Downtrodden Different values: 4 ===================================== object {Downtrodden} _id : string {Downtrodden._id} (all different values) folder : string {Downtrodden.folder} (same value: '8cGCuLxIv00lKZFm') img : string {Downtrodden.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Downtrodden.items} Length: min=4 max=7 Value type: object {Downtrodden.items.[]} _id : string {Downtrodden.items.[]._id} (23 different values) img : string {Downtrodden.items.[].img} (9 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x9) 'systems/pf2e/icons/actions/Passive.webp' (x5) 'systems/pf2e/icons/default-icons/lore.svg' (x2) 'systems/pf2e/icons/equipment/weapons/dagger.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) 'icons/equipment/chest/breastplate-banded-leather-brown.webp' (x1) 'icons/containers/kitchenware/mug-steel-wood-brown.webp' (x1) 'systems/pf2e/icons/actions/OneAction.webp' (x1) 'systems/pf2e/icons/actions/Reaction.webp' (x1) name : string {Downtrodden.items.[].name} (15 different values) sort : integer {Downtrodden.items.[].sort} (7 different values) 100000 (x4) 200000 (x4) 300000 (x4) 400000 (x4) 500000 (x3) 600000 (x3) 700000 (x1) system : object {Downtrodden.items.[].system} [attackEffects] : object {Downtrodden.items.[].system.attackEffects} value : array<> {Downtrodden.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [bonus] : object {Downtrodden.items.[].system.bonus} value : integer {Downtrodden.items.[].system.bonus.value} (5 different values) 5 (x5) 0 (x2) 7 (x2) 9 (x1) 8 (x1) [damageRolls] : object {Downtrodden.items.[].system.damageRolls} [0] : object {Downtrodden.items.[].system.damageRolls.0} damage : string {Downtrodden.items.[].system.damageRolls.0.damage} (same value: '1d4+3') damageType : string {Downtrodden.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning') [55v4epi57hf3jwu3spu2q9] : object {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9} damage : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damage} (same value: '1d4+1') damageType : string {Downtrodden.items.[].system.damageRolls.55v4epi57hf3jwu3spu2q9.damageType} (same value: 'bludgeoning') bjbn5pl6dlsr235c02ocv : object {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv} damage : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damage} (same value: '1d4-1') damageType : string {Downtrodden.items.[].system.damageRolls.bjbn5pl6dlsr235c02ocv.damageType} (same value: 'bludgeoning') [bu9tyb25ftpgx6v3dg5yca] : object {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca} damage : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damage} (same value: '1d4+2') damageType : string {Downtrodden.items.[].system.damageRolls.bu9tyb25ftpgx6v3dg5yca.damageType} (same value: 'piercing') [d79ckq1x9w2bsz5yu5tl6] : object {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6} damage : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damage} (same value: '1d4+1') damageType : string {Downtrodden.items.[].system.damageRolls.d79ckq1x9w2bsz5yu5tl6.damageType} (same value: 'bludgeoning') [odil6w6khl8vpeqvdwldgi] : object {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi} damage : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damage} (same value: '1d4+3') damageType : string {Downtrodden.items.[].system.damageRolls.odil6w6khl8vpeqvdwldgi.damageType} (same value: 'bludgeoning') [y2kdllgwotri2m2m0n10dq] : object {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq} damage : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damage} (same value: '1d4-1') damageType : string {Downtrodden.items.[].system.damageRolls.y2kdllgwotri2m2m0n10dq.damageType} (same value: 'piercing') [ztl54weablzd45nihlztn] : object {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn} damage : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damage} (same value: '1d4-1') damageType : string {Downtrodden.items.[].system.damageRolls.ztl54weablzd45nihlztn.damageType} (same value: 'bludgeoning') description : object {Downtrodden.items.[].system.description} value : string {Downtrodden.items.[].system.description.value} (11 different values) [acBonus] : integer {Downtrodden.items.[].system.acBonus} (same value: 1) [actionType] : object {Downtrodden.items.[].system.actionType} value : string {Downtrodden.items.[].system.actionType.value} (3 different values) 'passive' (x5) 'action' (x2) 'reaction' (x1) [actions] : object {Downtrodden.items.[].system.actions} [value] : integer {Downtrodden.items.[].system.actions.value} (2 different values) 2 (x1) 1 (x1) [baseItem] : string {Downtrodden.items.[].system.baseItem} (2 different values) 'dagger' (x2) 'padded-armor' (x1) [bonusDamage] : object {Downtrodden.items.[].system.bonusDamage} value : integer {Downtrodden.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Downtrodden.items.[].system.bulk} value : mixed float {Downtrodden.items.[].system.bulk.value} (same value: 0,1) integer {Downtrodden.items.[].system.bulk.value} (same value: 0) [category] : string {Downtrodden.items.[].system.category} (3 different values) 'offensive' (x8) 'simple' (x2) 'light' (x1) [checkPenalty] : integer {Downtrodden.items.[].system.checkPenalty} (same value: 0) [containerId] : empty [damage] : object {Downtrodden.items.[].system.damage} damageType : string {Downtrodden.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {Downtrodden.items.[].system.damage.dice} (same value: 1) die : string {Downtrodden.items.[].system.damage.die} (same value: 'd4') [dexCap] : integer {Downtrodden.items.[].system.dexCap} (same value: 3) [mod] : object {Downtrodden.items.[].system.mod} value : integer {Downtrodden.items.[].system.mod.value} (2 different values) 2 (x1) 3 (x1) publication : object {Downtrodden.items.[].system.publication} license : string {Downtrodden.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {Downtrodden.items.[].system.publication.remaster} (same value: True) title : string {Downtrodden.items.[].system.publication.title} (all different values) rules : ignored (Foundry rules object) {Downtrodden.items.[].system.rules} [equipped] : object {Downtrodden.items.[].system.equipped} carryType : string {Downtrodden.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {Downtrodden.items.[].system.equipped.handsHeld} (2 different values) 0 (x2) 1 (x2) [inSlot] : boolean {Downtrodden.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {Downtrodden.items.[].system.group} (same value: 'knife') [hardness] : integer {Downtrodden.items.[].system.hardness} (same value: 0) [hp] : object {Downtrodden.items.[].system.hp} max : integer {Downtrodden.items.[].system.hp.max} (same value: 0) value : integer {Downtrodden.items.[].system.hp.value} (same value: 0) [level] : object {Downtrodden.items.[].system.level} value : integer {Downtrodden.items.[].system.level.value} (same value: 0) [material] : object {Downtrodden.items.[].system.material} [grade] : empty [type] : empty [price] : object {Downtrodden.items.[].system.price} value : object {Downtrodden.items.[].system.price.value} [cp] : integer {Downtrodden.items.[].system.price.value.cp} (same value: 1) [sp] : integer {Downtrodden.items.[].system.price.value.sp} (same value: 2) [proficient] : object {Downtrodden.items.[].system.proficient} value : integer {Downtrodden.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Downtrodden.items.[].system.quantity} (same value: 1) [runes] : object {Downtrodden.items.[].system.runes} potency : integer {Downtrodden.items.[].system.runes.potency} (same value: 0) property : array<> {Downtrodden.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Downtrodden.items.[].system.runes.resilient} (same value: 0) striking : integer {Downtrodden.items.[].system.runes.striking} (same value: 0) [size] : string {Downtrodden.items.[].system.size} (same value: 'med') [slug] : string {Downtrodden.items.[].system.slug} (all different values) [speedPenalty] : integer {Downtrodden.items.[].system.speedPenalty} (same value: 0) [strength] : integer {Downtrodden.items.[].system.strength} (same value: 0) traits : object {Downtrodden.items.[].system.traits} [rarity] : string {Downtrodden.items.[].system.traits.rarity} (same value: 'common') [value] : array {Downtrodden.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Downtrodden.items.[].system.traits.value.[]} (11 different values) [range] : empty [reload] : object {Downtrodden.items.[].system.reload} value : string {Downtrodden.items.[].system.reload.value} (same value: '-') [splashDamage] : object {Downtrodden.items.[].system.splashDamage} value : integer {Downtrodden.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Downtrodden.items.[].system.usage} value : string {Downtrodden.items.[].system.usage.value} (same value: 'held-in-one-hand') type : string {Downtrodden.items.[].type} (6 different values) 'melee' (x9) 'action' (x8) 'lore' (x2) 'weapon' (x2) 'armor' (x1) 'equipment' (x1) [_stats] : object {Downtrodden.items.[]._stats} compendiumSource : string {Downtrodden.items.[]._stats.compendiumSource} (all different values) [flags] : object {Downtrodden.items.[].flags} pf2e : object {Downtrodden.items.[].flags.pf2e} linkedWeapon : string {Downtrodden.items.[].flags.pf2e.linkedWeapon} (2 different values) '0hxn526bxpU9psxJ' (x1) 'ZMcT1sMmOY8rwe3w' (x1) name : string {Downtrodden.name} (all different values) system : object {Downtrodden.system} abilities : object {Downtrodden.system.abilities} cha : object {Downtrodden.system.abilities.cha} mod : integer {Downtrodden.system.abilities.cha.mod} (3 different values) 2 (x2) 1 (x1) 0 (x1) con : object {Downtrodden.system.abilities.con} mod : integer {Downtrodden.system.abilities.con.mod} (all different values) dex : object {Downtrodden.system.abilities.dex} mod : integer {Downtrodden.system.abilities.dex.mod} (3 different values) 3 (x2) 2 (x1) 4 (x1) int : object {Downtrodden.system.abilities.int} mod : integer {Downtrodden.system.abilities.int.mod} (3 different values) 0 (x2) -1 (x1) 1 (x1) str : object {Downtrodden.system.abilities.str} mod : integer {Downtrodden.system.abilities.str.mod} (3 different values) 3 (x2) 1 (x1) -1 (x1) wis : object {Downtrodden.system.abilities.wis} mod : integer {Downtrodden.system.abilities.wis.mod} (2 different values) 1 (x3) 0 (x1) attributes : object {Downtrodden.system.attributes} ac : object {Downtrodden.system.attributes.ac} details : string {Downtrodden.system.attributes.ac.details} (same value: '') value : integer {Downtrodden.system.attributes.ac.value} (3 different values) 17 (x2) 14 (x1) 15 (x1) allSaves : object {Downtrodden.system.attributes.allSaves} value : string {Downtrodden.system.attributes.allSaves.value} (same value: '') hp : object {Downtrodden.system.attributes.hp} details : string {Downtrodden.system.attributes.hp.details} (same value: '') max : integer {Downtrodden.system.attributes.hp.max} (all different values) temp : integer {Downtrodden.system.attributes.hp.temp} (same value: 0) value : integer {Downtrodden.system.attributes.hp.value} (all different values) speed : object {Downtrodden.system.attributes.speed} otherSpeeds : array<> {Downtrodden.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {Downtrodden.system.attributes.speed.value} (same value: 25) details : object {Downtrodden.system.details} blurb : string {Downtrodden.system.details.blurb} (same value: '') languages : object {Downtrodden.system.details.languages} details : string {Downtrodden.system.details.languages.details} (same value: '') value : array {Downtrodden.system.details.languages.value} Length: min=1 max=1 Value type: string {Downtrodden.system.details.languages.value.[]} (same value: 'common') level : object {Downtrodden.system.details.level} value : integer {Downtrodden.system.details.level.value} (3 different values) -1 (x2) 2 (x1) 1 (x1) privateNotes : string {Downtrodden.system.details.privateNotes} (same value: '') publicNotes : string {Downtrodden.system.details.publicNotes} (all different values) publication : object {Downtrodden.system.details.publication} license : string {Downtrodden.system.details.publication.license} (same value: 'ORC') remaster : boolean {Downtrodden.system.details.publication.remaster} (same value: True) title : string {Downtrodden.system.details.publication.title} (same value: 'Pathfinder NPC Core') initiative : object {Downtrodden.system.initiative} statistic : string {Downtrodden.system.initiative.statistic} (same value: 'perception') perception : object {Downtrodden.system.perception} details : string {Downtrodden.system.perception.details} (same value: '') mod : integer {Downtrodden.system.perception.mod} (2 different values) 3 (x2) 6 (x2) senses : array<> {Downtrodden.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {Downtrodden.system.resources} saves : object {Downtrodden.system.saves} fortitude : object {Downtrodden.system.saves.fortitude} saveDetail : string {Downtrodden.system.saves.fortitude.saveDetail} (same value: '') value : integer {Downtrodden.system.saves.fortitude.value} (3 different values) 4 (x2) 10 (x1) 2 (x1) reflex : object {Downtrodden.system.saves.reflex} saveDetail : string {Downtrodden.system.saves.reflex.saveDetail} (same value: '') value : integer {Downtrodden.system.saves.reflex.value} (3 different values) 7 (x2) 8 (x1) 9 (x1) will : object {Downtrodden.system.saves.will} saveDetail : string {Downtrodden.system.saves.will.saveDetail} (same value: '') value : integer {Downtrodden.system.saves.will.value} (2 different values) 3 (x2) 6 (x2) skills : object {Downtrodden.system.skills} acrobatics : object {Downtrodden.system.skills.acrobatics} base : integer {Downtrodden.system.skills.acrobatics.base} (2 different values) 7 (x1) 5 (x1) [athletics] : object {Downtrodden.system.skills.athletics} base : integer {Downtrodden.system.skills.athletics.base} (3 different values) 3 (x1) 7 (x1) 6 (x1) [deception] : object {Downtrodden.system.skills.deception} base : integer {Downtrodden.system.skills.deception.base} (2 different values) 3 (x1) 4 (x1) [diplomacy] : object {Downtrodden.system.skills.diplomacy} base : integer {Downtrodden.system.skills.diplomacy.base} (same value: 3) [intimidation] : object {Downtrodden.system.skills.intimidation} base : integer {Downtrodden.system.skills.intimidation.base} (2 different values) 8 (x1) 3 (x1) society : object {Downtrodden.system.skills.society} base : integer {Downtrodden.system.skills.society.base} (same value: 3) [stealth] : object {Downtrodden.system.skills.stealth} base : integer {Downtrodden.system.skills.stealth.base} (2 different values) 5 (x2) 7 (x1) survival : object {Downtrodden.system.skills.survival} base : integer {Downtrodden.system.skills.survival.base} (same value: 3) thievery : object {Downtrodden.system.skills.thievery} base : integer {Downtrodden.system.skills.thievery.base} (same value: 7) traits : object {Downtrodden.system.traits} rarity : string {Downtrodden.system.traits.rarity} (same value: 'common') size : object {Downtrodden.system.traits.size} value : string {Downtrodden.system.traits.size.value} (2 different values) 'med' (x3) 'sm' (x1) value : array {Downtrodden.system.traits.value} Length: min=2 max=2 Value type: string {Downtrodden.system.traits.value.[]} (2 different values) 'human' (x4) 'humanoid' (x4) type : string {Downtrodden.type} (same value: 'npc')