4-14 Different values: 13 ===================================== object {4-14} _id : string {4-14._id} (all different values) folder : string {4-14.folder} (same value: 'gjQLynKcxn8E1QFq') img : string {4-14.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x10) 'systems/pf2e/icons/default-icons/npc.svg' (x3) items : array {4-14.items} Length: min=1 max=15 Value type: object {4-14.items.[]} _id : string {4-14.items.[]._id} (41 different values) img : string {4-14.items.[].img} (15 different values) name : string {4-14.items.[].name} (34 different values) sort : integer {4-14.items.[].sort} (16 different values) system : object {4-14.items.[].system} [acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4) [actionType] : object {4-14.items.[].system.actionType} value : string {4-14.items.[].system.actionType.value} (4 different values) 'reaction' (x13) 'passive' (x11) 'action' (x9) 'free' (x2) [actions] : object {4-14.items.[].system.actions} [value] : integer {4-14.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x2) [area] : object {4-14.items.[].system.area} type : string {4-14.items.[].system.area.type} (same value: 'emanation') value : integer {4-14.items.[].system.area.value} (same value: 30) [attack] : object {4-14.items.[].system.attack} value : string {4-14.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-14.items.[].system.attackEffects} custom : string {4-14.items.[].system.attackEffects.custom} (same value: '') value : array {4-14.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-14.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x1) 'knockdown' (x1) [autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {4-14.items.[].system.baseItem} (3 different values) 'scimitar' (x2) 'breastplate' (x2) 'staff' (x1) [bonus] : object {4-14.items.[].system.bonus} value : integer {4-14.items.[].system.bonus.value} (7 different values) 0 (x3) 18 (x3) 16 (x2) 19 (x2) 15 (x1) 14 (x1) 17 (x1) [bonusDamage] : object {4-14.items.[].system.bonusDamage} value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-14.items.[].system.bulk} value : integer {4-14.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x2) [category] : string {4-14.items.[].system.category} (6 different values) 'offensive' (x11) 'defensive' (x6) 'martial' (x2) 'medium' (x2) 'interaction' (x2) 'simple' (x1) [checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [cost] : object {4-14.items.[].system.cost} value : string {4-14.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False) [damage] : object {4-14.items.[].system.damage} [0] : object {4-14.items.[].system.damage.0} applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-14.items.[].system.damage.0.formula} (same value: '2d4') kinds : array {4-14.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {4-14.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-14.items.[].system.damage.0.type} (same value: 'fire') [damageType] : string {4-14.items.[].system.damage.damageType} (2 different values) 'slashing' (x2) 'bludgeoning' (x1) [dice] : integer {4-14.items.[].system.damage.dice} (same value: 1) [die] : string {4-14.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd4' (x1) description : object {4-14.items.[].system.description} value : string {4-14.items.[].system.description.value} (29 different values) [damageRolls] : object {4-14.items.[].system.damageRolls} 0 : object {4-14.items.[].system.damageRolls.0} damage : string {4-14.items.[].system.damageRolls.0.damage} (3 different values) '2d6+10' (x2) '1d10+13' (x1) '2d4+10' (x1) damageType : string {4-14.items.[].system.damageRolls.0.damageType} (2 different values) 'bludgeoning' (x3) 'piercing' (x1) [4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values) '1d6' (x1) '2d6' (x1) damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: 'fire') [odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u} damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values) '1d4+10' (x1) '1d4+8' (x1) damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: 'bludgeoning') [rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I} damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values) '2d8+7' (x1) '2d10+9' (x1) damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: 'slashing') [sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values) '1d6' (x1) '2d6' (x1) damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: 'fire') [y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values) '1d6+10' (x1) '2d6+6' (x1) damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: 'slashing') [defense] : empty [dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1) [duration] : object {4-14.items.[].system.duration} sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False) value : string {4-14.items.[].system.duration.value} (3 different values) '' (x4) '10 minutes' (x2) '5 minutes' (x1) [equipped] : object {4-14.items.[].system.equipped} carryType : string {4-14.items.[].system.equipped.carryType} (2 different values) 'worn' (x3) 'held' (x2) [handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 0 (x1) [inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {4-14.items.[].system.frequency} max : integer {4-14.items.[].system.frequency.max} (same value: 1) per : string {4-14.items.[].system.frequency.per} (same value: 'day') value : integer {4-14.items.[].system.frequency.value} (same value: 1) [group] : string {4-14.items.[].system.group} (3 different values) 'sword' (x2) 'plate' (x2) 'club' (x1) [hardness] : integer {4-14.items.[].system.hardness} (same value: 0) [heightening] : object {4-14.items.[].system.heightening} damage : object {4-14.items.[].system.heightening.damage} 0 : string {4-14.items.[].system.heightening.damage.0} (same value: '1d4') interval : integer {4-14.items.[].system.heightening.interval} (same value: 1) type : string {4-14.items.[].system.heightening.type} (same value: 'interval') [hp] : object {4-14.items.[].system.hp} max : integer {4-14.items.[].system.hp.max} (same value: 0) value : integer {4-14.items.[].system.hp.value} (same value: 0) [level] : object {4-14.items.[].system.level} value : integer {4-14.items.[].system.level.value} (4 different values) 0 (x5) 1 (x4) 2 (x2) 4 (x1) [location] : object {4-14.items.[].system.location} [heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values) 4 (x2) 2 (x1) [uses] : object {4-14.items.[].system.location.uses} max : integer {4-14.items.[].system.location.uses.max} (2 different values) 1 (x1) 2 (x1) value : integer {4-14.items.[].system.location.uses.value} (2 different values) 1 (x1) 2 (x1) value : string {4-14.items.[].system.location.value} (same value: '6HOLWC4q1wPrnZql') [material] : object {4-14.items.[].system.material} [grade] : empty [type] : empty [mod] : object {4-14.items.[].system.mod} value : integer {4-14.items.[].system.mod.value} (same value: 14) [prepared] : object {4-14.items.[].system.prepared} flexible : boolean {4-14.items.[].system.prepared.flexible} (same value: False) value : string {4-14.items.[].system.prepared.value} (same value: 'innate') [price] : object {4-14.items.[].system.price} value : object {4-14.items.[].system.price.value} [gp] : integer {4-14.items.[].system.price.value.gp} (2 different values) 1 (x2) 8 (x2) [proficiency] : object {4-14.items.[].system.proficiency} value : integer {4-14.items.[].system.proficiency.value} (same value: 0) [proficient] : object {4-14.items.[].system.proficient} value : integer {4-14.items.[].system.proficient.value} (same value: 0) publication : object {4-14.items.[].system.publication} license : string {4-14.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False) title : string {4-14.items.[].system.publication.title} (3 different values) '' (x41) 'Pathfinder Core Rulebook' (x11) 'Pathfinder Bestiary' (x8) [quantity] : integer {4-14.items.[].system.quantity} (same value: 1) [range] : object {4-14.items.[].system.range} value : string {4-14.items.[].system.range.value} (3 different values) 'touch' (x3) '' (x2) '30 feet' (x2) [reload] : object {4-14.items.[].system.reload} value : string {4-14.items.[].system.reload.value} (same value: '') [requirements] : string {4-14.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {4-14.items.[].system.rules} [runes] : object {4-14.items.[].system.runes} potency : integer {4-14.items.[].system.runes.potency} (2 different values) 1 (x3) 0 (x2) property : array {4-14.items.[].system.runes.property} Length: min=0 max=1 Value type: string {4-14.items.[].system.runes.property.[]} (same value: 'flaming') [resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-14.items.[].system.runes.striking} (same value: 1) [showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels} value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {4-14.items.[].system.size} (2 different values) 'lg' (x4) 'med' (x1) [slots] : object {4-14.items.[].system.slots} [slug] : string {4-14.items.[].system.slug} (all different values) [speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5) [spelldc] : object {4-14.items.[].system.spelldc} dc : integer {4-14.items.[].system.spelldc.dc} (2 different values) 22 (x1) 29 (x1) mod : integer {4-14.items.[].system.spelldc.mod} (same value: 0) value : integer {4-14.items.[].system.spelldc.value} (2 different values) 14 (x1) 17 (x1) [splashDamage] : object {4-14.items.[].system.splashDamage} value : integer {4-14.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {4-14.items.[].system.strength} (same value: 3) [target] : object {4-14.items.[].system.target} value : string {4-14.items.[].system.target.value} (3 different values) '1 creature' (x4) '' (x2) '1 willing creature' (x1) [time] : object {4-14.items.[].system.time} value : string {4-14.items.[].system.time.value} (same value: '2') [tradition] : object {4-14.items.[].system.tradition} value : string {4-14.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {4-14.items.[].system.traits} [rarity] : string {4-14.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {4-14.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x7) 'occult' (x5) 'primal' (x5) 'divine' (x2) value : array {4-14.items.[].system.traits.value} Length: min=0 max=7 Value type: string {4-14.items.[].system.traits.value.[]} (31 different values) [usage] : object {4-14.items.[].system.usage} value : string {4-14.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {4-14.items.[].system.weaponType} value : string {4-14.items.[].system.weaponType.value} (2 different values) 'melee' (x9) 'ranged' (x1) type : string {4-14.items.[].type} (7 different values) 'action' (x35) 'melee' (x10) 'spell' (x7) 'weapon' (x3) 'spellcastingEntry' (x2) 'armor' (x2) 'lore' (x1) [_stats] : object {4-14.items.[]._stats} compendiumSource : string {4-14.items.[]._stats.compendiumSource} (14 different values) [flags] : object {4-14.items.[].flags} pf2e : object {4-14.items.[].flags.pf2e} linkedWeapon : string {4-14.items.[].flags.pf2e.linkedWeapon} (2 different values) 'QVGrvv3SiimPHWMd' (x2) 'UwTxvfQ8X6SHX1sR' (x1) name : string {4-14.name} (all different values) system : object {4-14.system} attributes : object {4-14.system.attributes} ac : object {4-14.system.attributes.ac} [details] : string {4-14.system.attributes.ac.details} (same value: '') value : integer {4-14.system.attributes.ac.value} (9 different values) 22 (x3) 24 (x2) 0 (x2) 27 (x1) 25 (x1) 26 (x1) 23 (x1) 20 (x1) 16 (x1) [emitsSound] : string {4-14.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {4-14.system.attributes.hardness} (6 different values) 14 (x3) 12 (x2) 0 (x2) 10 (x1) 16 (x1) 5 (x1) hp : object {4-14.system.attributes.hp} details : string {4-14.system.attributes.hp.details} (same value: '') max : integer {4-14.system.attributes.hp.max} (11 different values) temp : integer {4-14.system.attributes.hp.temp} (same value: 0) value : integer {4-14.system.attributes.hp.value} (11 different values) [allSaves] : object {4-14.system.attributes.allSaves} value : string {4-14.system.attributes.allSaves.value} (2 different values) '' (x2) '-1 to Saves vs. Emotion Effects' (x1) [immunities] : array {4-14.system.attributes.immunities} Length: min=1 max=4 Value type: object {4-14.system.attributes.immunities.[]} [exceptions] : array<> {4-14.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {4-14.system.attributes.immunities.[].type} (7 different values) 'electricity' (x4) 'fire' (x4) 'bludgeoning' (x2) 'precision' (x2) 'cold' (x2) 'piercing' (x2) 'slashing' (x2) [speed] : object {4-14.system.attributes.speed} otherSpeeds : array {4-14.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-14.system.attributes.speed.otherSpeeds.[]} type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35) value : integer {4-14.system.attributes.speed.value} (same value: 25) [stealth] : object {4-14.system.attributes.stealth} details : string {4-14.system.attributes.stealth.details} (3 different values) '

(expert)

' (x5) '

(trained)

' (x3) '' (x2) value : integer {4-14.system.attributes.stealth.value} (7 different values) 14 (x2) 17 (x2) 13 (x2) 18 (x1) 9 (x1) 10 (x1) 11 (x1) [weaknesses] : array {4-14.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {4-14.system.attributes.weaknesses.[]} [exceptions] : array<> {4-14.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {4-14.system.attributes.weaknesses.[].type} (3 different values) 'fire' (x2) 'cold' (x2) 'cold-iron' (x1) value : integer {4-14.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 10 (x2) 6 (x1) [creatureType] : string {4-14.system.creatureType} (same value: '') details : object {4-14.system.details} [description] : string {4-14.system.details.description} (6 different values) '

Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.

' (x2) '

Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.

' (x2) '

The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie\'s enthusiasm.

' (x2) '

Brightly polished copper chains rumble with distant thunder and statically charge the air.

' (x2) '

A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.

' (x1) '

A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar

' (x1) [disable] : string {4-14.system.details.disable} (10 different values) '

@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar\'s location)

' (x1) '

@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar\'s location)

' (x1) '

@Check[thievery|dc:26] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid

' (x1) '

@Check[thievery|dc:24] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid

' (x1) '

@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding

' (x1) '

@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan\'s control (requires two successes).

' (x1) '

@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan\'s control (requires two successes). Each success removes one of the traps actions.

' (x1) '

@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm\'s energy

' (x1) '

@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm\'s energy

' (x1) '

@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding

' (x1) [isComplex] : boolean {4-14.system.details.isComplex} (2 different values) True (x6) False (x4) level : object {4-14.system.details.level} value : integer {4-14.system.details.level.value} (4 different values) 5 (x5) 7 (x5) 1 (x2) 3 (x1) publication : object {4-14.system.details.publication} license : string {4-14.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-14.system.details.publication.remaster} (same value: False) title : string {4-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-14: Shattering Golden Chains') [blurb] : string {4-14.system.details.blurb} (3 different values) 'Variant efreeti' (x1) 'Variant Efreeti' (x1) 'Variant street skelm' (x1) [languages] : object {4-14.system.details.languages} details : string {4-14.system.details.languages.details} (same value: '') value : array {4-14.system.details.languages.value} Length: min=2 max=4 Value type: string {4-14.system.details.languages.value.[]} (5 different values) 'common' (x3) 'pyric' (x2) 'aklo' (x1) 'kelish' (x1) 'taldane' (x1) [privateNotes] : string {4-14.system.details.privateNotes} (same value: '') [publicNotes] : string {4-14.system.details.publicNotes} (2 different values) '

The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie\'s capricious and malevolent whims.

Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

' (x2) '

Rage-filled skelms are drawn to any settlement with more than a few hundred souls. Using magical disguises and leveraging societal norms to their benefit, these antlered monsters crave fearful respect and brutally punish any who dare disagree with their lofty opinions, even in the slightest degree. Although quite dangerous on their own, skelms are at their deadliest when leading an angry mob. Their cruel and exploitative nature has made their name synonymous with villainy.

An existing skelm can transform any evil humanoid who\'s overwhelmed with rage into one of their kind. Skelms heap enraging humiliation on potential new brothers as a form of indoctrination, convincing these recruits that some other person or group is responsible for their misery. This practice ensures skelms begin their new existence with sufficient vitriol to plot their revenge.

Many newly forged skelms carry on their lives in the roles they held as mortals; and in fact, these roles often shape the type of skelm they become. Skelms can arise among members of nearly any ancestry, though they\'re more common among cultures with deeply entrenched gender roles, unjust hierarchies, and those that don\'t offer healthy ways to experience and process anger.

Mockeries of Masculinity

Skelm women don\'t appear to exist. The few researchers who have tracked skelm mating behavior have found skelms\' offspring are undifferentiated members of the mother\'s ancestry. The fact that skelms are cruelly manipulative shapeshifters, but all male, has led to the theory that skelms are the mystical male counterpart to hags.


Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community\'s social order. These rantings can rally a mob to carry out the skelm\'s violence against his target, some of whom even act out of fear against becoming the skelm\'s next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.

Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.

' (x1) [reset] : string {4-14.system.details.reset} (5 different values) '

The trap deactivates and resets if no hostile creatures remain outside.

' (x2) '

The trap deactivates and resets if 2 minutes pass without a creature inside the room.

' (x2) '' (x2) '

The trap deactivates and resets once all hostile creatures leave A3 or surrender.

' (x2) '

The trap resets after 1 hour.

' (x2) [routine] : string {4-14.system.details.routine} (7 different values) '' (x4) '

(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.

' (x1) '

(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.

' (x1) '

(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.

' (x1) '

(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.

' (x1) '

(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.

' (x1) '

(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).

' (x1) saves : object {4-14.system.saves} fortitude : object {4-14.system.saves.fortitude} saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-14.system.saves.fortitude.value} (9 different values) 15 (x3) 16 (x2) 0 (x2) 9 (x1) 12 (x1) 19 (x1) 14 (x1) 18 (x1) 8 (x1) reflex : object {4-14.system.saves.reflex} saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: '') value : integer {4-14.system.saves.reflex.value} (9 different values) 16 (x2) 14 (x2) 13 (x2) 0 (x2) 19 (x1) 15 (x1) 10 (x1) 11 (x1) 5 (x1) will : object {4-14.system.saves.will} saveDetail : string {4-14.system.saves.will.saveDetail} (same value: '') value : integer {4-14.system.saves.will.value} (4 different values) 0 (x10) 17 (x1) 18 (x1) 14 (x1) [statusEffects] : array<> {4-14.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {4-14.system.traits} rarity : string {4-14.system.traits.rarity} (3 different values) 'common' (x6) 'unique' (x5) 'rare' (x2) size : object {4-14.system.traits.size} value : string {4-14.system.traits.size.value} (2 different values) 'med' (x11) 'lg' (x2) value : array {4-14.system.traits.value} Length: min=2 max=5 Value type: string {4-14.system.traits.value.[]} (9 different values) 'magical' (x10) 'trap' (x10) 'evil' (x3) 'lawful' (x3) 'elemental' (x2) 'fire' (x2) 'genie' (x2) 'humanoid' (x1) 'skelm' (x1) [abilities] : object {4-14.system.abilities} cha : object {4-14.system.abilities.cha} mod : integer {4-14.system.abilities.cha.mod} (2 different values) 3 (x2) 5 (x1) con : object {4-14.system.abilities.con} mod : integer {4-14.system.abilities.con.mod} (2 different values) 4 (x2) 3 (x1) dex : object {4-14.system.abilities.dex} mod : integer {4-14.system.abilities.dex.mod} (2 different values) 2 (x2) 3 (x1) int : object {4-14.system.abilities.int} mod : integer {4-14.system.abilities.int.mod} (2 different values) 0 (x2) 4 (x1) str : object {4-14.system.abilities.str} mod : integer {4-14.system.abilities.str.mod} (2 different values) 4 (x2) 5 (x1) wis : object {4-14.system.abilities.wis} mod : integer {4-14.system.abilities.wis.mod} (2 different values) 1 (x2) 2 (x1) [initiative] : object {4-14.system.initiative} statistic : string {4-14.system.initiative.statistic} (same value: 'perception') [perception] : object {4-14.system.perception} details : string {4-14.system.perception.details} (same value: '') mod : integer {4-14.system.perception.mod} (3 different values) 15 (x1) 18 (x1) 14 (x1) senses : array {4-14.system.perception.senses} Length: min=1 max=1 Value type: object {4-14.system.perception.senses.[]} acuity : string {4-14.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {4-14.system.perception.senses.[].range} (same value: 30) type : string {4-14.system.perception.senses.[].type} (2 different values) 'darkvision' (x2) 'scent' (x1) [resources] : object {4-14.system.resources} [focus] : object {4-14.system.resources.focus} max : integer {4-14.system.resources.focus.max} (same value: 1) value : integer {4-14.system.resources.focus.value} (same value: 1) [skills] : object {4-14.system.skills} [arcana] : object {4-14.system.skills.arcana} base : integer {4-14.system.skills.arcana.base} (2 different values) 12 (x1) 15 (x1) athletics : object {4-14.system.skills.athletics} base : integer {4-14.system.skills.athletics.base} (3 different values) 16 (x1) 19 (x1) 15 (x1) deception : object {4-14.system.skills.deception} base : integer {4-14.system.skills.deception.base} (2 different values) 16 (x2) 17 (x1) [diplomacy] : object {4-14.system.skills.diplomacy} base : integer {4-14.system.skills.diplomacy.base} (same value: 14) intimidation : object {4-14.system.skills.intimidation} base : integer {4-14.system.skills.intimidation.base} (2 different values) 16 (x2) 15 (x1) society : object {4-14.system.skills.society} base : integer {4-14.system.skills.society.base} (same value: 14) stealth : object {4-14.system.skills.stealth} base : integer {4-14.system.skills.stealth.base} (same value: 15) type : string {4-14.type} (2 different values) 'hazard' (x10) 'npc' (x3) [prototypeToken] : object {4-14.prototypeToken} name : string {4-14.prototypeToken.name} (3 different values) 'Farah Al-Saleel' (x2) 'Shaitan Tactics' (x2) 'Fasiel Ibn Sazadin' (x1)