99.items.[].system.damageRolls.j9qn272pr5drymysqxqv.damageType} (same value: 'piercing') [jedezs0kngifoev7] : object {3-99.items.[].system.damageRolls.jedezs0kngifoev7} damage : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damage} (2 different values) '1d10 + 7' (x1) '1d10 + 9' (x1) damageType : string {3-99.items.[].system.damageRolls.jedezs0kngifoev7.damageType} (same value: 'slashing') [jxfpsbwzjm8cds63] : object {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63} damage : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damage} (same value: '1d6') damageType : string {3-99.items.[].system.damageRolls.jxfpsbwzjm8cds63.damageType} (same value: 'piercing') [lbspac7kr5rrtmhliftl] : object {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl} damage : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8') damageType : string {3-99.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing') [lmqm3y71koimkg40] : object {3-99.items.[].system.damageRolls.lmqm3y71koimkg40} damage : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.lmqm3y71koimkg40.damageType} (same value: 'bludgeoning') [lqxmt23ml2lmd255rmhg] : object {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg} damage : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damage} (same value: '1d4') damageType : string {3-99.items.[].system.damageRolls.lqxmt23ml2lmd255rmhg.damageType} (same value: 'sonic') [mbfk9wsfebqnfbmo19w9] : object {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9} damage : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damage} (3 different values) '1d6+4' (x1) '1d8+5' (x1) '1d12+6' (x1) damageType : string {3-99.items.[].system.damageRolls.mbfk9wsfebqnfbmo19w9.damageType} (same value: 'piercing') [mgzhuzpezh5srh5mqmuq] : object {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq} damage : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damage} (same value: '1d4+2') damageType : string {3-99.items.[].system.damageRolls.mgzhuzpezh5srh5mqmuq.damageType} (same value: 'bludgeoning') [o31javx5ga7qa6o5eye1] : object {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1} damage : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4') damageType : string {3-99.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning') [oy0sqzqm6pey2ixlc1lr] : object {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr} damage : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damage} (same value: '1d6+3') damageType : string {3-99.items.[].system.damageRolls.oy0sqzqm6pey2ixlc1lr.damageType} (same value: 'slashing') [phcr79vzndih3qvc6ctt] : object {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt} damage : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damage} (same value: '2d12+4') damageType : string {3-99.items.[].system.damageRolls.phcr79vzndih3qvc6ctt.damageType} (same value: 'slashing') [q6izqjpdmzc5p9l8n49x] : object {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} damage : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1') damageType : string {3-99.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning') [rglo7pt5ytjwqm4gd3tt] : object {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt} damage : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damage} (4 different values) '2d8+4' (x1) '2d10+5' (x1) '2d12+6' (x1) '1d4+4' (x1) damageType : string {3-99.items.[].system.damageRolls.rglo7pt5ytjwqm4gd3tt.damageType} (same value: 'piercing') [rhn0qyhqcmxkvirkr24o] : object {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o} damage : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1') damageType : string {3-99.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing') [svp4yneanmjq5aah] : object {3-99.items.[].system.damageRolls.svp4yneanmjq5aah} damage : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damage} (same value: '1d4+1') damageType : string {3-99.items.[].system.damageRolls.svp4yneanmjq5aah.damageType} (same value: 'piercing') [sxg7cgudtxvg7k2nub17] : object {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17} damage : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damage} (same value: '1d8+5') damageType : string {3-99.items.[].system.damageRolls.sxg7cgudtxvg7k2nub17.damageType} (same value: 'slashing') [tecfnh90dmdruly7ztse] : object {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse} damage : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damage} (same value: '1') damageType : string {3-99.items.[].system.damageRolls.tecfnh90dmdruly7ztse.damageType} (same value: 'fire') [th2eiv7ite14qm1nk58j] : object {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j} damage : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damage} (same value: '1d4+2') damageType : string {3-99.items.[].system.damageRolls.th2eiv7ite14qm1nk58j.damageType} (same value: 'bludgeoning') [tq5eexo2sdow59xb] : object {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb} damage : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damage} (same value: '1d8 + 4') damageType : string {3-99.items.[].system.damageRolls.tq5eexo2sdow59xb.damageType} (same value: 'slashing') [wtdggtihiwagc1tigh0c] : object {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c} damage : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damage} (4 different values) '1d6+3' (x1) '1d6+5' (x1) '1d8+6' (x1) '1d10+8' (x1) damageType : string {3-99.items.[].system.damageRolls.wtdggtihiwagc1tigh0c.damageType} (same value: 'bludgeoning') [wz6vyb6tmo7rjz6rkbq5] : object {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5} damage : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damage} (2 different values) '1d8' (x1) '1d6' (x1) damageType : string {3-99.items.[].system.damageRolls.wz6vyb6tmo7rjz6rkbq5.damageType} (same value: 'cold') [z2wn8fhn7pmcrnkb] : object {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb} damage : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damage} (same value: '1d4 + 7') damageType : string {3-99.items.[].system.damageRolls.z2wn8fhn7pmcrnkb.damageType} (same value: 'slashing') [zahxxhdqamkiyk1r] : object {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r} damage : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damage} (same value: '1d6 + 4') damageType : string {3-99.items.[].system.damageRolls.zahxxhdqamkiyk1r.damageType} (same value: 'bludgeoning') [zc7jj4yrbepuh4kbe6fc] : object {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc} damage : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damage} (2 different values) '1' (x1) '1d4+3' (x1) damageType : string {3-99.items.[].system.damageRolls.zc7jj4yrbepuh4kbe6fc.damageType} (same value: 'piercing') [deathNote] : boolean {3-99.items.[].system.deathNote} (same value: True) description : object {3-99.items.[].system.description} value : string {3-99.items.[].system.description.value} (169 different values) [dexCap] : integer {3-99.items.[].system.dexCap} (2 different values) 4 (x4) 3 (x2) [group] : string {3-99.items.[].system.group} (10 different values) 'leather' (x5) 'sword' (x3) 'bomb' (x3) 'club' (x2) 'sling' (x2) 'knife' (x2) 'crossbow' (x2) 'dart' (x2) 'flail' (x1) 'spear' (x1) [hardness] : integer {3-99.items.[].system.hardness} (2 different values) 0 (x41) 5 (x2) [hp] : object {3-99.items.[].system.hp} max : integer {3-99.items.[].system.hp.max} (2 different values) 0 (x41) 20 (x2) value : integer {3-99.items.[].system.hp.value} (2 different values) 0 (x41) 20 (x2) [level] : object {3-99.items.[].system.level} value : integer {3-99.items.[].system.level.value} (8 different values) 0 (x35) 1 (x28) 3 (x6) 2 (x6) 5 (x4) 4 (x4) 6 (x3) 8 (x1) rules : ignored (Foundry rules object) {3-99.items.[].system.rules} [defense] : object {3-99.items.[].system.defense} save : object {3-99.items.[].system.defense.save} basic : boolean {3-99.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {3-99.items.[].system.defense.save.statistic} (3 different values) 'will' (x4) 'fortitude' (x3) 'reflex' (x2) [duration] : object {3-99.items.[].system.duration} sustained : boolean {3-99.items.[].system.duration.sustained} (2 different values) False (x38) True (x6) value : string {3-99.items.[].system.duration.value} (12 different values) [equipped] : object {3-99.items.[].system.equipped} carryType : string {3-99.items.[].system.equipped.carryType} (2 different values) 'worn' (x33) 'held' (x10) [handsHeld] : integer {3-99.items.[].system.equipped.handsHeld} (3 different values) 0 (x19) 1 (x9) 2 (x1) [inSlot] : boolean {3-99.items.[].system.equipped.inSlot} (2 different values) True (x2) False (x1) [invested] : empty [frequency] : object {3-99.items.[].system.frequency} max : integer {3-99.items.[].system.frequency.max} (same value: 1) per : string {3-99.items.[].system.frequency.per} (2 different values) 'PT1H' (x3) 'PT1M' (x1) [heightening] : object {3-99.items.[].system.heightening} [damage] : object {3-99.items.[].system.heightening.damage} 0 : string {3-99.items.[].system.heightening.damage.0} (3 different values) '1d4' (x2) '1d6' (x1) '1d8' (x1) [interval] : integer {3-99.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x1) type : string {3-99.items.[].system.heightening.type} (2 different values) 'interval' (x5) 'fixed' (x2) [levels] : object {3-99.items.[].system.heightening.levels} 3 : object {3-99.items.[].system.heightening.levels.3} [damage] : object {3-99.items.[].system.heightening.levels.3.damage} 0 : object {3-99.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {3-99.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') target : object {3-99.items.[].system.heightening.levels.3.target} value : string {3-99.items.[].system.heightening.levels.3.target.value} (same value: '10 objects') [5] : object {3-99.items.[].system.heightening.levels.5} damage : object {3-99.items.[].system.heightening.levels.5.damage} 0 : object {3-99.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {3-99.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 6 : object {3-99.items.[].system.heightening.levels.6} target : object {3-99.items.[].system.heightening.levels.6.target} value : string {3-99.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {3-99.items.[].system.heightening.levels.7} damage : object {3-99.items.[].system.heightening.levels.7.damage} 0 : object {3-99.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {3-99.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [9] : object {3-99.items.[].system.heightening.levels.9} damage : object {3-99.items.[].system.heightening.levels.9.damage} 0 : object {3-99.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-99.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {3-99.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-99.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [location] : object {3-99.items.[].system.location} [heightenedLevel] : integer {3-99.items.[].system.location.heightenedLevel} (6 different values) 5 (x10) 1 (x8) 2 (x4) 3 (x2) 8 (x1) 4 (x1) [value] : string {3-99.items.[].system.location.value} (6 different values) '6ESE4WVjACGF6VGi' (x13) '6skg5Z7N33K2GPkL' (x11) 'n1wsbA3ExF7FB1bG' (x9) 'MEMnTHEnlQDgPkfq' (x8) 'ZPTbJihPQwpWvV8W' (x1) 'BLTyiuij8gNf2j5P' (x1) [material] : object {3-99.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {3-99.items.[].system.overlays} 37gy7l19tik74o4s : object {3-99.items.[].system.overlays.37gy7l19tik74o4s} _id : string {3-99.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) 7qdtetowq348s9oc : object {3-99.items.[].system.overlays.7qdtetowq348s9oc} _id : string {3-99.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {3-99.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {3-99.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [prepared] : object {3-99.items.[].system.prepared} flexible : boolean {3-99.items.[].system.prepared.flexible} (same value: False) value : string {3-99.items.[].system.prepared.value} (3 different values) 'innate' (x3) 'spontaneous' (x2) 'focus' (x1) [price] : object {3-99.items.[].system.price} [per] : integer {3-99.items.[].system.price.per} (same value: 10) value : object {3-99.items.[].system.price.value} [cp] : integer {3-99.items.[].system.price.value.cp} (same value: 1) [gp] : integer {3-99.items.[].system.price.value.gp} (6 different values) 3 (x6) 2 (x6) 10 (x3) 1 (x2) 35 (x2) 5 (x1) [sp] : integer {3-99.items.[].system.price.value.sp} (4 different values) 1 (x5) 2 (x4) 5 (x1) 9 (x1) [proficiency] : object {3-99.items.[].system.proficiency} value : integer {3-99.items.[].system.proficiency.value} (2 different values) 0 (x3) 1 (x3) publication : object {3-99.items.[].system.publication} license : string {3-99.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-99.items.[].system.publication.remaster} (same value: False) title : string {3-99.items.[].system.publication.title} (4 different values) '' (x178) 'Pathfinder Core Rulebook' (x86) 'Pathfinder Bestiary' (x18) 'Pathfinder Bestiary 2' (x4) [mod] : object {3-99.items.[].system.mod} value : integer {3-99.items.[].system.mod.value} (4 different values) 2 (x1) 10 (x1) 15 (x1) 13 (x1) [proficient] : object {3-99.items.[].system.proficient} value : integer {3-99.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-99.items.[].system.quantity} (6 different values) 1 (x33) 2 (x3) 10 (x2) 20 (x2) 5 (x2) 3 (x1) [range] : mixed integer {3-99.items.[].system.range} (5 different values) 20 (x3) 50 (x2) 30 (x2) 60 (x1) 120 (x1) object {3-99.items.[].system.range} value : string {3-99.items.[].system.range.value} (10 different values) '30 feet' (x13) '' (x9) 'touch' (x7) '500 feet' (x4) '120 feet' (x4) '60 feet' (x2) '10 feet' (x2) 'see text' (x1) 'planetary' (x1) 'varies' (x1) [reload] : object {3-99.items.[].system.reload} value : string {3-99.items.[].system.reload.value} (3 different values) '-' (x8) '' (x6) '1' (x4) [requirements] : string {3-99.items.[].system.requirements} (same value: '') [ritual] : object {3-99.items.[].system.ritual} primary : object {3-99.items.[].system.ritual.primary} check : string {3-99.items.[].system.ritual.primary.check} (same value: 'Nature (master)') secondary : object {3-99.items.[].system.ritual.secondary} casters : integer {3-99.items.[].system.ritual.secondary.casters} (same value: 1) checks : string {3-99.items.[].system.ritual.secondary.checks} (same value: 'Survival') [runes] : object {3-99.items.[].system.runes} [potency] : integer {3-99.items.[].system.runes.potency} (2 different values) 0 (x23) 1 (x1) [property] : array<> {3-99.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {3-99.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {3-99.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-99.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {3-99.items.[].system.showSlotlessLevels} value : boolean {3-99.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-99.items.[].system.size} (2 different values) 'med' (x35) 'lg' (x8) [slots] : object {3-99.items.[].system.slots} [slot1] : object {3-99.items.[].system.slots.slot1} max : integer {3-99.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-99.items.[].system.slots.slot1.value} (same value: 4) [slot3] : object {3-99.items.[].system.slots.slot3} max : integer {3-99.items.[].system.slots.slot3.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot3.value} (same value: 1) [slot4] : object {3-99.items.[].system.slots.slot4} max : integer {3-99.items.[].system.slots.slot4.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot4.value} (same value: 1) [slot5] : object {3-99.items.[].system.slots.slot5} max : integer {3-99.items.[].system.slots.slot5.max} (same value: 1) value : integer {3-99.items.[].system.slots.slot5.value} (same value: 1) [slug] : string {3-99.items.[].system.slug} (88 different values) [speedPenalty] : integer {3-99.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-99.items.[].system.spelldc} dc : integer {3-99.items.[].system.spelldc.dc} (3 different values) 22 (x2) 18 (x2) 20 (x2) mod : integer {3-99.items.[].system.spelldc.mod} (same value: 0) value : integer {3-99.items.[].system.spelldc.value} (3 different values) 16 (x2) 10 (x2) 12 (x2) [splashDamage] : object {3-99.items.[].system.splashDamage} value : integer {3-99.items.[].system.splashDamage.value} (2 different values) 0 (x15) 2 (x3) [stackGroup] : string {3-99.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'bolts' (x2) [stowing] : boolean {3-99.items.[].system.stowing} (same value: False) [strength] : integer {3-99.items.[].system.strength} (2 different values) 0 (x5) 1 (x1) [target] : object {3-99.items.[].system.target} value : string {3-99.items.[].system.target.value} (14 different values) [time] : object {3-99.items.[].system.time} value : string {3-99.items.[].system.time.value} (7 different values) '2' (x28) '1 minute' (x6) '10 minutes' (x4) '1' (x2) '1 to 3' (x2) '1 day' (x1) '3' (x1) [tradition] : object {3-99.items.[].system.tradition} value : string {3-99.items.[].system.tradition.value} (3 different values) 'occult' (x3) 'divine' (x2) 'arcane' (x1) [traits] : object {3-99.items.[].system.traits} rarity : string {3-99.items.[].system.traits.rarity} (2 different values) 'common' (x272) 'uncommon' (x4) value : array {3-99.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-99.items.[].system.traits.value.[]} (70 different values) [integrated] : empty [traditions] : array {3-99.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-99.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x32) 'arcane' (x31) 'divine' (x21) 'primal' (x20) [usage] : object {3-99.items.[].system.usage} value : string {3-99.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x30) 'held-in-two-hands' (x4) 'worn' (x1) [uses] : object {3-99.items.[].system.uses} autoDestroy : boolean {3-99.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-99.items.[].system.uses.max} (same value: 1) value : integer {3-99.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-99.items.[].system.weaponType} value : string {3-99.items.[].system.weaponType.value} (2 different values) 'melee' (x39) 'ranged' (x24) type : string {3-99.items.[].type} (11 different values) [_stats] : object {3-99.items.[]._stats} compendiumSource : string {3-99.items.[]._stats.compendiumSource} (87 different values) [flags] : object {3-99.items.[].flags} pf2e : object {3-99.items.[].flags.pf2e} linkedWeapon : string {3-99.items.[].flags.pf2e.linkedWeapon} (16 different values) name : string {3-99.name} (all different values) [prototypeToken] : object {3-99.prototypeToken} name : string {3-99.prototypeToken.name} (15 different values) system : object {3-99.system} [abilities] : object {3-99.system.abilities} cha : object {3-99.system.abilities.cha} mod : integer {3-99.system.abilities.cha.mod} (7 different values) 0 (x9) 1 (x8) -3 (x4) 4 (x3) -5 (x2) -1 (x2) -4 (x1) con : object {3-99.system.abilities.con} mod : integer {3-99.system.abilities.con.mod} (6 different values) 4 (x9) 3 (x9) 1 (x5) 0 (x3) 5 (x2) 6 (x1) dex : object {3-99.system.abilities.dex} mod : integer {3-99.system.abilities.dex.mod} (6 different values) 3 (x10) 4 (x9) 2 (x7) 0 (x1) -3 (x1) 1 (x1) int : object {3-99.system.abilities.int} mod : integer {3-99.system.abilities.int.mod} (8 different values) -4 (x7) 0 (x5) 1 (x4) 2 (x4) -1 (x4) -5 (x3) 4 (x1) 5 (x1) str : object {3-99.system.abilities.str} mod : integer {3-99.system.abilities.str.mod} (8 different values) 5 (x7) 3 (x6) 4 (x6) 0 (x3) 2 (x2) 6 (x2) 1 (x2) -1 (x1) wis : object {3-99.system.abilities.wis} mod : integer {3-99.system.abilities.wis.mod} (5 different values) 2 (x11) 1 (x9) 3 (x5) 0 (x3) 4 (x1) attributes : object {3-99.system.attributes} ac : object {3-99.system.attributes.ac} [details] : string {3-99.system.attributes.ac.details} (2 different values) '' (x27) '13 when broken' (x2) value : integer {3-99.system.attributes.ac.value} (14 different values) [allSaves] : object {3-99.system.attributes.allSaves} value : string {3-99.system.attributes.allSaves.value} (3 different values) '' (x27) '+1 status to all saves vs. magic' (x1) '+1 status to all saves vs. poison' (x1) [hardness] : mixed object {3-99.system.attributes.hardness} value : integer {3-99.system.attributes.hardness.value} (4 different values) 3 (x2) 5 (x2) 2 (x1) 9 (x1) integer {3-99.system.attributes.hardness} (7 different values) 0 (x10) 10 (x2) 13 (x1) 14 (x1) 16 (x1) 6 (x1) 5 (x1) hp : object {3-99.system.attributes.hp} details : string {3-99.system.attributes.hp.details} (2 different values) '' (x42) 'void healing' (x4) max : integer {3-99.system.attributes.hp.max} (28 different values) [temp] : integer {3-99.system.attributes.hp.temp} (same value: 0) value : integer {3-99.system.attributes.hp.value} (28 different values) [emitsSound] : string {3-99.system.attributes.emitsSound} (same value: 'encounter') [immunities] : array {3-99.system.attributes.immunities} Length: min=0 max=5 Value type: object {3-99.system.attributes.immunities.[]} type : string {3-99.system.attributes.immunities.[].type} (10 different values) 'critical-hits' (x7) 'precision' (x7) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'cold' (x2) 'controlled' (x1) 'emotion' (x1) [resistances] : array {3-99.system.attributes.resistances} Length: min=1 max=2 Value type: object {3-99.system.attributes.resistances.[]} type : string {3-99.system.attributes.resistances.[].type} (3 different values) 'sonic' (x4) 'poison' (x3) 'mental' (x1) value : integer {3-99.system.attributes.resistances.[].value} (3 different values) 5 (x6) 10 (x1) 3 (x1) [speed] : object {3-99.system.attributes.speed} [details] : string {3-99.system.attributes.speed.details} (same value: 'ice burrow 20') otherSpeeds : array {3-99.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-99.system.attributes.speed.otherSpeeds.[]} type : string {3-99.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x2) 'swim' (x1) value : integer {3-99.system.attributes.speed.otherSpeeds.[].value} (2 different values) 30 (x2) 25 (x1) value : integer {3-99.system.attributes.speed.value} (4 different values) 25 (x16) 30 (x10) 20 (x2) 0 (x1) [stealth] : object {3-99.system.attributes.stealth} details : string {3-99.system.attributes.stealth.details} (3 different values) '

(trained)

' (x8) '

(expert)

' (x5) '' (x4) value : integer {3-99.system.attributes.stealth.value} (9 different values) 10 (x4) 13 (x3) -10 (x3) 16 (x2) 20 (x1) 11 (x1) 17 (x1) 0 (x1) 7 (x1) [weaknesses] : array {3-99.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-99.system.attributes.weaknesses.[]} type : string {3-99.system.attributes.weaknesses.[].type} (3 different values) 'electricity' (x4) 'fire' (x2) 'cold-iron' (x1) value : integer {3-99.system.attributes.weaknesses.[].value} (4 different values) 5 (x4) 8 (x1) 3 (x1) 10 (x1) details : object {3-99.system.details} [blurb] : string {3-99.system.details.blurb} (4 different values) '' (x26) 'Variant green hag' (x1) 'Variant Hadrosaurid' (x1) 'Variant hound of Tindalos' (x1) [languages] : object {3-99.system.details.languages} details : string {3-99.system.details.languages.details} (2 different values) '' (x28) 'tongues' (x1) value : array {3-99.system.details.languages.value} Length: min=0 max=3 Value type: string {3-99.system.details.languages.value.[]} (7 different values) 'akitonian' (x7) 'common' (x6) 'ysoki' (x3) 'draconic' (x3) 'aklo' (x2) 'shobhad' (x2) 'jotun' (x1) level : object {3-99.system.details.level} value : integer {3-99.system.details.level.value} (10 different values) 3 (x9) 5 (x8) 1 (x8) 2 (x5) 7 (x5) 6 (x4) -1 (x3) 4 (x2) 9 (x1) 0 (x1) [privateNotes] : string {3-99.system.details.privateNotes} (same value: '') [publicNotes] : string {3-99.system.details.publicNotes} (6 different values) '' (x24) '

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag\'s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as @UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.

' (x1) '

Hadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for feeding on vegetation. Also known as "duck-billed dinosaurs" due to the unusual shape of their jaws, hadrosaurids are lumbering creatures that can rival an elephant for size, although they tend to be much less aggressive and are prone to flight when confronted with danger rather than stubbornly standing their ground. Many species of hadrosaurids have uniquely shaped crests on their heads that give each species its own unusual profile, making them easily recognizable even to an amateur dinosaur watcher.

Giants and other oversized creatures have been known to domesticate hadrosaurids to serve as livestock. Despite their ability to sprint quickly, they don\'t make particularly viable mounts due to their timid natures, but in a large group, a panicked gathering of hadrosaurids can wreak great damage with their trampling.

A hadrosaurid can walk for short distances on its hind legs but prefers to graze and travel on all fours. The typical hadrosaurid is 20 to 30 feet long and can weigh up to 10,000 pounds.

' (x1) '

Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds\' claim to draconic heritage.


Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds\' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

' (x1) '

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt.


Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds\' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

' (x1) '

The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don\'t, as a group, outnumber their enemies at least two to one.


Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of their cunning to even the playing field between themselves and other, stronger creatures. They attack from the darkness and at range, and kobold artificers and engineers master the art of simple but effective traps, which they use to protect their lairs. Kobolds are skilled at working together by necessity, and they often set up ambushes or hit-and-run assaults that allow them to do the most damage possible without being harmed in return.

Kobolds are diligent and hardworking creatures, though they often turn these virtues toward selfish ends. While some kobolds live in communal collectives that maintain neutral relations with the creatures around them, they can be easily swayed into serving malevolent powers or megalomaniac leaders. This is in part due to kobolds\' innate pragmatism, as they would rather concede to servitude than risk being killed, but it is also in part due to a reverence for the power that kobolds generally lack. Dragons in particular are viewed with a deferential awe, and kobolds eagerly offer their services to such mighty and glorious creatures when they can. While kobolds may scheme against other leaders, especially those that control them via subjugation, dragons are usually viewed with adoration, no matter how brutal they might be to their kobold minions.

' (x1) publication : object {3-99.system.details.publication} license : string {3-99.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-99.system.details.publication.remaster} (same value: False) title : string {3-99.system.details.publication.title} (same value: 'Pathfinder Society Special #3-99: Fate in the Future') [description] : string {3-99.system.details.description} (8 different values) '

Time distorts along this hallway, making the air feel like sludge.

' (x4) '

The Eternity Arch sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.

' (x4) '

Magical motion sensors detect when a creature enters the chamber.

' (x3) '

Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.

' (x2) '

Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.

' (x1) '

A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.

' (x1) '

Poisoned darts fire from recesses in the walls when a creature steps on a pressure plate.

' (x1) '

A miniature makeshift catapult launches rocks when a creature triggers the trip wire.

' (x1) [disable] : string {3-99.system.details.disable} (17 different values) [isComplex] : boolean {3-99.system.details.isComplex} (2 different values) False (x13) True (x4) [reset] : string {3-99.system.details.reset} (4 different values) '' (x11) '

The trap resets after 15 minutes.

' (x3) '

The trap resets after 2 rounds. After 5 total attacks, it runs out of poisoned darts.

' (x2) '

The trap resets after 10 minutes.

' (x1) [routine] : string {3-99.system.details.routine} (5 different values) '' (x13) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d6[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:20|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d8[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:22|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d10[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:25|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) '

(4 actions) The trap loses 1 action each turn for each disabled time rift. On each of the trap\'s actions, the Eternity Arch releases a bolt of lightning that activates that rift, dealing @Damage[2d12[electricity]] damage to all creatures in a @Template[emanation|distance:10] around the time rift (@Check[reflex|dc:28|basic] save). It can release a bolt at each active time rift no more than once each turn.

' (x1) [initiative] : object {3-99.system.initiative} statistic : string {3-99.system.initiative.statistic} (same value: 'perception') [perception] : object {3-99.system.perception} details : string {3-99.system.perception.details} (2 different values) '' (x25) 'snow vision' (x4) mod : integer {3-99.system.perception.mod} (14 different values) senses : array {3-99.system.perception.senses} Length: min=0 max=2 Value type: object {3-99.system.perception.senses.[]} [acuity] : string {3-99.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-99.system.perception.senses.[].range} (same value: 30) type : string {3-99.system.perception.senses.[].type} (5 different values) 'darkvision' (x21) 'low-light-vision' (x4) 'tremorsense' (x2) 'scent' (x1) 'greater-darkvision' (x1) [resources] : object {3-99.system.resources} [focus] : object {3-99.system.resources.focus} max : integer {3-99.system.resources.focus.max} (same value: 1) value : integer {3-99.system.resources.focus.value} (same value: 1) saves : object {3-99.system.saves} fortitude : object {3-99.system.saves.fortitude} saveDetail : string {3-99.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-99.system.saves.fortitude.value} (16 different values) reflex : object {3-99.system.saves.reflex} saveDetail : string {3-99.system.saves.reflex.saveDetail} (same value: '') value : integer {3-99.system.saves.reflex.value} (15 different values) will : object {3-99.system.saves.will} saveDetail : string {3-99.system.saves.will.saveDetail} (same value: '') value : integer {3-99.system.saves.will.value} (13 different values) [skills] : object {3-99.system.skills} [acrobatics] : object {3-99.system.skills.acrobatics} base : integer {3-99.system.skills.acrobatics.base} (6 different values) 10 (x3) 12 (x3) 4 (x2) 7 (x2) 11 (x1) 5 (x1) [arcana] : object {3-99.system.skills.arcana} base : integer {3-99.system.skills.arcana.base} (same value: 6) [athletics] : object {3-99.system.skills.athletics} base : integer {3-99.system.skills.athletics.base} (13 different values) [crafting] : object {3-99.system.skills.crafting} base : integer {3-99.system.skills.crafting.base} (7 different values) 4 (x1) 8 (x1) 10 (x1) 13 (x1) 3 (x1) 2 (x1) 17 (x1) [special] : array {3-99.system.skills.crafting.special} Length: min=1 max=1 Value type: object {3-99.system.skills.crafting.special.[]} base : integer {3-99.system.skills.crafting.special.[].base} (2 different values) 5 (x1) 4 (x1) label : string {3-99.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {3-99.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {3-99.system.skills.deception} base : integer {3-99.system.skills.deception.base} (3 different values) 12 (x1) 8 (x1) 9 (x1) [diplomacy] : object {3-99.system.skills.diplomacy} base : integer {3-99.system.skills.diplomacy.base} (same value: 8) [intimidation] : object {3-99.system.skills.intimidation} base : integer {3-99.system.skills.intimidation.base} (4 different values) 7 (x1) 8 (x1) 6 (x1) 10 (x1) [medicine] : object {3-99.system.skills.medicine} base : integer {3-99.system.skills.medicine.base} (same value: 10) [nature] : object {3-99.system.skills.nature} base : integer {3-99.system.skills.nature.base} (4 different values) 10 (x1) 6 (x1) 11 (x1) 14 (x1) [occultism] : object {3-99.system.skills.occultism} base : integer {3-99.system.skills.occultism.base} (2 different values) 10 (x1) 9 (x1) [performance] : object {3-99.system.skills.performance} base : integer {3-99.system.skills.performance.base} (same value: 8) special : array {3-99.system.skills.performance.special} Length: min=1 max=1 Value type: object {3-99.system.skills.performance.special.[]} base : integer {3-99.system.skills.performance.special.[].base} (same value: 10) label : string {3-99.system.skills.performance.special.[].label} (same value: 'to Spout Prophecy') predicate : array {3-99.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:prophecy') [religion] : object {3-99.system.skills.religion} base : integer {3-99.system.skills.religion.base} (same value: 7) [stealth] : object {3-99.system.skills.stealth} base : integer {3-99.system.skills.stealth.base} (10 different values) 12 (x5) 7 (x3) 10 (x3) 11 (x2) 6 (x2) 4 (x2) 8 (x1) 9 (x1) 5 (x1) 15 (x1) [survival] : object {3-99.system.skills.survival} base : integer {3-99.system.skills.survival.base} (8 different values) 7 (x2) 11 (x2) 2 (x1) 6 (x1) 15 (x1) 8 (x1) 14 (x1) 4 (x1) [special] : array {3-99.system.skills.survival.special} Length: min=1 max=1 Value type: object {3-99.system.skills.survival.special.[]} base : integer {3-99.system.skills.survival.special.[].base} (same value: 10) label : string {3-99.system.skills.survival.special.[].label} (same value: 'to Track') predicate : array {3-99.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {3-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') traits : object {3-99.system.traits} rarity : string {3-99.system.traits.rarity} (4 different values) 'common' (x20) 'rare' (x18) 'uncommon' (x5) 'unique' (x3) size : object {3-99.system.traits.size} value : string {3-99.system.traits.size.value} (4 different values) 'med' (x30) 'sm' (x9) 'lg' (x6) 'huge' (x1) value : array {3-99.system.traits.value} Length: min=1 max=4 Value type: string {3-99.system.traits.value.[]} (23 different values) [creatureType] : string {3-99.system.creatureType} (same value: '') [customModifiers] : object {3-99.system.customModifiers} [spellcasting] : object {3-99.system.spellcasting} rituals : object {3-99.system.spellcasting.rituals} dc : integer {3-99.system.spellcasting.rituals.dc} (same value: 23) [statusEffects] : array<> {3-99.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {3-99.type} (2 different values) 'npc' (x29) 'hazard' (x17)