Duskwalker Different values: 21 ===================================== object {Duskwalker} _id : string {Duskwalker._id} (all different values) folder : string {Duskwalker.folder} (same value: 'IulPPM6u6V9GJtD3') img : string {Duskwalker.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Duskwalker.name} (all different values) system : object {Duskwalker.system} actionType : object {Duskwalker.system.actionType} value : string {Duskwalker.system.actionType.value} (3 different values) 'passive' (x15) 'action' (x3) 'reaction' (x3) actions : object {Duskwalker.system.actions} [value] : integer {Duskwalker.system.actions.value} (2 different values) 2 (x2) 1 (x1) category : string {Duskwalker.system.category} (same value: 'ancestry') description : object {Duskwalker.system.description} value : string {Duskwalker.system.description.value} (all different values) level : object {Duskwalker.system.level} value : integer {Duskwalker.system.level.value} (5 different values) 1 (x8) 9 (x4) 5 (x4) 17 (x3) 13 (x2) prerequisites : object {Duskwalker.system.prerequisites} value : array {Duskwalker.system.prerequisites.value} Length: min=0 max=1 Value type: object {Duskwalker.system.prerequisites.value.[]} value : string {Duskwalker.system.prerequisites.value.[].value} (3 different values) 'expert in Performance' (x1) 'low-light vision' (x1) 'trained in Crafting' (x1) publication : object {Duskwalker.system.publication} license : string {Duskwalker.system.publication.license} (2 different values) 'ORC' (x13) 'OGL' (x8) remaster : boolean {Duskwalker.system.publication.remaster} (2 different values) True (x13) False (x8) title : string {Duskwalker.system.publication.title} (2 different values) 'Pathfinder Player Core 2' (x13) 'Pathfinder Lost Omens Ancestry Guide' (x8) rules : ignored (Foundry rules object) {Duskwalker.system.rules} traits : object {Duskwalker.system.traits} rarity : string {Duskwalker.system.traits.rarity} (2 different values) 'common' (x20) 'uncommon' (x1) value : array {Duskwalker.system.traits.value} Length: min=1 max=4 Value type: string {Duskwalker.system.traits.value.[]} (6 different values) 'duskwalker' (x21) 'divine' (x3) 'auditory' (x1) 'incapacitation' (x1) 'fortune' (x1) 'death' (x1) [frequency] : object {Duskwalker.system.frequency} max : integer {Duskwalker.system.frequency.max} (same value: 1) per : string {Duskwalker.system.frequency.per} (same value: 'day') [onlyLevel1] : boolean {Duskwalker.system.onlyLevel1} (same value: True) [subfeatures] : object {Duskwalker.system.subfeatures} senses : object {Duskwalker.system.subfeatures.senses} [darkvision] : object {Duskwalker.system.subfeatures.senses.darkvision} lifesense : object {Duskwalker.system.subfeatures.senses.lifesense} acuity : string {Duskwalker.system.subfeatures.senses.lifesense.acuity} (same value: 'imprecise') range : integer {Duskwalker.system.subfeatures.senses.lifesense.range} (same value: 10) type : string {Duskwalker.type} (same value: 'feat')