Effects Different values: 5 ===================================== object {Effects} _id : string {Effects._id} (all different values) folder : string {Effects.folder} (same value: 'tavHHn3vqI7bCnl6') img : string {Effects.img} (3 different values) 'icons/skills/melee/shield-block-gray-orange.webp' (x2) 'icons/sundries/books/book-red-exclamation.webp' (x2) 'icons/magic/movement/chevrons-down-yellow.webp' (x1) name : string {Effects.name} (all different values) system : object {Effects.system} description : object {Effects.system.description} value : string {Effects.system.description.value} (all different values) [duration] : object {Effects.system.duration} [expiry] : string {Effects.system.duration.expiry} (same value: 'turn-start') sustained : boolean {Effects.system.duration.sustained} (same value: False) unit : string {Effects.system.duration.unit} (2 different values) 'rounds' (x2) 'unlimited' (x1) value : integer {Effects.system.duration.value} (2 different values) 1 (x2) -1 (x1) level : object {Effects.system.level} value : integer {Effects.system.level.value} (4 different values) 0 (x2) 7 (x1) 3 (x1) 1 (x1) publication : object {Effects.system.publication} license : string {Effects.system.publication.license} (same value: 'OGL') remaster : boolean {Effects.system.publication.remaster} (same value: False) title : string {Effects.system.publication.title} (same value: '') rules : ignored (Foundry rules object) {Effects.system.rules} [start] : object {Effects.system.start} [initiative] : empty value : integer {Effects.system.start.value} (same value: 0) [tokenIcon] : object {Effects.system.tokenIcon} show : boolean {Effects.system.tokenIcon.show} (2 different values) True (x2) False (x1) traits : object {Effects.system.traits} [rarity] : string {Effects.system.traits.rarity} (same value: 'common') value : array {Effects.system.traits.value} Length: min=0 max=1 Value type: string {Effects.system.traits.value.[]} (same value: 'cavalry') [actionType] : object {Effects.system.actionType} value : string {Effects.system.actionType.value} (same value: 'passive') [actions] : object {Effects.system.actions} [value] : empty badge : object {Effects.system.badge} type : string {Effects.system.badge.type} (same value: 'counter') value : integer {Effects.system.badge.value} (same value: 1) [campaign] : string {Effects.system.campaign} (same value: 'kingmaker') [category] : string {Effects.system.category} (same value: 'army-tactic') [location] : empty [prerequisites] : object {Effects.system.prerequisites} value : array<> {Effects.system.prerequisites.value} Length: min=0 max=0 Value type: empty type : string {Effects.type} (2 different values) 'effect' (x3) 'campaignFeature' (x2)