Familiar Abilities Different values: 101 ===================================== object {Familiar Abilities} _id : string {Familiar Abilities._id} (all different values) img : string {Familiar Abilities.img} (4 different values) 'systems/pf2e/icons/actions/Passive.webp' (x89) 'systems/pf2e/icons/default-icons/action.svg' (x9) 'systems/pf2e/icons/actions/OneAction.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) name : string {Familiar Abilities.name} (all different values) system : object {Familiar Abilities.system} actionType : object {Familiar Abilities.system.actionType} value : string {Familiar Abilities.system.actionType.value} (2 different values) 'passive' (x95) 'action' (x6) actions : object {Familiar Abilities.system.actions} [value] : integer {Familiar Abilities.system.actions.value} (2 different values) 1 (x4) 2 (x2) category : string {Familiar Abilities.system.category} (same value: 'familiar') description : object {Familiar Abilities.system.description} value : string {Familiar Abilities.system.description.value} (all different values) publication : object {Familiar Abilities.system.publication} license : string {Familiar Abilities.system.publication.license} (2 different values) 'ORC' (x72) 'OGL' (x29) remaster : boolean {Familiar Abilities.system.publication.remaster} (2 different values) True (x81) False (x20) title : string {Familiar Abilities.system.publication.title} (14 different values) rules : ignored (Foundry rules object) {Familiar Abilities.system.rules} traits : object {Familiar Abilities.system.traits} [rarity] : string {Familiar Abilities.system.traits.rarity} (same value: 'common') value : array {Familiar Abilities.system.traits.value} Length: min=0 max=1 Value type: string {Familiar Abilities.system.traits.value.[]} (7 different values) 'air' (x2) 'electricity' (x2) 'earth' (x1) 'fire' (x1) 'metal' (x1) 'water' (x1) 'wood' (x1) [frequency] : object {Familiar Abilities.system.frequency} max : integer {Familiar Abilities.system.frequency.max} (same value: 1) per : string {Familiar Abilities.system.frequency.per} (2 different values) 'PT10M' (x2) 'day' (x1) type : string {Familiar Abilities.type} (same value: 'action')