Eternal Legend Different values: 18 ===================================== object {Eternal Legend} _id : string {Eternal Legend._id} (all different values) folder : string {Eternal Legend.folder} (same value: '9RVLSsImTz2H6DtS') img : string {Eternal Legend.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Eternal Legend.name} (all different values) system : object {Eternal Legend.system} actionType : object {Eternal Legend.system.actionType} value : string {Eternal Legend.system.actionType.value} (3 different values) 'action' (x11) 'passive' (x6) 'reaction' (x1) actions : object {Eternal Legend.system.actions} [value] : integer {Eternal Legend.system.actions.value} (3 different values) 2 (x5) 1 (x3) 3 (x3) category : string {Eternal Legend.system.category} (same value: 'class') description : object {Eternal Legend.system.description} value : string {Eternal Legend.system.description.value} (all different values) level : object {Eternal Legend.system.level} value : integer {Eternal Legend.system.level.value} (5 different values) 16 (x5) 14 (x5) 18 (x4) 20 (x3) 12 (x1) prerequisites : object {Eternal Legend.system.prerequisites} value : array {Eternal Legend.system.prerequisites.value} Length: min=0 max=2 Value type: object {Eternal Legend.system.prerequisites.value.[]} value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values) 'Eternal Legend Dedication' (x16) 'master in Fortitude or Reflex saves' (x1) 'greater weapon specialization' (x1) 'master in Intimidation' (x1) 'Immovable Object' (x1) publication : object {Eternal Legend.system.publication} license : string {Eternal Legend.system.publication.license} (same value: 'ORC') remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True) title : string {Eternal Legend.system.publication.title} (same value: 'Pathfinder War of Immortals') rules : ignored (Foundry rules object) {Eternal Legend.system.rules} traits : object {Eternal Legend.system.traits} [otherTags] : array {Eternal Legend.system.traits.otherTags} Length: min=1 max=1 Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: 'eternal-legend-dedication') rarity : string {Eternal Legend.system.traits.rarity} (2 different values) 'common' (x17) 'uncommon' (x1) value : array {Eternal Legend.system.traits.value} Length: min=1 max=5 Value type: string {Eternal Legend.system.traits.value.[]} (8 different values) 'mythic' (x18) 'flourish' (x1) 'destiny' (x1) 'emotion' (x1) 'fear' (x1) 'mental' (x1) 'visual' (x1) 'stance' (x1) [selfEffect] : object {Eternal Legend.system.selfEffect} name : string {Eternal Legend.system.selfEffect.name} (same value: 'Stance: Immovable Object') uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Stance: Immovable Object') type : string {Eternal Legend.type} (same value: 'feat')