Actions Different values: 395 ===================================== object {Actions} _id : string {Actions._id} (all different values) img : string {Actions.img} (7 different values) 'systems/pf2e/icons/actions/OneAction.webp' (x129) 'systems/pf2e/icons/actions/Reaction.webp' (x90) 'systems/pf2e/icons/actions/TwoActions.webp' (x71) 'systems/pf2e/icons/actions/Passive.webp' (x51) 'systems/pf2e/icons/actions/FreeAction.webp' (x39) 'systems/pf2e/icons/actions/ThreeActions.webp' (x14) 'systems/pf2e/icons/actions/LongerAction.webp' (x1) name : string {Actions.name} (all different values) system : object {Actions.system} actionType : object {Actions.system.actionType} value : string {Actions.system.actionType.value} (4 different values) 'action' (x213) 'reaction' (x90) 'passive' (x53) 'free' (x39) actions : object {Actions.system.actions} [value] : integer {Actions.system.actions.value} (3 different values) 1 (x129) 2 (x70) 3 (x14) [category] : string {Actions.system.category} (3 different values) 'offensive' (x160) 'interaction' (x118) 'defensive' (x58) description : object {Actions.system.description} value : string {Actions.system.description.value} (all different values) publication : object {Actions.system.publication} license : string {Actions.system.publication.license} (2 different values) 'ORC' (x223) 'OGL' (x172) remaster : boolean {Actions.system.publication.remaster} (2 different values) True (x230) False (x165) title : string {Actions.system.publication.title} (42 different values) rules : ignored (Foundry rules object) {Actions.system.rules} traits : object {Actions.system.traits} [rarity] : string {Actions.system.traits.rarity} (2 different values) 'common' (x238) 'rare' (x1) [selected] : object {Actions.system.traits.selected} [auditory] : string {Actions.system.traits.selected.auditory} (same value: 'Auditory') [concentrate] : string {Actions.system.traits.selected.concentrate} (same value: 'Concentrate') [emotion] : string {Actions.system.traits.selected.emotion} (same value: 'Emotion') [exploration] : string {Actions.system.traits.selected.exploration} (same value: 'Exploration') [general] : string {Actions.system.traits.selected.general} (same value: 'General') [linguistic] : string {Actions.system.traits.selected.linguistic} (same value: 'Linguistic') [mental] : string {Actions.system.traits.selected.mental} (same value: 'Mental') [morph] : string {Actions.system.traits.selected.morph} (same value: 'Morph') [primal] : string {Actions.system.traits.selected.primal} (same value: 'Primal') [skill] : string {Actions.system.traits.selected.skill} (same value: 'Skill') [tengu] : string {Actions.system.traits.selected.tengu} (same value: 'tengu') [transmutation] : string {Actions.system.traits.selected.transmutation} (same value: 'Transmutation') value : array {Actions.system.traits.value} Length: min=0 max=7 Value type: string {Actions.system.traits.value.[]} (89 different values) [frequency] : object {Actions.system.frequency} max : integer {Actions.system.frequency.max} (same value: 1) per : string {Actions.system.frequency.per} (6 different values) 'day' (x48) 'PT1H' (x22) 'round' (x9) 'PT10M' (x9) 'PT1M' (x6) 'turn' (x1) [value] : integer {Actions.system.frequency.value} (same value: 1) [selfEffect] : object {Actions.system.selfEffect} name : string {Actions.system.selfEffect.name} (34 different values) uuid : string {Actions.system.selfEffect.uuid} (34 different values) type : string {Actions.type} (same value: 'action')