Drow Shootist Different values: 4 ===================================== object {Drow Shootist} _id : string {Drow Shootist._id} (all different values) folder : string {Drow Shootist.folder} (same value: 'lcAbFFHgv56Zo5C3') img : string {Drow Shootist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Drow Shootist.name} (all different values) system : object {Drow Shootist.system} actionType : object {Drow Shootist.system.actionType} value : string {Drow Shootist.system.actionType.value} (same value: 'passive') actions : object {Drow Shootist.system.actions} [value] : empty category : string {Drow Shootist.system.category} (same value: 'class') description : object {Drow Shootist.system.description} value : string {Drow Shootist.system.description.value} (all different values) level : object {Drow Shootist.system.level} value : integer {Drow Shootist.system.level.value} (all different values) prerequisites : object {Drow Shootist.system.prerequisites} value : array {Drow Shootist.system.prerequisites.value} Length: min=1 max=2 Value type: object {Drow Shootist.system.prerequisites.value.[]} value : string {Drow Shootist.system.prerequisites.value.[].value} (3 different values) 'Drow Shootist Dedication' (x3) 'trained in hand crossbow' (x1) 'trained in Crafting' (x1) publication : object {Drow Shootist.system.publication} license : string {Drow Shootist.system.publication.license} (same value: 'OGL') remaster : boolean {Drow Shootist.system.publication.remaster} (same value: False) title : string {Drow Shootist.system.publication.title} (same value: 'Pathfinder #165: Eyes of Empty Death') rules : ignored (Foundry rules object) {Drow Shootist.system.rules} traits : object {Drow Shootist.system.traits} rarity : string {Drow Shootist.system.traits.rarity} (2 different values) 'common' (x3) 'uncommon' (x1) value : array {Drow Shootist.system.traits.value} Length: min=1 max=2 Value type: string {Drow Shootist.system.traits.value.[]} (3 different values) 'archetype' (x4) 'dedication' (x1) 'manipulate' (x1) [frequency] : object {Drow Shootist.system.frequency} max : integer {Drow Shootist.system.frequency.max} (same value: 1) per : string {Drow Shootist.system.frequency.per} (same value: 'round') value : integer {Drow Shootist.system.frequency.value} (same value: 1) type : string {Drow Shootist.type} (same value: 'feat')