Rage of Elements Different values: 81 ===================================== object {Rage of Elements} _id : string {Rage of Elements._id} (all different values) img : string {Rage of Elements.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Rage of Elements.items} Length: min=2 max=58 Value type: object {Rage of Elements.items.[]} _id : string {Rage of Elements.items.[]._id} (764 different values) img : string {Rage of Elements.items.[].img} (152 different values) name : string {Rage of Elements.items.[].name} (542 different values) sort : integer {Rage of Elements.items.[].sort} (58 different values) system : object {Rage of Elements.items.[].system} [acBonus] : integer {Rage of Elements.items.[].system.acBonus} (4 different values) 2 (x3) 4 (x2) 6 (x1) 1 (x1) [actionType] : object {Rage of Elements.items.[].system.actionType} value : string {Rage of Elements.items.[].system.actionType.value} (4 different values) 'passive' (x224) 'action' (x150) 'reaction' (x31) 'free' (x9) [actions] : object {Rage of Elements.items.[].system.actions} [value] : integer {Rage of Elements.items.[].system.actions.value} (3 different values) 1 (x87) 2 (x54) 3 (x9) [area] : object {Rage of Elements.items.[].system.area} [details] : string {Rage of Elements.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {Rage of Elements.items.[].system.area.type} (5 different values) 'burst' (x29) 'emanation' (x20) 'line' (x8) 'cone' (x2) 'cylinder' (x1) value : integer {Rage of Elements.items.[].system.area.value} (8 different values) 30 (x20) 10 (x15) 20 (x9) 60 (x6) 5 (x4) 120 (x3) 15 (x2) 50 (x1) [attack] : object {Rage of Elements.items.[].system.attack} value : string {Rage of Elements.items.[].system.attack.value} (same value: '') [attackEffects] : object {Rage of Elements.items.[].system.attackEffects} [custom] : string {Rage of Elements.items.[].system.attackEffects.custom} (same value: '') value : array {Rage of Elements.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Rage of Elements.items.[].system.attackEffects.value.[]} (25 different values) [autoHeightenLevel] : object {Rage of Elements.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Rage of Elements.items.[].system.baseItem} (18 different values) [bonus] : object {Rage of Elements.items.[].system.bonus} value : integer {Rage of Elements.items.[].system.bonus.value} (31 different values) [bonusDamage] : object {Rage of Elements.items.[].system.bonusDamage} value : integer {Rage of Elements.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Rage of Elements.items.[].system.bulk} value : mixed integer {Rage of Elements.items.[].system.bulk.value} (4 different values) 1 (x15) 2 (x6) 0 (x4) 4 (x1) float {Rage of Elements.items.[].system.bulk.value} (same value: 0,1) [category] : string {Rage of Elements.items.[].system.category} (12 different values) [checkPenalty] : integer {Rage of Elements.items.[].system.checkPenalty} (3 different values) -2 (x2) -3 (x1) -1 (x1) [containerId] : empty [cost] : object {Rage of Elements.items.[].system.cost} value : string {Rage of Elements.items.[].system.cost.value} (2 different values) '' (x226) 'lenses and fine mineral dusts worth 300 gp total' (x5) [damageRolls] : object {Rage of Elements.items.[].system.damageRolls} [034lKINHRdRK01t1] : object {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1} damage : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: '1') damageType : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: 'piercing') [0SC84ZKKz2jsxor2] : object {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2} damage : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: '2d4+13') damageType : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: 'piercing') [0ir8hADo0bfjQhCD] : object {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD} damage : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: '2d8+5') damageType : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: 'bludgeoning') [1cn26GhsS8vvYBCZ] : object {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ} damage : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: '1d4+1') damageType : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: 'slashing') [29awkaz1ZsNNkC5f] : object {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f} damage : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: '2d12+7') damageType : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: 'bludgeoning') [2d9YLJpqq8B7DTds] : object {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds} damage : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: '3d8+12') damageType : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: 'electricity') [2gZPyrhIbLBM1E9V] : object {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V} damage : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: '1d6+2') damageType : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: 'bludgeoning') [2ocrsXBoRbwEDgfB] : object {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} damage : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: '2d12+3') damageType : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: 'piercing') [2xDdcttvPRIG5b2G] : object {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G} damage : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: '1d4+16') damageType : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: 'bludgeoning') RCMfkuXHpQTfeaY5 : object {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5} category : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: '1d4') damageType : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: 'bleed') [0] : object {Rage of Elements.items.[].system.damageRolls.0} damage : string {Rage of Elements.items.[].system.damageRolls.0.damage} (same value: '3d6+7') damageType : string {Rage of Elements.items.[].system.damageRolls.0.damageType} (same value: 'fire') [1] : object {Rage of Elements.items.[].system.damageRolls.1} category : string {Rage of Elements.items.[].system.damageRolls.1.category} (same value: 'splash') damage : string {Rage of Elements.items.[].system.damageRolls.1.damage} (same value: '3') damageType : string {Rage of Elements.items.[].system.damageRolls.1.damageType} (same value: 'fire') [2] : object {Rage of Elements.items.[].system.damageRolls.2} category : string {Rage of Elements.items.[].system.damageRolls.2.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.2.damage} (same value: '1d8') damageType : string {Rage of Elements.items.[].system.damageRolls.2.damageType} (same value: 'fire') [2ajgIoAk9XXky2Fi] : object {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} damage : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2') damageType : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing') [325wmNrrkumVd9jf] : object {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf} damage : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: '2d10+6') damageType : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: 'slashing') [32R9db3eEMSKCny8] : object {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8} damage : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: '3d10+14') damageType : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: 'bludgeoning') [3vEaRGHUOe4BQbnE] : object {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE} damage : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: '1d6+9') damageType : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: 'bludgeoning') [46sxvmHX5maxdwC7] : object {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7} damage : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: '2d4') damageType : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: 'poison') [4zQLmhl4ily2o3h8] : object {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8} damage : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: '2d12+7') damageType : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: 'piercing') [51vakIcNAKVooBHe] : object {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe} damage : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: '3d8+10') damageType : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: 'electricity') [53PWs4vbQMGr02o5] : object {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5} damage : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: '1d6+11') damageType : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: 'slashing') [5WmFNVUE1XScLLhU] : object {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU} damage : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: '2d12') damageType : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: 'electricity') [5f0LATFnUPdr8L5Q] : object {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q} damage : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: '2d6') damageType : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: 'bludgeoning') [63Bho2Dp5yS1itzi] : object {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi} damage : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: '2d6+8') damageType : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: 'electricity') [6JM0TnmJYmz28iDw] : object {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw} damage : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (same value: '1d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: 'bludgeoning') [6QoujguM0gawDs1f] : object {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f} category : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: '1') damageType : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: 'bleed') [6cBpWwPboiZ43cLL] : object {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL} damage : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: '5d6+5') damageType : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: 'piercing') [6qGgnr7CTRtA7neX] : object {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX} damage : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: '2d8+7') damageType : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: 'piercing') [6s6SSEYitmFiUKic] : object {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic} damage : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: '2d12+6') damageType : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: 'piercing') [73YzXQvJeYFXVENi] : object {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi} damage : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: '3d12+18') damageType : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: 'bludgeoning') [7pNOOFha4eWc6FJ8] : object {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8} damage : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: '1d10+3') damageType : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: 'slashing') [81RCMaqrY8vut9zL] : object {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL} damage : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: '1d6+3') damageType : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: 'piercing') [9OQWcAlnYzu0zbmz] : object {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz} damage : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: '2d10+15') damageType : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: 'bludgeoning') [9X2QLLn27wGFaeko] : object {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko} damage : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: '3d6') damageType : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: 'sonic') [AGtCSZksGUJt7kCN] : object {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN} damage : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: '4d6') damageType : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: 'poison') [AnZzRcWkRVWW2fEA] : object {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA} damage : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: '2d8+4') damageType : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: 'bludgeoning') [AtQGb5LQxa2bZEeN] : object {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN} category : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: '2d4') damageType : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: 'fire') [BJdayUJB8imA9OA6] : object {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6} damage : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values) '4d4+12' (x1) '3d4+10' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: 'piercing') [BbMS1ox746SFGC4P] : object {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P} damage : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: '1d6+5') damageType : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: 'piercing') [ByGEwHrTkaJDJ0dp] : object {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} damage : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: '2d8+3') damageType : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: 'bludgeoning') [CdJWLq0swyaUE0CA] : object {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA} damage : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: '2d8+5') damageType : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: 'bludgeoning') [DAoHLo7i4eu5Xvxo] : object {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} damage : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: '2d10+8') damageType : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: 'bludgeoning') [DB29gbsy3Y1Wzf7D] : object {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D} damage : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: '2d12+12') damageType : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: 'piercing') [DQgMBfgFPh8GZtLC] : object {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC} damage : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: '3d8+6') damageType : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: 'bludgeoning') [DjjtkIiQC6uTTSRQ] : object {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ} damage : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: '1d10+3') damageType : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: 'bludgeoning') [Duajy9ICV760VDW1] : object {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1} damage : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: '2d8+6') damageType : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: 'slashing') [F8Ndiwfah1KGgbIp] : object {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp} damage : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: '2d4+11') damageType : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: 'piercing') [GTUEQ9HxuMoUNWHg] : object {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg} damage : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: '2d10+12') damageType : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: 'slashing') [GsR5LrbtVHZUB49H] : object {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H} damage : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: '4d12') damageType : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: 'electricity') [H4f8L3if4K909XzB] : object {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB} damage : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: '1d6+9') damageType : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: 'piercing') [H6Rt3mh724CfuZ9X] : object {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X} damage : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: '2d8+13') damageType : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: 'bludgeoning') [HOwpK0VXE8aDTeGC] : object {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC} damage : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: '4d6+5') damageType : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: 'bludgeoning') [HgTlH61kxj17VMRE] : object {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE} damage : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: '4d8+5') damageType : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: 'piercing') [Hynrwq6wZVlIzB7b] : object {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b} damage : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: '3d10+5') damageType : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: 'bludgeoning') [IBzhsuh1kBNwv2os] : object {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os} damage : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: '3d8+14') damageType : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: 'bludgeoning') [IddQS71Da21mwPHX] : object {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX} damage : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: '2d6+6') damageType : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: 'bludgeoning') [JmaXW4ekushYbcZS] : object {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS} damage : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: '3d6') damageType : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: 'sonic') [LfmeCHNiB9nB4aQN] : object {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN} damage : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: '1d12') damageType : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: 'electricity') [LuYoNEEnnX117aTQ] : object {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ} damage : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: '2d4+11') damageType : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: 'slashing') [NZVTyREVY3a5JNiu] : object {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu} damage : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: '2d6+12') damageType : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: 'bludgeoning') [NtovnFyjYqO9mtNS] : object {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS} damage : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: '1d6+5') damageType : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: 'piercing') [NxBuOES7hq0stZRK] : object {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK} damage : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: '1d6+2') damageType : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: 'bludgeoning') [Obi24QqqSbHIuqmx] : object {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx} damage : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: '1d6') damageType : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: 'electricity') [OjFNw1Uar233Ngqf] : object {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf} category : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: '1') damageType : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: 'bleed') [P0IDQPyWUVEycnLQ] : object {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ} damage : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: '2d10+14') damageType : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: 'slashing') [PIxR0psqLRNOC8q2] : object {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2} damage : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: '3d12') damageType : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: 'electricity') [PL95WdftSGDFx40e] : object {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e} damage : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: '1d6+6') damageType : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: 'piercing') [PrLVWhs1lpPO5wd2] : object {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2} damage : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: '2d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: 'slashing') [QxYhydiblUM3sfAy] : object {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy} damage : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: '1d6+1') damageType : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: 'bludgeoning') [QzqKhByWvPlmQUri] : object {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri} damage : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: '3d8+13') damageType : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: 'fire') [RsN0nAnoRsl0clFM] : object {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM} damage : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: '2d8+4') damageType : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: 'piercing') [SkEVjGun2EQ3ZE8z] : object {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z} damage : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: '1d6') damageType : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: 'bludgeoning') [T2KGlu4bnHRXrJHj] : object {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj} damage : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: '2d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: 'piercing') [Ta5GE2G3lpICN1Ve] : object {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve} damage : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: '2d10+8') damageType : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: 'piercing') [TdcOoARTd1lRAouc] : object {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc} damage : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: '2d12+10') damageType : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: 'piercing') [TfOutGSJ307DKEEX] : object {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX} damage : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (same value: '1d4+4') damageType : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: 'piercing') [UA4xlw6qPBnf3kd6] : object {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6} damage : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: '2d10+10') damageType : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: 'bludgeoning') [UO9qfQLxRr1AuZ6M] : object {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M} damage : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: '1d4') damageType : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: 'bludgeoning') [UeBuK0OLThuZLGFQ] : object {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ} damage : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: '2d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: 'bludgeoning') [UgonClBBdp4slAGt] : object {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt} damage : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: '1d6+1') damageType : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: 'bludgeoning') [UvbvTty0Tm8m6Kpc] : object {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc} damage : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: '2d4+11') damageType : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: 'piercing') [VQE0SPv1jRWWmIKm] : object {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm} damage : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: '3d10+12') damageType : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: 'bludgeoning') [Vn6fcq4tl7HLybrH] : object {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH} damage : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: '1d6+1') damageType : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: 'bludgeoning') [W2tmZtqZoaSpjllp] : object {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp} damage : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: '2d6') damageType : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: 'fire') [XdlLgFOUOy0lqdUm] : object {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm} damage : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: '4d6') damageType : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: 'poison') [XpOyj3gLFGDzOOev] : object {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev} damage : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: '2d10+7') damageType : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: 'bludgeoning') [XzuCmqSpFwP7M0Ut] : object {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut} damage : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: '3d6+14') damageType : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: 'bludgeoning') [YKeXB4BoFuPa3FAa] : object {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa} damage : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: '3d6+11') damageType : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: 'piercing') [ZoyOBvQBYtFlwWDi] : object {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi} damage : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: '1d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: 'bludgeoning') [aKH8ZlXzWtq4mplU] : object {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU} damage : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: '2d6+12') damageType : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: 'slashing') [ah9XmmsblfI0Y4ry] : object {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry} damage : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: '2d8+10') damageType : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: 'slashing') [b2awTnq3z91V3I4r] : object {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r} damage : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: '3d6') damageType : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: 'fire') [b8BM2i9YPSrFJuQ6] : object {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6} damage : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: '3d10+16') damageType : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: 'electricity') [barkyKq9d6P9W79V] : object {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V} damage : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: '1d4') damageType : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: 'piercing') [c9sQE01p4Y2v8MaT] : object {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT} damage : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values) '7d6+4' (x1) '5d6+6' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: 'piercing') [cSbC7tzDc3tkj3ru] : object {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru} damage : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: '2d8+5') damageType : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: 'bludgeoning') [ciYuDjbhvcX3Y8fk] : object {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk} damage : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: '3d12') damageType : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: 'fire') [dJhW5ePbTw5A93Cz] : object {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz} damage : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: '2d12+6') damageType : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: 'slashing') [fLjg7tGs69rWZ1UG] : object {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG} damage : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: '2d10+13') damageType : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: 'bludgeoning') [fRbW22E14BkPdm7U] : object {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U} category : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: '4d4') damageType : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: 'bleed') [gBcsqNxepjmsvI8Y] : object {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y} damage : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: '1d12+6') damageType : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: 'bludgeoning') [gQ367mP8G3tNzbyL] : object {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL} damage : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: '1d12') damageType : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: 'electricity') [hWKNzPHgPIlNJQ8u] : object {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u} damage : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: '1d6+9') damageType : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: 'piercing') [hb5VeBGVDsE7Nf3a] : object {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a} damage : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: '2d6') damageType : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: 'slashing') [iV0n3emZP5KMiFFH] : object {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH} damage : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: '1d12') damageType : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: 'electricity') [iuZICwSXfXgdRWuW] : object {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW} damage : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: '1d4+1') damageType : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: 'piercing') [j6fBKGp99Jxzhufx] : object {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx} damage : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values) '2d6+4' (x1) '1d6+3' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) [jG8FBfIOj4gDGcUX] : object {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX} damage : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: '2d6+13') damageType : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: 'bludgeoning') [jhsfogqlPnLLSRRz] : object {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz} damage : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: '2d6') damageType : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: 'fire') [ji9ZGwpOrPfVzuuz] : object {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz} damage : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (same value: '2d6+12') damageType : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: 'slashing') [jqFXgVOHhvnbswkd] : object {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd} damage : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: '2d8') damageType : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: 'acid') [k8DpjNAVGGnYRh0Y] : object {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y} damage : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: '1d12') damageType : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: 'electricity') [kIVu5DAJYdX2yDdS] : object {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} damage : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: '2d12+4') damageType : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: 'piercing') [kRjlGIzjza0gppDA] : object {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA} damage : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: '1d12') damageType : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: 'electricity') [l3JSDggJ9jN7SNSx] : object {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx} damage : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (2 different values) '1d8+2' (x1) '1d6' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) [l7fB5V7tCNNTi7ex] : object {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex} category : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: 'persistent') damage : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: '1d6') damageType : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: 'fire') [lCJD2AbYBfDFq195] : object {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195} damage : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: '3d8+8') damageType : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: 'bludgeoning') [lMVTe3iq2pPF7dVE] : object {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE} damage : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: '4d4+12') damageType : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: 'bludgeoning') [lRGBfoRL8W7Fc7Xx] : object {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx} damage : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: '3d10+8') damageType : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: 'piercing') [lRY1kUWtp18mnXQW] : object {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW} damage : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values) '2d8+4' (x1) '1d8+4' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: 'bludgeoning') [lUd3uVOMx8lsQNix] : object {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix} damage : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: '2d4+10') damageType : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: 'bludgeoning') [m8KuGMxz779VhADY] : object {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY} damage : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: '1d10+8') damageType : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: 'slashing') [mIIfnBoQQDdx9Awo] : object {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo} damage : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: '1d4') damageType : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: 'slashing') [md6NF1IeIsK3daTT] : object {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT} damage : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: '2d10+13') damageType : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: 'piercing') [mrQo40R2XK92PiBC] : object {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC} damage : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: '1d4') damageType : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: 'fire') [n6UrJ81FWW7QfWCW] : object {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW} damage : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: '1d6+2') damageType : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: 'bludgeoning') [olyKQlXXFicCvKMe] : object {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe} damage : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: '1d10') damageType : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: 'cold') [peSQkoWZYked1R8z] : object {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z} damage : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: '2d4') damageType : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: 'poison') [pl7GSNyQJgQHvgB9] : object {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9} damage : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: '3d8+13') damageType : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: 'bludgeoning') [pyX5u713YdVEBMke] : object {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke} damage : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values) '5d10+12' (x1) '3d10+10' (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: 'slashing') [qEtAqSh1F35MNjYG] : object {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG} damage : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: '2d6+16') damageType : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: 'slashing') [qHXqy0L1OgJu9c1L] : object {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L} damage : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: '2d4+13') damageType : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: 'piercing') [qJEyPICnfoiQTo8b] : object {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b} damage : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: '2d10+7') damageType : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: 'bludgeoning') [rcBv6Q6DCjoVSSj7] : object {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7} damage : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: '4d6') damageType : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: 'fire') [slg2aNZpEDdT8EEh] : object {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh} damage : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: '2d10+6') damageType : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: 'slashing') [tHcoFpGaqwl7dpbU] : object {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU} damage : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: '3d6+11') damageType : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: 'piercing') [tgN52SJ7vUHq5Sn3] : object {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3} damage : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: '1d4+2') damageType : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: 'slashing') [toaRbVDvn7SfvsjU] : object {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU} damage : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: '1d6') damageType : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: 'piercing') [v8wg0dT2OapcxWx2] : object {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2} damage : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: '1d10+7') damageType : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: 'slashing') [vIijN0ee7Ja1Xl2c] : object {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c} damage : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: '3d10+10') damageType : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: 'bludgeoning') [vP5DxjYZwb5cBxU3] : object {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3} damage : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: '2d8+11') damageType : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: 'slashing') [wDqvJlHkyXf7MOJk] : object {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk} damage : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: '3d8+11') damageType : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: 'bludgeoning') q1TGG8GyARNkhiwZ : object {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ} damage : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: '2d4+9') damageType : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: 'slashing') [wwetJHnvgVA6u0xZ] : object {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ} damage : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (same value: '2d8+9') damageType : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: 'piercing') [xERKRQfKkSqY8mTs] : object {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs} damage : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: '2d8+7') damageType : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: 'piercing') [xmM2ASC36wh34Tkg] : object {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg} damage : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: '5d4+5') damageType : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: 'piercing') [xu6rOIvMXYqtgqSz] : object {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz} damage : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: '1d6') damageType : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: 'fire') [y21PbT5yu8bAyXRC] : object {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC} damage : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: '2d8+4') damageType : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: 'sonic') [yRawvmA9OsehAy8g] : object {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g} damage : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: '1d8+3') damageType : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: 'piercing') [zDlg66aJRdxAz2J3] : object {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3} damage : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: '4d6') damageType : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: 'fire') description : object {Rage of Elements.items.[].system.description} value : string {Rage of Elements.items.[].system.description.value} (460 different values) [deathNote] : boolean {Rage of Elements.items.[].system.deathNote} (same value: True) [duration] : object {Rage of Elements.items.[].system.duration} sustained : boolean {Rage of Elements.items.[].system.duration.sustained} (2 different values) False (x216) True (x15) value : string {Rage of Elements.items.[].system.duration.value} (17 different values) publication : object {Rage of Elements.items.[].system.publication} license : string {Rage of Elements.items.[].system.publication.license} (2 different values) 'OGL' (x800) 'ORC' (x83) remaster : boolean {Rage of Elements.items.[].system.publication.remaster} (2 different values) False (x746) True (x137) title : string {Rage of Elements.items.[].system.publication.title} (12 different values) [counteraction] : boolean {Rage of Elements.items.[].system.counteraction} (2 different values) False (x229) True (x2) [damage] : object {Rage of Elements.items.[].system.damage} [0] : object {Rage of Elements.items.[].system.damage.0} applyMod : boolean {Rage of Elements.items.[].system.damage.0.applyMod} (2 different values) False (x26) True (x2) [category] : empty formula : string {Rage of Elements.items.[].system.damage.0.formula} (16 different values) kinds : array {Rage of Elements.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Rage of Elements.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x27) 'healing' (x3) [materials] : array<> {Rage of Elements.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.0.type} (10 different values) 'bludgeoning' (x11) 'electricity' (x3) 'fire' (x3) 'vitality' (x2) 'mental' (x2) 'untyped' (x2) 'sonic' (x2) 'cold' (x1) 'piercing' (x1) 'slashing' (x1) [1] : object {Rage of Elements.items.[].system.damage.1} applyMod : boolean {Rage of Elements.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.1.formula} (5 different values) '3d6' (x2) '4d6' (x1) '9d6' (x1) '2d4' (x1) '6d6' (x1) kinds : array {Rage of Elements.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.1.type} (4 different values) 'fire' (x3) 'slashing' (x1) 'void' (x1) 'piercing' (x1) [2YlEXgT93lbWXENb] : object {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb} applyMod : boolean {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6') kinds : array {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold') [71hLuboTBYkwkqiR] : object {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR} applyMod : boolean {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: '3d4') kinds : array {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: 'piercing') [DzJpYMdE0NBqqQXM] : object {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM} applyMod : boolean {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6') kinds : array {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison') [MNALi2V7x2auCIFW] : object {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW} applyMod : boolean {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4') kinds : array {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning') [YRYbZTnIe7w9wHLU] : object {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU} applyMod : boolean {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6') kinds : array {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning') [cQDyW0QpjJ38MlSi] : object {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4') kinds : array {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire') [damageType] : string {Rage of Elements.items.[].system.damage.damageType} (3 different values) 'piercing' (x8) 'slashing' (x7) 'bludgeoning' (x4) [dice] : integer {Rage of Elements.items.[].system.damage.dice} (same value: 1) [die] : string {Rage of Elements.items.[].system.damage.die} (4 different values) 'd6' (x8) 'd4' (x5) 'd8' (x4) 'd10' (x2) [knLe6PF6xfJGMWzT] : object {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT} applyMod : boolean {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: '12d10') kinds : array {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: 'bludgeoning') [sekWqUllit48HRC4] : object {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4} applyMod : boolean {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: '6d6') kinds : array {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage') materials : array<> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.type} (same value: 'poison') [defense] : object {Rage of Elements.items.[].system.defense} save : object {Rage of Elements.items.[].system.defense.save} basic : boolean {Rage of Elements.items.[].system.defense.save.basic} (2 different values) False (x38) True (x23) statistic : string {Rage of Elements.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x33) 'fortitude' (x19) 'will' (x9) [dexCap] : integer {Rage of Elements.items.[].system.dexCap} (3 different values) 1 (x2) 0 (x1) 4 (x1) [equipped] : object {Rage of Elements.items.[].system.equipped} carryType : string {Rage of Elements.items.[].system.equipped.carryType} (2 different values) 'worn' (x31) 'held' (x6) [handsHeld] : integer {Rage of Elements.items.[].system.equipped.handsHeld} (2 different values) 0 (x22) 1 (x6) [inSlot] : boolean {Rage of Elements.items.[].system.equipped.inSlot} (2 different values) False (x2) True (x1) [invested] : empty [frequency] : object {Rage of Elements.items.[].system.frequency} max : integer {Rage of Elements.items.[].system.frequency.max} (3 different values) 1 (x20) 3 (x8) 2 (x2) per : string {Rage of Elements.items.[].system.frequency.per} (4 different values) 'round' (x15) 'day' (x7) 'P1Y' (x7) 'PT1H' (x1) [value] : integer {Rage of Elements.items.[].system.frequency.value} (same value: 1) [group] : string {Rage of Elements.items.[].system.group} (11 different values) [hardness] : integer {Rage of Elements.items.[].system.hardness} (3 different values) 0 (x34) 3 (x2) 8 (x1) [heightening] : object {Rage of Elements.items.[].system.heightening} [damage] : object {Rage of Elements.items.[].system.heightening.damage} [0] : string {Rage of Elements.items.[].system.heightening.damage.0} (7 different values) '1d4' (x7) '1d6' (x5) '2d6' (x5) '1d10' (x3) '1d8' (x2) '1d12' (x2) '2d10' (x1) [1] : string {Rage of Elements.items.[].system.heightening.damage.1} (2 different values) '1d6' (x5) '1d4' (x1) [2YlEXgT93lbWXENb] : string {Rage of Elements.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6') [71hLuboTBYkwkqiR] : string {Rage of Elements.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: '1d4') [DzJpYMdE0NBqqQXM] : string {Rage of Elements.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6') [MNALi2V7x2auCIFW] : string {Rage of Elements.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4') [YRYbZTnIe7w9wHLU] : string {Rage of Elements.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6') [cQDyW0QpjJ38MlSi] : string {Rage of Elements.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4') [sekWqUllit48HRC4] : string {Rage of Elements.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6') [interval] : integer {Rage of Elements.items.[].system.heightening.interval} (2 different values) 1 (x32) 2 (x5) type : string {Rage of Elements.items.[].system.heightening.type} (2 different values) 'interval' (x37) 'fixed' (x15) [levels] : object {Rage of Elements.items.[].system.heightening.levels} [10] : object {Rage of Elements.items.[].system.heightening.levels.10} area : object {Rage of Elements.items.[].system.heightening.levels.10.area} areaType : string {Rage of Elements.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst') value : string {Rage of Elements.items.[].system.heightening.levels.10.area.value} (same value: '1320') range : object {Rage of Elements.items.[].system.heightening.levels.10.range} value : string {Rage of Elements.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile') [2] : object {Rage of Elements.items.[].system.heightening.levels.2} target : object {Rage of Elements.items.[].system.heightening.levels.2.target} value : string {Rage of Elements.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Rage of Elements.items.[].system.heightening.levels.3} target : object {Rage of Elements.items.[].system.heightening.levels.3.target} value : string {Rage of Elements.items.[].system.heightening.levels.3.target.value} (4 different values) '1 unattended object with a Bulk of 1 or less' (x2) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1) 'up to 400 unattended objects in range, each of light Bulk or less' (x1) '10 objects' (x1) [4] : object {Rage of Elements.items.[].system.heightening.levels.4} target : object {Rage of Elements.items.[].system.heightening.levels.4.target} value : string {Rage of Elements.items.[].system.heightening.levels.4.target.value} (2 different values) '20 willing creatures' (x1) '10 creatures' (x1) [5] : object {Rage of Elements.items.[].system.heightening.levels.5} [range] : object {Rage of Elements.items.[].system.heightening.levels.5.range} value : string {Rage of Elements.items.[].system.heightening.levels.5.range.value} (2 different values) '1 mile' (x4) '60 feet' (x2) [target] : object {Rage of Elements.items.[].system.heightening.levels.5.target} value : string {Rage of Elements.items.[].system.heightening.levels.5.target.value} (2 different values) '100 willing creatures' (x1) 'up to 800 unattended objects in range, each of light Bulk or less' (x1) [6] : object {Rage of Elements.items.[].system.heightening.levels.6} target : object {Rage of Elements.items.[].system.heightening.levels.6.target} value : string {Rage of Elements.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects') [7] : object {Rage of Elements.items.[].system.heightening.levels.7} target : object {Rage of Elements.items.[].system.heightening.levels.7.target} value : string {Rage of Elements.items.[].system.heightening.levels.7.target.value} (2 different values) '1 unattended object with a Bulk of 2 or less' (x2) '6 creatures' (x1) 8 : object {Rage of Elements.items.[].system.heightening.levels.8} damage : object {Rage of Elements.items.[].system.heightening.levels.8.damage} 0 : object {Rage of Elements.items.[].system.heightening.levels.8.damage.0} applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10') materials : array<> {Rage of Elements.items.[].system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.type} (same value: 'healing') 9 : object {Rage of Elements.items.[].system.heightening.levels.9} damage : object {Rage of Elements.items.[].system.heightening.levels.9.damage} 0 : object {Rage of Elements.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12') materials : array<> {Rage of Elements.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.type} (same value: 'healing') [hp] : object {Rage of Elements.items.[].system.hp} max : integer {Rage of Elements.items.[].system.hp.max} (3 different values) 0 (x34) 12 (x2) 64 (x1) value : integer {Rage of Elements.items.[].system.hp.value} (3 different values) 0 (x34) 12 (x2) 64 (x1) [level] : object {Rage of Elements.items.[].system.level} value : integer {Rage of Elements.items.[].system.level.value} (9 different values) 1 (x65) 2 (x51) 4 (x35) 5 (x29) 0 (x28) 6 (x20) 3 (x19) 7 (x14) 8 (x7) [location] : object {Rage of Elements.items.[].system.location} [heightenedLevel] : integer {Rage of Elements.items.[].system.location.heightenedLevel} (10 different values) 4 (x33) 5 (x32) 7 (x25) 2 (x18) 6 (x14) 1 (x11) 8 (x11) 3 (x9) 9 (x5) 10 (x2) [uses] : object {Rage of Elements.items.[].system.location.uses} max : integer {Rage of Elements.items.[].system.location.uses.max} (2 different values) 2 (x10) 3 (x1) value : integer {Rage of Elements.items.[].system.location.uses.value} (2 different values) 2 (x10) 3 (x1) [value] : string {Rage of Elements.items.[].system.location.value} (23 different values) [material] : object {Rage of Elements.items.[].system.material} [grade] : string {Rage of Elements.items.[].system.material.grade} (same value: 'standard') [type] : string {Rage of Elements.items.[].system.material.type} (same value: 'duskwood') [mod] : object {Rage of Elements.items.[].system.mod} value : integer {Rage of Elements.items.[].system.mod.value} (16 different values) [overlays] : object {Rage of Elements.items.[].system.overlays} [1gZuxDZYlG9YSzyW] : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW} _id : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: '1gZuxDZYlG9YSzyW') name : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: 'Needle Darts (Adamantine)') overlayType : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} damage : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} [category] : empty materials : array {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'adamantine') [37gy7l19tik74o4s] : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [7qdtetowq348s9oc] : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [E2DbTTDjNlTp0ztA] : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA} _id : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: 'E2DbTTDjNlTp0ztA') name : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: 'Needle Darts (Silver)') overlayType : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) system : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} damage : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} [category] : empty materials : array {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'silver') [ZbRcMkLoWzgq5XvU] : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU} _id : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: 'ZbRcMkLoWzgq5XvU') name : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: 'Needle Darts (Cold Iron)') overlayType : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) system : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} damage : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} [category] : empty materials : array {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'cold-iron') [ZxbNsu1w4bhR2fCe] : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe} _id : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe') overlayType : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} [eOCNn2ohYAvsYZjn] : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn') overlayType : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [defense] : empty [hk5Z57VxDZI5WAgq] : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq} _id : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: 'hk5Z57VxDZI5WAgq') name : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: 'Needle Darts') overlayType : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} [lfxcoz2d3f8j2zq1] : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [wUTd1CuL1B5jIquK] : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK} _id : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK') overlayType : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system} area : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst') value : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet') time : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3') [xYyA7CV1GaFTRjBQ] : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ') name : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)') overlayType : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override') sort : integer {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6') [defense] : empty heightening : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6') range : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch') [prepared] : object {Rage of Elements.items.[].system.prepared} [flexible] : boolean {Rage of Elements.items.[].system.prepared.flexible} (same value: False) value : string {Rage of Elements.items.[].system.prepared.value} (2 different values) 'innate' (x26) 'prepared' (x1) [price] : object {Rage of Elements.items.[].system.price} [per] : integer {Rage of Elements.items.[].system.price.per} (same value: 10) value : object {Rage of Elements.items.[].system.price.value} [cp] : integer {Rage of Elements.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Rage of Elements.items.[].system.price.value.gp} (10 different values) 1 (x7) 3 (x6) 4 (x5) 8 (x2) 20 (x1) 360 (x1) 12 (x1) 7 (x1) 23 (x1) 2 (x1) [sp] : integer {Rage of Elements.items.[].system.price.value.sp} (3 different values) 1 (x4) 2 (x3) 3 (x1) [proficiency] : object {Rage of Elements.items.[].system.proficiency} value : integer {Rage of Elements.items.[].system.proficiency.value} (same value: 1) [proficient] : object {Rage of Elements.items.[].system.proficient} value : integer {Rage of Elements.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Rage of Elements.items.[].system.quantity} (4 different values) 1 (x31) 3 (x3) 20 (x2) 5 (x1) [range] : mixed object {Rage of Elements.items.[].system.range} value : string {Rage of Elements.items.[].system.range.value} (13 different values) integer {Rage of Elements.items.[].system.range} (3 different values) 60 (x2) 100 (x1) 20 (x1) [reload] : object {Rage of Elements.items.[].system.reload} value : string {Rage of Elements.items.[].system.reload.value} (4 different values) '' (x9) '-' (x6) '0' (x3) '1' (x1) [requirements] : string {Rage of Elements.items.[].system.requirements} (same value: '') [ritual] : object {Rage of Elements.items.[].system.ritual} primary : object {Rage of Elements.items.[].system.ritual.primary} check : string {Rage of Elements.items.[].system.ritual.primary.check} (same value: 'Nature (master)') secondary : object {Rage of Elements.items.[].system.ritual.secondary} casters : integer {Rage of Elements.items.[].system.ritual.secondary.casters} (2 different values) 1 (x5) 2 (x5) checks : string {Rage of Elements.items.[].system.ritual.secondary.checks} (2 different values) 'Survival' (x5) 'Crafting, Diplomacy' (x5) rules : ignored (Foundry rules object) {Rage of Elements.items.[].system.rules} [runes] : object {Rage of Elements.items.[].system.runes} [potency] : integer {Rage of Elements.items.[].system.runes.potency} (3 different values) 0 (x13) 1 (x6) 2 (x4) [property] : array<> {Rage of Elements.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {Rage of Elements.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Rage of Elements.items.[].system.runes.resilient} (2 different values) 0 (x3) 1 (x1) [striking] : integer {Rage of Elements.items.[].system.runes.striking} (2 different values) 0 (x10) 1 (x9) [showSlotlessLevels] : object {Rage of Elements.items.[].system.showSlotlessLevels} value : boolean {Rage of Elements.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Rage of Elements.items.[].system.size} (3 different values) 'med' (x19) 'lg' (x16) 'huge' (x2) [slots] : object {Rage of Elements.items.[].system.slots} [slot0] : object {Rage of Elements.items.[].system.slots.slot0} max : integer {Rage of Elements.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Rage of Elements.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Rage of Elements.items.[].system.slots.slot0.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot0.prepared.[].id} (5 different values) 't3s9R0PDN7dw43iR' (x1) '4zH7DllKyiLBWCWI' (x1) 'knwb63zUVQQLtnUE' (x1) 'cWiQU03Ha2yPR5eQ' (x1) 'ybRtu3MVmZJSipBb' (x1) [slot1] : object {Rage of Elements.items.[].system.slots.slot1} max : integer {Rage of Elements.items.[].system.slots.slot1.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot1.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot1.prepared.[].id} (2 different values) 'gytBo0dJFIbZPBbq' (x2) 'nRyjiNhZe4flSFTb' (x1) [slot10] : object {Rage of Elements.items.[].system.slots.slot10} prepared : array {Rage of Elements.items.[].system.slots.slot10.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot10.prepared.[]} [id] : empty name : string {Rage of Elements.items.[].system.slots.slot10.prepared.[].name} (same value: 'Empty Slot (drag spell here)') prepared : boolean {Rage of Elements.items.[].system.slots.slot10.prepared.[].prepared} (same value: False) [slot2] : object {Rage of Elements.items.[].system.slots.slot2} max : integer {Rage of Elements.items.[].system.slots.slot2.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot2.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot2.prepared.[].id} (3 different values) '1AQkInQm28a9loQJ' (x1) 'FMm1Xfic5WBWslZu' (x1) 'jBNMN5rM9iZtcjm5' (x1) [slot3] : object {Rage of Elements.items.[].system.slots.slot3} max : integer {Rage of Elements.items.[].system.slots.slot3.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot3.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot3.prepared.[].id} (2 different values) 'FTwEUjb23CEKFMJ4' (x2) 'Vs3ncbT3YofxBT90' (x1) [slot4] : object {Rage of Elements.items.[].system.slots.slot4} max : integer {Rage of Elements.items.[].system.slots.slot4.max} (same value: 2) prepared : array {Rage of Elements.items.[].system.slots.slot4.prepared} Length: min=2 max=2 Value type: object {Rage of Elements.items.[].system.slots.slot4.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot4.prepared.[].id} (2 different values) 'PLkChObWe27HXvTZ' (x1) 'MHcGkpTtHbZ0dI34' (x1) [slot5] : object {Rage of Elements.items.[].system.slots.slot5} max : integer {Rage of Elements.items.[].system.slots.slot5.max} (same value: 4) prepared : array {Rage of Elements.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {Rage of Elements.items.[].system.slots.slot5.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot5.prepared.[].id} (4 different values) 'H4pyb564LrUxrdHD' (x1) '3xR8jJHKWzt0SyZn' (x1) 'GLsjGiyizXxuwkBz' (x1) 'EO7wuDTrM3c9DnoE' (x1) [slot6] : object {Rage of Elements.items.[].system.slots.slot6} max : integer {Rage of Elements.items.[].system.slots.slot6.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot6.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot6.prepared.[].id} (3 different values) 'LO4tYfxdIAdZPG60' (x1) 'AcHuQmWPwIO3bICn' (x1) 'jzdizubbI6Ndlovg' (x1) [slot7] : object {Rage of Elements.items.[].system.slots.slot7} max : integer {Rage of Elements.items.[].system.slots.slot7.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot7.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot7.prepared.[].id} (2 different values) 'CdMo16cr5rFfEqWk' (x2) '8ChJfVNsfK56dPIq' (x1) [slot8] : object {Rage of Elements.items.[].system.slots.slot8} max : integer {Rage of Elements.items.[].system.slots.slot8.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot8.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot8.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot8.prepared.[].id} (2 different values) 'Jlv8S4YQPFHJVGlR' (x2) 'jmWWzACi7z5w2k7r' (x1) [slot9] : object {Rage of Elements.items.[].system.slots.slot9} max : integer {Rage of Elements.items.[].system.slots.slot9.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot9.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot9.prepared.[].id} (2 different values) 'jS1pdFarueIYhVbD' (x2) 'ue9M67U2K9H3g7yu' (x1) [slug] : string {Rage of Elements.items.[].system.slug} (172 different values) [speedPenalty] : integer {Rage of Elements.items.[].system.speedPenalty} (3 different values) 0 (x4) -5 (x2) -10 (x1) [spelldc] : object {Rage of Elements.items.[].system.spelldc} dc : integer {Rage of Elements.items.[].system.spelldc.dc} (15 different values) value : integer {Rage of Elements.items.[].system.spelldc.value} (15 different values) [splashDamage] : object {Rage of Elements.items.[].system.splashDamage} [value] : integer {Rage of Elements.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Rage of Elements.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'rounds10' (x1) [strength] : integer {Rage of Elements.items.[].system.strength} (3 different values) 3 (x2) 4 (x1) 0 (x1) [target] : object {Rage of Elements.items.[].system.target} value : string {Rage of Elements.items.[].system.target.value} (32 different values) [time] : object {Rage of Elements.items.[].system.time} value : string {Rage of Elements.items.[].system.time.value} (8 different values) '2' (x165) '3' (x19) '10 minutes' (x17) '1 day' (x10) '1 minute' (x9) 'reaction' (x6) '1' (x3) '1 to 3' (x2) [tradition] : object {Rage of Elements.items.[].system.tradition} value : string {Rage of Elements.items.[].system.tradition.value} (4 different values) 'arcane' (x16) 'divine' (x5) 'primal' (x5) 'occult' (x1) [traits] : object {Rage of Elements.items.[].system.traits} [integrated] : empty [rarity] : string {Rage of Elements.items.[].system.traits.rarity} (3 different values) 'common' (x317) 'uncommon' (x48) 'rare' (x1) [traditions] : array {Rage of Elements.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Rage of Elements.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x196) 'primal' (x167) 'occult' (x111) 'divine' (x72) [value] : array {Rage of Elements.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Rage of Elements.items.[].system.traits.value.[]} (104 different values) [usage] : object {Rage of Elements.items.[].system.usage} [canBeAmmo] : boolean {Rage of Elements.items.[].system.usage.canBeAmmo} (same value: False) value : string {Rage of Elements.items.[].system.usage.value} (7 different values) 'held-in-one-hand' (x18) 'held-in-two-hands' (x5) 'held-in-one-plus-hands' (x2) 'affixed-to-armor' (x2) 'affixed-to-weapon' (x1) 'wornshoes' (x1) 'affixed-to-armor-or-travelers-clothing' (x1) [uses] : object {Rage of Elements.items.[].system.uses} autoDestroy : boolean {Rage of Elements.items.[].system.uses.autoDestroy} (same value: True) max : integer {Rage of Elements.items.[].system.uses.max} (same value: 1) value : integer {Rage of Elements.items.[].system.uses.value} (same value: 1) [weaponType] : object {Rage of Elements.items.[].system.weaponType} value : string {Rage of Elements.items.[].system.weaponType.value} (2 different values) 'melee' (x96) 'ranged' (x42) type : string {Rage of Elements.items.[].type} (10 different values) 'action' (x414) 'spell' (x231) 'melee' (x142) 'lore' (x32) 'spellcastingEntry' (x27) 'weapon' (x19) 'consumable' (x9) 'armor' (x4) 'shield' (x3) 'equipment' (x2) [_stats] : object {Rage of Elements.items.[]._stats} compendiumSource : string {Rage of Elements.items.[]._stats.compendiumSource} (171 different values) [flags] : object {Rage of Elements.items.[].flags} pf2e : object {Rage of Elements.items.[].flags.pf2e} [itemGrants] : object {Rage of Elements.items.[].flags.pf2e.itemGrants} [linkedWeapon] : string {Rage of Elements.items.[].flags.pf2e.linkedWeapon} (19 different values) [folder] : string {Rage of Elements.items.[].folder} (3 different values) 'sspn0dATguOE2tTz' (x2) 'IvovuVU7CLpdr4GZ' (x2) 'nMMWP4CEHYa6Xx8S' (x1) name : string {Rage of Elements.name} (all different values) system : object {Rage of Elements.system} abilities : object {Rage of Elements.system.abilities} cha : object {Rage of Elements.system.abilities.cha} mod : integer {Rage of Elements.system.abilities.cha.mod} (14 different values) con : object {Rage of Elements.system.abilities.con} mod : integer {Rage of Elements.system.abilities.con.mod} (10 different values) 5 (x18) 3 (x14) 7 (x10) 4 (x10) 6 (x8) 1 (x6) 2 (x6) 8 (x5) 0 (x3) 9 (x1) dex : object {Rage of Elements.system.abilities.dex} mod : integer {Rage of Elements.system.abilities.dex.mod} (13 different values) int : object {Rage of Elements.system.abilities.int} mod : integer {Rage of Elements.system.abilities.int.mod} (15 different values) str : object {Rage of Elements.system.abilities.str} mod : integer {Rage of Elements.system.abilities.str.mod} (12 different values) wis : object {Rage of Elements.system.abilities.wis} mod : integer {Rage of Elements.system.abilities.wis.mod} (7 different values) 3 (x19) 2 (x15) 1 (x12) 4 (x11) 0 (x9) 5 (x8) 6 (x7) attributes : object {Rage of Elements.system.attributes} ac : object {Rage of Elements.system.attributes.ac} details : string {Rage of Elements.system.attributes.ac.details} (5 different values) '' (x77) '(24 while Dug In)' (x1) '(32 with shield raised)' (x1) '(24 with shield raised)' (x1) '21 without defensive camouflage' (x1) value : integer {Rage of Elements.system.attributes.ac.value} (26 different values) allSaves : object {Rage of Elements.system.attributes.allSaves} value : string {Rage of Elements.system.attributes.allSaves.value} (3 different values) '' (x79) '+1 status vs. emotion' (x1) '+1 status to all saves vs. spells (+4 status vs. earth)' (x1) hp : object {Rage of Elements.system.attributes.hp} details : string {Rage of Elements.system.attributes.hp.details} (14 different values) max : integer {Rage of Elements.system.attributes.hp.max} (53 different values) temp : integer {Rage of Elements.system.attributes.hp.temp} (2 different values) 0 (x80) 5 (x1) value : integer {Rage of Elements.system.attributes.hp.value} (53 different values) [immunities] : array {Rage of Elements.system.attributes.immunities} Length: min=0 max=7 Value type: object {Rage of Elements.system.attributes.immunities.[]} [exceptions] : array<> {Rage of Elements.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.system.attributes.immunities.[].type} (16 different values) [resistances] : array {Rage of Elements.system.attributes.resistances} Length: min=0 max=6 Value type: object {Rage of Elements.system.attributes.resistances.[]} doubleVs : array {Rage of Elements.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {Rage of Elements.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {Rage of Elements.system.attributes.resistances.[].exceptions} Length: min=0 max=2 Value type: string {Rage of Elements.system.attributes.resistances.[].exceptions.[]} (4 different values) 'adamantine' (x5) 'water' (x1) 'force' (x1) 'ghost-touch' (x1) type : string {Rage of Elements.system.attributes.resistances.[].type} (15 different values) value : integer {Rage of Elements.system.attributes.resistances.[].value} (8 different values) 10 (x20) 5 (x10) 20 (x6) 15 (x5) 3 (x2) 2 (x1) 1 (x1) 8 (x1) speed : object {Rage of Elements.system.attributes.speed} [details] : string {Rage of Elements.system.attributes.speed.details} (13 different values) [value] : integer {Rage of Elements.system.attributes.speed.value} (10 different values) 25 (x30) 20 (x14) 0 (x10) 30 (x9) 35 (x4) 15 (x3) 5 (x3) 40 (x3) 45 (x2) 10 (x2) otherSpeeds : array {Rage of Elements.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Rage of Elements.system.attributes.speed.otherSpeeds.[]} type : string {Rage of Elements.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'fly' (x31) 'climb' (x16) 'swim' (x11) 'burrow' (x7) value : integer {Rage of Elements.system.attributes.speed.otherSpeeds.[].value} (13 different values) [adjustment] : empty [weaknesses] : array {Rage of Elements.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Rage of Elements.system.attributes.weaknesses.[]} [exceptions] : array<> {Rage of Elements.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Rage of Elements.system.attributes.weaknesses.[].type} (9 different values) 'fire' (x19) 'axe-vulnerability' (x13) 'cold' (x10) 'area-damage' (x8) 'splash-damage' (x8) 'slashing' (x3) 'sonic' (x1) 'water' (x1) 'void' (x1) value : integer {Rage of Elements.system.attributes.weaknesses.[].value} (9 different values) 10 (x20) 5 (x13) 15 (x11) 3 (x7) 12 (x4) 7 (x3) 2 (x3) 8 (x2) 4 (x1) details : object {Rage of Elements.system.details} blurb : string {Rage of Elements.system.details.blurb} (same value: '') languages : object {Rage of Elements.system.details.languages} details : string {Rage of Elements.system.details.languages.details} (11 different values) value : array {Rage of Elements.system.details.languages.value} Length: min=0 max=7 Value type: string {Rage of Elements.system.details.languages.value.[]} (14 different values) level : object {Rage of Elements.system.details.level} value : integer {Rage of Elements.system.details.level.value} (18 different values) privateNotes : string {Rage of Elements.system.details.privateNotes} (same value: '') publicNotes : string {Rage of Elements.system.details.publicNotes} (72 different values) publication : object {Rage of Elements.system.details.publication} license : string {Rage of Elements.system.details.publication.license} (same value: 'OGL') remaster : boolean {Rage of Elements.system.details.publication.remaster} (same value: True) title : string {Rage of Elements.system.details.publication.title} (same value: 'Pathfinder Rage of Elements') initiative : object {Rage of Elements.system.initiative} statistic : string {Rage of Elements.system.initiative.statistic} (same value: 'perception') perception : object {Rage of Elements.system.perception} details : string {Rage of Elements.system.perception.details} (9 different values) '' (x68) 'rust vision' (x3) 'smoke vision' (x3) 'all-around vision' (x2) 'magnetic vision' (x1) 'steam vision' (x1) 'detect magic, (+25 to Sense Motive)' (x1) 'metalsense (imprecise) 60 feet' (x1) 'magic scent' (x1) mod : integer {Rage of Elements.system.perception.mod} (26 different values) senses : array {Rage of Elements.system.perception.senses} Length: min=0 max=3 Value type: object {Rage of Elements.system.perception.senses.[]} [acuity] : string {Rage of Elements.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Rage of Elements.system.perception.senses.[].range} (3 different values) 60 (x7) 30 (x5) 120 (x4) type : string {Rage of Elements.system.perception.senses.[].type} (5 different values) 'darkvision' (x63) 'tremorsense' (x10) 'scent' (x4) 'low-light-vision' (x3) 'wavesense' (x2) resources : object {Rage of Elements.system.resources} saves : object {Rage of Elements.system.saves} fortitude : object {Rage of Elements.system.saves.fortitude} saveDetail : string {Rage of Elements.system.saves.fortitude.saveDetail} (same value: '') value : integer {Rage of Elements.system.saves.fortitude.value} (26 different values) reflex : object {Rage of Elements.system.saves.reflex} saveDetail : string {Rage of Elements.system.saves.reflex.saveDetail} (same value: '') value : integer {Rage of Elements.system.saves.reflex.value} (28 different values) will : object {Rage of Elements.system.saves.will} saveDetail : string {Rage of Elements.system.saves.will.saveDetail} (same value: '') value : integer {Rage of Elements.system.saves.will.value} (25 different values) skills : object {Rage of Elements.system.skills} [acrobatics] : object {Rage of Elements.system.skills.acrobatics} base : integer {Rage of Elements.system.skills.acrobatics.base} (18 different values) [arcana] : object {Rage of Elements.system.skills.arcana} base : integer {Rage of Elements.system.skills.arcana.base} (10 different values) 31 (x5) 21 (x1) 6 (x1) 25 (x1) 20 (x1) 18 (x1) 19 (x1) 11 (x1) 42 (x1) 26 (x1) [athletics] : object {Rage of Elements.system.skills.athletics} base : integer {Rage of Elements.system.skills.athletics.base} (25 different values) [special] : array {Rage of Elements.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.athletics.special.[]} base : integer {Rage of Elements.system.skills.athletics.special.[].base} (2 different values) 31 (x1) 15 (x1) label : string {Rage of Elements.system.skills.athletics.special.[].label} (2 different values) 'to Swim' (x1) 'to Trip or Grapple' (x1) predicate : array {Rage of Elements.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.athletics.special.[].predicate.[]} or : array {Rage of Elements.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Rage of Elements.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) 'action:trip' (x1) 'action:grapple' (x1) [crafting] : object {Rage of Elements.system.skills.crafting} base : integer {Rage of Elements.system.skills.crafting.base} (13 different values) [deception] : object {Rage of Elements.system.skills.deception} base : integer {Rage of Elements.system.skills.deception.base} (11 different values) [special] : array {Rage of Elements.system.skills.deception.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.deception.special.[]} base : integer {Rage of Elements.system.skills.deception.special.[].base} (same value: 10) label : string {Rage of Elements.system.skills.deception.special.[].label} (same value: 'when pretending to be a mundane stump or log') predicate : array {Rage of Elements.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Rage of Elements.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:log') [diplomacy] : object {Rage of Elements.system.skills.diplomacy} base : integer {Rage of Elements.system.skills.diplomacy.base} (11 different values) [intimidation] : object {Rage of Elements.system.skills.intimidation} base : integer {Rage of Elements.system.skills.intimidation.base} (11 different values) [nature] : object {Rage of Elements.system.skills.nature} base : integer {Rage of Elements.system.skills.nature.base} (17 different values) [occultism] : object {Rage of Elements.system.skills.occultism} base : integer {Rage of Elements.system.skills.occultism.base} (same value: 31) [performance] : object {Rage of Elements.system.skills.performance} base : integer {Rage of Elements.system.skills.performance.base} (8 different values) 38 (x5) 28 (x2) 32 (x1) 8 (x1) 26 (x1) 16 (x1) 14 (x1) 19 (x1) [religion] : object {Rage of Elements.system.skills.religion} base : integer {Rage of Elements.system.skills.religion.base} (same value: 31) [society] : object {Rage of Elements.system.skills.society} base : integer {Rage of Elements.system.skills.society.base} (9 different values) 6 (x2) 30 (x1) 26 (x1) 23 (x1) 20 (x1) 21 (x1) 25 (x1) 22 (x1) 16 (x1) [stealth] : object {Rage of Elements.system.skills.stealth} base : integer {Rage of Elements.system.skills.stealth.base} (21 different values) [special] : array {Rage of Elements.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.stealth.special.[]} base : integer {Rage of Elements.system.skills.stealth.special.[].base} (7 different values) 19 (x1) 24 (x1) 15 (x1) 9 (x1) 16 (x1) 26 (x1) 11 (x1) label : string {Rage of Elements.system.skills.stealth.special.[].label} (5 different values) 'in forests' (x2) 'in lava' (x2) 'when posing as a mundane wooden statue' (x1) 'in forests or grasslands' (x1) 'in aquatic terrain' (x1) [predicate] : array {Rage of Elements.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Rage of Elements.system.skills.stealth.special.[].predicate.[]} (3 different values) 'terrain:forest' (x2) 'terrain:lava' (x2) 'posing-as-statue' (x1) object {Rage of Elements.system.skills.stealth.special.[].predicate.[]} or : array {Rage of Elements.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Rage of Elements.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) 'terrain:forest' (x1) 'terrain:grassland' (x1) [survival] : object {Rage of Elements.system.skills.survival} base : integer {Rage of Elements.system.skills.survival.base} (13 different values) [thievery] : object {Rage of Elements.system.skills.thievery} base : integer {Rage of Elements.system.skills.thievery.base} (3 different values) 6 (x1) 39 (x1) 24 (x1) traits : object {Rage of Elements.system.traits} rarity : string {Rage of Elements.system.traits.rarity} (4 different values) 'common' (x61) 'rare' (x12) 'unique' (x4) 'uncommon' (x4) size : object {Rage of Elements.system.traits.size} value : string {Rage of Elements.system.traits.size.value} (6 different values) 'med' (x29) 'lg' (x18) 'huge' (x14) 'sm' (x10) 'grg' (x5) 'tiny' (x5) value : array {Rage of Elements.system.traits.value} Length: min=2 max=8 Value type: string {Rage of Elements.system.traits.value.[]} (26 different values) type : string {Rage of Elements.type} (same value: 'npc') [folder] : string {Rage of Elements.folder} (same value: 'iQwD0Mog3NSdBllU') [prototypeToken] : object {Rage of Elements.prototypeToken} name : string {Rage of Elements.prototypeToken.name} (4 different values) 'Austral' (x1) 'Boreal' (x1) 'Eural' (x1) 'Zephyr' (x1)