General Different values: 41 ===================================== object {General} _id : string {General._id} (all different values) folder : string {General.folder} (same value: 'waujsnHrfCsPk0zO') img : string {General.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {General.name} (all different values) system : object {General.system} actionType : object {General.system.actionType} value : string {General.system.actionType.value} (3 different values) 'passive' (x38) 'action' (x2) 'reaction' (x1) actions : object {General.system.actions} [value] : integer {General.system.actions.value} (2 different values) 3 (x1) 1 (x1) category : string {General.system.category} (2 different values) 'general' (x40) 'skill' (x1) description : object {General.system.description} value : string {General.system.description.value} (all different values) level : object {General.system.level} value : integer {General.system.level.value} (5 different values) 1 (x16) 3 (x12) 11 (x7) 7 (x5) 19 (x1) prerequisites : object {General.system.prerequisites} value : array {General.system.prerequisites.value} Length: min=0 max=2 Value type: object {General.system.prerequisites.value.[]} value : string {General.system.prerequisites.value.[].value} (17 different values) publication : object {General.system.publication} license : string {General.system.publication.license} (2 different values) 'ORC' (x34) 'OGL' (x7) remaster : boolean {General.system.publication.remaster} (2 different values) True (x34) False (x7) title : string {General.system.publication.title} (9 different values) 'Pathfinder Player Core' (x20) 'Pathfinder Player Core 2' (x11) 'Pathfinder #191: The Destiny War' (x2) 'Pathfinder #213: Thirst for Blood' (x2) 'Pathfinder Advanced Player\'s Guide' (x2) 'Pathfinder Extinction Curse Player\'s Guide' (x1) 'Pathfinder #147: Tomorrow Must Burn' (x1) 'Paizo Blog: Foolish Housekeeping and Other Articles' (x1) 'Pathfinder Gamemastery Guide' (x1) rules : ignored (Foundry rules object) {General.system.rules} traits : object {General.system.traits} rarity : string {General.system.traits.rarity} (3 different values) 'common' (x36) 'uncommon' (x3) 'rare' (x2) value : array {General.system.traits.value} Length: min=0 max=2 Value type: string {General.system.traits.value.[]} (6 different values) 'general' (x38) 'downtime' (x1) 'circus' (x1) 'exploration' (x1) 'stamina' (x1) 'revelation' (x1) [frequency] : object {General.system.frequency} max : integer {General.system.frequency.max} (same value: 1) per : string {General.system.frequency.per} (same value: 'day') [maxTakable] : integer {General.system.maxTakable} (same value: 3) [subfeatures] : object {General.system.subfeatures} proficiencies : object {General.system.subfeatures.proficiencies} martial : object {General.system.subfeatures.proficiencies.martial} rank : integer {General.system.subfeatures.proficiencies.martial.rank} (same value: 1) [senses] : object {General.system.subfeatures.senses} [suppressedFeatures] : array<> {General.system.subfeatures.suppressedFeatures} Length: min=0 max=0 Value type: empty type : string {General.type} (same value: 'feat')