5-01 Different values: 6 ===================================== object {5-01} _id : string {5-01._id} (all different values) folder : string {5-01.folder} (same value: 'YsA95lDA53WuCCyU') img : string {5-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-01.items} Length: min=2 max=7 Value type: object {5-01.items.[]} _id : string {5-01.items.[]._id} (27 different values) img : string {5-01.items.[].img} (12 different values) name : string {5-01.items.[].name} (22 different values) sort : integer {5-01.items.[].sort} (7 different values) 100000 (x6) 200000 (x6) 300000 (x5) 400000 (x3) 500000 (x3) 600000 (x2) 700000 (x2) system : object {5-01.items.[].system} [acBonus] : integer {5-01.items.[].system.acBonus} (3 different values) 2 (x1) 3 (x1) 1 (x1) [area] : empty [attack] : object {5-01.items.[].system.attack} value : string {5-01.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-01.items.[].system.attackEffects} [custom] : string {5-01.items.[].system.attackEffects.custom} (same value: '') value : array {5-01.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values) 'thorn-puncture' (x1) 'attach' (x1) mod : object {5-01.items.[].system.mod} value : integer {5-01.items.[].system.mod.value} (same value: 5) [actionType] : object {5-01.items.[].system.actionType} value : string {5-01.items.[].system.actionType.value} (3 different values) 'passive' (x6) 'action' (x4) 'reaction' (x1) [actions] : object {5-01.items.[].system.actions} [value] : integer {5-01.items.[].system.actions.value} (2 different values) 1 (x2) 2 (x2) [autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-01.items.[].system.baseItem} (5 different values) 'club' (x1) 'studded-leather-armor' (x1) 'hide-armor' (x1) 'dagger' (x1) 'leather-armor' (x1) [bonus] : object {5-01.items.[].system.bonus} value : integer {5-01.items.[].system.bonus.value} (4 different values) 7 (x4) 0 (x2) 10 (x2) 8 (x2) [bonusDamage] : object {5-01.items.[].system.bonusDamage} value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-01.items.[].system.bulk} value : mixed integer {5-01.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x1) float {5-01.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-01.items.[].system.category} (5 different values) 'offensive' (x10) 'simple' (x2) 'light' (x2) 'defensive' (x1) 'medium' (x1) [checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values) -1 (x2) -2 (x1) [containerId] : empty [cost] : object {5-01.items.[].system.cost} value : string {5-01.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False) [damage] : object {5-01.items.[].system.damage} [damageType] : string {5-01.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) [dice] : integer {5-01.items.[].system.damage.dice} (same value: 1) [die] : string {5-01.items.[].system.damage.die} (2 different values) 'd6' (x1) 'd4' (x1) [damageRolls] : object {5-01.items.[].system.damageRolls} [6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8} damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: '1d6') damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: 'bludgeoning') [HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j} damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: '1d4+1') damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: 'bludgeoning') [TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt} damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: '1d6+2') damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: 'piercing') [WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0} damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: '1d4+2') damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: 'piercing') [l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP} damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: '1d6+7') damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: 'bludgeoning') [uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z} damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: '1d6') damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: 'piercing') xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX} damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: '1d4') damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: 'piercing') description : object {5-01.items.[].system.description} value : string {5-01.items.[].system.description.value} (18 different values) [defense] : empty [dexCap] : integer {5-01.items.[].system.dexCap} (3 different values) 3 (x1) 2 (x1) 4 (x1) [duration] : object {5-01.items.[].system.duration} sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False) value : string {5-01.items.[].system.duration.value} (same value: '') [equipped] : object {5-01.items.[].system.equipped} carryType : string {5-01.items.[].system.equipped.carryType} (2 different values) 'worn' (x3) 'held' (x2) handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values) 0 (x3) 1 (x2) [inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {5-01.items.[].system.group} (3 different values) 'leather' (x3) 'club' (x1) 'knife' (x1) [level] : object {5-01.items.[].system.level} value : integer {5-01.items.[].system.level.value} (2 different values) 0 (x5) 1 (x1) [material] : object {5-01.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {5-01.items.[].system.prepared} value : string {5-01.items.[].system.prepared.value} (same value: 'innate') [price] : object {5-01.items.[].system.price} value : object {5-01.items.[].system.price.value} [gp] : integer {5-01.items.[].system.price.value.gp} (2 different values) 2 (x2) 3 (x1) [sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2) [proficiency] : object {5-01.items.[].system.proficiency} value : integer {5-01.items.[].system.proficiency.value} (same value: 1) publication : object {5-01.items.[].system.publication} license : string {5-01.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False) title : string {5-01.items.[].system.publication.title} (4 different values) '' (x18) 'Pathfinder Core Rulebook' (x5) 'Pathfinder Bestiary' (x3) 'Pathfinder #151: The Show Must Go On' (x1) [hardness] : integer {5-01.items.[].system.hardness} (same value: 0) [hp] : object {5-01.items.[].system.hp} max : integer {5-01.items.[].system.hp.max} (same value: 0) value : integer {5-01.items.[].system.hp.value} (same value: 0) [location] : object {5-01.items.[].system.location} heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1) value : string {5-01.items.[].system.location.value} (same value: '556K6X3kcPQJ34jw') [quantity] : integer {5-01.items.[].system.quantity} (2 different values) 1 (x4) 2 (x1) [range] : object {5-01.items.[].system.range} value : string {5-01.items.[].system.range.value} (same value: '30 feet') [reload] : object {5-01.items.[].system.reload} value : string {5-01.items.[].system.reload.value} (same value: '-') [requirements] : string {5-01.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {5-01.items.[].system.rules} [runes] : object {5-01.items.[].system.runes} potency : integer {5-01.items.[].system.runes.potency} (same value: 0) property : array<> {5-01.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-01.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels} value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-01.items.[].system.size} (same value: 'med') [slots] : object {5-01.items.[].system.slots} [slug] : string {5-01.items.[].system.slug} (9 different values) 'sneak-attack' (x2) 'club' (x1) 'studded-leather-armor' (x1) 'attack-of-opportunity' (x1) 'verdant-sprout' (x1) 'claw' (x1) 'hide-armor' (x1) 'dagger' (x1) 'leather-armor' (x1) [speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values) 0 (x2) -5 (x1) proficient : object {5-01.items.[].system.proficient} value : integer {5-01.items.[].system.proficient.value} (same value: 0) [spelldc] : object {5-01.items.[].system.spelldc} dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15) value : integer {5-01.items.[].system.spelldc.value} (same value: 7) [splashDamage] : object {5-01.items.[].system.splashDamage} value : integer {5-01.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {5-01.items.[].system.strength} (3 different values) 1 (x1) 2 (x1) 0 (x1) [target] : object {5-01.items.[].system.target} value : string {5-01.items.[].system.target.value} (same value: '') [time] : object {5-01.items.[].system.time} value : string {5-01.items.[].system.time.value} (same value: '3') [tradition] : object {5-01.items.[].system.tradition} value : string {5-01.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {5-01.items.[].system.traits} [rarity] : string {5-01.items.[].system.traits.rarity} (2 different values) 'common' (x8) 'uncommon' (x1) [traditions] : array {5-01.items.[].system.traits.traditions} Length: min=1 max=1 Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: 'primal') value : array {5-01.items.[].system.traits.value} Length: min=0 max=4 Value type: string {5-01.items.[].system.traits.value.[]} (12 different values) [usage] : object {5-01.items.[].system.usage} value : string {5-01.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {5-01.items.[].system.weaponType} value : string {5-01.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x2) type : string {5-01.items.[].type} (7 different values) 'action' (x11) 'melee' (x8) 'armor' (x3) 'weapon' (x2) 'spellcastingEntry' (x1) 'spell' (x1) 'lore' (x1) [_stats] : object {5-01.items.[]._stats} compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2) 'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1) 'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1) 'Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC' (x1) 'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1) 'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1) 'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1) [flags] : object {5-01.items.[].flags} pf2e : object {5-01.items.[].flags.pf2e} linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values) 'Cv61KBT5dJYPKvSd' (x2) 'p0JeDngrufZzF14P' (x2) name : string {5-01.name} (all different values) system : object {5-01.system} abilities : object {5-01.system.abilities} cha : object {5-01.system.abilities.cha} mod : integer {5-01.system.abilities.cha.mod} (3 different values) 1 (x4) 0 (x1) -2 (x1) con : object {5-01.system.abilities.con} mod : integer {5-01.system.abilities.con.mod} (3 different values) 2 (x3) 3 (x2) 0 (x1) dex : object {5-01.system.abilities.dex} mod : integer {5-01.system.abilities.dex.mod} (3 different values) 2 (x4) 1 (x1) 5 (x1) int : object {5-01.system.abilities.int} mod : integer {5-01.system.abilities.int.mod} (4 different values) 0 (x3) -4 (x1) -2 (x1) -5 (x1) str : object {5-01.system.abilities.str} mod : integer {5-01.system.abilities.str.mod} (3 different values) 2 (x2) 3 (x2) 0 (x2) wis : object {5-01.system.abilities.wis} mod : integer {5-01.system.abilities.wis.mod} (3 different values) 1 (x4) 0 (x1) 2 (x1) attributes : object {5-01.system.attributes} ac : object {5-01.system.attributes.ac} details : string {5-01.system.attributes.ac.details} (same value: '') value : integer {5-01.system.attributes.ac.value} (4 different values) 16 (x2) 15 (x2) 19 (x1) 14 (x1) allSaves : object {5-01.system.attributes.allSaves} value : string {5-01.system.attributes.allSaves.value} (same value: '') hp : object {5-01.system.attributes.hp} details : string {5-01.system.attributes.hp.details} (same value: '') max : integer {5-01.system.attributes.hp.max} (5 different values) 20 (x2) 48 (x1) 24 (x1) 6 (x1) 9 (x1) temp : integer {5-01.system.attributes.hp.temp} (same value: 0) value : integer {5-01.system.attributes.hp.value} (5 different values) 20 (x2) 48 (x1) 24 (x1) 6 (x1) 9 (x1) [immunities] : array {5-01.system.attributes.immunities} Length: min=4 max=4 Value type: object {5-01.system.attributes.immunities.[]} exceptions : array<> {5-01.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-01.system.attributes.immunities.[].type} (4 different values) 'bleed' (x2) 'paralyzed' (x2) 'poison' (x2) 'sleep' (x2) [resistances] : array {5-01.system.attributes.resistances} Length: min=1 max=2 Value type: object {5-01.system.attributes.resistances.[]} doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-01.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-01.system.attributes.resistances.[].type} (3 different values) 'fire' (x1) 'bludgeoning' (x1) 'piercing' (x1) value : integer {5-01.system.attributes.resistances.[].value} (2 different values) 2 (x2) 3 (x1) speed : object {5-01.system.attributes.speed} otherSpeeds : array {5-01.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-01.system.attributes.speed.otherSpeeds.[]} type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x2) 'fly' (x1) value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x1) 25 (x1) 20 (x1) value : integer {5-01.system.attributes.speed.value} (4 different values) 25 (x3) 10 (x1) 20 (x1) 5 (x1) [weaknesses] : array {5-01.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {5-01.system.attributes.weaknesses.[]} exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-01.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x1) 'slashing' (x1) value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3) details : object {5-01.system.details} blurb : string {5-01.system.details.blurb} (3 different values) '' (x4) 'Variant brine shark' (x1) 'Variant wood scamp' (x1) languages : object {5-01.system.details.languages} details : string {5-01.system.details.languages.details} (same value: '') value : array {5-01.system.details.languages.value} Length: min=0 max=1 Value type: string {5-01.system.details.languages.value.[]} (2 different values) 'common' (x3) 'muan' (x1) level : object {5-01.system.details.level} value : integer {5-01.system.details.level.value} (3 different values) 1 (x3) -1 (x2) 3 (x1) privateNotes : string {5-01.system.details.privateNotes} (same value: '') publicNotes : string {5-01.system.details.publicNotes} (same value: '') publication : object {5-01.system.details.publication} license : string {5-01.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-01.system.details.publication.remaster} (same value: False) title : string {5-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration') initiative : object {5-01.system.initiative} statistic : string {5-01.system.initiative.statistic} (same value: 'perception') perception : object {5-01.system.perception} details : string {5-01.system.perception.details} (same value: '') mod : integer {5-01.system.perception.mod} (5 different values) 6 (x2) 10 (x1) 3 (x1) 5 (x1) 7 (x1) senses : array {5-01.system.perception.senses} Length: min=0 max=1 Value type: object {5-01.system.perception.senses.[]} type : string {5-01.system.perception.senses.[].type} (same value: 'darkvision') resources : object {5-01.system.resources} saves : object {5-01.system.saves} fortitude : object {5-01.system.saves.fortitude} saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-01.system.saves.fortitude.value} (4 different values) 7 (x3) 12 (x1) 6 (x1) 10 (x1) reflex : object {5-01.system.saves.reflex} saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: '') value : integer {5-01.system.saves.reflex.value} (4 different values) 9 (x2) 7 (x2) 4 (x1) 8 (x1) will : object {5-01.system.saves.will} saveDetail : string {5-01.system.saves.will.saveDetail} (same value: '') value : integer {5-01.system.saves.will.value} (all different values) skills : object {5-01.system.skills} [acrobatics] : object {5-01.system.skills.acrobatics} base : integer {5-01.system.skills.acrobatics.base} (same value: 5) [athletics] : object {5-01.system.skills.athletics} base : integer {5-01.system.skills.athletics.base} (3 different values) 7 (x1) 10 (x1) 3 (x1) [deception] : object {5-01.system.skills.deception} base : integer {5-01.system.skills.deception.base} (3 different values) 8 (x1) 2 (x1) 6 (x1) [intimidation] : object {5-01.system.skills.intimidation} base : integer {5-01.system.skills.intimidation.base} (2 different values) 10 (x1) 8 (x1) [stealth] : object {5-01.system.skills.stealth} base : integer {5-01.system.skills.stealth.base} (4 different values) 5 (x2) 9 (x1) 7 (x1) 6 (x1) [survival] : object {5-01.system.skills.survival} base : integer {5-01.system.skills.survival.base} (same value: 6) [thievery] : object {5-01.system.skills.thievery} base : integer {5-01.system.skills.thievery.base} (same value: 5) traits : object {5-01.system.traits} rarity : string {5-01.system.traits.rarity} (same value: 'uncommon') size : object {5-01.system.traits.size} value : string {5-01.system.traits.size.value} (3 different values) 'med' (x3) 'sm' (x2) 'tiny' (x1) value : array {5-01.system.traits.value} Length: min=2 max=4 Value type: string {5-01.system.traits.value.[]} (8 different values) 'elemental' (x3) 'evil' (x3) 'human' (x3) 'humanoid' (x3) 'aquatic' (x2) 'plant' (x2) 'water' (x1) 'chaotic' (x1) type : string {5-01.type} (same value: 'npc')