Psychic Different values: 43 ===================================== object {Psychic} _id : string {Psychic._id} (all different values) folder : string {Psychic.folder} (same value: 'H8tbuNkZmy4cFxb2') img : string {Psychic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Psychic.name} (all different values) system : object {Psychic.system} actionType : object {Psychic.system.actionType} value : string {Psychic.system.actionType.value} (4 different values) 'passive' (x23) 'action' (x9) 'free' (x7) 'reaction' (x4) actions : object {Psychic.system.actions} [value] : integer {Psychic.system.actions.value} (2 different values) 1 (x7) 2 (x2) category : string {Psychic.system.category} (same value: 'class') description : object {Psychic.system.description} value : string {Psychic.system.description.value} (all different values) level : object {Psychic.system.level} value : integer {Psychic.system.level.value} (11 different values) prerequisites : object {Psychic.system.prerequisites} value : array {Psychic.system.prerequisites.value} Length: min=0 max=1 Value type: object {Psychic.system.prerequisites.value.[]} value : string {Psychic.system.prerequisites.value.[].value} (4 different values) 'wandering reverie subconscious mind' (x1) 'emotional acceptance subconscious mind' (x1) 'precise discipline subconscious mind' (x1) 'gathered lore subconscious mind' (x1) publication : object {Psychic.system.publication} license : string {Psychic.system.publication.license} (same value: 'OGL') remaster : boolean {Psychic.system.publication.remaster} (same value: False) title : string {Psychic.system.publication.title} (same value: 'Pathfinder Dark Archive') rules : ignored (Foundry rules object) {Psychic.system.rules} traits : object {Psychic.system.traits} rarity : string {Psychic.system.traits.rarity} (same value: 'common') value : array {Psychic.system.traits.value} Length: min=1 max=5 Value type: string {Psychic.system.traits.value.[]} (17 different values) [frequency] : object {Psychic.system.frequency} max : integer {Psychic.system.frequency.max} (same value: 1) per : string {Psychic.system.frequency.per} (6 different values) 'round' (x3) 'P1Y' (x1) 'day' (x1) 'turn' (x1) 'PT1H' (x1) 'PT1M' (x1) [value] : integer {Psychic.system.frequency.value} (same value: 1) [selfEffect] : object {Psychic.system.selfEffect} name : string {Psychic.system.selfEffect.name} (2 different values) 'Effect: Emotional Surge' (x1) 'Effect: Psi Strikes' (x1) uuid : string {Psychic.system.selfEffect.uuid} (2 different values) 'Compendium.pf2e.feat-effects.Item.Effect: Emotional Surge' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Psi Strikes' (x1) [subfeatures] : object {Psychic.system.subfeatures} senses : object {Psychic.system.subfeatures.senses} thoughtsense : object {Psychic.system.subfeatures.senses.thoughtsense} acuity : string {Psychic.system.subfeatures.senses.thoughtsense.acuity} (same value: 'vague') range : integer {Psychic.system.subfeatures.senses.thoughtsense.range} (same value: 30) type : string {Psychic.type} (same value: 'feat')